Video games nowadays are plentiful; gamers everywhere cannot choose because there are so many games on the market. games like Helldivers 2 and franchises like Call of Duty reign supreme, but where did it all start? Gaming has been in existence for a long time, but it only started catching steam when Nintendo brought it back in the 1980s.
But there were other platforms that were getting games too. People who did not own a Nintendo Entertainment System wanted to play games on their preferred device, a PC. And one company was more than ready to serve them; it was none other than ID software. According to legendary developer John Romero, one game they developed felt like a Nintendo game was running on a PC.
John Romero talks about one of his most legendary games
Commander Keen is one of the first games by ID Software.
Years ago, Adrian Carmack, John Carmack,...
But there were other platforms that were getting games too. People who did not own a Nintendo Entertainment System wanted to play games on their preferred device, a PC. And one company was more than ready to serve them; it was none other than ID software. According to legendary developer John Romero, one game they developed felt like a Nintendo game was running on a PC.
John Romero talks about one of his most legendary games
Commander Keen is one of the first games by ID Software.
Years ago, Adrian Carmack, John Carmack,...
- 4/4/2024
- by Rohit Sejwal
- FandomWire
Fresh off the success of Commander Keen, John Romero and John Carmack pushed their experience and aspirations into Wolfenstein 3D. id Software would then go on to see yet another classic hit by Romero and Carmack, revolutionizing the industry and marking the First Person Shooter, or Fps genre a staple of the 90s and a guaranteed hit-maker. Furthering their reputation, “Father of the Fps genre”- the release of Doom in 1993- was what sealed the deal.
Doom (1993)
Pushing the technological limits, Carmack and Romero created an original IP in Doom based off Wolfenstein 3D‘s design. Creating a 3D illusion using 2D level data meant that the game was limited to very basic level structure and design, and this is precisely what the team set out to do with Doom.
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It...
Doom (1993)
Pushing the technological limits, Carmack and Romero created an original IP in Doom based off Wolfenstein 3D‘s design. Creating a 3D illusion using 2D level data meant that the game was limited to very basic level structure and design, and this is precisely what the team set out to do with Doom.
SUGGESTEDNew Rumor Indicates a Mandalorian Game Could Be in the Works with Developer, id Software, at the Helm
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- 3/29/2024
- by Divyashree Shashidhar
- FandomWire
It’s the 30th anniversary of Doom, and designer John Romero has given fans a treat in the form of Sigil II. The sequel to Romero’s free 2019 original, the sequel is touted as the unofficial sixth episode for the original Doom, and sports nine new levels, eight new multiplayer arenas, a new soundtrack by James Paddock, and more. And yes, just in case you’re unsure, Sigil II is also free to download. You just need a registered version of Doom to play it.
And much like the original release of Sigil, Romero has put together a physical big box edition of Sigil II for the collectors. All boxes can be autographed, if you so choose, with the autographs under the shrink wrap. Signed then sealed.
So, just what do you get? There are three variants available, depending on your level of nostalgia. You can either get Sigil II on Usb,...
And much like the original release of Sigil, Romero has put together a physical big box edition of Sigil II for the collectors. All boxes can be autographed, if you so choose, with the autographs under the shrink wrap. Signed then sealed.
So, just what do you get? There are three variants available, depending on your level of nostalgia. You can either get Sigil II on Usb,...
- 12/11/2023
- by Mike Wilson
- bloody-disgusting.com
San Francisco, Dec 17 (Ians) John Carmack, known for his work on virtual reality as well as classic games like Doom and Quake, has stepped down from his role as consulting Cto for VR at Meta, the media reported.
He had worked at the company for more than eight years.
According to The New York Times, Carmack, 52, criticised his employer in an internal post written by him.
While Meta is in the process of transitioning from a social networking company to one focused on the metaverse, he said the company is running at “half its effectiveness” and has “a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort”.
“It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough,” Carmack was quoted as saying.
He had worked at the company for more than eight years.
According to The New York Times, Carmack, 52, criticised his employer in an internal post written by him.
While Meta is in the process of transitioning from a social networking company to one focused on the metaverse, he said the company is running at “half its effectiveness” and has “a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort”.
“It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough,” Carmack was quoted as saying.
- 12/17/2022
- by Glamsham Bureau
- GlamSham
Much like Doom 2 was to Doom, how do you follow up the mega success that was Quake? The obvious answer was Quake II, but there’s a little more to it than that. Long-time id Software member John Romero had departed the company, along with many of the staff who had worked on the first game. As such, you could say that the team was given the opportunity to try something new. That opportunity resulted in Quake II being Aliens when compared to the original Alien: bigger, more fun, and just as memorable as the original after 25 years.
The story for Quake II is separate from the previous game’s story. In Quake II, Earth is in a battle against an alien race known as the Strogg. You are a Marine named Bitterman taking part in a mission known as “Operation Alien Overlord”. The mission is to prevent a...
The story for Quake II is separate from the previous game’s story. In Quake II, Earth is in a battle against an alien race known as the Strogg. You are a Marine named Bitterman taking part in a mission known as “Operation Alien Overlord”. The mission is to prevent a...
- 12/9/2022
- by Mike Wilson
- bloody-disgusting.com
Doom is a hot property right now. The 2016 game received near-universal critical acclaim by boiling the series back to its hi-octane, demon-smashing, heavy metal roots. Its sequel, Doom Eternal, was just released and while it wasn’t received quite as positively as its predecessor, it still kicks an unbelievable amount of ass.
All that on top of video game movies finally proving successful means that Universal is reportedly considering a big push for the franchise. This will include a new film, set to be a reboot, and now, according to our sources – the same ones who told us Extraction is getting a sequel and another Scream movie is in the works – a tie-in TV show.
Admittedly, Doom doesn’t have a great track record when it comes to adaptations. The 2005 film was a stinker and last year’s Doom: Annihilation was such garbage that the makers of the game released...
All that on top of video game movies finally proving successful means that Universal is reportedly considering a big push for the franchise. This will include a new film, set to be a reboot, and now, according to our sources – the same ones who told us Extraction is getting a sequel and another Scream movie is in the works – a tie-in TV show.
Admittedly, Doom doesn’t have a great track record when it comes to adaptations. The 2005 film was a stinker and last year’s Doom: Annihilation was such garbage that the makers of the game released...
- 5/5/2020
- by David James
- We Got This Covered
Spencer Mullen Nov 15, 2019
Everybody's Everything, The Mandalorian, The Flash, and more in today's daily Link Tank!
Bank of America Merrill Lynch claims that 800 million jobs could disappear due to automation.
"According to a new analysis from Bank of America Merrill Lynch, around 800 million jobs could disappear worldwide by the year 2035."
Read more at Inverse.
Here's a definitive ranking of every version of Harrison Wells on CW's The Flash.
"Over the course of its six-season run, The CW’s The Flash has introduced viewers to dozens of memorable characters. However, there’s one face that seems to keep appearing over, and over, and over, and over again."
Read more at The Mary Sue.
The Mandalorian star Pedro Pascal accidentally spoiled the name of his character in a recent interview.
"The Disney+ show is called The Mandalorian. The toys call him “The Mandalorian.” And in the first episode, he’s referred to mostly as “Mandalorian.
Everybody's Everything, The Mandalorian, The Flash, and more in today's daily Link Tank!
Bank of America Merrill Lynch claims that 800 million jobs could disappear due to automation.
"According to a new analysis from Bank of America Merrill Lynch, around 800 million jobs could disappear worldwide by the year 2035."
Read more at Inverse.
Here's a definitive ranking of every version of Harrison Wells on CW's The Flash.
"Over the course of its six-season run, The CW’s The Flash has introduced viewers to dozens of memorable characters. However, there’s one face that seems to keep appearing over, and over, and over, and over again."
Read more at The Mary Sue.
The Mandalorian star Pedro Pascal accidentally spoiled the name of his character in a recent interview.
"The Disney+ show is called The Mandalorian. The toys call him “The Mandalorian.” And in the first episode, he’s referred to mostly as “Mandalorian.
- 11/14/2019
- Den of Geek
The “Masters of Doom” pilot in the works at USA Network has found its main cast members, as well as its director.
Eduardo Franco (“Booksmart”), Patrick Gibson (“The Oa”), John Karna (“Valley of the Boom”), Jane Ackermann (“Neptune”) and Siobhan Williams (“Deadly Class”) have all joined the cast in central roles, as well as “Succession” star Peter Friedman who has jumped aboard in a recurring guest role. Regular “Saturday Night Live” and “Documentary Now!” director Rhys Thomas will helm the pilot.
“Masters of Doom,” based on David Kushner’s non-fiction book, tells the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Eduardo Franco (“Booksmart”), Patrick Gibson (“The Oa”), John Karna (“Valley of the Boom”), Jane Ackermann (“Neptune”) and Siobhan Williams (“Deadly Class”) have all joined the cast in central roles, as well as “Succession” star Peter Friedman who has jumped aboard in a recurring guest role. Regular “Saturday Night Live” and “Documentary Now!” director Rhys Thomas will helm the pilot.
“Masters of Doom,” based on David Kushner’s non-fiction book, tells the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
- 9/26/2019
- by Will Thorne
- Variety Film + TV
Eduardo Franco (Booksmart) and Patrick Gibson (The Oa) are set as the leads in USA Network’s Masters of Doom pilot, a drama based on David Kushner’s nonfiction book, from James and Dave Franco’s Ramona Films, The Gotham Group and Ucp. John Karna (Valley of the Boom), Jane Ackermann (Neptune) and Siobhan Williams (Deadly Class) round out the series regular cast. Peter Friedman (Succession) is set to recur, and Rhys Thomas has been tapped to direct.
Written and executive produced by WGA Award winner Tom Bissell (Gears of War), Masters of Doom is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the ’90s, the video game Doom. Franco and Gibson play best friends who became bitter rivals, as they created a video...
Written and executive produced by WGA Award winner Tom Bissell (Gears of War), Masters of Doom is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the ’90s, the video game Doom. Franco and Gibson play best friends who became bitter rivals, as they created a video...
- 9/26/2019
- by Denise Petski
- Deadline Film + TV
USA has picked up a pilot order for a series based on the David Kushner book Masters of Doom that is being produced by James Franco and Dave Franco. Variety reports the following description of the story:
“Masters of Doom” is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
If the series gets picked up, Masters of Doom will tell the first story in the anthology that will go on to tell different stories from the history of video games. That sounds like a cool series that has a lot of untapped story they could draw from.
The series...
“Masters of Doom” is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
If the series gets picked up, Masters of Doom will tell the first story in the anthology that will go on to tell different stories from the history of video games. That sounds like a cool series that has a lot of untapped story they could draw from.
The series...
- 6/28/2019
- by Jessica Fisher
- GeekTyrant
Matthew Byrd Jun 27, 2019
USA has ordered a pilot for the story of Doom which may become the first entry in a video game anthology series.
Masters of Doom, the book that details the development of one of the most revolutionary PC games ever made, is being turned into a TV pilot with help from executive producers James and Dave Franco.
This story comes from Variety who reports that USA Network has ordered a pilot based on the 2004 novel Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. At the moment, it seems that this is a true pilot order, which means it has to pass network approval before it is turned into a full series. The Franco brothers are apparently not involved as writers or directors, but there's no word on whether either of them would appear in the series in some capacity.
Aside from producers,...
USA has ordered a pilot for the story of Doom which may become the first entry in a video game anthology series.
Masters of Doom, the book that details the development of one of the most revolutionary PC games ever made, is being turned into a TV pilot with help from executive producers James and Dave Franco.
This story comes from Variety who reports that USA Network has ordered a pilot based on the 2004 novel Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. At the moment, it seems that this is a true pilot order, which means it has to pass network approval before it is turned into a full series. The Franco brothers are apparently not involved as writers or directors, but there's no word on whether either of them would appear in the series in some capacity.
Aside from producers,...
- 6/27/2019
- Den of Geek
USA Network has ordered a pilot based on the book “Masters of Doom” by David Kushner with James and Dave Franco on board as executive producers, Variety has learned.
“Masters of Doom” is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Should the project get picked up to series, the story of “Doom” would serve as the first installment in a planned anthology. Each subsequent season would then be based on seminal moments in the history of video games.
Tom Bissell will serve as writer and executive producer on the series. Bissell is no stranger to the video game world,...
“Masters of Doom” is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game “Doom.” John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Should the project get picked up to series, the story of “Doom” would serve as the first installment in a planned anthology. Each subsequent season would then be based on seminal moments in the history of video games.
Tom Bissell will serve as writer and executive producer on the series. Bissell is no stranger to the video game world,...
- 6/27/2019
- by Joe Otterson
- Variety Film + TV
USA Network has given a pilot order to Masters of Doom, a drama based on David Kushner’s nonfiction book, from James and Dave Franco’s Ramona Films, The Gotham Group and Ucp. Masters of Doom is being eyed as an anthology series, with the first installment based on Kushner’s book, published by Random House in 2003.
Written and executive produced by WGA Award winner Tom Bissell (Gears of War), Masters of Doom is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game Doom. John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Ellen Goldsmith-Vein, Eric Robinson and Jeremy Bell executive produce via The Gotham Group, along with James Franco,...
Written and executive produced by WGA Award winner Tom Bissell (Gears of War), Masters of Doom is the true story of two computer geniuses in an obscure corner of America who, along with a group of rebellious misfits, created one of the biggest franchise hits of the 90s, the video game Doom. John Carmack and John Romero were best friends who became bitter rivals, as they created a video game empire and transformed pop culture forever.
Ellen Goldsmith-Vein, Eric Robinson and Jeremy Bell executive produce via The Gotham Group, along with James Franco,...
- 6/27/2019
- by Nellie Andreeva
- Deadline Film + TV
USA Network is replenishing its pilot inventory.
The NBCUniversal-backed basic-cable network has handed out a pilot order for scripted anthology Masters of Doom, whose first season will be based on the book of the same name by author and journalist David Kushner. Brothers James and Dave Franco will exec produce.
The drama, produced in-house by Universal Content Productions, revolves around the true story of two computer geniuses in an obscure corner of America who, along with a group of misfits, created one of the biggest franchise hits of the '90s: the video game Doom. John Carmack and John Romero were best ...
The NBCUniversal-backed basic-cable network has handed out a pilot order for scripted anthology Masters of Doom, whose first season will be based on the book of the same name by author and journalist David Kushner. Brothers James and Dave Franco will exec produce.
The drama, produced in-house by Universal Content Productions, revolves around the true story of two computer geniuses in an obscure corner of America who, along with a group of misfits, created one of the biggest franchise hits of the '90s: the video game Doom. John Carmack and John Romero were best ...
- 6/27/2019
- The Hollywood Reporter - Film + TV
Matthew Byrd Apr 10, 2019
Sigil will still pick up where Doom left off, but John Romero says it will take a little longer.
Sigil, John Romero's unofficial spiritual successor to Doom, has been delayed again. This time, the delay is due to problems with the production of the big box edition of the game. Because Romero wants those who purchased the physical edition of the game to have early accesss, Sigil's launch has been delayed until the first week of May. Previously, Romero stated that the game would be available in April.
In case you missed the initial announcement, John Romero, one of the original designers and creators of Doom, has revealed a new project called Sigil that he describes as a kind of spiritual successor to the revolutionary 1993 Fps title. There aren't many details available regarding the specifics of this successor at this time, but we do know a few...
Sigil will still pick up where Doom left off, but John Romero says it will take a little longer.
Sigil, John Romero's unofficial spiritual successor to Doom, has been delayed again. This time, the delay is due to problems with the production of the big box edition of the game. Because Romero wants those who purchased the physical edition of the game to have early accesss, Sigil's launch has been delayed until the first week of May. Previously, Romero stated that the game would be available in April.
In case you missed the initial announcement, John Romero, one of the original designers and creators of Doom, has revealed a new project called Sigil that he describes as a kind of spiritual successor to the revolutionary 1993 Fps title. There aren't many details available regarding the specifics of this successor at this time, but we do know a few...
- 12/12/2018
- Den of Geek
A Texas judge has halved the amount of money Facebook must pay ZeniMax Media for allegedly using stolen computer code in its Oculus Rift virtual reality headset, according to Bloomberg.
ZeniMax sued Facebook in 2014 after Id Software co-founder John Carmack joined Oculus as its chief technology officer. The company claimed Carmack and Oculus founder Palmer Luckey stole trade secrets and used them to create the Rift headset. It also said Facebook rushed through its acquisition process and didn’t properly vet Oculus and its executives.
ZeniMax Media is the parent company of video game publisher Bethesda Softworks, known for popular role-playing game franchises “The Elder Scrolls” and “Fallout.” It also owns Id Software, Arkane Studios, Tango Gameworks, and more. Bethesda is currently engaged in its own lawsuit over alleged stolen code with Warner Bros. Interactive Entertainment and Behaviour Studios. It claims the developer used code from its mobile sim “Fallout...
ZeniMax sued Facebook in 2014 after Id Software co-founder John Carmack joined Oculus as its chief technology officer. The company claimed Carmack and Oculus founder Palmer Luckey stole trade secrets and used them to create the Rift headset. It also said Facebook rushed through its acquisition process and didn’t properly vet Oculus and its executives.
ZeniMax Media is the parent company of video game publisher Bethesda Softworks, known for popular role-playing game franchises “The Elder Scrolls” and “Fallout.” It also owns Id Software, Arkane Studios, Tango Gameworks, and more. Bethesda is currently engaged in its own lawsuit over alleged stolen code with Warner Bros. Interactive Entertainment and Behaviour Studios. It claims the developer used code from its mobile sim “Fallout...
- 6/28/2018
- by Stefanie Fogel
- Variety Film + TV
Pop culture is full of wizened older figures (usually male) who guide the hero on their journey. Obi-Wan and Yoda. Dumbledore. Mr. Miyagi. We adore these characters in our media, yet in the real world it’s sometimes easy to overlook the contributions of older, experienced people.
Kate Edwards wants to change that. She’s the former executive director of the International Game Developers Association (Igda), as well as a consultant who uses her background as a geographer to assist studios with political and cultural content in their projects. She believes ageism is a rampant problem in the video game industry, one that’s being largely ignored.
“While sexism in the industry has garnered tremendous attention, and rightfully so, in the wake of Gamergate and other incidents, the response to ageism has typically been tepid by comparison,” she said.
Edwards thinks the problem is exacerbated whenever various media outlets enthusiastically...
Kate Edwards wants to change that. She’s the former executive director of the International Game Developers Association (Igda), as well as a consultant who uses her background as a geographer to assist studios with political and cultural content in their projects. She believes ageism is a rampant problem in the video game industry, one that’s being largely ignored.
“While sexism in the industry has garnered tremendous attention, and rightfully so, in the wake of Gamergate and other incidents, the response to ageism has typically been tepid by comparison,” she said.
Edwards thinks the problem is exacerbated whenever various media outlets enthusiastically...
- 6/15/2018
- by Stefanie Fogel
- Variety Film + TV
Facebook just re-released a virtual reality (Vr) classic for its new Oculus Go headset: “Henry,” the animated tale of a hedgehog who just wants to be loved, was released for free for the Go Monday.
“Henry,” which is being narrated by Elijah Wood, first premiered in July of 2015. The film became available on the company’s Oculus Rift Vr headset when it started to ship in early 2016. It was awarded an Emmy for best outstanding original interactive program that same year, becoming the first Vr piece to win such an honor.
“Henry” has been produced in Unity, and was originally optimized for PC-based Vr playback. For its Oculus Go release, it got remastered to play on lower-powered hardware, thanks to new technology developed by Oculus Cto John Carmack.
We are going to do a re-release of Story Studio's Henry with my new video playback tech that lets us play a...
“Henry,” which is being narrated by Elijah Wood, first premiered in July of 2015. The film became available on the company’s Oculus Rift Vr headset when it started to ship in early 2016. It was awarded an Emmy for best outstanding original interactive program that same year, becoming the first Vr piece to win such an honor.
“Henry” has been produced in Unity, and was originally optimized for PC-based Vr playback. For its Oculus Go release, it got remastered to play on lower-powered hardware, thanks to new technology developed by Oculus Cto John Carmack.
We are going to do a re-release of Story Studio's Henry with my new video playback tech that lets us play a...
- 6/11/2018
- by Janko Roettgers
- Variety Film + TV
Id Software co-founder John Carmack shared some memories of Apple co-founder Steve Jobs on Facebook Monday.
“As a teenage Apple computer fan, Jobs and [Steve] Wozniak were revered figures for me, and wanting an Apple 2 was a defining characteristic of several years of my childhood,” Carmack wrote. “Later on, seeing NeXT at a computer show just as I was selling my first commercial software felt like a vision into the future.”
Once Id Software titles like “Commander Keen” and “Wolfenstein 3D” started earning money, Carmack said the first major personal purchase he made was an Apple NeXT computer. It was genuinely valuable for the studio’s software development, he said, and he moved the entire company onto NeXT hardware.
“We loved our NeXTs, and we wanted to launch ‘Doom’ with an explicit ‘Developed on NeXT computers’ logo during the startup process, but when we asked, the request was denied,” he said.
“As a teenage Apple computer fan, Jobs and [Steve] Wozniak were revered figures for me, and wanting an Apple 2 was a defining characteristic of several years of my childhood,” Carmack wrote. “Later on, seeing NeXT at a computer show just as I was selling my first commercial software felt like a vision into the future.”
Once Id Software titles like “Commander Keen” and “Wolfenstein 3D” started earning money, Carmack said the first major personal purchase he made was an Apple NeXT computer. It was genuinely valuable for the studio’s software development, he said, and he moved the entire company onto NeXT hardware.
“We loved our NeXTs, and we wanted to launch ‘Doom’ with an explicit ‘Developed on NeXT computers’ logo during the startup process, but when we asked, the request was denied,” he said.
- 5/14/2018
- by Stefanie Fogel
- Variety Film + TV
Michael Reed Nov 28, 2017
Michael takes a look back at early days of the web, with a 28k modem, a GeoCities webpage, and a webcam stream of a coffee pot...
GeoCities websites, instant messaging, free AOL discs and blocking up the phone line - today we’re gonna party like we’ve just connected at 56 kbit/s. That is, we’re going to take a nostalgic look at the early days of the World Wide Web.
Okay, okay - we know that the Internet existed before the web and that there were other ways of connecting to distant computer networks before the Internet was even established. What we’re interested in is a period that began around the middle of the 90s when the World Wide Web first became a popular destination. Let’s get something straight though - just because we miss something, it doesn’t mean that we want it back.
Michael takes a look back at early days of the web, with a 28k modem, a GeoCities webpage, and a webcam stream of a coffee pot...
GeoCities websites, instant messaging, free AOL discs and blocking up the phone line - today we’re gonna party like we’ve just connected at 56 kbit/s. That is, we’re going to take a nostalgic look at the early days of the World Wide Web.
Okay, okay - we know that the Internet existed before the web and that there were other ways of connecting to distant computer networks before the Internet was even established. What we’re interested in is a period that began around the middle of the 90s when the World Wide Web first became a popular destination. Let’s get something straight though - just because we miss something, it doesn’t mean that we want it back.
- 10/20/2017
- Den of Geek
Oculus
Palmer Luckey, Oculus Vr founder has been brought back to reality (sorry) over a confidentiality agreement signed when he worked for Total Recall Technologies.
As reported by Reuters, Recall are claiming that “In 2011 and 2012, Luckey received feedback and information to improve the design of [their] display” during his time with the company, to which he then used “when he launched a Kickstarter campaign for his own head-mounted display called the Oculus Rift”.
U.S. District Judge William Alsup gave the case the go ahead on contractual terms, but threw out civil claims that included fraud. Oculus Vr was bought by Facebook for $2 million in 2014 and is also currently undergoing a separate lawsuit from Bethesda/Fallout parent company Zenimax, who claim intellectual property rights over work by former employee and designer John Carmack, who now works at Oculus.
Luckey claims the lawsuit by Total Recall is “A brazen attempt to secure...
Palmer Luckey, Oculus Vr founder has been brought back to reality (sorry) over a confidentiality agreement signed when he worked for Total Recall Technologies.
As reported by Reuters, Recall are claiming that “In 2011 and 2012, Luckey received feedback and information to improve the design of [their] display” during his time with the company, to which he then used “when he launched a Kickstarter campaign for his own head-mounted display called the Oculus Rift”.
U.S. District Judge William Alsup gave the case the go ahead on contractual terms, but threw out civil claims that included fraud. Oculus Vr was bought by Facebook for $2 million in 2014 and is also currently undergoing a separate lawsuit from Bethesda/Fallout parent company Zenimax, who claim intellectual property rights over work by former employee and designer John Carmack, who now works at Oculus.
Luckey claims the lawsuit by Total Recall is “A brazen attempt to secure...
- 1/21/2016
- by Steven Turner
- Obsessed with Film
It’s Doom‘s 22nd birthday today, which is great because it serves as an excuse to talk about Doom again. Despite its age, Doom remains one of the best shooters ever made, only bolstered by the community that it has fostered over the years. There’s little more satisfying then blasting an imp to shreds with the shotgun, or unleashing the Bfg on a horde of unsuspecting demons and reveling in the slaughter.
Doom was released in 1993, a time where the only other mass marketed shooter was its own progenitor Wolfenstein 3D. Wolfenstein isn’t the first Fps game, but it certainly helped to solidify many concepts now considered cornerstones of the Fps genre, concepts that would be later be set in stone thanks to Doom.
The idea is simple: the player moves around labyrinthine maps, collecting keys and shooting whatever moves. There’s no higher objective, no grand plot,...
Doom was released in 1993, a time where the only other mass marketed shooter was its own progenitor Wolfenstein 3D. Wolfenstein isn’t the first Fps game, but it certainly helped to solidify many concepts now considered cornerstones of the Fps genre, concepts that would be later be set in stone thanks to Doom.
The idea is simple: the player moves around labyrinthine maps, collecting keys and shooting whatever moves. There’s no higher objective, no grand plot,...
- 12/10/2015
- by Andrew Vandersteen
- SoundOnSight
It’s Doom’s 22nd birthday today, which is great because it serves as an excuse to talk about Doom again. Despite its age, Doom remains one of the best shooters ever made, a fact only bolstered by the community that it has fostered over the years. There’s little more satisfying then blasting an imp to shreds with the shotgun, or unleashing the Bfg on a horde of unsuspecting demons and reveling in the slaughter.
Doom was released in 1993, a time where the only other mass-marketed shooter was its own progenitor, Wolfenstein 3D. While Wolfenstein wasn’t the first Fps game, it certainly helped to solidify many concepts now considered cornerstones of the Fps genre, concepts that would later be set in stone thanks to Doom.
The idea is simple: the player moves around labyrinthine maps, collecting keys and shooting whatever moves. There’s no higher objective, no grand plot,...
Doom was released in 1993, a time where the only other mass-marketed shooter was its own progenitor, Wolfenstein 3D. While Wolfenstein wasn’t the first Fps game, it certainly helped to solidify many concepts now considered cornerstones of the Fps genre, concepts that would later be set in stone thanks to Doom.
The idea is simple: the player moves around labyrinthine maps, collecting keys and shooting whatever moves. There’s no higher objective, no grand plot,...
- 12/10/2015
- by Andrew Vandersteen
- SoundOnSight
Minecraft has been confirmed to be releasing for upcoming virtual reality device, Oculus Rift. Oculus Vr’s Cto John Carmack announced the news on Twitter yesterday, saying: “We’re thrilled to announce for the [Oculus] Rift! Tune in to the #OC2 keynotes.”
The announcement is bound to generate some renewed interest in the device, and it couldn’t have come a better time, considering the the platform is going to be competing directly with Sony’s PlayStation Vr, due to release next year.
However, Carmack made some humorous comments regarding the development of a Vr Minecraft in an interview with PC Gamer, stating that he essentially coded the port entirely by himself without any kind of remuneration.
Speaking as if he were his lawyer concerning the development process, Carmack stated:
This is terrible, they own everything you do, we have no recourse, there’s no recourse any of this will happen.
The announcement is bound to generate some renewed interest in the device, and it couldn’t have come a better time, considering the the platform is going to be competing directly with Sony’s PlayStation Vr, due to release next year.
However, Carmack made some humorous comments regarding the development of a Vr Minecraft in an interview with PC Gamer, stating that he essentially coded the port entirely by himself without any kind of remuneration.
Speaking as if he were his lawyer concerning the development process, Carmack stated:
This is terrible, they own everything you do, we have no recourse, there’s no recourse any of this will happen.
- 9/25/2015
- by Joe Pring
- We Got This Covered
Netflix, Hollywood studio Fox and VoD service Vimeo have partnered with Oculus to develop apps that will enable consumers to view their content via its virtual reality headset.
The companies, which also includes Hulu and Lionsgate, are among the first TV and film firms to work with the Vr provider after it unveiled a consumer edition of its Gear Vr headset.
The $99 (£65) headset, which is compatible with several Samsung mobile devices, goes on sale in the Us in November, followed by an international rollout, and includes a raft of immersive games along with the Oculus Video store.
Facebook, which paid $2nb (£1.3bn) for Oculus in July 2014, will enable users to access its 360 degree videos via the service.
Oculus chief technology officer John Carmack said that the Vr headset offered viewers the opportunity to watch content from “the best seat in the house”.
“Despite all the talk of hardcore gamers, a lot of people want to watch movies...
The companies, which also includes Hulu and Lionsgate, are among the first TV and film firms to work with the Vr provider after it unveiled a consumer edition of its Gear Vr headset.
The $99 (£65) headset, which is compatible with several Samsung mobile devices, goes on sale in the Us in November, followed by an international rollout, and includes a raft of immersive games along with the Oculus Video store.
Facebook, which paid $2nb (£1.3bn) for Oculus in July 2014, will enable users to access its 360 degree videos via the service.
Oculus chief technology officer John Carmack said that the Vr headset offered viewers the opportunity to watch content from “the best seat in the house”.
“Despite all the talk of hardcore gamers, a lot of people want to watch movies...
- 9/25/2015
- ScreenDaily
Before virtual reality can catch on in the mainstream it needs some early adopters to jump on the bandwagon, and that's exactly what happened yesterday. Read More: How Virtual Reality Could Change the Way We Watch Movies Netflix and Hulu separately announced plans to launch new virtual reality apps. Netflix has partnered with Facebook's Oculus Vr to develop an app for Samsung Gear Vr. The app, which launched Thursday, features a component called "Netflix Living Room," which activates a user interface for use with the virtual reality headset. "A year ago, I had a short list of the top things that I felt Gear Vr needed to be successful. One of them was Netflix," Oculus Cto John Carmack wrote in a blog post on Netflix's site. "Despite all the talk of hardcore gamers and abstract metaverses, a lot of people want to watch movies and shows in virtual reality." Hulu...
- 9/24/2015
- by Paula Bernstein
- Indiewire
Virtual Reality company Oculus Vr is planning to hold its first ever developer conference, Oculus Connect, coming this fall. The conference takes place at the Loews Hollywood Hotel in Los Angeles, California on September 19 thru the 20. Oculus Connect invites all engineers, designers, and creative types to come together to collaborate ideas on how to create the best virtual reality experience.
Attendees have the opportunity to participate in workshops to hear about the latest updates concerning the upcoming Oculus technology and to receive feedback from the Oculus team themselves. Keynote addresses include Brendan Iribe (CEO), Palmer Luckey (Founder), John Carmack (Cto) and Michael Abrash (“Chief Scientist”). The full session list will be released closer to the show.
For those interested in attending, applications can be submitted on the Oculus Connect website starting July 10. Attendance confirmations will be sent out the following week and the company has even reserved a block of...
Attendees have the opportunity to participate in workshops to hear about the latest updates concerning the upcoming Oculus technology and to receive feedback from the Oculus team themselves. Keynote addresses include Brendan Iribe (CEO), Palmer Luckey (Founder), John Carmack (Cto) and Michael Abrash (“Chief Scientist”). The full session list will be released closer to the show.
For those interested in attending, applications can be submitted on the Oculus Connect website starting July 10. Attendance confirmations will be sent out the following week and the company has even reserved a block of...
- 7/13/2014
- by Laura B.
- GeekRest
From Super Mario Bros to Devil May Cry, we delve into the past to pick out 7 games that changed considerably as they were developed...
Odd List
The complex process of making a game requires the coordination of programmers, artists, designers, musicians and accountants. It's little surprise, then, that things can change drastically over the course of the months or even years it takes to make a game, and history is littered with examples of this.
Take, for example, Team Fortress 2, a shooter that went through multiple iterations and even changes in art style before the final version became a popular success. There are far, far too many other examples to list here, so what we've done is whittle our selection down to the ones we either found the most interesting or the most significant from a historical point of view.
It's fair to say that, without most of the...
Odd List
The complex process of making a game requires the coordination of programmers, artists, designers, musicians and accountants. It's little surprise, then, that things can change drastically over the course of the months or even years it takes to make a game, and history is littered with examples of this.
Take, for example, Team Fortress 2, a shooter that went through multiple iterations and even changes in art style before the final version became a popular success. There are far, far too many other examples to list here, so what we've done is whittle our selection down to the ones we either found the most interesting or the most significant from a historical point of view.
It's fair to say that, without most of the...
- 6/18/2014
- by ryanlambie
- Den of Geek
Co-founder of id Software, current chief technology officer at Oculus Vr, and all-around game programming genus John Carmack recently took to Twitter with a comment on Sony’s recently announced virtual reality headset, Project Morpheus. Due to the power of the PlayStation 4, you might have visions of becoming fully immersed in a world every bit as detailed as Killzone: Shadow Fall or Infamous: Second Son, but Carmack’s tweet suggests that might be a mistake.
“Calibrate PS4 Vr expectations: a game that ran 60 fps on PS3 could be done in Vr (stereo 1080 Msaa low latency 60 fps) on PS4.”
Put simply, virtual reality requires a good deal more hardware power than traditional games. Xbox One and PlayStation 4 owners might be currently debating the importance of 60 fps and 1080p resolutions on a game by game basis, but these aspects are anything but optional when it comes to virtual reality. Framerates below 60 fps...
“Calibrate PS4 Vr expectations: a game that ran 60 fps on PS3 could be done in Vr (stereo 1080 Msaa low latency 60 fps) on PS4.”
Put simply, virtual reality requires a good deal more hardware power than traditional games. Xbox One and PlayStation 4 owners might be currently debating the importance of 60 fps and 1080p resolutions on a game by game basis, but these aspects are anything but optional when it comes to virtual reality. Framerates below 60 fps...
- 3/21/2014
- by Jacob Davis
- We Got This Covered
They say that Christmas is a time of giving. And for Oculus Vr, that adage couldn’t be more true. The company behind the eye-catching Oculus Rift headset recently secured a further $75 million in funding to perfect the consumer version of the virtual reality platform. Investment came via Andreessen Horowitz primarily, according to GamesIndustry International, with major firms such as Matrix Partners and Spark Capital also providing additional financial backing.
In response to the encouraging support, Marc Andersson — who was recently appointed to the company’s board of directors — outlined the ambition of the Oculus Rift:
“We believe Oculus will not only alter the gaming landscape but will redefine fundamental human experiences in areas such as film, education, architecture, and design.”
Although the company remained vague on a specific release date, this news signals just how close the Oculus Rift is to a consumer launch. Mind you, with Sony and...
In response to the encouraging support, Marc Andersson — who was recently appointed to the company’s board of directors — outlined the ambition of the Oculus Rift:
“We believe Oculus will not only alter the gaming landscape but will redefine fundamental human experiences in areas such as film, education, architecture, and design.”
Although the company remained vague on a specific release date, this news signals just how close the Oculus Rift is to a consumer launch. Mind you, with Sony and...
- 12/13/2013
- by Michael Briers
- We Got This Covered
Doom was a little bit before my time. Well, I should rephrase – it wasn’t before my time, but it was released far before I played games like Doom. Thus, today’s news that the programmer behind the famed shooter of yore, John Carmack, is departing id Software, may be just a little bit lost on me. I tend to associate him more with Oculus these days anyways, a company he joined back in August.
Understandably, id isn’t exactly thrilled about Cormack’s departure, but they seem more than at peace with the idea that this day would eventually come. Id studio director Time Willits had the following to say when talking to IGN about the recent news.
John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio. John’s work on id Tech 5 and the technology for...
Understandably, id isn’t exactly thrilled about Cormack’s departure, but they seem more than at peace with the idea that this day would eventually come. Id studio director Time Willits had the following to say when talking to IGN about the recent news.
John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio. John’s work on id Tech 5 and the technology for...
- 11/22/2013
- by Griffin Vacheron
- We Got This Covered
Unless you've been living under a rock, then you've probably been hearing a lot about the Oculus Rift virtual reality platform. This Kickstarted virtual reality system provides a set of goggles that will take you into another world, much like people do in Neal Stephenson's "Snow Crash" while fleeing the real world for one made out of pixels. At QuakeCon two years ago, John Carmack demoed a prototype unit to the media that was running "Doom 3." Even through the thing was held together with duct tape, baling wire, and sheer grit, it was a very impressive demo. The development kit has been available from Oculus for some time now, clocking in at $300 and only available in standard definition. However, at Pax Prime, we were able to check out the HD prototype unit, which will most likely be available next year. And? It is one of the most incredible things I have ever experienced.
- 9/6/2013
- by Kevin Kelly
- MTV Multiplayer
Feature Aaron Birch 28 Aug 2013 - 07:07
Has Microsoft managed to turn the tide with the changes to the Xbox One, or is Sony still in the driving seat?
As one of the biggest fallouts in gaming history, the Xbox One's debut to the world could have gone better, no one could deny that. The launch of the console was marred by vague specifications and features, little in the way of gaming news and an unwelcome (by many) focus on TV and non-gaming abilities. E3 then arrived, and the whole thing exploded in a calamity of questionable policies and customer hate. It wasn't good.
A short time later, Microsoft boldly decided to embrace the feedback, and one of the industry's biggest turnarounds was set in motion. The policies on used games were relaxed, online connectivity was no longer an issue and the system will now work without Kinect. These changes effectively...
Has Microsoft managed to turn the tide with the changes to the Xbox One, or is Sony still in the driving seat?
As one of the biggest fallouts in gaming history, the Xbox One's debut to the world could have gone better, no one could deny that. The launch of the console was marred by vague specifications and features, little in the way of gaming news and an unwelcome (by many) focus on TV and non-gaming abilities. E3 then arrived, and the whole thing exploded in a calamity of questionable policies and customer hate. It wasn't good.
A short time later, Microsoft boldly decided to embrace the feedback, and one of the industry's biggest turnarounds was set in motion. The policies on used games were relaxed, online connectivity was no longer an issue and the system will now work without Kinect. These changes effectively...
- 8/28/2013
- by aaronbirch
- Den of Geek
Ccp Games -- the undisputed champions of intricate space-MMOs about politics, tribalism, and asteroid mining -- have announced "Eve: Valkyire" at Gamescom today. Originally code-named "Eve-vr," "Valkyrie" is an Oculus Rift-supported combat flight sim set in the "Eve" universe.
"Valkyrie" was originally developed as a pet project and made its debut at Fanfest -- an Icelandic convention for all things "Eve"-related -- earlier this spring. Despite insisting that "Eve-vr" wasn't coming to market, Ccp brought a build along to E3 this summer.
The prototype that I played -- and loved -- at Fanfest put players in the cockpit of one of "Eve"'s smaller, faster ships and let them loose in an arena against an opposite team. Steering and firing were handled by an Xbox 360 controller, while the Oculus Rift controlled the missiles and allowed players a full range of vision.
This often meant craning my neck backwards or...
"Valkyrie" was originally developed as a pet project and made its debut at Fanfest -- an Icelandic convention for all things "Eve"-related -- earlier this spring. Despite insisting that "Eve-vr" wasn't coming to market, Ccp brought a build along to E3 this summer.
The prototype that I played -- and loved -- at Fanfest put players in the cockpit of one of "Eve"'s smaller, faster ships and let them loose in an arena against an opposite team. Steering and firing were handled by an Xbox 360 controller, while the Oculus Rift controlled the missiles and allowed players a full range of vision.
This often meant craning my neck backwards or...
- 8/20/2013
- by Joseph Leray
- MTV Multiplayer
The makers of the upcoming "Super Time Force" just want you to chill out with this meditative short.
Pause from Capy on Vimeo.
"Pause" is the work of Sylvain Coutouly, Qiqo (aka Supertamago), and Anthony Chan, all artists on Capy's upcoming Xbox One exlusive "Below." That game features top-down exploration in the craggy depths of a cave set to the music of Jim Guthrie (who provided the tune in "Pause").
Related posts:
id Software's John Carmack Joins Virtual Reality Developer Oculus Rift as Chief Technology Officer
Schoolhouse Rock Parody, Game Launch Rock, Offers Legitimately Valid Advice
--
Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.
Pause from Capy on Vimeo.
"Pause" is the work of Sylvain Coutouly, Qiqo (aka Supertamago), and Anthony Chan, all artists on Capy's upcoming Xbox One exlusive "Below." That game features top-down exploration in the craggy depths of a cave set to the music of Jim Guthrie (who provided the tune in "Pause").
Related posts:
id Software's John Carmack Joins Virtual Reality Developer Oculus Rift as Chief Technology Officer
Schoolhouse Rock Parody, Game Launch Rock, Offers Legitimately Valid Advice
--
Follow @MTVMultiplayer on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer @TheCharlesWebb.
- 8/8/2013
- by Charles Webb
- MTV Multiplayer
by Joseph Leray
John Carmack, the famously brilliant humanoid cyborg who founded id Software, created the id Tech engine, and designed "Wolfenstein 3D," "Quake," and "Doom," has joined Oculus Vr as the Chief Technology Officer.
A long-time tinkerer in virtual reality, Carmack was an early supporter of the Oculus Rift: he demoed it at E3 2012, created a virtual reality version of "Doom 3: Bfg Edition" as an Oculus Rift Kickstarter reward, and made sure that (the troubled) "Doom 4" would support the Rift as part of its development process.
The "Doom 3" deal eventually fell through, but Carmack has remained a staunch evangelist for virtual reality in general and Oculus in particular. In other words, Carmack's latest endeavor is a long time coming.
"John's early experiments with the Rift put Oculus on the map and helped create an amazing amount of momentum around virtual reality," writes Oculus Vr founder Palmer Luckey in a press release.
John Carmack, the famously brilliant humanoid cyborg who founded id Software, created the id Tech engine, and designed "Wolfenstein 3D," "Quake," and "Doom," has joined Oculus Vr as the Chief Technology Officer.
A long-time tinkerer in virtual reality, Carmack was an early supporter of the Oculus Rift: he demoed it at E3 2012, created a virtual reality version of "Doom 3: Bfg Edition" as an Oculus Rift Kickstarter reward, and made sure that (the troubled) "Doom 4" would support the Rift as part of its development process.
The "Doom 3" deal eventually fell through, but Carmack has remained a staunch evangelist for virtual reality in general and Oculus in particular. In other words, Carmack's latest endeavor is a long time coming.
"John's early experiments with the Rift put Oculus on the map and helped create an amazing amount of momentum around virtual reality," writes Oculus Vr founder Palmer Luckey in a press release.
- 8/8/2013
- by MTV Video Games
- MTV Multiplayer
It’s slightly forgivable and understandable if you are unaware of who John Carmack is considering he is not a household name like say, Hideo Kojima or Gabe Newell, so here is a brief rundown. Do you enjoy playing your Call of Duty games? Well without this man, First Person Shooters probably would have taken far longer to emerge onto to the gaming industry. He is the brainchild behind iconic and pioneering Fps franchises including Doom, Quake, Wolfenstein 3D, and Rage, all of which were developed by his founded studio, id Software. He is also literally a rocket scientist which has nothing to do with anything but come on, that’s awesome.
Multiple media outlets have reported that Carmack was spotted demoing Doom 3: Bfg Edition for the Oculus Rift; a head mounted virtual reality display simulator currently trying to get off the ground via Oculus Vr and Kickstarter. The...
Multiple media outlets have reported that Carmack was spotted demoing Doom 3: Bfg Edition for the Oculus Rift; a head mounted virtual reality display simulator currently trying to get off the ground via Oculus Vr and Kickstarter. The...
- 8/8/2013
- by Robert Kojder
- Obsessed with Film
by Joseph Leray
After scrapping what used to be "Doom 4" and starting over, id Software are "all hands on deck" for the new project says studio director Tim Willits. As a result, id's other franchises have taken a backseat to the cyberdemon-infected shooter -- don't expect another "Rage" or "Quake" game for a while.
"It wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit," Willits told IGN during last weekend's QuakeCon when asked about his game's troubled development cycle. "And [Doom] did not have the spirit, it did not have the soul, it didn’t have a personality. It had a bit of schizophrenia, a little bit of an identity crisis."
"It didn’t have the passion and soul of what an id game is. Everyone knows the feeling of 'Doom,' but it’s very hard to articulate,...
After scrapping what used to be "Doom 4" and starting over, id Software are "all hands on deck" for the new project says studio director Tim Willits. As a result, id's other franchises have taken a backseat to the cyberdemon-infected shooter -- don't expect another "Rage" or "Quake" game for a while.
"It wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit," Willits told IGN during last weekend's QuakeCon when asked about his game's troubled development cycle. "And [Doom] did not have the spirit, it did not have the soul, it didn’t have a personality. It had a bit of schizophrenia, a little bit of an identity crisis."
"It didn’t have the passion and soul of what an id game is. Everyone knows the feeling of 'Doom,' but it’s very hard to articulate,...
- 8/6/2013
- by MTV Video Games
- MTV Multiplayer
In his opening keynote address at this years Quakecon, John Carmack declared both the PS4 and Xbox One consoles are "essentially the same". He acknowledged that while both devices have different hardware architecture, Carmack remarked "Its almost wierd how close they are". He also added "In the near-term, its going to be a good thing for developers and gamers" referring to the current generation of consoles challenges with development due to using two different programming standards.
In addition, Carmack also spoke concerning the backlash to Microsofts comments at E3 concering their Xbox One policy, which has since been reversed. "I think the witch hunt is a little bit unjustified here", clarifying his remark he stated ""I personally am extremely fond of having all of my digital purchases in a curated garden. All of my iTunes, all of my Amazon stuff, all of my Steam things. And it's a positive thing...
In addition, Carmack also spoke concerning the backlash to Microsofts comments at E3 concering their Xbox One policy, which has since been reversed. "I think the witch hunt is a little bit unjustified here", clarifying his remark he stated ""I personally am extremely fond of having all of my digital purchases in a curated garden. All of my iTunes, all of my Amazon stuff, all of my Steam things. And it's a positive thing...
- 8/4/2013
- by feeds@cinelinx.com (Chris Danger)
- Cinelinx
by Matt Hawkins
The 2013 edition of QuakeCon, the long running Byoc (bring your own computer) gaming event, is happening right this second. And the keynote was again delivered by John Carmack, who in addition to co-founding id Software, is one of the most respected game developers you'll find working today.
Carmack is credited for helping to shape the PC gaming spectrum, not just via on software front, via the games his studio makes, but on the hardware end as well. The technological boundaries that he constantly pushes often sets the pace for PC game graphics across the board.
This is why, every time a new console is released, which are the PC's director competitors, everyone's always eager to hear what he has to say. And both the PS4 and the Xbox One did come up in his speech.
Carmack mostly touches upon which he thinks is the best, since he's...
The 2013 edition of QuakeCon, the long running Byoc (bring your own computer) gaming event, is happening right this second. And the keynote was again delivered by John Carmack, who in addition to co-founding id Software, is one of the most respected game developers you'll find working today.
Carmack is credited for helping to shape the PC gaming spectrum, not just via on software front, via the games his studio makes, but on the hardware end as well. The technological boundaries that he constantly pushes often sets the pace for PC game graphics across the board.
This is why, every time a new console is released, which are the PC's director competitors, everyone's always eager to hear what he has to say. And both the PS4 and the Xbox One did come up in his speech.
Carmack mostly touches upon which he thinks is the best, since he's...
- 8/2/2013
- by MTV Video Games
- MTV Multiplayer
Morality in videogames is something that has been explored in various forms. My first experience with a morality system was from the Fable series. In the Fable games your character’s appearance changes based on how good or bad you are and each route has its own benefits. Another game that springs to mind is Black & White, which gives gamers the chance to be a God with mythical beasts at their disposal. You can either be worshipped by your villagers or feared by them.
Lionhead Studios, who are responsible for Black & White and Fable, aren’t the only ones building a morality system into their games. Mass Effect and Infamous use this tool in the same way as mentioned above. Morality, however, goes a lot further than giving players the choice to be charitable or selfish though.
Perhaps you haven’t realised it before but in Legend of Zelda: Ocarina...
Lionhead Studios, who are responsible for Black & White and Fable, aren’t the only ones building a morality system into their games. Mass Effect and Infamous use this tool in the same way as mentioned above. Morality, however, goes a lot further than giving players the choice to be charitable or selfish though.
Perhaps you haven’t realised it before but in Legend of Zelda: Ocarina...
- 7/5/2013
- by Lee Chesnalavage
- SoundOnSight
Having first cropped up on crowd-sourcing website Kickstarter back in 2012, the Oculus Rift blazed past its initial $250,000 goal ten times over. And now – after wowing gamers left, right and centre at E3 – Oculus Vr have secured $16 million in private funding in order to bring their virtual reality gaming headset to the market.
With a formidable cash reserve via Spark Capital and Matrix Partners in tow, Oculus Vr hope to bring the impressive technology to the general consumer sometime in 2014. In a statement on the company’s official Kickstarter page, here’s what the founder Palmer Luckey had to say about the project’s ambition.
“As I mentioned before, the funding opens up all sorts of doors for Oculus. It helps us hire the best and brightest minds in Vr from around the world. It lets us experiment and prototype with more cutting-edge tech. And it allows us to build a badass,...
With a formidable cash reserve via Spark Capital and Matrix Partners in tow, Oculus Vr hope to bring the impressive technology to the general consumer sometime in 2014. In a statement on the company’s official Kickstarter page, here’s what the founder Palmer Luckey had to say about the project’s ambition.
“As I mentioned before, the funding opens up all sorts of doors for Oculus. It helps us hire the best and brightest minds in Vr from around the world. It lets us experiment and prototype with more cutting-edge tech. And it allows us to build a badass,...
- 6/18/2013
- by Michael Briers
- We Got This Covered
News Aaron Birch 4 Apr 2013 - 06:40
All's not well in the id camp, according to a report by Kotaku, and Doom 4's future is uncertain...
Once considered one of the biggest names in all of gaming, and co-founded by a veritable programming savant, id Software, the creator of some of the most important landmarks titles of all time, isn't running smoothly. Well, parent company, Bethesda, isn't happy anyway.
According to Kotaku sources, Doom 4's long-running development has been far from peachy, with all manner of internal disagreements, miscommunication and general troubles. Not only that, but Rage 2 has been made to walk the developmental plank, and has been canned by Bethesda higher ups.
Kotaku's lengthy report is interesting reading, and delves into the troubled development of Doom 4, which was scheduled to follow the direction set by Doom 3. Just as the third Doom was a reboot of the very first in the hellish Fps series,...
All's not well in the id camp, according to a report by Kotaku, and Doom 4's future is uncertain...
Once considered one of the biggest names in all of gaming, and co-founded by a veritable programming savant, id Software, the creator of some of the most important landmarks titles of all time, isn't running smoothly. Well, parent company, Bethesda, isn't happy anyway.
According to Kotaku sources, Doom 4's long-running development has been far from peachy, with all manner of internal disagreements, miscommunication and general troubles. Not only that, but Rage 2 has been made to walk the developmental plank, and has been canned by Bethesda higher ups.
Kotaku's lengthy report is interesting reading, and delves into the troubled development of Doom 4, which was scheduled to follow the direction set by Doom 3. Just as the third Doom was a reboot of the very first in the hellish Fps series,...
- 4/4/2013
- by aaronbirch
- Den of Geek
San Francisco (AP) — It's back.
The virtual reality headset, the gizmo that was supposed to seamlessly transport wearers to three-dimensional virtual worlds, has made a remarkable return at this year's Game Developers Conference, an annual gathering of video game makers in San Francisco.
After drumming up hype over the past year and banking $2.4 million from crowdfunding, the Irvine, Calif.-based company Oculus Vr captured the conference's attention this week with the Oculus Rift, its Vr headset that's more like a pair of ski goggles than those bulky gaming helmets of the 1990s that usually left users with headaches.
"Developers who start working on Vr games now are going to be able to do cool things," said Oculus Vr founder Palmer Luckey. "This is the first time when the technology, software, community and rendering power is all really there."
While Vr technology has successfully been employed in recent years for military and medical training purposes,...
The virtual reality headset, the gizmo that was supposed to seamlessly transport wearers to three-dimensional virtual worlds, has made a remarkable return at this year's Game Developers Conference, an annual gathering of video game makers in San Francisco.
After drumming up hype over the past year and banking $2.4 million from crowdfunding, the Irvine, Calif.-based company Oculus Vr captured the conference's attention this week with the Oculus Rift, its Vr headset that's more like a pair of ski goggles than those bulky gaming helmets of the 1990s that usually left users with headaches.
"Developers who start working on Vr games now are going to be able to do cool things," said Oculus Vr founder Palmer Luckey. "This is the first time when the technology, software, community and rendering power is all really there."
While Vr technology has successfully been employed in recent years for military and medical training purposes,...
- 3/29/2013
- by AP
- Huffington Post
Doom. It's a name that every gamer knows, no matter how young or old they are. It's the game that helped define a genre that has overtaken the industry. The games have been around for almost 20 years, helping to establish id Software as a force to be reckoned with, and the team behind it, including John Carmack and John Romero, as some of the biggest names in development. Doom and Doom II took video games by storm in the 1990s, but then the franchise went quiet – at least in terms of new games. While there were spinoffs and updates, longtime fans yearned for Doom 3, which they finally received in 2004. Now, seven years after its release, Doom 3 is back in the Bfg Edition, updated and improved for this console generation's hardware, and packing a few surprises.
The Bfg Edition is the most complete compilation of Doom games ever released: included is...
The Bfg Edition is the most complete compilation of Doom games ever released: included is...
- 11/1/2012
- by Jason Cipriano
- MTV Multiplayer
QuakeCon is right around the corner, and it’s not too late to register for the event. If the idea of being involved with world’s largest Lan party isn’t enough to get you excited, the list of special presentations released today should be enough to get you moving. When the convention kicks off on August 2nd in Dallas, TX, gamers will be able to get their grubby little hands on both Doom 3 Bfg Edition and Dishonored at the Bethesda booth.
Dishonored was one of the most talked about games at this year’s E3, and it really should be on everyone’s radar at this point. It simply looks fantastic.
If you’re in the Dallas area, sign up now for the free event before it’s too late. Your favorite neckbeard is going to be there, and I’m going to need little gaming-journalism assistants throughout the con.
Dishonored was one of the most talked about games at this year’s E3, and it really should be on everyone’s radar at this point. It simply looks fantastic.
If you’re in the Dallas area, sign up now for the free event before it’s too late. Your favorite neckbeard is going to be there, and I’m going to need little gaming-journalism assistants throughout the con.
- 7/19/2012
- by Chaz Neeler
- We Got This Covered
Last week we told you guys the glorious news regarding the Doom 3 Bfg Edition hitting consoles completely remastered with the Resurrection of Evil add-on pack and a never-before-seen single-player story with seven new levels entitled "The Lost Mission." Now it gets better.
We have some brand new high-res screenshos for you that are nothing short of drool worthy. Check them out below, and then click to see 'em full sized!
Bethesda Softworks®, a ZeniMax® Media company, today announced that Doom® 3 Bfg Edition will be available this Autumn and features Doom® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission’. Doom 3 Bfg Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – making it the first time any Doom game has ever appeared...
We have some brand new high-res screenshos for you that are nothing short of drool worthy. Check them out below, and then click to see 'em full sized!
Bethesda Softworks®, a ZeniMax® Media company, today announced that Doom® 3 Bfg Edition will be available this Autumn and features Doom® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission’. Doom 3 Bfg Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – making it the first time any Doom game has ever appeared...
- 6/6/2012
- by Uncle Creepy
- DreadCentral.com
While id Software continues to work on Doom 4, fans of the series will be able to get their Doom fix this fall with the newly announced Doom 3 Bfg Edition. Developed for the Xbox 360, PlayStation 3, and PC, this remastered edition of the Doom 3 includes brand new content, along with Doom and Doom 2. Continue reading for the official press release and trailer:
“Bethesda Softworks®, a ZeniMax® Media company, today announced that Doom® 3 Bfg Edition will be available this Autumn and features Doom® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission’. Doom 3 Bfg Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – making it the first time any Doom game has ever appeared on the PlayStation 3.
Re-mastered for Xbox 360 and PlayStation 3, this genre...
“Bethesda Softworks®, a ZeniMax® Media company, today announced that Doom® 3 Bfg Edition will be available this Autumn and features Doom® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission’. Doom 3 Bfg Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – making it the first time any Doom game has ever appeared on the PlayStation 3.
Re-mastered for Xbox 360 and PlayStation 3, this genre...
- 5/30/2012
- by Jonathan James
- DailyDead
Doom 3 Bfg will bring a completely re-mastered Doom 3 and Resurrection of Evil add-on pack for your Xbox 360 and PS3 later this year. The package will feature a never-before-seen single-player story with seven new levels entitled "The Lost Mission."
And if this wasn't enough--the Doom 3 Bfg Edition will include the original Doom and Doom 2!
Bethesda Softworks®, a ZeniMax® Media company, today announced that Doom® 3 Bfg Edition will be available this Autumn and features Doom® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission’. Doom 3 Bfg Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – making it the first time any Doom game has ever appeared on the PlayStation 3.
Re-mastered for Xbox 360 and PlayStation 3, this genre defining game and its add-on pack offers greatly enhanced graphics,...
And if this wasn't enough--the Doom 3 Bfg Edition will include the original Doom and Doom 2!
Bethesda Softworks®, a ZeniMax® Media company, today announced that Doom® 3 Bfg Edition will be available this Autumn and features Doom® 3 and the Resurrection of Evil® add-on pack, both of which have been completely re-mastered. The package also includes hours of new content – seven new levels entitled ‘The Lost Mission’. Doom 3 Bfg Edition is slated for release for the Xbox 360® video game and entertainment system from Microsoft, PC and PlayStation® 3 – making it the first time any Doom game has ever appeared on the PlayStation 3.
Re-mastered for Xbox 360 and PlayStation 3, this genre defining game and its add-on pack offers greatly enhanced graphics,...
- 5/30/2012
- by Amanda Dyar
- DreadCentral.com
If you like Doom, be it from the very first genre defining game to the latest Doom 3, then this news might make you pick up your Bfg and get shooting once again.
Bethesda Softworks has just announced Doom 3 Bfg Edition for Xbox 360 and Ps3 and PC and is kind of a best of for Doom fans. This latest edition includes Doom, Doom 2, Doom 3, Resurrection of Evil add-on pack as well as seven new levels entitled: The Lost Mission. Both of which have been re-mastered, and in the PS3 version given a lick of 3D paint.
“Doom 3 was enthusiastically embraced by gamers worldwide at its release,” said John Carmack, Technical Director at id Software. “Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors,...
Bethesda Softworks has just announced Doom 3 Bfg Edition for Xbox 360 and Ps3 and PC and is kind of a best of for Doom fans. This latest edition includes Doom, Doom 2, Doom 3, Resurrection of Evil add-on pack as well as seven new levels entitled: The Lost Mission. Both of which have been re-mastered, and in the PS3 version given a lick of 3D paint.
“Doom 3 was enthusiastically embraced by gamers worldwide at its release,” said John Carmack, Technical Director at id Software. “Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors,...
- 5/30/2012
- by Paul Collett
- HeyUGuys.co.uk
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