Call of Duty and Battlefield are two of the biggest names when it comes to online multiplayer Fps games. However, while Call of Duty is growing even today by adding new games to the franchise, Battlefield has hit a bit of a roadblock. The last installment of the latter was released back in 2021, Battlefield 2042, and was met with a lukewarm welcome by the community. Fans who are now eagerly awaiting a new Battlefield game will be waiting quite a bit longer as a studio closure leaves the game’s future in limbo.
EA Announces Closure of Ridgeline Games The new single-player Battlefield project will now be handled by Criterion Games.
The information comes from Andy Robinson on X, who tweeted out saying EA has closed Ridgeline Games, the studio handling a future Battlefield single-player game. This title was supposedly going to be a counterpart to Battlefield 2042, which was designed exclusively for online play.
EA Announces Closure of Ridgeline Games The new single-player Battlefield project will now be handled by Criterion Games.
The information comes from Andy Robinson on X, who tweeted out saying EA has closed Ridgeline Games, the studio handling a future Battlefield single-player game. This title was supposedly going to be a counterpart to Battlefield 2042, which was designed exclusively for online play.
- 2/29/2024
- by Sagar Nerala
- FandomWire
Video game company Electronic Arts has shaken up its executive team, including hiring a new chief financial officer, and reorganized the company’s studios under two groups: EA Entertainment and EA Sports.
As of June 20, Stuart Canfield has been appointed executive vp, CFO, taking over the role from Chris Suh, who decided to step down effective June 30. Canfield has worked at EA for 20 years, most recently serving as senior vp enterprise finance and investor relations.
Under the new reorganization, EA Entertainment unit will comprise studios that create well-known IP such as Apex Legends, the Star Wars games and Battlefield, CEO Andrew Wilson wrote in an email to employees. EA Sports will comprise many of the sports offerings. Both organizations report to Wilson.
“This evolution of our company continues to empower our studio leaders with more creative ownership and financial accountability to make faster and more insightful decisions around development and go to market strategies,...
As of June 20, Stuart Canfield has been appointed executive vp, CFO, taking over the role from Chris Suh, who decided to step down effective June 30. Canfield has worked at EA for 20 years, most recently serving as senior vp enterprise finance and investor relations.
Under the new reorganization, EA Entertainment unit will comprise studios that create well-known IP such as Apex Legends, the Star Wars games and Battlefield, CEO Andrew Wilson wrote in an email to employees. EA Sports will comprise many of the sports offerings. Both organizations report to Wilson.
“This evolution of our company continues to empower our studio leaders with more creative ownership and financial accountability to make faster and more insightful decisions around development and go to market strategies,...
- 6/20/2023
- by Caitlin Huston
- The Hollywood Reporter - Movie News
American game development company Respawn Entertainment has made quite a name for themselves over the past decade. Initially founded by Call of Duty veterans Jason West and Vince Zampella, the team quickly set out to change the first-person shooter landscape with their massive Xbox exclusive hit Titanfall. But they truly found their footing after being acquired by Electronic Arts in 2017, giving them a chance to expand into one of gaming’s most celebrated developers.
In the time since the EA acquisition, Respawn has provided players with such titles as Titanfall 2 and its immensely popular spinoff battle royale Apex Legends. They even recently took on one of the world’s most beloved properties with Star Wars Jedi: Fallen Order, which melded a galaxy far, far away with Dark Souls-esque combat and Metroidvania-inspired exploration.
But though every effort in their portfolio thus far is part of an extended, ongoing franchise, it...
In the time since the EA acquisition, Respawn has provided players with such titles as Titanfall 2 and its immensely popular spinoff battle royale Apex Legends. They even recently took on one of the world’s most beloved properties with Star Wars Jedi: Fallen Order, which melded a galaxy far, far away with Dark Souls-esque combat and Metroidvania-inspired exploration.
But though every effort in their portfolio thus far is part of an extended, ongoing franchise, it...
- 12/29/2020
- by Billy Givens
- We Got This Covered
Apex Legends may now be one of EA’s biggest moneymakers but were it not for Titanfall, the battle royale may have arguably never existed.
The latter title – Respawn Entertainment’s first, following its formation by Infinity Ward founders Vince Zampella and Jason West – spawned just one sequel, released in 2016, garnering acclaim for its memorable story and riveting multiplayer. Sadly, however, arguably somewhat due to EA’s poorly-handled marketing for it, Titanfall 2 never quite managed to reach as wide of an audience as both publisher and developer had hoped for, leaving its future uncertain.
Apex Legends, of course, is set in the same universe as that of its spiritual predecessor and borrows a number of weapons, characters and assets, allowing for relatively swift turnaround times for new content. Does that mean, then, that Titanfall 3 is unlikely to ever happen? Apparently not.
Titanfall 2 Gallery 1 of 14
Click to skip
More From The...
The latter title – Respawn Entertainment’s first, following its formation by Infinity Ward founders Vince Zampella and Jason West – spawned just one sequel, released in 2016, garnering acclaim for its memorable story and riveting multiplayer. Sadly, however, arguably somewhat due to EA’s poorly-handled marketing for it, Titanfall 2 never quite managed to reach as wide of an audience as both publisher and developer had hoped for, leaving its future uncertain.
Apex Legends, of course, is set in the same universe as that of its spiritual predecessor and borrows a number of weapons, characters and assets, allowing for relatively swift turnaround times for new content. Does that mean, then, that Titanfall 3 is unlikely to ever happen? Apparently not.
Titanfall 2 Gallery 1 of 14
Click to skip
More From The...
- 8/4/2020
- by Joe Pring
- We Got This Covered
Despite initial reports to the contrary, Apex Legends developer Respawn Entertainment has recently indicated they are not currently working on a new Titanfall game.
“There’s nothing currently in development,” says Respawn co-founder Vince Zampella in an interview with IGN. “But it’s always there. You see the little bits of stuff coming back [through the lore in Apex Legends]. At some point, I would personally like to see some kind of resurrection there. We’ll see if I can make that happen.”
Zampella noted that he and the rest of the studio are working on some other projects at the moment, but he obviously seems intent on trying to shut down the possibility that the studio will develop a new entry in the Titanfall franchise anytime in the near future.
As we mentioned, his insistence Respawn isn’t developing a Titanfall game directly contradicts what Zampella himself tweeted out in 2019 when he said that “We...
“There’s nothing currently in development,” says Respawn co-founder Vince Zampella in an interview with IGN. “But it’s always there. You see the little bits of stuff coming back [through the lore in Apex Legends]. At some point, I would personally like to see some kind of resurrection there. We’ll see if I can make that happen.”
Zampella noted that he and the rest of the studio are working on some other projects at the moment, but he obviously seems intent on trying to shut down the possibility that the studio will develop a new entry in the Titanfall franchise anytime in the near future.
As we mentioned, his insistence Respawn isn’t developing a Titanfall game directly contradicts what Zampella himself tweeted out in 2019 when he said that “We...
- 5/15/2020
- by Matthew Byrd
- Den of Geek
Star Wars Jedi: Fallen Order has broken a number of sales records since launch, it has emerged.
Developed by the same studio responsible for Titanfall and Apex Legends, Respawn Entertainment’s single-player adventure is the first of its kind to be released for nearly a decade. Since acquiring exclusive video game rights to the franchise from Disney in 2013, EA had, until now, been laser-focused on using the lucrative brand to develop multiplayer titles intended to have years of longevity.
That plan of action was first put into motion with 2015’s Star Wars Battlefront, though following middling reviews and an equally disappointing sequel, the publisher ultimately went with a different approach. The result, of course, is Fallen Order, and while it might not quite live up to lofty pre-release expectations – a-by-the numbers narrative and bland protagonist hamper an otherwise excellent addition to the Star Wars canon – Cal Kestis’ adventure has scored itself legions of fans.
Developed by the same studio responsible for Titanfall and Apex Legends, Respawn Entertainment’s single-player adventure is the first of its kind to be released for nearly a decade. Since acquiring exclusive video game rights to the franchise from Disney in 2013, EA had, until now, been laser-focused on using the lucrative brand to develop multiplayer titles intended to have years of longevity.
That plan of action was first put into motion with 2015’s Star Wars Battlefront, though following middling reviews and an equally disappointing sequel, the publisher ultimately went with a different approach. The result, of course, is Fallen Order, and while it might not quite live up to lofty pre-release expectations – a-by-the numbers narrative and bland protagonist hamper an otherwise excellent addition to the Star Wars canon – Cal Kestis’ adventure has scored itself legions of fans.
- 11/26/2019
- by Joe Pring
- We Got This Covered
There’s bittersweet news today for fans patiently awaiting any potential developments for Titanfall 3.
The series – a first-person shooter with massive pilotable mechs as its main gameplay hook – was Respawn’s first project after founders Vince Zampella and Jason West departed Infinity Ward, instantly putting the pair’s new studio on the map. One critically-acclaimed but financially underperforming sequel later, Respawn decided to try its hand at the battle royale genre. Thus, Apex Legends was born.
You don’t need us to tell you how successful that venture has been, of course, but as one flower blossoms; another withers. Such is Apex‘s exponential growth and popularity that EA – having since acquired Respawn as a subsidiary in 2017 – is now dedicating many of its resources to ensure the title continues to expand in 2020 and beyond. The inevitable casualty of that reshuffle, unfortunately, is Titanfall 3.
As per EA executive Blake Jorgensen’s recent comments,...
The series – a first-person shooter with massive pilotable mechs as its main gameplay hook – was Respawn’s first project after founders Vince Zampella and Jason West departed Infinity Ward, instantly putting the pair’s new studio on the map. One critically-acclaimed but financially underperforming sequel later, Respawn decided to try its hand at the battle royale genre. Thus, Apex Legends was born.
You don’t need us to tell you how successful that venture has been, of course, but as one flower blossoms; another withers. Such is Apex‘s exponential growth and popularity that EA – having since acquired Respawn as a subsidiary in 2017 – is now dedicating many of its resources to ensure the title continues to expand in 2020 and beyond. The inevitable casualty of that reshuffle, unfortunately, is Titanfall 3.
As per EA executive Blake Jorgensen’s recent comments,...
- 11/5/2019
- by Joe Pring
- We Got This Covered
As if by magic, Apex Legends developer Respawn has managed to turn a PR disaster into love and adoration. Not even a month ago, huge portions of the player base were threatening to send the battle royale’s various social media channels into meltdown in regards to poorly-managed monetization models. Voicing their collective criticism of overpriced cosmetics included with August’s Iron Crown Collection event over on Reddit, various members of the development team lost their cool in responding to the outrage.
So unfolded an ugly war of words between the two parties that left relations in such disrepair that Respawn CEO Vince Zampella felt it necessary to issue an apology on behalf of his staff. A brief period of quiet later, last week saw a new event, Voidwalker, make its way into Kings Canyon. As before, a large number of exclusive cosmetics are tied to the event, though this time around,...
So unfolded an ugly war of words between the two parties that left relations in such disrepair that Respawn CEO Vince Zampella felt it necessary to issue an apology on behalf of his staff. A brief period of quiet later, last week saw a new event, Voidwalker, make its way into Kings Canyon. As before, a large number of exclusive cosmetics are tied to the event, though this time around,...
- 9/5/2019
- by Joe Pring
- We Got This Covered
Apex Legends has found itself caught in a whirlwind of controversy recently. Following a great deal of excitement and enthusiasm, last week saw players of the battle royale receive a new event in the form of Iron Crown Collection. The limited-time affair, which finally introduced a playlist dedicated solely to solo players, also marked an influx of new cosmetic items. A contentious issue at the best of times, Respawn and EA received a great deal of flak over the monetization methods for the new character and weapon skins on offer, prompting the former to revisit the means required to obtain them.
Had that brought an end to the dispute, Respawn would have saved itself from the PR nightmare that followed. Many players, still unsatisfied with the perceived inflated cost associated with purchasing cosmetics, continued to criticize the studio, prompting various members of the development team to respond in kind. The...
Had that brought an end to the dispute, Respawn would have saved itself from the PR nightmare that followed. Many players, still unsatisfied with the perceived inflated cost associated with purchasing cosmetics, continued to criticize the studio, prompting various members of the development team to respond in kind. The...
- 8/20/2019
- by Joe Pring
- We Got This Covered
The unprecedented success of Apex Legends when it launched back in February came as a surprise to everyone, not least its creator.
Respawn Entertainment has reiterated numerous times its bafflement at the battle royale’s insane rise to stardom, a feat made all the more impressive by its meagre advertising campaign. Genre fans in their millions have since flocked to the shores of Kings Canyon to put Fortnite‘s closest competitor through its paces, but the honeymoon period has since come to an end.
The shooter’s player base has continued to shrink in the weeks and months since release and some have wasted no time finger-pointing to the potential root cause. For streamers, in particular, blame has primarily gone on a continued lack of long-form content to keep the treadmill spinning, while others have directed their ire in the direction of poor performance and lag issues. Regardless of which fault is to blame,...
Respawn Entertainment has reiterated numerous times its bafflement at the battle royale’s insane rise to stardom, a feat made all the more impressive by its meagre advertising campaign. Genre fans in their millions have since flocked to the shores of Kings Canyon to put Fortnite‘s closest competitor through its paces, but the honeymoon period has since come to an end.
The shooter’s player base has continued to shrink in the weeks and months since release and some have wasted no time finger-pointing to the potential root cause. For streamers, in particular, blame has primarily gone on a continued lack of long-form content to keep the treadmill spinning, while others have directed their ire in the direction of poor performance and lag issues. Regardless of which fault is to blame,...
- 5/1/2019
- by Joe Pring
- We Got This Covered
Matthew Byrd Apr 25, 2019
Amidst accusations of Epic overworking its staff, Respawn defends Apex Legends slower update system.
Respawn CEO Vince Zampella recently spoke at GamesBeat Summit and revealed that the studio intends to stick to a seasonal update model for Apex Legends due, in part, to a desire to ensure their employees are not overworked.
“Our intention was to always be seasonal, so we’re kind of staying with that,” said Zampella. “The thought was ‘hey we kind of have something that’s blowing up here, do we want to start trying to drop more content?’ But I think you look at quality of life for the team. We don’t want to overwork the team, and drop the quality of the assets we’re putting out. We want to try and raise that.”
This statement touches on a couple of noteworthy subjects. The first deals with that recent report...
Amidst accusations of Epic overworking its staff, Respawn defends Apex Legends slower update system.
Respawn CEO Vince Zampella recently spoke at GamesBeat Summit and revealed that the studio intends to stick to a seasonal update model for Apex Legends due, in part, to a desire to ensure their employees are not overworked.
“Our intention was to always be seasonal, so we’re kind of staying with that,” said Zampella. “The thought was ‘hey we kind of have something that’s blowing up here, do we want to start trying to drop more content?’ But I think you look at quality of life for the team. We don’t want to overwork the team, and drop the quality of the assets we’re putting out. We want to try and raise that.”
This statement touches on a couple of noteworthy subjects. The first deals with that recent report...
- 4/25/2019
- Den of Geek
Ah, Battlefront II.
Leading up to release, EA and developer Dice were quick to point out that this Star Wars title, unlike its predecessor, came packing a single-player campaign. There was just one problem: it was only six hours in length.
And while there is a ‘quality over quantity’ argument to be made, the fact of the matter is that Battlefront II‘s short story has left some players skeptical over Star Wars Jedi: Fallen Order, the brand new story-driven experience in development from Respawn Entertainment – the same dev house responsible for the so-hot-right-now Apex Legends.
It’s ditched the whole games-as-service model in favor of a single-player adventure, and according to Respawn creative director Stig Asmussen, fans needn’t worry about Jedi: Fallen Order‘s runtime.
In terms of timeframe, it’s not going to be a short game. I’ve read some stuff. Comments like, ‘Oh, it’s...
Leading up to release, EA and developer Dice were quick to point out that this Star Wars title, unlike its predecessor, came packing a single-player campaign. There was just one problem: it was only six hours in length.
And while there is a ‘quality over quantity’ argument to be made, the fact of the matter is that Battlefront II‘s short story has left some players skeptical over Star Wars Jedi: Fallen Order, the brand new story-driven experience in development from Respawn Entertainment – the same dev house responsible for the so-hot-right-now Apex Legends.
It’s ditched the whole games-as-service model in favor of a single-player adventure, and according to Respawn creative director Stig Asmussen, fans needn’t worry about Jedi: Fallen Order‘s runtime.
In terms of timeframe, it’s not going to be a short game. I’ve read some stuff. Comments like, ‘Oh, it’s...
- 4/23/2019
- by Michael Briers
- We Got This Covered
Ever since Apex Legends quietly slipped into the public domain to become Fortnite‘s biggest competitor for the battle royale crown, fans have been pondering one all-important question: when does Season 1 begin?
Similarly to Epic Games’ aforementioned title, Apex developer Respawn Entertainment has laid bare its plans to introduce seasonal content into its own genre entry, but even now, more than a month after release, nobody quite knows when that’ll be. The absence of any official details certainly isn’t down to a lack of interest, either. Since shortly after launch, swathes of leaks and rumours suggesting a March release window for Apex Legends‘ Battle Pass have surfaced but with only two weeks to go until the calendar rolls over into April, that date is looking increasingly unlikely.
With the player base ultimately still none the wiser as to when the big day is due to arrive, many have...
Similarly to Epic Games’ aforementioned title, Apex developer Respawn Entertainment has laid bare its plans to introduce seasonal content into its own genre entry, but even now, more than a month after release, nobody quite knows when that’ll be. The absence of any official details certainly isn’t down to a lack of interest, either. Since shortly after launch, swathes of leaks and rumours suggesting a March release window for Apex Legends‘ Battle Pass have surfaced but with only two weeks to go until the calendar rolls over into April, that date is looking increasingly unlikely.
With the player base ultimately still none the wiser as to when the big day is due to arrive, many have...
- 3/18/2019
- by Joe Pring
- We Got This Covered
As Epic did before it with Fortnite, Respawn Entertainment has hit an unprecedented home run with its own entry into the battle royale genre. Since launch last month, Apex Legends has attracted huge attention, drawing in tens of thousands of viewers on streaming platforms like Twitch, even beating out its competitor on several occasions. Only now, though, are we privy to the official figures contributing to Apex Legends‘ overnight success.
Respawn Entertainment head Vince Zampella took to Twitter today in order to celebrate an eye-watering milestone for the month-old title, revealing that in excess of 50 million thrillseekers have taken up arms in the quest to be crowned victor, in turn promising that there’s “much more to come” for the video game industry’s latest hot property.
Thank you to the 50 million players that have shown up in the first month since Apex Legends launched! You have all made this...
Respawn Entertainment head Vince Zampella took to Twitter today in order to celebrate an eye-watering milestone for the month-old title, revealing that in excess of 50 million thrillseekers have taken up arms in the quest to be crowned victor, in turn promising that there’s “much more to come” for the video game industry’s latest hot property.
Thank you to the 50 million players that have shown up in the first month since Apex Legends launched! You have all made this...
- 3/4/2019
- by Joe Pring
- We Got This Covered
The first time I clapped eyes on Pathfinder in Apex Legends he immediately reminded me of the titular loveable robot from Neill Blomkamp’s seriously underrated 2015 movie Chappie. It seems I wasn’t the only one to make this connection, either, as fans began a petition on the r/ApexLegends subreddit to get him added to the game as a custom skin.
That post currently has 16.4k upvotes and has reached such a critical mass that Blomkamp himself has weighed in now, saying: “Lotta people asking me this. I am down yes.” Soon after he posted that, Vince Zampella, CEO of Respawn Entertainment and key creative force behind the game also chipped in, saying: “I am also down.”
Now, Blomkamp’s clearly something of a gamer, having recently released a short movie promoting EA’s Anthem, being repeatedly connected to a Halo movie (and directing a Halo proof of concept...
That post currently has 16.4k upvotes and has reached such a critical mass that Blomkamp himself has weighed in now, saying: “Lotta people asking me this. I am down yes.” Soon after he posted that, Vince Zampella, CEO of Respawn Entertainment and key creative force behind the game also chipped in, saying: “I am also down.”
Now, Blomkamp’s clearly something of a gamer, having recently released a short movie promoting EA’s Anthem, being repeatedly connected to a Halo movie (and directing a Halo proof of concept...
- 2/17/2019
- by David James
- We Got This Covered
Any game developed by the incredibly talented Respawn would be worthy of attention. But few expected Apex Legends would land as hard as it did.
In just under a week we’ve seen a slew of news stories breathlessly reporting on its ballooning player count: a million, then ten million and yesterday, it was revealed that a whopping twenty-five million people have now turned up to see what all the fuss is about. I’m betting the vast majority of them won’t be disappointed, either.
After all, Apex Legends is a cut above most battle royale multiplayer shooters, from its punchy guns to its cool team mechanics to the kinetic way your character navigates the maps. With the studio explaining that they have plans for the game to continue for another decade, players have been wondering just what they have up their sleeve, and now we know.
Apex Legends...
In just under a week we’ve seen a slew of news stories breathlessly reporting on its ballooning player count: a million, then ten million and yesterday, it was revealed that a whopping twenty-five million people have now turned up to see what all the fuss is about. I’m betting the vast majority of them won’t be disappointed, either.
After all, Apex Legends is a cut above most battle royale multiplayer shooters, from its punchy guns to its cool team mechanics to the kinetic way your character navigates the maps. With the studio explaining that they have plans for the game to continue for another decade, players have been wondering just what they have up their sleeve, and now we know.
Apex Legends...
- 2/12/2019
- by David James
- We Got This Covered
Unless your video game console has been sitting on the shelf inactive for these past few days, you’ll probably have heard of (and likely already played) Apex Legends, the intense new battle royale game that comes to us courtesy of Respawn Entertainment.
If that name rings a bell, it should; they’re the same folks who brought us the Titanfall series, from which Apex Legends was born. And let’s just say that their latest effort has really hit the ground running like a fleet-footed pilot about to call in their Titan from orbit. So much so, in fact, that it actually passed Fortnite on Twitch during its incredible launch week.
But the good news doesn’t end there, as it seems there’s just no stopping the momentum that’s propelling Apex Legends. Why, you ask? Well, because since launch, the game has reached 25 million players. Taking to...
If that name rings a bell, it should; they’re the same folks who brought us the Titanfall series, from which Apex Legends was born. And let’s just say that their latest effort has really hit the ground running like a fleet-footed pilot about to call in their Titan from orbit. So much so, in fact, that it actually passed Fortnite on Twitch during its incredible launch week.
But the good news doesn’t end there, as it seems there’s just no stopping the momentum that’s propelling Apex Legends. Why, you ask? Well, because since launch, the game has reached 25 million players. Taking to...
- 2/12/2019
- by Matt Joseph
- We Got This Covered
Matthew Byrd Feb 6, 2019
Respawn is working on something in the Titanfall universe that could come out this year.
Respawn says it's working on a new Titanfall project set to debut this year.
"We are also working on more Titanfall for later in the year," Respawn CEO Vince Zampella said on Twitter. "We love being able to experiment in this crazy universe!"
This news comes very shortly after Respawn revealed that Apex Legends was the project it had been working on in recent years and that Titanfall 3 had seemingly been pushed aside in favor of the studio's surprise battle royale hit. Based on the wording of Zampella's tweet, there's no reason to believe that the game he is referring to is Titanfall 3. Respawn just has too much going on, including the upcoming Jedi: Fallen Order game, for that to be possible.
Instead, this sounds like more of a spin-off project. Zampella...
Respawn is working on something in the Titanfall universe that could come out this year.
Respawn says it's working on a new Titanfall project set to debut this year.
"We are also working on more Titanfall for later in the year," Respawn CEO Vince Zampella said on Twitter. "We love being able to experiment in this crazy universe!"
This news comes very shortly after Respawn revealed that Apex Legends was the project it had been working on in recent years and that Titanfall 3 had seemingly been pushed aside in favor of the studio's surprise battle royale hit. Based on the wording of Zampella's tweet, there's no reason to believe that the game he is referring to is Titanfall 3. Respawn just has too much going on, including the upcoming Jedi: Fallen Order game, for that to be possible.
Instead, this sounds like more of a spin-off project. Zampella...
- 2/6/2019
- Den of Geek
Battlefront II is getting some new content, but even more exciting is that a new title, Star Wars Jedi: Fallen Order, has a soft release date announced! It's an exciting time for Star Wars gamers, and you can get in the know, right here!
Star Wars gamers, mark your calendars for holiday 2019.
At EA Play, Electronic Arts and developer Respawn Entertainment revealed some major new details about their previously announced Star Wars game, including its name and release date: Star Wars Jedi: Fallen Order, set to arrive during the 2019 holiday season. Respawn’s Vince Zampella disclosed the new information during an audience interview at today’s press conference, and also relayed that the game will be a single-player, action-adventure title that tells a new story set shortly after the events of Star Wars: Revenge of the Sith. Zampella confirmed that Respawn is collaborating very closely with Lucasfilm on the project.
Star Wars gamers, mark your calendars for holiday 2019.
At EA Play, Electronic Arts and developer Respawn Entertainment revealed some major new details about their previously announced Star Wars game, including its name and release date: Star Wars Jedi: Fallen Order, set to arrive during the 2019 holiday season. Respawn’s Vince Zampella disclosed the new information during an audience interview at today’s press conference, and also relayed that the game will be a single-player, action-adventure title that tells a new story set shortly after the events of Star Wars: Revenge of the Sith. Zampella confirmed that Respawn is collaborating very closely with Lucasfilm on the project.
- 6/10/2018
- by feeds@cinelinx.com (Amber Hall)
- Cinelinx
Respawn Entertainment announced a new Star Wars game today called Star Wars: Jedi Fallen Order. The news came from Respawn founder Vince Zampella during the big EA press conference at E3 2018. There are also a few details regarding the game that were revealed and it sounds bleak.
The story will be set between the events of Episode III and Episode IV. It's set in "a dark time" in which the surviving Jedi are being hunted down and killed following the events of Revenge of the Sith.
We don't know if the game will feature a new cast of characters or characters that we're already familiar with. Star Wars: Jedi Fallen Order is targeting a 2019 holiday release date. Other than that, there's not much else to share. I'm sure more details on the game will be revealed in the near future, so stay tuned for that.
Via: Games Radar...
The story will be set between the events of Episode III and Episode IV. It's set in "a dark time" in which the surviving Jedi are being hunted down and killed following the events of Revenge of the Sith.
We don't know if the game will feature a new cast of characters or characters that we're already familiar with. Star Wars: Jedi Fallen Order is targeting a 2019 holiday release date. Other than that, there's not much else to share. I'm sure more details on the game will be revealed in the near future, so stay tuned for that.
Via: Games Radar...
- 6/9/2018
- by Joey Paur
- GeekTyrant
Respawn Entertainment is working on a new Star Wars game called “Jedi: Fallen Order,” publisher Electronic Arts teased during its E3 press conference on Saturday.
Respawn CEO Vince Zampella briefly talked about the action-adventure title while sitting in the audience. It takes place during the “dark times” of “Star Wars” lore, when the Jedi are being hunted, he said. According to the official website, the game is set shortly after the events of “Star Wars: Episode III — Revenge of the Sith” and focuses on a Padawan who survives Emperor Palpatine’s attempted Jedi purge.
Zampella and co-founder Jason West worked on the “Call of Duty” franchise at Infinity Ward before leaving to form Respawn in 2010. The studio is known for its multiplayer first-person shooters “Titanfall” and “Titanfall 2.”
EA had previously tapped “Dead Space” studio Visceral to create a new “Star Wars” game codenamed Ragtag. The unnamed project was a story-based,...
Respawn CEO Vince Zampella briefly talked about the action-adventure title while sitting in the audience. It takes place during the “dark times” of “Star Wars” lore, when the Jedi are being hunted, he said. According to the official website, the game is set shortly after the events of “Star Wars: Episode III — Revenge of the Sith” and focuses on a Padawan who survives Emperor Palpatine’s attempted Jedi purge.
Zampella and co-founder Jason West worked on the “Call of Duty” franchise at Infinity Ward before leaving to form Respawn in 2010. The studio is known for its multiplayer first-person shooters “Titanfall” and “Titanfall 2.”
EA had previously tapped “Dead Space” studio Visceral to create a new “Star Wars” game codenamed Ragtag. The unnamed project was a story-based,...
- 6/9/2018
- by Stefanie Fogel
- Variety Film + TV
Art by Fan Zhang
Respawn Entertainment is the indie game studio behind Titanfall and Titanfall 2, and they’ve now been acquired by EA. I can hear some groans since EA has been doing a lot to anger the gaming community, but there is a lot of potential here. Titanfall 2 was published by EA and it did really well. The studio is already working on projects for EA including another Titanfall game, a Vr experience, and (most importantly in my opinion) a Star Wars game. CEO and co-founder of Respawn Vince Zampella said the following about the acquisition in the official press release:
.We felt that now was the time to join an industry leader that brings the resources and support we need for long term success, while still keeping our culture and creative freedom. EA has been a great partner over the years with Titanfall and Titanfall 2, and we’re excited to combine our strengths.
Respawn Entertainment is the indie game studio behind Titanfall and Titanfall 2, and they’ve now been acquired by EA. I can hear some groans since EA has been doing a lot to anger the gaming community, but there is a lot of potential here. Titanfall 2 was published by EA and it did really well. The studio is already working on projects for EA including another Titanfall game, a Vr experience, and (most importantly in my opinion) a Star Wars game. CEO and co-founder of Respawn Vince Zampella said the following about the acquisition in the official press release:
.We felt that now was the time to join an industry leader that brings the resources and support we need for long term success, while still keeping our culture and creative freedom. EA has been a great partner over the years with Titanfall and Titanfall 2, and we’re excited to combine our strengths.
- 11/10/2017
- by Tommy Wiliams
- GeekTyrant
A new documentary charts the history of the Call Of Duty videogames. Here's our review...
Games
The Call Of Duty videogame series is, as gamers will attest, a juggernaut. It attracts revenues akin to those of blockbuster movies, cost about as much to make, and every year, queues of people turn up for a midnight opening to get their hands on the new release. Not bad for a franchise that started in 2003, and has now become one of the very biggest videogaming - and entertainment - series on the planet.
See related Revisiting the film of Stephen King's Needful Things Revisiting the film of Stephen King's It Revisiting the film of Stephen King's Cujo Revisiting the film of Stephen King's Carrie Revisiting the film of Stephen King's Misery Revisiting the film of Stephen King's Cat's Eye Revisiting the film of Stephen King's Christine Revisiting the...
Games
The Call Of Duty videogame series is, as gamers will attest, a juggernaut. It attracts revenues akin to those of blockbuster movies, cost about as much to make, and every year, queues of people turn up for a midnight opening to get their hands on the new release. Not bad for a franchise that started in 2003, and has now become one of the very biggest videogaming - and entertainment - series on the planet.
See related Revisiting the film of Stephen King's Needful Things Revisiting the film of Stephen King's It Revisiting the film of Stephen King's Cujo Revisiting the film of Stephen King's Carrie Revisiting the film of Stephen King's Misery Revisiting the film of Stephen King's Cat's Eye Revisiting the film of Stephen King's Christine Revisiting the...
- 9/20/2017
- Den of Geek
Titanfall 2 Gallery 1 of 14
Click to skip
More From The Web Click to zoom
Though the writing has been on the wall for some time, Electronic Arts CEO Andrew Wilson has now officially acknowledged that Titanfall 2‘s sales figures were lower than expected.
Wilson touched on Respawn’s sequel during a recent earnings call, and though the executive stopped short of disclosing exact numbers – mind you, EA is reportedly backing away from posting specific sales figures for any of its titles – Andrew Wilson confirmed that Titanfall 2 missed the mark sales-wise. EA still maintains a “great relationship” with Respawn, according to the CEO.
Looking back with the benefit of hindsight, many have since attributed the sequel’s poor performance to a late October release window – remember, Titanfall 2 was sandwiched between Battlefield 1 and Call of Duty: Infinite Warfare – however, Andrew Wilson believes the first-person shooter will enjoy strong sales momentum over the coming...
Click to skip
More From The Web Click to zoom
Though the writing has been on the wall for some time, Electronic Arts CEO Andrew Wilson has now officially acknowledged that Titanfall 2‘s sales figures were lower than expected.
Wilson touched on Respawn’s sequel during a recent earnings call, and though the executive stopped short of disclosing exact numbers – mind you, EA is reportedly backing away from posting specific sales figures for any of its titles – Andrew Wilson confirmed that Titanfall 2 missed the mark sales-wise. EA still maintains a “great relationship” with Respawn, according to the CEO.
Looking back with the benefit of hindsight, many have since attributed the sequel’s poor performance to a late October release window – remember, Titanfall 2 was sandwiched between Battlefield 1 and Call of Duty: Infinite Warfare – however, Andrew Wilson believes the first-person shooter will enjoy strong sales momentum over the coming...
- 2/1/2017
- by Michael Briers
- We Got This Covered
Titanfall 2‘s multiplayer component will be free to play across all platforms this weekend, publisher EA has announced. Starting December 2, Xbox One, PlayStation 4 and PC owners will have access to a free multiplayer trial of the shooter until December 4, with all unlocks and progress transferable to the full game should you decide to pick it up. There’ll be no restrictions in place for the duration of the trial either, so all Titans, weapons and maps will be available to try.
Speaking of maps, Titanfall 2‘s first slice of free Dlc – Angel City’s Most Wanted (trailer above) – will be included in the trial following its release tomorrow for those that pre-ordered the game. Besides the remake of the titular Angel City map from the original, the add-on includes the Wingman Elite Pistol, several new Titan kits and a new execution animation for Pilots. What’s more, the ability to...
Speaking of maps, Titanfall 2‘s first slice of free Dlc – Angel City’s Most Wanted (trailer above) – will be included in the trial following its release tomorrow for those that pre-ordered the game. Besides the remake of the titular Angel City map from the original, the add-on includes the Wingman Elite Pistol, several new Titan kits and a new execution animation for Pilots. What’s more, the ability to...
- 11/29/2016
- by Joe Pring
- We Got This Covered
Titanfall 2 Gallery 1 of 14
Click to skip More From The Web
It’s too early to tell whether a sequel to Titanfall 2 will ever see the light of day, according to developer Respawn Entertainment’s CEO Vince Zampella.
In a detailed interview with Glixel (via GameSpot) in regards to the future of the series and the difficulty of releasing a shooter amid the presence of some stiff competition, Zampella said that while the team at Respawn Entertainment has plenty of ideas for the series going forward, he’s simply not sure whether the studio will ever get the chance to make them.
“We don’t know yet,” admits Zampella when asked about a potential Titanfall 3, adding that while Titanfall 2 has enjoyed a generous helping of critical praise, it’s too early to tell how well it has fared in the sales department. “The game is, critically, a huge success. We’re...
Click to skip More From The Web
It’s too early to tell whether a sequel to Titanfall 2 will ever see the light of day, according to developer Respawn Entertainment’s CEO Vince Zampella.
In a detailed interview with Glixel (via GameSpot) in regards to the future of the series and the difficulty of releasing a shooter amid the presence of some stiff competition, Zampella said that while the team at Respawn Entertainment has plenty of ideas for the series going forward, he’s simply not sure whether the studio will ever get the chance to make them.
“We don’t know yet,” admits Zampella when asked about a potential Titanfall 3, adding that while Titanfall 2 has enjoyed a generous helping of critical praise, it’s too early to tell how well it has fared in the sales department. “The game is, critically, a huge success. We’re...
- 11/17/2016
- by Joe Pring
- We Got This Covered
Despite the groundswell of excitement that preceded its launch, Titanfall deployed in 2014 across a limited number of platforms and without a single-player campaign to call its own. Now, developer Respawn Entertainment is betting big with its mech-on-mech sequel, integrating a fully-fledged storyline all the while ensuring that Titanfall 2 ditches the shackles of console exclusivity.
In doing so, the studio is hoping to “appeal to as many people as possible” with the sci-fi follow-up. At least, that’s according to Respawn Co-Founder Vince Zampella, who revealed to Eurogamer that the creative team are “pouring everything” into Titanfall 2 and its new additions.
For as long as there were single-player campaigns, no one got too upset. There were people really into competitive multiplayer who said, ‘I don’t know why they bother.’ But then we took the campaign and suddenly people come out the woodwork, like ‘what did you do with the campaign?...
In doing so, the studio is hoping to “appeal to as many people as possible” with the sci-fi follow-up. At least, that’s according to Respawn Co-Founder Vince Zampella, who revealed to Eurogamer that the creative team are “pouring everything” into Titanfall 2 and its new additions.
For as long as there were single-player campaigns, no one got too upset. There were people really into competitive multiplayer who said, ‘I don’t know why they bother.’ But then we took the campaign and suddenly people come out the woodwork, like ‘what did you do with the campaign?...
- 6/24/2016
- by Michael Briers
- We Got This Covered
Almost three years on from Vince Zampella and Jason West’s departure from Infinity Ward and the Call of Duty franchise – forming Respawn Entertainment in the process – and the pair are now on the verge of launching mech-on-mech sequel Titanfall 2.
It’s set to deploy later this year across current-gen consoles and PC, but there’s another shooter that’s caught Zampella’s eye – Call of Duty: Modern Warfare Remastered, to be specific.
Speaking to Eurogamer in the aftermath of E3, the Respawn co-founder revealed his impassioned message to Activision in light of the remaster’s announcement.
“I told them–don’t f*** it up,” Vince Zampella said with a laugh in an interview with Eurogamer. “That’s my on the record response. I rang them up and said, honestly, don’t f**k it up. It’s a huge part of people’s gaming memories.”
Both Zampella and Jason West...
It’s set to deploy later this year across current-gen consoles and PC, but there’s another shooter that’s caught Zampella’s eye – Call of Duty: Modern Warfare Remastered, to be specific.
Speaking to Eurogamer in the aftermath of E3, the Respawn co-founder revealed his impassioned message to Activision in light of the remaster’s announcement.
“I told them–don’t f*** it up,” Vince Zampella said with a laugh in an interview with Eurogamer. “That’s my on the record response. I rang them up and said, honestly, don’t f**k it up. It’s a huge part of people’s gaming memories.”
Both Zampella and Jason West...
- 6/23/2016
- by Michael Briers
- We Got This Covered
EA has announced that Respawn had joined the list of studios that will be making an upcoming Star Wars title, though details seem to be limited.
EA revealed that Respawn is working on " all-new 3rd person action adventure game set in the Star Wars universe."
EA also included a list of studios that are currently working on a Star Wars related title which include Visceral Games, Dice, Capital Games, BioWare, Motive and more.
EA dove into a little more detail on the EA Blog, including openings for jobs at both Visceral and Motive for their respective games. Other than that there isn't much more to know other than Respawn Entertainment and EA are very excited about the adventure.
Over the past few years, I’ve had the opportunity to spend a lot of time with Vince Zampella and his group. Their obsession with making games that feel amazing has helped...
EA revealed that Respawn is working on " all-new 3rd person action adventure game set in the Star Wars universe."
EA also included a list of studios that are currently working on a Star Wars related title which include Visceral Games, Dice, Capital Games, BioWare, Motive and more.
EA dove into a little more detail on the EA Blog, including openings for jobs at both Visceral and Motive for their respective games. Other than that there isn't much more to know other than Respawn Entertainment and EA are very excited about the adventure.
Over the past few years, I’ve had the opportunity to spend a lot of time with Vince Zampella and his group. Their obsession with making games that feel amazing has helped...
- 5/4/2016
- by feeds@cinelinx.com (Dustin Spino)
- Cinelinx
Respawn Entertainment, creative minds behind 2014’s blistering shooter Titanfall, is developing a new third-person Star Wars title in tandem with EA and Lucasfilm.
At the helm is former God of War Game Director Stig Asmussen, who took to the studio’s official blog to make the announcement, confirming it to be a “third-person action/adventure game.”
It’s the third Star Wars title to come out of EA’s partnership with Lucasfilm, following Dice’s Battlefront reboot and the licensed game currently in the works over at Dead Space developer Visceral Games, headed up by Uncharted alum Amy Hennig.
Here’s an extract from Asmussen’s impassioned blog post:
“I have been playing Star Wars games my whole life, now I get to make a Star Wars game,” Asmussen wrote on Respawn’s website. “On top of that, I get to do it at Respawn, a studio comprised of the...
At the helm is former God of War Game Director Stig Asmussen, who took to the studio’s official blog to make the announcement, confirming it to be a “third-person action/adventure game.”
It’s the third Star Wars title to come out of EA’s partnership with Lucasfilm, following Dice’s Battlefront reboot and the licensed game currently in the works over at Dead Space developer Visceral Games, headed up by Uncharted alum Amy Hennig.
Here’s an extract from Asmussen’s impassioned blog post:
“I have been playing Star Wars games my whole life, now I get to make a Star Wars game,” Asmussen wrote on Respawn’s website. “On top of that, I get to do it at Respawn, a studio comprised of the...
- 5/4/2016
- by Michael Briers
- We Got This Covered
John Saavedra Matthew Byrd Feb 27, 2019
Star Wars Jedi: Fallen Order, the next EA Star Wars game, will arrive sometime this fall.
Star Wars: Jedi Fallen Order will be revealed during Star Wars Celebration according to an update from StarWars.com. The update states that during "a special panel on Saturday, April 13, EA and Respawn will pull back the curtain on Star Wars Jedi: Fallen Order, in which gamers will meet a Padawan who survived Order 66 and explore the galaxy in the time after the fall of the Jedi Order." Furthermore, the site claims that new details for the game will be revealed at that time ahead of the title's 2019 release date.
In case you missed the original announcement during the EA Play press conference at E3 2018, Respawn founder Vince Zampella revealed that the studio is working on a new Star Wars game called Jedi: Fallen Order. The game will take...
Star Wars Jedi: Fallen Order, the next EA Star Wars game, will arrive sometime this fall.
Star Wars: Jedi Fallen Order will be revealed during Star Wars Celebration according to an update from StarWars.com. The update states that during "a special panel on Saturday, April 13, EA and Respawn will pull back the curtain on Star Wars Jedi: Fallen Order, in which gamers will meet a Padawan who survived Order 66 and explore the galaxy in the time after the fall of the Jedi Order." Furthermore, the site claims that new details for the game will be revealed at that time ahead of the title's 2019 release date.
In case you missed the original announcement during the EA Play press conference at E3 2018, Respawn founder Vince Zampella revealed that the studio is working on a new Star Wars game called Jedi: Fallen Order. The game will take...
- 5/4/2016
- Den of Geek
EA and "Titanfall" developer Respawn Entertainment have officially announced plans for a new "Star Wars" video game described as an "all-new 3rd person action adventure game set in the Star Wars universe." Further details weren't forthcoming.
In a statement, game director Stig Asmussen says: "I understand on the surface this might sound a bit dry. But developing a game within the ever-expanding Star Wars universe opens up so many paths for us to go down, and an unparalleled playground to design within. We have already planted the seeds by assembling a small, but incredibly talented team, ready for the amazing journey that lies ahead. With this in mind we are looking to expand the dream."
EA Studios executive vp Patrick Soderlund says: "Over the past few years, I've had the opportunity to spend a lot of time with Vince Zampella and his group. Their obsession with making games that feel...
In a statement, game director Stig Asmussen says: "I understand on the surface this might sound a bit dry. But developing a game within the ever-expanding Star Wars universe opens up so many paths for us to go down, and an unparalleled playground to design within. We have already planted the seeds by assembling a small, but incredibly talented team, ready for the amazing journey that lies ahead. With this in mind we are looking to expand the dream."
EA Studios executive vp Patrick Soderlund says: "Over the past few years, I've had the opportunity to spend a lot of time with Vince Zampella and his group. Their obsession with making games that feel...
- 5/4/2016
- by Garth Franklin
- Dark Horizons
As if you needed any reassuring that Respawn Entertainment were going to pull out all the stops for Titanfall 2, the studio recently revealed to Develop that the team working away on the sequel to the Xbox One console exclusive is almost 30% larger than the one that worked on the original.
Hr & recruiting manager Kristin Christopher told the website that there’s currently 90 people directly involved with the title, the same number that will eventually be working on the studio’s currently unannounced third-person action game.
Christopher said in the interview that:
Respawn is growing from a one game, one team studio to a two game, two team studio. A while back we hired Stig Asmussen – formerly with Sony, where he was director on God of War 3 – to direct a new game for us.
Although we make triple-a games, our teams are on the smaller side compared to other triple-a developers.
Hr & recruiting manager Kristin Christopher told the website that there’s currently 90 people directly involved with the title, the same number that will eventually be working on the studio’s currently unannounced third-person action game.
Christopher said in the interview that:
Respawn is growing from a one game, one team studio to a two game, two team studio. A while back we hired Stig Asmussen – formerly with Sony, where he was director on God of War 3 – to direct a new game for us.
Although we make triple-a games, our teams are on the smaller side compared to other triple-a developers.
- 3/30/2016
- by Joe Pring
- We Got This Covered
Jesse Stern, the lead writer on Respawn's 2014 multiplayer mech game title "Titanfall" and its upcoming sequel, says that the company is working on a spinoff TV series says Forbes.
Stern, a former producer on "NCIS," says the series is one of a number of projects Respawn is developing in partnership with Lionsgate TV. The game series, particularly the upcoming sequel, deals with galactic colonial warfare - effectively retelling the story of the American Revolution and the American Civil War in space with giant mechs fighting one another.
The main issue going forward with a TV series based on the property is that it would be prohibitively expensive. Respawn Entertainment CEO Vince Zampella is behind the idea, but says: "we are trying to find a way to tell a story in the worlds we want to be in and produce in the TV model."
The first game famously didn't include a...
Stern, a former producer on "NCIS," says the series is one of a number of projects Respawn is developing in partnership with Lionsgate TV. The game series, particularly the upcoming sequel, deals with galactic colonial warfare - effectively retelling the story of the American Revolution and the American Civil War in space with giant mechs fighting one another.
The main issue going forward with a TV series based on the property is that it would be prohibitively expensive. Respawn Entertainment CEO Vince Zampella is behind the idea, but says: "we are trying to find a way to tell a story in the worlds we want to be in and produce in the TV model."
The first game famously didn't include a...
- 2/8/2016
- by Garth Franklin
- Dark Horizons
Respawn Entertainment boss Vince Zampella has said that 2016 is going to be a “very big year” for the Titanfall franchise, but what exactly does that mean? Well, it might not be exactly what you’re thinking, i.e. Titanfall 2 – EA have already stated that a sequel to the Xbox One exclusive shooter won’t be released during the current financial year, so that places a release date firmly between April 2016 and March 2017. Considering we’ve had no official announcement or teaser drop yet, we can only assume the latter date is likely to be more accurate.
But anyway, that certainly doesn’t rule out the game’s announcement early next year. Besides that, Zampella has been keen to champion Respawn’s new partnership with Nexon which aims to bring the series to “multiple smartphone and tablet games”, taking the series “in a new direction”, according to a report by Venture Beat.
But anyway, that certainly doesn’t rule out the game’s announcement early next year. Besides that, Zampella has been keen to champion Respawn’s new partnership with Nexon which aims to bring the series to “multiple smartphone and tablet games”, taking the series “in a new direction”, according to a report by Venture Beat.
- 10/29/2015
- by Joe Pring
- We Got This Covered
Press that pause button and stretch those fingers. It’s time to round up gaming news from around the web that may have slipped under the radar.
Minecraft is in big trouble across the sea. Turkey is still attempting to ban Minecraft due to the games dependence on violence. Gamespot first reported Turkey’s complaints against the blocky world building game on February 11. One month later Gamespot announced that Turkey will continue to investigate the violent nature of Minecraft, and is even considering a country wide ban on the game. According to Turkey’s Family and Social Policies Ministry, although Minecraft has educational values, mob creatures must be killed to protect the players creations, therefore the game is based on violence. Microsoft, who owns the franchise, had this to say:
The world of Minecraft can be a dangerous place: it’s inhabited by scary, genderless monsters that come out at night,...
Minecraft is in big trouble across the sea. Turkey is still attempting to ban Minecraft due to the games dependence on violence. Gamespot first reported Turkey’s complaints against the blocky world building game on February 11. One month later Gamespot announced that Turkey will continue to investigate the violent nature of Minecraft, and is even considering a country wide ban on the game. According to Turkey’s Family and Social Policies Ministry, although Minecraft has educational values, mob creatures must be killed to protect the players creations, therefore the game is based on violence. Microsoft, who owns the franchise, had this to say:
The world of Minecraft can be a dangerous place: it’s inhabited by scary, genderless monsters that come out at night,...
- 3/17/2015
- by Elizabeth Rico
- SoundOnSight
Hot off the multiplatform announcement of Titanfall 2 comes an interesting development regarding the original Titanfall. Recently, both the season pass and every individual Dlc add-on for the original title became free to download across the Xbox One, Xbox 360 and PC versions. As it turns out, this is far from a limited time offer, at least if this recent tweet from the game’s official account is true.
@deathspankd This content is free starting now and will remain free for all users who purchase Titanfall for Xbox One, Xbox 360 and PC
— Titanfall (@Titanfallgame) March 11, 2015
Besides being a nice gesture, there has been some speculation that this may be a sign of things to come regarding how developer Respawn Entertainment will handle Dlc pricing for Titanfall 2. Studio co-founder Vince Zampella recently said that they may switch to a business model similar to Evolve, with downloadable maps being free and cosmetic character and weapon skins costing money instead.
@deathspankd This content is free starting now and will remain free for all users who purchase Titanfall for Xbox One, Xbox 360 and PC
— Titanfall (@Titanfallgame) March 11, 2015
Besides being a nice gesture, there has been some speculation that this may be a sign of things to come regarding how developer Respawn Entertainment will handle Dlc pricing for Titanfall 2. Studio co-founder Vince Zampella recently said that they may switch to a business model similar to Evolve, with downloadable maps being free and cosmetic character and weapon skins costing money instead.
- 3/15/2015
- by John Fleury
- We Got This Covered
You can now look forward to calling in more advanced mechs, as Electronic Arts and Respawn Entertainment have confirmed that Titanfall 2 is in the works. You’re likely not very surprised, though, given how popular the first game was, and how much it’s been talked about over the last while.
This news became public knowledge when, during an interview with IGN, Respawn CEO Vince Zampella revealed that his team is developing an unnamed sequel for both Xbox and PlayStation devices, as well as Windows PC.
Read on for excerpts from the conversation:
“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too.
This news became public knowledge when, during an interview with IGN, Respawn CEO Vince Zampella revealed that his team is developing an unnamed sequel for both Xbox and PlayStation devices, as well as Windows PC.
Read on for excerpts from the conversation:
“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too.
- 3/12/2015
- by Chad Goodmurphy
- We Got This Covered
Kevin Pocock praises mech-warrior mastery and Fps evolution in Titanfall...
Feature
Somehow it happened. Having blissfully existed – part-time, you understand – in gaming worlds for over twenty years, an odd feeling has recently taken me. Something I never expected, and which (truthfully) I never thought would be the case. Many times I've briefly considered it, but disregarded others' curious fascinations before continuing with the thought half-formed. Happy with one character living out the experiences I can't or won't ever face, I've been experiencing one-dimensional alter-egos. Characters missing a friend.
I've followed protagonists over the shoulder, first-person and third. I've spent years farming the lands of Middle-Earth, and hundreds of hours mixing blood and bullets on Dice's battlefields. Largely I've been content to carry on this way. But then Titanfall hit. Now the future-tech beast has grabbed me in its shiny, bone-crunching paws and Respawn has reconfigured my earth-bound thinking.
Shoot The Stars
It's a curious thing.
Feature
Somehow it happened. Having blissfully existed – part-time, you understand – in gaming worlds for over twenty years, an odd feeling has recently taken me. Something I never expected, and which (truthfully) I never thought would be the case. Many times I've briefly considered it, but disregarded others' curious fascinations before continuing with the thought half-formed. Happy with one character living out the experiences I can't or won't ever face, I've been experiencing one-dimensional alter-egos. Characters missing a friend.
I've followed protagonists over the shoulder, first-person and third. I've spent years farming the lands of Middle-Earth, and hundreds of hours mixing blood and bullets on Dice's battlefields. Largely I've been content to carry on this way. But then Titanfall hit. Now the future-tech beast has grabbed me in its shiny, bone-crunching paws and Respawn has reconfigured my earth-bound thinking.
Shoot The Stars
It's a curious thing.
- 5/14/2014
- by sarahd
- Den of Geek
According to some behind the scenes information, Titanfall could have hit more than just consoles.
A new app for Titanfall released called The Final Hours of Titanfall. Within it are some behind the scenes information about the making of the game. A great deal of the information is simply the whole lawsuit stages that the studio went through. As most know, Activision wasn't too thrilled about Vince Zampella and Jason West departing only to end up at EA. They also were not too thrilled about losing a lot of money on Call of Duty.
A good understanding is held through it to showcase why West actually left Respawn too. According to the articles a majority of the companies early stages had the studio cut in half. Half the team was working "heads-down" on Titanfall, while the other half was stuck in court battling it out with Activision. This lead to...
A new app for Titanfall released called The Final Hours of Titanfall. Within it are some behind the scenes information about the making of the game. A great deal of the information is simply the whole lawsuit stages that the studio went through. As most know, Activision wasn't too thrilled about Vince Zampella and Jason West departing only to end up at EA. They also were not too thrilled about losing a lot of money on Call of Duty.
A good understanding is held through it to showcase why West actually left Respawn too. According to the articles a majority of the companies early stages had the studio cut in half. Half the team was working "heads-down" on Titanfall, while the other half was stuck in court battling it out with Activision. This lead to...
- 4/17/2014
- by feeds@cinelinx.com (Dustin Spino)
- Cinelinx
I know Titanfall has been out for awhile, but I just wanted to share my thoughts on it having just played it through for the first time. Titanfall is seriously the most fun I've had playing a video game in a long time! It's been awhile since I've been so invigorated by a video game. It actually got to a point where I stopped playing games for awhile, but Titanfall reawakened that video game beast in me. I'm excited about it, and I can't stop playing!
There was a ton of hype for this game, and it won a ton of awards, but I wasn't sure if it would actually live up to it. This is the first game that I've played since I started my video game hiatus, so it was either going to waste my time or blow me away. When I picked up the controller to start playing it,...
There was a ton of hype for this game, and it won a ton of awards, but I wasn't sure if it would actually live up to it. This is the first game that I've played since I started my video game hiatus, so it was either going to waste my time or blow me away. When I picked up the controller to start playing it,...
- 3/17/2014
- by Joey Paur
- GeekTyrant
While EW’s gamer braintrust compiled our list of criminally underrated videogames, we also went out to some experts in the field. And we’re not kidding about experts: Vince Zampella (Call of Duty, Titanfall), CEO of Respawn Entertainment and Neil Druckmann (The Last of Us), creative director of Naughty Dog. Here’s their picks for some game titles you’re missing out on:
Vince Zampella:
Viva Piñata (2006, pictured above)
“I don’t think they sold very well and maybe it was because I played it with my kids, but these games were really good, just really fun and colorful.
Vince Zampella:
Viva Piñata (2006, pictured above)
“I don’t think they sold very well and maybe it was because I played it with my kids, but these games were really good, just really fun and colorful.
- 3/15/2014
- by EW staff
- EW.com - PopWatch
“Standby for Titanfall” is the most exciting thing you’ll hear in gaming right now. Roughly two minutes into each match in the futuristic first-person shooter Titanfall (Xbox One, PC), you’ll gain the ability to call in your very own megaton mech, which rockets in with explosive power and disruptive force. Titanfall is doing the same thing to the stagnant shooter genre.
Would we expect anything less from Jason West and Vince Zampella, creators of the mega-billion dollar Call of Duty franchise? They set the tone for how modern warfare looks, feels and plays. After their acrimonious split with...
Would we expect anything less from Jason West and Vince Zampella, creators of the mega-billion dollar Call of Duty franchise? They set the tone for how modern warfare looks, feels and plays. After their acrimonious split with...
- 3/14/2014
- by Aaron Morales
- EW.com - PopWatch
Titanfall has only be in the public ether a couple of days — in North America, at least — but Respawn is currently outlining plans for the first mandatory update. Taking to Twitter, the studio’s producer, Drew McCoy, confirmed that the patch will introduce private lobbies and a mobile companion app, all the while tweaking the game’s matchmaking.
With private lobbies, Respawn confirmed that players will be able to set-up their own slice of multiplayer mayhem with particular opponents or friends. What’s more, McCoy also hinted at the possibility of new game modes weaning their way into Titanfall further down the line, but how this filters into the studio’s mix of paid and free Dlc remains to be seen.
In terms of Titanfall’s resolution on consoles, many Xbox One owners were critical of the title’s 792p cap. And although reports suggested that Respawn planned to push...
With private lobbies, Respawn confirmed that players will be able to set-up their own slice of multiplayer mayhem with particular opponents or friends. What’s more, McCoy also hinted at the possibility of new game modes weaning their way into Titanfall further down the line, but how this filters into the studio’s mix of paid and free Dlc remains to be seen.
In terms of Titanfall’s resolution on consoles, many Xbox One owners were critical of the title’s 792p cap. And although reports suggested that Respawn planned to push...
- 3/13/2014
- by Michael Briers
- We Got This Covered
Respawn Entertainment
It was almost a year ago that we began hearing about the first game from Respawn Entertainment, the company founded by Infinity Ward co-founders Jason West and Vince Zampella, who were summarily fired by Activision in early 2010 despite delivering consistently sterling results (sales wise, at least) on the Call Of Duty franchise.
Ever since, the pair have talked up the idea of building a game that would be a “Call Of Duty killer”, a phrase that the gaming press has latched onto when hyping up Titanfall, the duo’s first game under the Respawn banner.
You may have read our impressions of the beta released last month, where it seemed to be the case that Respawn had made a fun if not particularly revelatory Fps. Having spent the last few days grinding away on the final product, however, that tune has changed somewhat.
Yes, Titanfall still has sub-par...
It was almost a year ago that we began hearing about the first game from Respawn Entertainment, the company founded by Infinity Ward co-founders Jason West and Vince Zampella, who were summarily fired by Activision in early 2010 despite delivering consistently sterling results (sales wise, at least) on the Call Of Duty franchise.
Ever since, the pair have talked up the idea of building a game that would be a “Call Of Duty killer”, a phrase that the gaming press has latched onto when hyping up Titanfall, the duo’s first game under the Respawn banner.
You may have read our impressions of the beta released last month, where it seemed to be the case that Respawn had made a fun if not particularly revelatory Fps. Having spent the last few days grinding away on the final product, however, that tune has changed somewhat.
Yes, Titanfall still has sub-par...
- 3/13/2014
- by Jack Pooley
- Obsessed with Film
It’s hard to believe it but we’ve got less than one week to go now until the highly-anticipated Titanfall deploys onto the Xbox One and Windows PC. First revealed back at E3, Respawn Entertainment’s mech-based shooter is set to take the gaming world by storm and to celebrate the upcoming launch, the studio has put out a new trailer that only serves to heighten our already off-the-charts excitement.
All signs point to Titanfall being an early contender for Goty, and if you played the recent beta I think you’ll agree with that sentiment. Simply put, the game just offers a fun factor that not many other titles can compete with. The addition of those hulking robots significantly changes the battlefield and the whole free-running element gives the combat a unique spin that’s not found very often in the genre. Of course, the beta was only...
All signs point to Titanfall being an early contender for Goty, and if you played the recent beta I think you’ll agree with that sentiment. Simply put, the game just offers a fun factor that not many other titles can compete with. The addition of those hulking robots significantly changes the battlefield and the whole free-running element gives the combat a unique spin that’s not found very often in the genre. Of course, the beta was only...
- 3/5/2014
- by Matt Joseph
- We Got This Covered
There's no interrupting Will Arnett from playing "Titanfall" once he's gotten started. An event at the Microsoft Experience space in Venice, Calif. on Feb. 24 was pitched as a way to play the new Xbox One title while chatting with "The Millers" star, but there was no tearing him away from the few precious hours he had with the game before it hits store shelves.
A beta version of "Titanfall" had been open for several days before the event, but Arnett had been busy filming and thus missed it. This was his first chance to get hands-on time with the game, and he admitted he was pretty proud of his "alright" performance.
Respawn Entertainment co-founder Vince Zampella offered insight to Arnett while he played several rounds of the video game studio's next-gen title. In addition to the press, publicists and game developers in attendance, Arnett had invited some of his friends...
A beta version of "Titanfall" had been open for several days before the event, but Arnett had been busy filming and thus missed it. This was his first chance to get hands-on time with the game, and he admitted he was pretty proud of his "alright" performance.
Respawn Entertainment co-founder Vince Zampella offered insight to Arnett while he played several rounds of the video game studio's next-gen title. In addition to the press, publicists and game developers in attendance, Arnett had invited some of his friends...
- 3/4/2014
- by editorial@zap2it.com
- Pop2it
Respawn Entertainment
This weekend, some gamers lucky enough to get a hold of a Beta code have been putting Respawn Entertainment’s Titanfall to the test, the very first game from studio heads Jason West and Vince Zampella, who previously helmed the Call of Duty franchise.
With 38 ex-Infinity Ward employees in their roster, there’s much hype that Titanfall will be a “Call of Duty killer”, and it’s easily one of the most anticipated games of the year, but now that we’ve had a chance to play it, what say we to that?
Bearing in mind it’s a Beta, Titanfall is a very impressive beast indeed. It remains to be seen whether it’s going to eventually be crippled by the enormous press hype, but having spent a good few hours looking at what it has to offer, I can safely say I’ve gone from a...
This weekend, some gamers lucky enough to get a hold of a Beta code have been putting Respawn Entertainment’s Titanfall to the test, the very first game from studio heads Jason West and Vince Zampella, who previously helmed the Call of Duty franchise.
With 38 ex-Infinity Ward employees in their roster, there’s much hype that Titanfall will be a “Call of Duty killer”, and it’s easily one of the most anticipated games of the year, but now that we’ve had a chance to play it, what say we to that?
Bearing in mind it’s a Beta, Titanfall is a very impressive beast indeed. It remains to be seen whether it’s going to eventually be crippled by the enormous press hype, but having spent a good few hours looking at what it has to offer, I can safely say I’ve gone from a...
- 2/18/2014
- by Jack Pooley
- Obsessed with Film
As the highly-anticipated Titanfall gears up for its March 11th release, Respawn is starting to reveal more details on what they have in store for us with their mech-based shooter. Today, the studio released a ton of new information on the Militia, one of the factions that populates the Frontier (the deepest reaches of explored space). The gist of it is that the group is the “military arm” of the “territorial defense pact” and they are divided into brigades, with each one being responsible for a particular section of Frontier territory.
Check out the full description below for more details on who exactly the Militia are:
The Frontier Militia represents the military arm of the Frontier systems’ territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as ‘citizen soldiers’ when the need arises. Many homesteaders have taken on a ‘can’t beat ‘em,...
Check out the full description below for more details on who exactly the Militia are:
The Frontier Militia represents the military arm of the Frontier systems’ territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as ‘citizen soldiers’ when the need arises. Many homesteaders have taken on a ‘can’t beat ‘em,...
- 2/4/2014
- by Matt Joseph
- We Got This Covered
Everyone knows that Respawn Entertainment is the development team behind Titanfall for the Xbox One and PC, but now we have official confirmation from CEO Vince Zampella that they are not working on the Xbox 360 version of the upcoming shooter. Instead, Bluepoint Games is handling development duties.
Although Bluepoint Games is not exactly a household name, they have handled several big ports in the past. Their previous work includes the likes of Metal Gear Solid HD Collection, God of War Collection, The Ico & Shadow of the Colossus Collection, the HD version of Flower for the PlayStation 4 and PlayStation Vita, and the PlayStation Vita version of PlayStation All-Stars Battle Royale. I think it’s safe to say they know their way around a successful port or two.
As someone who does not own an Xbox One or capable PC, but wants to get in on this sweet, sweet Titanfall action, it...
Although Bluepoint Games is not exactly a household name, they have handled several big ports in the past. Their previous work includes the likes of Metal Gear Solid HD Collection, God of War Collection, The Ico & Shadow of the Colossus Collection, the HD version of Flower for the PlayStation 4 and PlayStation Vita, and the PlayStation Vita version of PlayStation All-Stars Battle Royale. I think it’s safe to say they know their way around a successful port or two.
As someone who does not own an Xbox One or capable PC, but wants to get in on this sweet, sweet Titanfall action, it...
- 1/28/2014
- by Eric Hall
- We Got This Covered
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.