Njpw.co.jp
New Japan Pro Wrestling will present their annual January Tokyo Dome extravaganza, Wrestle Kingdom, on January 4th. The show will air live on New Japan’s streaming service, Njpw World, and it will be available on demand through the service following the event’s conclusion.
Last year’s Wrestle Kingdom show ended up being arguably the best wrestling event of 2015, and this year’s edition looks to set the bar very high for 2016 right off the bat. The card is stacked from top to bottom with several match of the year candidates. You will see some of the very best that professional wrestling has to offer in action, names such as Shinsuke Nakamura, Aj Styles, Kazuchika Okada, Hiroshi Tanahashi, and many more.
If you’re wondering about the quality of ring work these names present, Tanahashi and Nakamura have won the “Wrestler Of The Year” award in...
New Japan Pro Wrestling will present their annual January Tokyo Dome extravaganza, Wrestle Kingdom, on January 4th. The show will air live on New Japan’s streaming service, Njpw World, and it will be available on demand through the service following the event’s conclusion.
Last year’s Wrestle Kingdom show ended up being arguably the best wrestling event of 2015, and this year’s edition looks to set the bar very high for 2016 right off the bat. The card is stacked from top to bottom with several match of the year candidates. You will see some of the very best that professional wrestling has to offer in action, names such as Shinsuke Nakamura, Aj Styles, Kazuchika Okada, Hiroshi Tanahashi, and many more.
If you’re wondering about the quality of ring work these names present, Tanahashi and Nakamura have won the “Wrestler Of The Year” award in...
- 1/1/2016
- by Ryan Droste
- Obsessed with Film
wwe.com
On Thursday, July 31st, WWE experienced another wave of firings due to recent budget cuts. Among the releases were production and office staff, as well as a small number of Nxt talents — nearly 60 employees in total.
News has now come out that the entire WWE Magazine staff has also been let go. Therefore, as of Thursday, the magazine has ceased production. Reportedly, the final issue — October 2014 — is already done and will hit newsstands September 16th.
WWE Magazine was first published in 1983 and was originally titled WWF Victory Magazine. The magazine went through a handful of changes over the years and had recently gone through another directional shift – focusing less on in-ring action and storylines, and instead becoming more akin to men’s lifestyle magazines like Maxim and Stuff.
In its heyday, the magazine was a strictly kayfabe publication focusing on the Federation’s superstars and television angles. 1996 saw...
On Thursday, July 31st, WWE experienced another wave of firings due to recent budget cuts. Among the releases were production and office staff, as well as a small number of Nxt talents — nearly 60 employees in total.
News has now come out that the entire WWE Magazine staff has also been let go. Therefore, as of Thursday, the magazine has ceased production. Reportedly, the final issue — October 2014 — is already done and will hit newsstands September 16th.
WWE Magazine was first published in 1983 and was originally titled WWF Victory Magazine. The magazine went through a handful of changes over the years and had recently gone through another directional shift – focusing less on in-ring action and storylines, and instead becoming more akin to men’s lifestyle magazines like Maxim and Stuff.
In its heyday, the magazine was a strictly kayfabe publication focusing on the Federation’s superstars and television angles. 1996 saw...
- 8/2/2014
- by Douglas Scarpa
- Obsessed with Film
Featuring 7.1 audio, the wireless Hmz-T3W Personal 3D Viewer promises Vr gaming for PS3 and Windows PC users.
The The £1300 headset (a little over $2,000) isn't a dedicated gaming device, but it does offer 720p Oled displays if you'd like to strap your favorite PS3 and Win 8 game to your head. Right now, the Hmz-T3W is only listed on the Sony UK site, but we'll keep an eye out for a release here in the U.S.
Meanwhile, Sony's developing their own direct competitor to the Oculus Rift, with a planned 2014 device promising immersive gaming for their newest console. Will this be bundled-in hardware for the PS4? More importantly, will it be the company's next PlayStation Eye or PlayStation Move? I'm hoping for more dedicated Vr support from developers, and if Sony got behind it in a big way--particularly with indie devs--maybe this technology might get off the ground.
Speaking of the Oculus Rift,...
The The £1300 headset (a little over $2,000) isn't a dedicated gaming device, but it does offer 720p Oled displays if you'd like to strap your favorite PS3 and Win 8 game to your head. Right now, the Hmz-T3W is only listed on the Sony UK site, but we'll keep an eye out for a release here in the U.S.
Meanwhile, Sony's developing their own direct competitor to the Oculus Rift, with a planned 2014 device promising immersive gaming for their newest console. Will this be bundled-in hardware for the PS4? More importantly, will it be the company's next PlayStation Eye or PlayStation Move? I'm hoping for more dedicated Vr support from developers, and if Sony got behind it in a big way--particularly with indie devs--maybe this technology might get off the ground.
Speaking of the Oculus Rift,...
- 9/6/2013
- by Charles Webb
- MTV Multiplayer
Road movies where an uptight straight man and a manic comic foil get stuck in a car together, initially get on each other’s nerves, but then bond, are nothing new. Actually, they’re one of the stock plots that mainstream comedies seem to go to most often. Scenic Route was written by Kyle Killen, the man who gave us the wonderfully offbeat The Beaver though, so you can probably imagine that it puts a pretty unique spin on the buddy road movie formula. This one sees Josh Duhamel playing the workaholic professional archetype and Dan Fogler playing the overly needy eccentric archetype, much like you would expect. The twist comes when, instead of getting into wacky hijinx, the duo find themselves in a pretty serious life or death situation. The twists then continue when, instead of teaching each other how to live and love, one of them ends up beating the other to death and burying...
- 5/29/2013
- by Nathan Adams
- FilmSchoolRejects.com
By Kevin Kelly
Warning: the following might be complete gibberish to you if you have never touching a card from Magic: The Gathering. If you haven't, that's okay. We're a geek support group that is here to help you. If you need a crash course in the phenomenon that is Magic, we suggest you check out Magic: The Gathering – Duels of the Planeswalkers 2013 on Xbla, Psn, PC, or iOS and immerse yourself into some fantasy-based, card-gaming nerdery. Or you can stroll into your local board game store, and step up to the bar and ask them "What the hell is this Magic stuff all about, anyhow." They will derisively sneer at you, and then initiate you into your newfound addiction.
Of course, if you already know Magic, then this is all moot. Magic 2014 - Duels of the Planeswalkers is on the way to those same systems again, along with Android...
Warning: the following might be complete gibberish to you if you have never touching a card from Magic: The Gathering. If you haven't, that's okay. We're a geek support group that is here to help you. If you need a crash course in the phenomenon that is Magic, we suggest you check out Magic: The Gathering – Duels of the Planeswalkers 2013 on Xbla, Psn, PC, or iOS and immerse yourself into some fantasy-based, card-gaming nerdery. Or you can stroll into your local board game store, and step up to the bar and ask them "What the hell is this Magic stuff all about, anyhow." They will derisively sneer at you, and then initiate you into your newfound addiction.
Of course, if you already know Magic, then this is all moot. Magic 2014 - Duels of the Planeswalkers is on the way to those same systems again, along with Android...
- 5/22/2013
- by MTV Video Games
- MTV Multiplayer
By Kevin Kelly
By now you've probably heard about the Xbox One, Microsoft's new game console that was announced today. That reveal also included a deep dive into Call of Duty: Ghosts, the upcoming shooter in the ongoing series from Activision, due out this November. We were able to get a sneak peek at the title last week, and were treated to an underwater sequence from the game that involved following an enemy submarine and destroying it.
We were also treated to millions of polygons and big-ticket words like "tessellation," and Activison stressed that this level of graphic fidelity is only possible because of the upcoming next-gen system like the Xbox One and the PlayStation 4. This was illustrated with a video that compared Modern Warfare 3 to Ghosts, and the difference was extremely noticeable. Every detail was increased in Ghosts, and the most striking visual was provided by the German Shepherd...
By now you've probably heard about the Xbox One, Microsoft's new game console that was announced today. That reveal also included a deep dive into Call of Duty: Ghosts, the upcoming shooter in the ongoing series from Activision, due out this November. We were able to get a sneak peek at the title last week, and were treated to an underwater sequence from the game that involved following an enemy submarine and destroying it.
We were also treated to millions of polygons and big-ticket words like "tessellation," and Activison stressed that this level of graphic fidelity is only possible because of the upcoming next-gen system like the Xbox One and the PlayStation 4. This was illustrated with a video that compared Modern Warfare 3 to Ghosts, and the difference was extremely noticeable. Every detail was increased in Ghosts, and the most striking visual was provided by the German Shepherd...
- 5/21/2013
- by kevinkelly
- MTV Multiplayer
By Kevin Kelly
Movies about geeks have never been particularly flattering. Even in films like Revenge of the Nerds where the nerds win the day, there is plenty of dramatic license taken to make them badass so they can win the girl. But stories that cut to the heart of geekdom and reveal what true nerdery is all about? Those are extremely rare. It's even rarer when you find yourself pulling for the geek at the heart of those stories, despite everything else.
Luckily this year at SXSW we stumbled across Zero Charisma, a film about a gamemaster struggling to keep his RPG campaign alive after losing one of the main players. But problems arise when he has to battle with the replacement for popularity, and his world begins to unravel. The entire movie hinges on the fantastic performance of Sam Eidson as Scott Weidemeyer, and while he might seem a bit over the top,...
Movies about geeks have never been particularly flattering. Even in films like Revenge of the Nerds where the nerds win the day, there is plenty of dramatic license taken to make them badass so they can win the girl. But stories that cut to the heart of geekdom and reveal what true nerdery is all about? Those are extremely rare. It's even rarer when you find yourself pulling for the geek at the heart of those stories, despite everything else.
Luckily this year at SXSW we stumbled across Zero Charisma, a film about a gamemaster struggling to keep his RPG campaign alive after losing one of the main players. But problems arise when he has to battle with the replacement for popularity, and his world begins to unravel. The entire movie hinges on the fantastic performance of Sam Eidson as Scott Weidemeyer, and while he might seem a bit over the top,...
- 5/3/2013
- by kevinkelly
- MTV Multiplayer
Apparently in Digital Extremes' game will tell the story of how a very grimy Kirk and Spock have to swab the decks of the Enterprise after the first movie.
Okay, maybe the swabbing the decks thing isn't true, but the Namco Bandai-published "Star Trek" will bridge the 2009 film and this summer's sequel by revealing the classic "Trek" enemies the lizard-like Gorn. According to the new video, the action kicks off with Vulcan refugees opening up a rip in space and hailing the Enterprise for help after unleashing the Gorn who seize a powerful terraforming device. One of the major plot points of the 2009 film was the diaspora among the surviving Vulcans after the destruction of their home planet by Romulan villain Nero (Eric Bana).
The video touts this as an original story although the script by "Gears of War" writer Marianne Krawczyk has shades of "The Wrath of Khan," specifically...
Okay, maybe the swabbing the decks thing isn't true, but the Namco Bandai-published "Star Trek" will bridge the 2009 film and this summer's sequel by revealing the classic "Trek" enemies the lizard-like Gorn. According to the new video, the action kicks off with Vulcan refugees opening up a rip in space and hailing the Enterprise for help after unleashing the Gorn who seize a powerful terraforming device. One of the major plot points of the 2009 film was the diaspora among the surviving Vulcans after the destruction of their home planet by Romulan villain Nero (Eric Bana).
The video touts this as an original story although the script by "Gears of War" writer Marianne Krawczyk has shades of "The Wrath of Khan," specifically...
- 4/19/2013
- by Charles Webb
- MTV Multiplayer
By Kevin Kelly
Play as Kirk. Play as Spock. Those are the selling points behind the upcoming "Star Trek: The Video Game" from Digital Extremes and Paramount. During the filming of the 2009 movie, the development team got together and decided to pursue an immersive Star Trek video game experience, and they are certainly doing that here by heaping tons of fan service into this title. You can mind meld. You can Vulcan neck pinch. You can find Tribbles. You can flirt with girls as Captain Kirk. You can watch Redshirts die. You can shoot phasers, tricord, beam. Just about everything you would expect to run around and do if you ever found yourself aboard the actual Enterprise.
The game was first shown to press behind closed doors at E3 back in 2010, although at that point the game only used temporary audio, and not the actual voices of the cast. Luckily,...
Play as Kirk. Play as Spock. Those are the selling points behind the upcoming "Star Trek: The Video Game" from Digital Extremes and Paramount. During the filming of the 2009 movie, the development team got together and decided to pursue an immersive Star Trek video game experience, and they are certainly doing that here by heaping tons of fan service into this title. You can mind meld. You can Vulcan neck pinch. You can find Tribbles. You can flirt with girls as Captain Kirk. You can watch Redshirts die. You can shoot phasers, tricord, beam. Just about everything you would expect to run around and do if you ever found yourself aboard the actual Enterprise.
The game was first shown to press behind closed doors at E3 back in 2010, although at that point the game only used temporary audio, and not the actual voices of the cast. Luckily,...
- 4/6/2013
- by kevinkelly
- MTV Multiplayer
By Kevin Kelly
DC Comics and NetherRealm have crossed paths before although their first meeting was when creative director Ed Boon was working at Midway Studios, and that meeting resulted derailed what would have been the next installment of "Mortal Kombat," and instead became the 2008 fighting game "Mortal Kombat vs. DC Universe." While it might not feel like it set the world on fire, the game actually sold almost two million copies, and was on track to have a significant amount of Dlc and would have been supported up until the release of "Mortal Kombat" from the then-renamed NetherRealm Studios, due to Midway's financial issues.
If you haven't played the game, the plot revolves around the Mortal Kombat and DC Comic universes colliding, and basically providing an excuse for these characters to fight each other. The fighting in the game was deep, as you would expect with the injection of Boon and his team's DNA,...
DC Comics and NetherRealm have crossed paths before although their first meeting was when creative director Ed Boon was working at Midway Studios, and that meeting resulted derailed what would have been the next installment of "Mortal Kombat," and instead became the 2008 fighting game "Mortal Kombat vs. DC Universe." While it might not feel like it set the world on fire, the game actually sold almost two million copies, and was on track to have a significant amount of Dlc and would have been supported up until the release of "Mortal Kombat" from the then-renamed NetherRealm Studios, due to Midway's financial issues.
If you haven't played the game, the plot revolves around the Mortal Kombat and DC Comic universes colliding, and basically providing an excuse for these characters to fight each other. The fighting in the game was deep, as you would expect with the injection of Boon and his team's DNA,...
- 4/5/2013
- by kevinkelly
- MTV Multiplayer
By Kevin Kelly
Warner Bros and Turbine announced on the first day of Gdc that a new multiplayer online battle arena game (Moba) based on DC Comics properties was on the way, and invited us to spend some time with the game. While it is still in development, what we saw so far was very impressive, especially for diehard DC fans.
Granted, I'm not the world's foremost Moba player, having only dabbled in "League of Legends" and "Guardians of Middle-Earth." While I found the gameplay in both of those titles intriguing, nothing sucks me in like a DC Comics property. Especially if it includes Captain Marvel, which this game does. Of course, he goes by the moniker Shazam these days, but he still commands the lightning and the thunder, and he's a powerhouse enforcer in "Infinite Crisis".
The game applies the Moba style of team-based play to a pantheon of DC characters,...
Warner Bros and Turbine announced on the first day of Gdc that a new multiplayer online battle arena game (Moba) based on DC Comics properties was on the way, and invited us to spend some time with the game. While it is still in development, what we saw so far was very impressive, especially for diehard DC fans.
Granted, I'm not the world's foremost Moba player, having only dabbled in "League of Legends" and "Guardians of Middle-Earth." While I found the gameplay in both of those titles intriguing, nothing sucks me in like a DC Comics property. Especially if it includes Captain Marvel, which this game does. Of course, he goes by the moniker Shazam these days, but he still commands the lightning and the thunder, and he's a powerhouse enforcer in "Infinite Crisis".
The game applies the Moba style of team-based play to a pantheon of DC characters,...
- 4/4/2013
- by kevinkelly
- MTV Multiplayer
By Kevin Kelly
When I was in college at the University of Texas at Austin, "Myst" consumed most of my waking hours for a few weeks, driving me crazy with its puzzles and mysteries. I skipped classes, stayed up late, took copious notes, ignored my friends and barely ate while I struggled to complete this wonderfully maddening game. So, when it was announced that Robyn Miller, representing one half of the brothers Rand and Robyn who created the game, was going to speak at Gdc, I knew I would be there. Much has been said about "Myst" in the 20 years since it was introduced in 1993 (!), but the chance to hear about it directly from one of the Millers was too good to pass up.
Two decades have passed since the game came out, and Robyn took us back to the start, rolling back the clock back to 1988, four years after...
When I was in college at the University of Texas at Austin, "Myst" consumed most of my waking hours for a few weeks, driving me crazy with its puzzles and mysteries. I skipped classes, stayed up late, took copious notes, ignored my friends and barely ate while I struggled to complete this wonderfully maddening game. So, when it was announced that Robyn Miller, representing one half of the brothers Rand and Robyn who created the game, was going to speak at Gdc, I knew I would be there. Much has been said about "Myst" in the 20 years since it was introduced in 1993 (!), but the chance to hear about it directly from one of the Millers was too good to pass up.
Two decades have passed since the game came out, and Robyn took us back to the start, rolling back the clock back to 1988, four years after...
- 4/1/2013
- by kevinkelly
- MTV Multiplayer
If you’re up late tonight and looking for a movie to watch, Rodney Ascher‘s documentary Room 237 is the perfect thing to transition from Easter to April Fools’ Day. It’s about theories and analyses people have about Stanley Kubrick‘s movie The Shining (see our different reviews of the doc by Kevin Kelly, Brian Salisbury and Landon Palmer). Therefore it’s both about “Easter eggs,” as in things hidden in the movie and fools, pranks, hoaxes and all those kinds of things associated with the joker’s holiday on April 1st. I’d like to hope that IFC released the doc, which premiered over a year ago at Sundance, on this very weekend because of Easter and April Fools’ Day are back to back. Maybe it’s just a coincidence. But Room 237 makes us wonder if there’s such a thing. Room 237 hit theaters on Friday and had a decent debut weekend...
- 4/1/2013
- by Christopher Campbell
- FilmSchoolRejects.com
SXSW 2013 ended ten days ago, but the memories live on thanks to the great friends we met, delicious food we ate and fantastic movies we had the pleasure of seeing. (Our intrepid interviewer, Jack, also has a strange rash to remind him of the dangers of 6th Street after dark.) You can catch up on our coverage of the films and the talents, but as a final goodbye to this year’s fest we want to highlight some of the movies we enjoyed the most. Rather than simply list the best of the fest though we’ve chosen to look at our favorites as lessons learned, things we discovered and/or talking points that other filmmakers could probably learn from as well. It’s worth noting that my personal favorite of the fest was Shane Carruth’s Upstream Color, but since it was already my #1 film at this year’s Sundance I decided to highlight two other...
- 3/28/2013
- by Rob Hunter
- FilmSchoolRejects.com
By Kevin Kelly
Video game concept art is a curious thing. It is some of the most beautiful artwork that you will never see, for the most part. These works of art are used to shape the course of the game, providing a template for the game developers to work from. But usually the general public never sees these beautiful creations. Thankfully, that trend has been changing, thanks to organizations like Into the Pixel, and the publications of books that collect the art of a single title.
But what about collecting the work of an entire company? Blizzard Entertainment has been busy making games since 1991, and in the process they have created a treasure trove of gorgeous artwork in the process. Now Insight Editions has collected much of that art and put it together in a fantastic tome full of over 700 pieces of art that range from Warcraft to Diablo to Starcraft and beyond.
Video game concept art is a curious thing. It is some of the most beautiful artwork that you will never see, for the most part. These works of art are used to shape the course of the game, providing a template for the game developers to work from. But usually the general public never sees these beautiful creations. Thankfully, that trend has been changing, thanks to organizations like Into the Pixel, and the publications of books that collect the art of a single title.
But what about collecting the work of an entire company? Blizzard Entertainment has been busy making games since 1991, and in the process they have created a treasure trove of gorgeous artwork in the process. Now Insight Editions has collected much of that art and put it together in a fantastic tome full of over 700 pieces of art that range from Warcraft to Diablo to Starcraft and beyond.
- 2/19/2013
- by kevinkelly
- MTV Multiplayer
By Kevin Kelly
"Destiny" has been one of the worst-kept secrets in the game industry, what with the Bungie/Activision contract leaking amidst the "Call of Duty" court case last May, the story/art leak in November, and Bungie itself even teased the game deep inside of "Halo 3: Odst". But those were all just small pieces of the puzzle, and now we’ve finally been able to sit down with the studio and officially take a look at the game.
Well, at least we’ve seen pieces of the game. It’s a bit like Leonardo da Vinci showing you a palette, some paints, a brush, and a canvas, and then saying, “Here’s what I’ll be using to paint the Mona Lisa.” Because this was a first look at their new creation, it was very top-level, explaining the story, and blasting us with a lot of concept art.
"Destiny" has been one of the worst-kept secrets in the game industry, what with the Bungie/Activision contract leaking amidst the "Call of Duty" court case last May, the story/art leak in November, and Bungie itself even teased the game deep inside of "Halo 3: Odst". But those were all just small pieces of the puzzle, and now we’ve finally been able to sit down with the studio and officially take a look at the game.
Well, at least we’ve seen pieces of the game. It’s a bit like Leonardo da Vinci showing you a palette, some paints, a brush, and a canvas, and then saying, “Here’s what I’ll be using to paint the Mona Lisa.” Because this was a first look at their new creation, it was very top-level, explaining the story, and blasting us with a lot of concept art.
- 2/17/2013
- by kevinkelly
- MTV Multiplayer
Coming out of Destructoid, how the tears of 25 testers saved "Journey," what would become the bestselling Psn game to date.
It wasn't a matter of the graphics needing improvement or any fundamental failure of the gameplay: apparently, Sony just didn't feel that after two years' development, "Journey" was where it needed to be emotionally for gamers. The ending wasn't testing well with users and Sony was ready to end their commitment to thatgamecompany's latest title. But with some coaxing, thatgamecompany founder Jenova Chen was able to get a third year out of Sony for continued development.
The problem was that "Journey" took a full four years to make.
During Chen's D.I.C.E. talk about the game's development (which our Kevin Kelly covered here), Chen discusses the challenges for his team in striking the right emotional tone for "Journey" even as they went unpaid into the last half year of development.
It wasn't a matter of the graphics needing improvement or any fundamental failure of the gameplay: apparently, Sony just didn't feel that after two years' development, "Journey" was where it needed to be emotionally for gamers. The ending wasn't testing well with users and Sony was ready to end their commitment to thatgamecompany's latest title. But with some coaxing, thatgamecompany founder Jenova Chen was able to get a third year out of Sony for continued development.
The problem was that "Journey" took a full four years to make.
During Chen's D.I.C.E. talk about the game's development (which our Kevin Kelly covered here), Chen discusses the challenges for his team in striking the right emotional tone for "Journey" even as they went unpaid into the last half year of development.
- 2/11/2013
- by Charles Webb
- MTV Multiplayer
By Kevin Kelly
David Cage is the writer/director/CEO (that’s a lot of responsibility on one head) at Quantic Dreams, which gave the world "Heavy Rain," and he also has the upcoming "Beyond: Two Souls" as well. But David has always been very vocal about the video game industry needing to change, evolve, and grow up, which was the focus of his panel at D.I.C.E.
He pointed out that the market is highly polarized: 21 out of the top 30 best-selling games of all time were released by Nintendo. Based on those numbers, the industry is based on games for younger, casual audiences. And he noted that there have been very few changes in 40 years, comparing Wolfenstein from 1992 to Call of Duty in 2012: the graphics have changed greatly, but the concepts behind the games are the same – kill the other guy before he kills you.
According to Cage,...
David Cage is the writer/director/CEO (that’s a lot of responsibility on one head) at Quantic Dreams, which gave the world "Heavy Rain," and he also has the upcoming "Beyond: Two Souls" as well. But David has always been very vocal about the video game industry needing to change, evolve, and grow up, which was the focus of his panel at D.I.C.E.
He pointed out that the market is highly polarized: 21 out of the top 30 best-selling games of all time were released by Nintendo. Based on those numbers, the industry is based on games for younger, casual audiences. And he noted that there have been very few changes in 40 years, comparing Wolfenstein from 1992 to Call of Duty in 2012: the graphics have changed greatly, but the concepts behind the games are the same – kill the other guy before he kills you.
According to Cage,...
- 2/9/2013
- by kevinkelly
- MTV Multiplayer
Legality Be Damned, Making Wells A Reality
Ben Lewis started as a commentator on the modern art world, but in recent years has made a name for himself as a sharp witted documentarian of modern culture, his films The Great Contemporary Art Bubble and Poor Us: An Animated History of Poverty making critical international waves. With his fluently astute and alarmingly predictory film, Google and the World Brain, Lewis finds us living in a Google fulfilled prophecy written by the hands of H.G. Wells in his book, World Brain. In this book, Wells theorized that all human knowledge would be centralized and freely accessible to all humans, with the downside that a ‘big brother’ type monitoring would be in place at all times. About a decade ago, Google started work on their Google Books platform, which would attempt to accomplish Wells’ story exactly.
The film begins with the positive – the...
Ben Lewis started as a commentator on the modern art world, but in recent years has made a name for himself as a sharp witted documentarian of modern culture, his films The Great Contemporary Art Bubble and Poor Us: An Animated History of Poverty making critical international waves. With his fluently astute and alarmingly predictory film, Google and the World Brain, Lewis finds us living in a Google fulfilled prophecy written by the hands of H.G. Wells in his book, World Brain. In this book, Wells theorized that all human knowledge would be centralized and freely accessible to all humans, with the downside that a ‘big brother’ type monitoring would be in place at all times. About a decade ago, Google started work on their Google Books platform, which would attempt to accomplish Wells’ story exactly.
The film begins with the positive – the...
- 1/21/2013
- by Jordan M. Smith
- IONCINEMA.com
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