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- In the 23rd Century, Captain James T. Kirk and the crew of the U.S.S. Enterprise explore the galaxy and defend the United Federation of Planets.
- The flight recorder of the 200-year-old U.S.S. Valiant relays a tale of terror--a magnetic storm at the edge of the galaxy.
- While Captain Kirk investigates whether an actor is actually a presumed dead mass murderer, a mysterious assailant is killing the people who could identify the fugitive.
- Spock kidnaps the disabled Capt. Pike, hijacks the Enterprise, and then surrenders for court martial.
- The Enterprise discovers a planet exactly like Earth, but the only inhabitants are children who contract a fatal disease upon entering puberty.
- The crew of the Enterprise struggles to cope with a planet of imitative people who have modeled their society on 1920s gangsters.
- Peaceful, primitive peoples get caught up in the struggle between superpowers, with Kirk unhappily trying to restore the balance of power disrupted by the Klingons.
- Kirk and Spock must save their ship's crew when they are all declared killed in action in a bizarre computer simulated war where the actual deaths must nevertheless occur.
- When Kirk, Spock and McCoy investigate the disappearance of a doomed planet's population, they find themselves trapped in different periods of that world's past.
- In the throes of his Pon Farr mating period, Spock must return to Vulcan to meet his intended future wife, betrothed from childhood.
- The Enterprise reaches a Federation colony where the adults have all killed themselves but the children play without care.
- For bringing hostility into their solar system, a superior alien race brings Captain Kirk into mortal combat against the reptilian captain of an alien ship he was pursuing.
- While back in time observing Earth in 1968, the Enterprise crew encounters the mysterious Gary Seven who has his own agenda on the planet.
- The Enterprise must decide on its response when a Romulan ship makes a destructively hostile armed probe of Federation territory.
- The Enterprise crew investigates the disappearance of a ship's crew on a planet that is a modern version of the Roman Empire.
- Galactic alien scouts capture the Enterprise for a return voyage and a prelude to invasion. Kirk's one advantage - they're not used to their adopted human form.
- Very alien visitors to our galaxy attempt to connect with human consciousness but miss, winding up tapping into the regions of human nightmares instead.
- Captain Kirk must learn the limits to the power of a 17-year-old boy with the psionic ability to create anything and destroy anyone.
- Kirk draws a court martial in the negligent death of a crewman.
- Kirk and psychiatrist Helen Noel are trapped on a maximum security penal colony that experiments with mind control and Spock must use the Vulcan mind-meld to find a way to save them.
- Both humans and Klingons have been lured to a planet by a formless entity that feeds on hatred and has set about to fashion them into a permanent food supply for itself.
- While transporting an arrogant, demanding princess for a political marriage, Captain Kirk must cope both with her biochemical ability to force him to love her, as well as sabotage on his ship.
- With a war with Klingons raging, Kirk and Spock attempt to resist an occupation of a planet with incomprehensibly placid natives.
- 1966–196951mTV-PG7.1 (3.1K)TV EpisodeThe Enterprise discovers an apparent asteroid that is on a collision course with a planet is actually an ancient populated generation ship.
- The Federation clashes with the Klingon Empire over mining rights to Capella IV. A sudden coup between its warrior-minded inhabitants forces Kirk's party to flee with the now dead leader's pregnant wife.
- Harry Mudd returns with a plot to take over the Enterprise by stranding the crew on a planet populated by androids under his command.
- Lovely telepath Miranda is aide to Ambassador Kollos, in a box to stop insanity when humans see Medusans. She rejects Larry, a designer of Enterprise, and senses murderous intent nearby.
- The Enterprise hosts a number of quarrelling diplomats, including Spock's father, but someone on board has murder in mind.
- The Enterprise encounters two duo-chromatic and mutually belligerent aliens who put the ship in the middle of their old conflict.
- While returning to the Enterprise aboard the shuttlecraft, Kirk, Spock, McCoy and a seriously ill Federation diplomat find themselves kidnapped by an energized cloud.
- A transporter accident places Captain Kirk's landing party in an alternate universe, where the Enterprise is in the service of a barbarically brutal empire.
- The Enterprise picks up untrustworthy entrepreneur Harry Mudd accompanied by three beautiful women who immediately put a spell on all the male crew members.
- Capt. Kirk obsessively hunts for a mysterious cloud creature he encountered in his youth.
- The Enterprise crew attempts to stop a plague of amoeba-like creatures from possessing human hosts and spreading throughout the galaxy.
- Looking for a missing Federation cultural observer, Kirk and Spock find themselves on a planet whose culture has been completely patterned after Nazi Germany.
- After Dr. McCoy helps the leader of a planet populated by people with powerful psionic abilities, they decide to force him to stay by torturing his comrades until he submits.
- On a planet, looking for an urgent medicinal cure, Kirk, Spock and McCoy come across a dignified recluse living privately but in splendor with his sheltered ward and a very protective robot servant.
- The Enterprise is guided to a distant, long-dead world where survivors of an extremely ancient race - existing only as disembodied energy - desiring the bodies of Kirk, Spock and astro-biologist Ann Mulhall so that they may live again.
- The past months have left the crew exhausted and in desperate need of a break, but does this explain McCoy's encounter with a human-sized white rabbit or Kirk crossing paths with the prankster who plagued his days at Starfleet Academy?
- While on patrol in deep space, Captain Kirk and his crew find and revive a genetically-engineered world conqueror and his compatriots from Earth's Twentieth Century.
- As punishment for ignoring their warning and trespassing on their planet, the Melkot condemn Capt. Kirk and his landing party to the losing side of a surreal recreation of the 1881 historic gunfight at the OK Corral.
- The crew of the Enterprise pursues a mysterious woman who has abducted Spock's brain.
- After the Enterprise landing party beams down to investigate a geologically interesting planet, their ship is hurled across the galaxy. Kirk and company find a deserted outpost guarded by the deadly image of a beautiful woman.
- Existence itself comes under threat from a man's power-struggle with his alternate self, with the Enterprise's strained dilithium crystals presenting his key to a final solution.
- Primitive inhabitants of Gamma Trianguli VI worship a god who orders them to kill visitors from the Enterprise.
- A powerful artificially intelligent Earth probe, with a murderously twisted imperative, comes aboard the Enterprise and mistakes Capt. Kirk for its creator.
- When a temporarily insane Dr. McCoy accidentally changes history and destroys his time, Kirk and Spock follow him to prevent the disaster, but the price to do so is high.
- Kirk and Spock are caught up in a revolution on a planet where intellectuals and artists live on a utopian city in the sky while the rest of the population toils in mines on the barren surface below.
- After the Enterprise is forced to destroy a dangerous marker buoy, a gigantic alien ship arrives to capture and condemn the crew as trespassers.
- A landing party from the Enterprise is exposed to strange form of radiation which rapidly ages them.