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- The five-day-a-week syndicated successor to the popular CBS game show, where two could compete to match fill-in-the-blank phrases with those of the celebrities.
- Contestants compete for prizes and cash, including cars and vacations, in games that test their knowledge of consumer goods pricing.
- After an 11-year absence, a buffalo hunter returns home with lots of money in his saddlebags only to be robbed at gunpoint by a trio of no-good town citizens, prompting an eventual revenge quest.
- Four panelists must determine guests' occupations - and, in the case of famous guests, while blindfolded, their identity - by asking only "yes" or "no" questions.
- Teams of celebrities and their families face off to name the top responses to questions posed to 100 people.
- In the 1880s Jason McCord travels the country trying to prove he's no coward. He needs to do this because the military career of this West point graduate came to an end when he was thrown out of the army after being accused of cowardice.
- A fan club of die-hard James Dean fans meet on the 20th anniversary of his death and reconnect, opening old wounds and facing new ones.
- Five-day-a-week syndicated revival of one of Goodson-Todman's most durable and longest-lived formats: A celebrity panel determines which of three contestants is the actual person associated with a given story.
- Celebrities & their spouses, playing for sections of the studio audience, try to match answers to questions about their personal lives.
- After the end of the Civil War, a former Confederate Army private roams the Wild West, and, as a rogue drifter, gets involved in helping out various settlers threatened by various bad guys.
- Revised version of the verenable Goodson-Todman game show, where celebrity-contestant teams try to convey passwords.
- Two families compete by trying to outguess the opponents about survey results.
- Classic game show in which a person of some notoriety and two impostors try to match wits with a panel of four celebrities. The object of the game is to try to fool the celebrities into voting for the two impostors.
- A group of panelists try to guess a guest's secret.
- A group of celebrities would be given a sentence with a missing word, which they would then have to fill in. The contestants would then give their own answer, and scored points according to how many celebrities gave the same answer.
- Hosted by Jim Perry, were contestants are asked questions about how 100 people answered a poll question then played a card game where they tried to guess whether the next card drawn from a deck in a sequence would be higher or lower.
- The life and career of Elvis Presley are chronicled in home movies, concert footage, and dramatizations. Subjects include early performances, army service, Ed Sullivan Show appearance, marriage, 1968 comeback, health decline and death.
- Two celebrity-contestant teams compete to guess words by giving one-word clues in this all-time classic game show.
- This is The 1st Edition of the program. Composed of 2 Teams of 3 Members (2 In-Studio team members and 1 Star Team Captain) are writing answers to an question {e.g.: Name a part of a chicken} that'll/this'll read(ing) by the host/star (Gene Rayburn) and one(1) member of the team wrote/writes the answer {e.g.: Leg}. The 1st and 2nd Members of the team has/having the same answer is/are matched and that'll/this'll be worth 25 points (10 points-early in the run from December 31, 1962 to February 8, 1963) and the star team captain matched the same answer and that'll/this'll be worth 50 points (20 points). The 1st Team score 100 points wins the game and collect $100 and played "The Studio Audience Match." In "The Studio Audience Match", That/This has 3 Secret Survey Questions which it This/That all occurs the date this/that held/holds the 3 Questions prior to the broadcast of "The MATCH GamE". Each 1 of the 3 secret survey questions that/this has/having the all-time popular answer will be match by the same 3 members of the winning team called "THE BEST ANSWER." Each matching answer that'll/this'll determine what he or she thinking up that/this answer of their judgment is valued at in the following - 1 Person Matched worth $50, 2 People Match worth $100 and All 3 People Match includes A Star Team Captain worth $150 and the possible total of the 3 questions is worth $450 and that/this can be added to $100 and can be the perfect total of $550. The Game Continues before time's up with the sound of whistle blow and the 2 members of the team has the highest cash amount became today's winners. On the weekday of February 27-March 3, 1967 Before the show is over...There's "The Telephone Match" becomes a feature to the program. The Host reads the question {i.e.: _____ Soup} to the home viewer via telephone call and picks 1 member of the studio audience (by a number from 1 to 100+) will match the answer {i.e.: Vegetable Soup} as well the member wrote the answer and that's a match wins the share of jackpot started at $500. $100 will be added when it's a mismatch {i.e.: Alphabet Soup}.
- The original version of an American icon, "The Price is Right" rewarded contestants with valuable prizes for their ability to price items.
- Five-day-a-week syndicated update of the longtime CBS game show, wherein celebrity panelists guess occupations of the contestants.
- Two families go head to head to answer everyday questions.
- General knowledge quiz for 16-18-year-olds.
- A short-lived crime series, featuring the cases of the fictional detective Philip Marlowe. The series was based on the detective novels of Raymond Chandler,, but failed to find an audience.
- Two contestants revealed pieces of a rebus-like puzzle by matching 15 pairs of cash amounts and prizes, then tried to solve it before the other.
- An anthology series starring Richard Boone as host and starred in about 50% of the shows. Each regular had parts in almost every episode and starred in at least one episode.
- Updated version of the 1974-1978 CBS game show, where celebrities and their spouses answered questions about each other and won money for the audience.
- Live dramas based on stories by members of the Mystery Writers of America
- A revival of the classic game show featuring host Monty Hall. In this show, contestants are given unusal tasks to complete within a limited amount of time. Rather than requiring brain power of muscle power, the assignments frequently rewarded physical dexterity, lack of inhibitions and plain old luck. Contestants who succeeded in beating the clock won cash and prizes, and became eligible for the bonus rounds.
- In the 1880s Jason McCord travels across the country trying to prove he's not a coward because his Army career and West point graduate came to an end when he was thrown out of the army after being falsely accused of cowardice.
- Classic game show where couples (and sometimes families) competed to win prizes by completing stunts within a time limit.
- A series of nighttime specials that aired periodically from May 8th, 1978 to May 25th, 1984 on ABC. Each one hour show featured five members of a cast of a television series competing in a celebrity-team tournament for charity, answering questions to match popular survey responses.
- Dick and Penny Cooper are married but can't afford their own home. They decide to move in with Penny's parents, Barney and Mildred Hogan; and her grandparents, Charley and Lovey Hackett. The stories revolve around the troubles that occur when generations clash.
- Comedy-variety featuring "insult humorist" Don Rickles.
- Game show which sought to resolve the question, "Are two heads better than one?" A single contestant competed against a team of two (related in some way but not married) to answer general knowledge questions, which allowed them to claim hexagonal boxes on a large five-by-four game board if they answered correctly. Each box had a different letter of the alphabet on it, and each question had a one-word answer beginning with whichever letter was selected by a player. The single contestant had to complete a vertical path on the board to win (a minimum of four red boxes), while the two-person team had to finish a horizontal path on the board (a minimum of five white boxes). Oftentimes, more than the minimum number of boxes were required to win a game. The first team to win a two-out-of-three-game match became the champion and played the "Gold Rush" for a chance to win $5,000 in cash. The same game board was used only with each box having one letter or as much as five initials to a phrase, title, name, etc. The champion, whether it be the single player or one member of the two-person team, had 60 seconds to make a horizontal connection across the board. Each clue answered correctly turned the box in question gold, while incorrect answers or passes turned a box black, making it a block that a contestant had to work around. If the champion failed to make such connection, he/she won $100 per correct answer. Teams continued until winning 10 games or being defeated. The 10-game maximum was eventually extended to 20 games, allowing previously-retired champions to be brought back to the show.
- A widower with a young son starts a newspaper in a wild Western town.
- A short lived game show that brought isolation booth games up to another level.
- An edited-down compilation of three episodes from Chuck Connors' 1965-1966 TV series, "Branded." In "Now Join the Human Race," Burt Reynolds plays an Indian who, having left the reservation, is cornered by U.S. Cavalry soldiers. In the two-part "Fill No Glass for Me," Greg Morris plays a soldier who, along with Chuck Connors, is captured by Indians. In the three-part "Call to Glory," Robert Lansing plays General Custer as he becomes involved in military and political troubles.
- Third version of the veteran game show, where a celebrity panel must decide who the actual person associated with a story is.
- An updated version of the classic game show, hosted by Jack Narz. Contestants would choose a pair of squares from a grid of 30. Under each square was a prize. If the prizes matched, the contestant got to keep them, and a piece of the rebus puzzle underneath the squares was revealed. The contestant who was able to solve the rebus was the winner of the game and won all the prizes they accumulated during the course of the game.
- The Australian version of the popular American game show where two families try to match answers to a series of questions with those given in a survey of 100 people.
- Guests who have the same name as famous persons, fictional characters, or things, are quizzed by celebrity panelists who try to determine their name.
- Players must use their intuition to answer questions.
- Short-lived panel show where a panel of four celebrities try to make the connection between two or more contestants.
- "Get The Message" was broadcast on weekday mornings in 1964 for three cycles (39 weeks). It was a game-panel show that featured two teams (male and female) consisting of two guest stars and one contestant on each team. The stars would attempt to "get the message" to the contestant with one word clues. The game was an amalgam of several other Goodson-Todman games shows including, obviously, "Password".
- This was a word association game similar to Password. 2 teams consisting of 1 contestant paired up with a celebrity were pitted against each other. 2 games were normally played on each show. The host would give a word to one of the teams, then the celebrity had to come up with the association recorded by the contestant prior to the show {e.g.: Cut-"SCISSORS"}. If the celebrity guessed correctly in 3 tries or less, the team earned 10 points. If not, the celebrity from the opposing team could guess once for a chance to "steal" 10 points. Otherwise, The Word Revealed with the 1st Letter and deducted by 1 point until next-to-the-last letter for 1 point until the star to buzz-in say the word. The 1st team to earn 100 points and collects $100 won the game and played a bonus round called "The BIG 5". In this round called "The BIG 5", the contestant left the stage and entered a soundproof room while the celebrity named 5 associations in each 1 of the 5 words or theme provided by the host. The celebrity would then designate 1 as the bonus word, the 1 contestant was most likely to come up with. Once this was completed, the contestant returned and had 20 seconds to come up with all 5 words with these associations earning $50 for each one. Originally, if the contestant merely named the bonus word, they would double their winnings in the bonus round up to $500 in 10 seconds. To provide a greater degree of difficulty a rule was subsequently added requiring the contestant to guess the bonus word in order to double their winnings. For the second game, the celebrities changed sides. Contestants can play until defeated or reach $1200 in cash. On December 23-27, 1968... "SNAP JUDGMENT" is formatted to "PASSWORD". Now the Game gives 10 clues to the word for 2 teams or less wins 10 points for the 1st chance and all the way the 10th and last chance clue worth 1 point. After the 5th Word, The Points are doubled. The 1st Clue worth 20 points, 2nd Clue worth 18 points, 3rd Clue worth 16 points, 4th Clue-14 points, 5th Clue-12 points, 6th Clue-10 points, 7th Clue-8 points, 8th Clue-6 points, 9th Clue-4 points and the 10th and Last Clue-2 points. 1st Team score 100 points wins $100 and play "THE NEW BIG 5" where a contestant plays for $500 for 5 words to associate in 20 seconds instead of the bonus word. Play Continues until Defeated and wins $1200.
- Syndicated five-day-a-week revival of the durable game show, where couples chosen from the audience attempted to complete stunts within a time limit.