Making games is no layman’s task, but making music for games has to be equally applauded. After all, what would a game be without all the Bgm, which makes the entire gaming experience more enhanced and surreal?
Jack Wall, the composer of the first two Mass Effect games and the four Call of Duty Black Ops games, recently revealed the nitty-gritty behind composing music for games, via an interview. During the interview, he spoke about what was it like to compose music for Mass Effect and Call of Duty, and the kind of challenges he faced.
Call of Duty Black Ops
Prior to Mass Effect and Call of Duty, he worked on titles such as Jade Empire and Myst. Notably, Wall has more than two decades of experience in the games industry.
Jack Wall on composing Mass Effect music
For the uninformed, the Mass Effect was set around 200 years in the future.
Jack Wall, the composer of the first two Mass Effect games and the four Call of Duty Black Ops games, recently revealed the nitty-gritty behind composing music for games, via an interview. During the interview, he spoke about what was it like to compose music for Mass Effect and Call of Duty, and the kind of challenges he faced.
Call of Duty Black Ops
Prior to Mass Effect and Call of Duty, he worked on titles such as Jade Empire and Myst. Notably, Wall has more than two decades of experience in the games industry.
Jack Wall on composing Mass Effect music
For the uninformed, the Mass Effect was set around 200 years in the future.
- 4/4/2024
- by Amarylisa Gonsalves
- FandomWire
The Game Awards 2020 concluded its cavalcade of celebrity cameos, The Last of Part 2 awards, and Fortnite cameo reveals with a teaser trailer for BioWare’s next entry into the Mass Effect franchise.
The trailer doesn’t offer many details (another trend of the evening), but it does feature some sweeping views of space coupled with grand ramblings that conclude with an Asari digging through the snow of an ice planet and uncovering a remnant of discarded N7 armor. The implication is that this is Shepard’s armor and that we’re viewing the aftermath of Mass Effect 3‘s stunning conclusion which seemingly unraveled the fabric of the Mass Effect universe.
The trailer concludes with the Mass Effect title card hovering above the text “will continue.” It’s designed to be a teaser for the next Mass Effect game, but at this point, it’s starting to feel like more of a threat.
The trailer doesn’t offer many details (another trend of the evening), but it does feature some sweeping views of space coupled with grand ramblings that conclude with an Asari digging through the snow of an ice planet and uncovering a remnant of discarded N7 armor. The implication is that this is Shepard’s armor and that we’re viewing the aftermath of Mass Effect 3‘s stunning conclusion which seemingly unraveled the fabric of the Mass Effect universe.
The trailer concludes with the Mass Effect title card hovering above the text “will continue.” It’s designed to be a teaser for the next Mass Effect game, but at this point, it’s starting to feel like more of a threat.
- 12/11/2020
- by Matthew Byrd
- Den of Geek
BioWare General Manager Casey Hudson shared a update about what’s to come for Anthem, which launched to less fanfare than expected about a year ago. Hudson notes that the Anthem team has been working to address stability, performance and general quality of life issues raised since the game launched in addition to delivering three seasons […]
The post BioWare Offers Update on the Future of Anthem appeared first on Cinelinx.
The post BioWare Offers Update on the Future of Anthem appeared first on Cinelinx.
- 2/10/2020
- by katykakes
- Cinelinx
Matthew Byrd Apr 9, 2019
A new report suggests that some in BioWare believe Dragon Age 4 might become "Anthem with dragons."
A new report from Kotaku in the wake of their expose on the troubled development of Anthem suggests that Dragon Age 4 may be very similar to Anthem.
It appears that the current version of the Dragon Age 4 project (which is codenamed Morrison) is being built using "Anthem’s tools and codebase." While the extent of how much of Anthem is being used as the basis for Dragon Age 4 isn't clear at this time, it's a near certainty that Dragon Age 4 will feature some kind of live service elements. That much has been confirmed by BioWare Gm Casey Hudson who says that the phrase "live" in this instance just means "designing a game for continued storytelling after the main story.”
However, some employees within BioWare, have been referring to project Morrison as "Anthem with dragons.
A new report suggests that some in BioWare believe Dragon Age 4 might become "Anthem with dragons."
A new report from Kotaku in the wake of their expose on the troubled development of Anthem suggests that Dragon Age 4 may be very similar to Anthem.
It appears that the current version of the Dragon Age 4 project (which is codenamed Morrison) is being built using "Anthem’s tools and codebase." While the extent of how much of Anthem is being used as the basis for Dragon Age 4 isn't clear at this time, it's a near certainty that Dragon Age 4 will feature some kind of live service elements. That much has been confirmed by BioWare Gm Casey Hudson who says that the phrase "live" in this instance just means "designing a game for continued storytelling after the main story.”
However, some employees within BioWare, have been referring to project Morrison as "Anthem with dragons.
- 4/9/2019
- Den of Geek
Matthew Byrd Apr 4, 2019
In a new letter, BioWare promises to address some of the problems that plagued Anthem's development.
BioWare general manager Casey Hudson has sent a letter to the company's staff in which he addresses the recent report that Anthem's problems were partially caused by bad management within the studio and overworked employees.
"I wanted to get a note out to you to share my thoughts on the Kotaku article and the online discussion it has raised," writes Hudson. "The article mentions many of the problems in the development of Anthem and some of our previous projects. And it draws a link between those issues and the quality of our workplace and the well-being of our staff. These problems are real and it’s our top priority to continue working to solve them."
Hudson goes on to note that the problem BioWare's management had with the article was...
In a new letter, BioWare promises to address some of the problems that plagued Anthem's development.
BioWare general manager Casey Hudson has sent a letter to the company's staff in which he addresses the recent report that Anthem's problems were partially caused by bad management within the studio and overworked employees.
"I wanted to get a note out to you to share my thoughts on the Kotaku article and the online discussion it has raised," writes Hudson. "The article mentions many of the problems in the development of Anthem and some of our previous projects. And it draws a link between those issues and the quality of our workplace and the well-being of our staff. These problems are real and it’s our top priority to continue working to solve them."
Hudson goes on to note that the problem BioWare's management had with the article was...
- 4/4/2019
- Den of Geek
John Saavedra Apr 3, 2019
A new report sheds light on the many obstacles BioWare faced during the development of Anthem.
Anthem, BioWare's latest game, launched with quite a few issues, including bugs, long load times, an unbalanced loot system, and uninspired missions -- all of which shaped the title's tepid reception -- and now a lengthy report from Kotaku gives us a window into what happened behind the scenes. Unsurprisingly, this tale involves poor working conditions, indecisive leadership, and a major publisher's unrealistic expectations.
At the forefront of Kotaku's report is the lack of decision-making during Anthem's development, a long, more than 6-year process that saw the project go through various iterations of gameplay and storytelling. The people BioWare put in place after game director Casey Hudson left the studio to pursue other opportunities (he returned in 2017 to become BioWare's general manager) could not nail down a clear direction for the game,...
A new report sheds light on the many obstacles BioWare faced during the development of Anthem.
Anthem, BioWare's latest game, launched with quite a few issues, including bugs, long load times, an unbalanced loot system, and uninspired missions -- all of which shaped the title's tepid reception -- and now a lengthy report from Kotaku gives us a window into what happened behind the scenes. Unsurprisingly, this tale involves poor working conditions, indecisive leadership, and a major publisher's unrealistic expectations.
At the forefront of Kotaku's report is the lack of decision-making during Anthem's development, a long, more than 6-year process that saw the project go through various iterations of gameplay and storytelling. The people BioWare put in place after game director Casey Hudson left the studio to pursue other opportunities (he returned in 2017 to become BioWare's general manager) could not nail down a clear direction for the game,...
- 4/2/2019
- Den of Geek
John Saavedra Feb 13, 2019
BioWare still wants to make more Mass Effect games, even while it's busy with Anthem and Dragon Age 4.
While BioWare is currently busy with the upcoming release of Anthem, a new loot shooter that lets players team up online to explore a dangerous alien world full of monsters and secrets, the studio hasn't forgotten its other beloved sci-fi franchise, Mass Effect. In fact, according to at least two developers at BioWare, the company is still very interested in creating more adventures within that universe.
In a larger piece about BioWare's recent work, Polygon talked to Mike Darrah, the game's exec producer, as well as studio head Casey Hudson about the state of the Mass Effect franchise, specifically whether there's more coming from the series down the line.
“We’re definitely not done with Mass Effect," Darrah said. "There’s a lot of stories to be told. We...
BioWare still wants to make more Mass Effect games, even while it's busy with Anthem and Dragon Age 4.
While BioWare is currently busy with the upcoming release of Anthem, a new loot shooter that lets players team up online to explore a dangerous alien world full of monsters and secrets, the studio hasn't forgotten its other beloved sci-fi franchise, Mass Effect. In fact, according to at least two developers at BioWare, the company is still very interested in creating more adventures within that universe.
In a larger piece about BioWare's recent work, Polygon talked to Mike Darrah, the game's exec producer, as well as studio head Casey Hudson about the state of the Mass Effect franchise, specifically whether there's more coming from the series down the line.
“We’re definitely not done with Mass Effect," Darrah said. "There’s a lot of stories to be told. We...
- 2/12/2019
- Den of Geek
The United Talent Agency has appointed six men and two women as new partners, the agency’s board of directors announced Friday.
Jacob Fenton, Ken Fermaglich, Susie Fox, Ben Jacobson, Ophir Lupu, John Sacks, Bec Smith and Mark Subias have been appointed from across UTA’s businesses, accounting for a 13 percent expansion of the company’s partnership. The agents come from the world of theatre, music, TV, movies, video games and more. Between them they have nearly 70 years of experience at the agency.
“These eight individuals from across our business have been a critical part of UTA’s growth over the past years,” the UTA Board of Directors said in a statement. “Their appointments reflect not just the longstanding contributions each has made, but their leadership, innovation and commitment to creating unique opportunities for our clients. We are proud to have them join our partnership.”
Also Read: Veteran Agent David Lubliner...
Jacob Fenton, Ken Fermaglich, Susie Fox, Ben Jacobson, Ophir Lupu, John Sacks, Bec Smith and Mark Subias have been appointed from across UTA’s businesses, accounting for a 13 percent expansion of the company’s partnership. The agents come from the world of theatre, music, TV, movies, video games and more. Between them they have nearly 70 years of experience at the agency.
“These eight individuals from across our business have been a critical part of UTA’s growth over the past years,” the UTA Board of Directors said in a statement. “Their appointments reflect not just the longstanding contributions each has made, but their leadership, innovation and commitment to creating unique opportunities for our clients. We are proud to have them join our partnership.”
Also Read: Veteran Agent David Lubliner...
- 1/25/2019
- by Brian Welk
- The Wrap
The UTA board of directors said Friday that the agency has promoted eight agents to partner, repping a 13% expansion of the group. The promotions come from across UTA’s businesses including theater, music, TV, movies and video games.
The new partners include two division heads — Video Games’ Ophir Lupu and Theatre’s Mark Subias — along with Jacob Fenton, Ken Fermaglich, Susie Fox, Ben Jacobson, John Sacks and Bec Smith.
“These eight individuals from across our business have been a critical part of UTA’s growth over the past years,” UTA said in a statement announcing the news. “Their appointments reflect not just the longstanding contributions each has made, but their leadership, innovation and commitment to creating unique opportunities for our clients. We are proud to have them join our partnership.”
More info her, per UTA:
Jacob Fenton, an 18-year UTA veteran who started in the mailroom in 2001 and rose through...
The new partners include two division heads — Video Games’ Ophir Lupu and Theatre’s Mark Subias — along with Jacob Fenton, Ken Fermaglich, Susie Fox, Ben Jacobson, John Sacks and Bec Smith.
“These eight individuals from across our business have been a critical part of UTA’s growth over the past years,” UTA said in a statement announcing the news. “Their appointments reflect not just the longstanding contributions each has made, but their leadership, innovation and commitment to creating unique opportunities for our clients. We are proud to have them join our partnership.”
More info her, per UTA:
Jacob Fenton, an 18-year UTA veteran who started in the mailroom in 2001 and rose through...
- 1/25/2019
- by Bruce Haring
- Deadline Film + TV
BioWare Is Well Aware Of Fan Requests For Mass Effect And Dragon Age As They Work On Secret Projects
BioWare’s general manager Casey Hudson is teasing some secret projects the studio is working on. In a blog post, Hudson expressed his thanks to fans who showed their overwhelming support despite major skepticism for Anthem. Furthermore, Hudson shared that the BioWare team will be present at Pax West this year and hinted that teams are working hard to surprise fans of Dragon Age and Mass Effect.
“And yes—we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on secret stuff that I think you’ll really like—we’re just not ready to talk about any of it for a little while.”
Of course, it is understandable that right now, BioWare is focused on Anthem, which is scheduled to release on February 2019 for The PlayStation 4 and Xbox One. However, it is...
“And yes—we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on secret stuff that I think you’ll really like—we’re just not ready to talk about any of it for a little while.”
Of course, it is understandable that right now, BioWare is focused on Anthem, which is scheduled to release on February 2019 for The PlayStation 4 and Xbox One. However, it is...
- 8/4/2018
- by Zeb Jackson
- GeekTyrant
Matthew Byrd Oct 30, 2019
What you need to know about Dragon Age 4, including latest news, release date, trailer, and more!
BioWare is working on Dragon Age 4. The studio announced the sequel during the 2018 Game Awards with a cryptic trailer that reveals the return of Dragon Age: Inquisition character Solas.
No release window was given during the announcement. The game is still apparently "at least three years away," according to a report from Venture Beat. The report claims the game is still in very early development and doesn't even have an official name yet.
This is hardly the first time that we've heard rumblings of a new Dragon Age game from BioWare. Hudson himself had previously stated that he is aware of the interest in a new Dragon Age game and that BioWare was working on secret projects possibly related to the franchise.
"We hear loud and clear the interest in BioWare...
What you need to know about Dragon Age 4, including latest news, release date, trailer, and more!
BioWare is working on Dragon Age 4. The studio announced the sequel during the 2018 Game Awards with a cryptic trailer that reveals the return of Dragon Age: Inquisition character Solas.
No release window was given during the announcement. The game is still apparently "at least three years away," according to a report from Venture Beat. The report claims the game is still in very early development and doesn't even have an official name yet.
This is hardly the first time that we've heard rumblings of a new Dragon Age game from BioWare. Hudson himself had previously stated that he is aware of the interest in a new Dragon Age game and that BioWare was working on secret projects possibly related to the franchise.
"We hear loud and clear the interest in BioWare...
- 8/3/2018
- Den of Geek
BioWare is hinting at what players can expect in “Anthem’s” narrative experience as well as whether a new “Mass Effect” is in the works in a blog post from general manager Casey Hudson. “Anthem,” the highly anticipated multiplayer shooter, will have a shared world in which players can interact with each other and experience larger in-world events together. While the multiplayer part is completely optional– meaning players can go it completely solo if they so choose – BioWare wants to create a living world that can be shared among friends. A question BioWare has received, according to Hudson, is how players can have agency in their stories if those stories take place in an active world, affected by the other players within it. The solution to this is is something BioWare coined “Our World, My Story.” “In the dynamic open world, everything is experienced in real-time by all ‘Anthem’ players – day/night,...
- 8/2/2018
- by Liz Lanier
- Variety Film + TV
With the exception of Remedy’s third-person Star Wars game, EA’s output of licensed titles set within that famous, far-away galaxy is at risk of drying up. Or, at least, the single-player ones are.
Last week, for instance, it was with a heavy heart that we brought you the news that former Uncharted game director Amy Hennig had left EA to pursue her own indie studio. That leaves Visceral’s retooled Star Wars title “on the shelf” for the foreseeable future, though one thing’s for sure: the solo experience that was coming together under Hennig is no more.
Chances are a Destiny-like shooter will emerge from the ashes of Visceral’s licensed game, but we’re now learning that BioWare, the studio behind Knights of The Old Republic, has no immediate plans to return to that far-away galaxy as Mass Effect, Dragon Age and the soon-to-be-released Anthem take precedence.
Last week, for instance, it was with a heavy heart that we brought you the news that former Uncharted game director Amy Hennig had left EA to pursue her own indie studio. That leaves Visceral’s retooled Star Wars title “on the shelf” for the foreseeable future, though one thing’s for sure: the solo experience that was coming together under Hennig is no more.
Chances are a Destiny-like shooter will emerge from the ashes of Visceral’s licensed game, but we’re now learning that BioWare, the studio behind Knights of The Old Republic, has no immediate plans to return to that far-away galaxy as Mass Effect, Dragon Age and the soon-to-be-released Anthem take precedence.
- 7/5/2018
- by Michael Briers
- We Got This Covered
United Talent Agency (UTA) is expanding its foothold in the video game industry. The talent agency just acquired two esports companies — talent agency Press X and management company Everyday Influencers — it announced on Wednesday.
The acquisitions will add 90 top esports athletes and streamers to UTA’s portfolio, including “League of Legends” stars Aphromoo and sOAZ, along with streamers Imaqtpie, Pokimane, and Disguised Toast. This reportedly makes UTA the only talent and entertainment company currently representing both esports talent and streamers, as well as game developers.
“As we identify and adopt early trends within the digital ecosystem, we recognized that the acquisition of Press X and Everyday Influencers would be a forward-looking opportunity for us,” said UTA CEO Jeremy Zimmer. “The gaming sector is projected to reach over $135 billion this year and esports and streaming are critical components of any strategy for growth. For UTA, these categories are complementary to our...
The acquisitions will add 90 top esports athletes and streamers to UTA’s portfolio, including “League of Legends” stars Aphromoo and sOAZ, along with streamers Imaqtpie, Pokimane, and Disguised Toast. This reportedly makes UTA the only talent and entertainment company currently representing both esports talent and streamers, as well as game developers.
“As we identify and adopt early trends within the digital ecosystem, we recognized that the acquisition of Press X and Everyday Influencers would be a forward-looking opportunity for us,” said UTA CEO Jeremy Zimmer. “The gaming sector is projected to reach over $135 billion this year and esports and streaming are critical components of any strategy for growth. For UTA, these categories are complementary to our...
- 6/27/2018
- by Stefanie Fogel
- Variety Film + TV
Here it is. All of Variety’s E3 2018 coverage. All the news, features, interviews, and announcements in one convenient place for your reading pleasure. Our continued coverage of the show will likely fill up the rest of the week, but don’t worry, we’ll continue to update this page as it does. In the meantime, enjoy.
Features
E3 2018: From Console Consolidation to A-List Partnerships, 3 Big Takeaways
‘Control’ Was Inspired by the New Weird of ‘Annihilation,’ Themes of ‘Alan Wake’
The Wait For Next-Gen Consoles Started Last Week
‘Overkill’s The Walking Dead’ Captures Essence of Comics
Former ‘World of Warcraft’ Devs’ Work to Upend Survival Genre
How ‘A Plague Tale: Innocence’ Makes Diseased Rats So Terrifying
Three of E3’s Hidden Indie Gems that Shouldn’t Get Lost in the Noise
The Visceral Horror of ‘Resident Evil 2 Remake’
Elijah Wood on Why He’s Making a Video Game...
Features
E3 2018: From Console Consolidation to A-List Partnerships, 3 Big Takeaways
‘Control’ Was Inspired by the New Weird of ‘Annihilation,’ Themes of ‘Alan Wake’
The Wait For Next-Gen Consoles Started Last Week
‘Overkill’s The Walking Dead’ Captures Essence of Comics
Former ‘World of Warcraft’ Devs’ Work to Upend Survival Genre
How ‘A Plague Tale: Innocence’ Makes Diseased Rats So Terrifying
Three of E3’s Hidden Indie Gems that Shouldn’t Get Lost in the Noise
The Visceral Horror of ‘Resident Evil 2 Remake’
Elijah Wood on Why He’s Making a Video Game...
- 6/20/2018
- by Stefanie Fogel
- Variety Film + TV
At first glance, it’s easy to write off BioWare’s ‘Anthem’ as EA’s answer to Activision’s ‘Destiny.’ To do so would ignore decades of BioWare’s dedication to storytelling and role-playing games. Even as players take to social media to lament ‘Anthem’s’ lack of romance options, studio general manager Casey Hudson is confident that fans will know for certain this is a BioWare game.
BioWare games are, ultimately, about giving players choice and freedom. World-building and character development are hallmarks of their craft.
“It’s a matter of agency,” Hudson tells Variety. “There are games that are a series of linear missions. You go out and you do those one after the other, and a story is told in an authored way. But you don’t get to look out into the whole world and say, ‘I want to go… there today.’ That kind of agency...
BioWare games are, ultimately, about giving players choice and freedom. World-building and character development are hallmarks of their craft.
“It’s a matter of agency,” Hudson tells Variety. “There are games that are a series of linear missions. You go out and you do those one after the other, and a story is told in an authored way. But you don’t get to look out into the whole world and say, ‘I want to go… there today.’ That kind of agency...
- 6/12/2018
- by Michael Futter
- Variety Film + TV
E3 2018 is finally here! Plenty of exciting things have been going on in and around the Los Angeles Convention Centre this weekend and now that the highly anticipated press conferences are in full swing, here is an overview of everything that happened on day one and two of E3 2018.
EA
EA kicked off this year’s E3 with its own separate event, spanning over three days. Most news coming from EA’s corner centred around two of its biggest upcoming games: Battlefield V and Anthem, but of course Madden NFL 19 and FIFA 19 also got some attention as well as a previously unannounced plat-former Unravel Two.
Anthem
BioWare’s upcoming RPG, Anthem is a third-person shooter set in a futuristic world where players venture out into a hostile “shared world” wearing customisable exo-suits, or ‘javelins’, to complete missions. The game features both single and online multiplayer gameplay. Multiplayer will take place...
EA
EA kicked off this year’s E3 with its own separate event, spanning over three days. Most news coming from EA’s corner centred around two of its biggest upcoming games: Battlefield V and Anthem, but of course Madden NFL 19 and FIFA 19 also got some attention as well as a previously unannounced plat-former Unravel Two.
Anthem
BioWare’s upcoming RPG, Anthem is a third-person shooter set in a futuristic world where players venture out into a hostile “shared world” wearing customisable exo-suits, or ‘javelins’, to complete missions. The game features both single and online multiplayer gameplay. Multiplayer will take place...
- 6/11/2018
- by Blythe Hall
- The Cultural Post
EA revealed new games and details about highly anticipated titles at EA Play on Saturday. The publisher kicked off E3 2018 with an abundance of news, but here’s the biggest surprises from the conference.
“Battlefield V” Multiplayer Will Have Battle Royale Mode
The upcoming first person shooter “Battlefield V” will have a battle royale mode for multiplayer.
The latest in the “Battlefield” franchise is following in the well-treaded footsteps of “PlayerUnknown’s Battlegrounds” and “Fortnite” by adding a mode in which players must survive to be the last one standing.
“Anthem” Story and Multiplayer Details, Release Date Revealed
Bioware’s Casey Hudson and Cathleen Rootsaert gave more details on “Anthem,” while also showing off a new cinematic trailer for the upcoming action title.
Lead writer Rootsaert said that the story of “Anthem” will be built in such a way that the developers “can add story for years to come.”
The...
“Battlefield V” Multiplayer Will Have Battle Royale Mode
The upcoming first person shooter “Battlefield V” will have a battle royale mode for multiplayer.
The latest in the “Battlefield” franchise is following in the well-treaded footsteps of “PlayerUnknown’s Battlegrounds” and “Fortnite” by adding a mode in which players must survive to be the last one standing.
“Anthem” Story and Multiplayer Details, Release Date Revealed
Bioware’s Casey Hudson and Cathleen Rootsaert gave more details on “Anthem,” while also showing off a new cinematic trailer for the upcoming action title.
Lead writer Rootsaert said that the story of “Anthem” will be built in such a way that the developers “can add story for years to come.”
The...
- 6/9/2018
- by Liz Lanier
- Variety Film + TV
The world of “Anthem” will be plagued by “violent storms” and “mutated creatures,” BioWare teased on Saturday. The developer gave players new story details and a closer look at the game’s world with pre-recorded gameplay footage shown at EA Play.
BioWare general manager Casey Hudson explained that the game is neither an Mmo nor a multiplayer game with bits of lore “bolted on,” but rather a shared world intended to facilitate the kinds of narrative-rich experiences BioWare’s past successes are known for.
“A great story, for BioWare, is about characters you can have a connection with, [and] choices that you make,” said executive producer Mark Darrah. And that story will be told through live content updates. “We’re also designing [the game] so that we can add story for years to come,” lead writer Cathleen Rootsaert added. While the game world is meant, narratively speaking, to be an ever-changing landscape, the...
BioWare general manager Casey Hudson explained that the game is neither an Mmo nor a multiplayer game with bits of lore “bolted on,” but rather a shared world intended to facilitate the kinds of narrative-rich experiences BioWare’s past successes are known for.
“A great story, for BioWare, is about characters you can have a connection with, [and] choices that you make,” said executive producer Mark Darrah. And that story will be told through live content updates. “We’re also designing [the game] so that we can add story for years to come,” lead writer Cathleen Rootsaert added. While the game world is meant, narratively speaking, to be an ever-changing landscape, the...
- 6/9/2018
- by Alex Kane
- Variety Film + TV
BioWare’s multiplayer sci-fi action-rpg “Anthem” will officially launch on February 22, the studio revealed Saturday during publisher Electronic Arts’ E3 press conference.
In “Anthem,” up to four players can explore a dangerous world filled with mutated creatures and violent storms. They will need to wear a Javelin exosuit to survive, and each one comes equipped with its own special abilities and weapons. The four Javelins (a.k.a. character classes) are Ranger, Colossus, Storm, and Interceptor.
“Anthem’s” launch date supposedly leaked online in the hours leading up to EA’s press conference. Amazon Italy listed a date of February 19, 2019. That turned out to be just slightly off the mark.
The game will be available for Origin on PC, PlayStation 4, and Xbox One. People who pre-order now can get VIP demo access and a unique in-game Founders banner. Those who pre-order the standard edition will also get a legendary weapon...
In “Anthem,” up to four players can explore a dangerous world filled with mutated creatures and violent storms. They will need to wear a Javelin exosuit to survive, and each one comes equipped with its own special abilities and weapons. The four Javelins (a.k.a. character classes) are Ranger, Colossus, Storm, and Interceptor.
“Anthem’s” launch date supposedly leaked online in the hours leading up to EA’s press conference. Amazon Italy listed a date of February 19, 2019. That turned out to be just slightly off the mark.
The game will be available for Origin on PC, PlayStation 4, and Xbox One. People who pre-order now can get VIP demo access and a unique in-game Founders banner. Those who pre-order the standard edition will also get a legendary weapon...
- 6/9/2018
- by Stefanie Fogel
- Variety Film + TV
EA is promising lots of “Anthem” coverage ahead of E3. In a blog post on Friday morning, the publisher broke down its plans for EA Play, a three-day event to be held from June 9 to June 11 at the Hollywood Palladium. The event will kick off with an “Anthem”-focused broadcast on June 9 at 11 a.m. Pt.
The press conference will begin with a “detailed look” at “Anthem’s” gameplay, including an all-new trailer. “You’ll get a glimpse into the story, characters, and monsters that bring the game to life,” EA says. The blog post teases a focus on combat, flying mechanics, and loot — systems we haven’t really seen in action yet.
BioWare’s showcase will also include a behind-the-scenes glimpse at some of the concept art, design, and worldbuilding that’s gone into the project. “The dev team at BioWare has been hard at work, and now they...
The press conference will begin with a “detailed look” at “Anthem’s” gameplay, including an all-new trailer. “You’ll get a glimpse into the story, characters, and monsters that bring the game to life,” EA says. The blog post teases a focus on combat, flying mechanics, and loot — systems we haven’t really seen in action yet.
BioWare’s showcase will also include a behind-the-scenes glimpse at some of the concept art, design, and worldbuilding that’s gone into the project. “The dev team at BioWare has been hard at work, and now they...
- 6/1/2018
- by Brian Crecente
- Variety Film + TV
Every player in BioWare’s upcoming online role-playing game “Anthem” will be the hero of his/her own story, general manager Casey Hudson assured fans on the BioWare blog on Thursday.
People voiced some concerns after Hudson said in a previous update that “Anthem” is “a story you can experience with friends.”
“There were, understandably, some questions and concerns about story in multiplayer,” he said. “Specifically, ‘What if I don’t want to play with randos?’ ‘What if I don’t have friends that I play games with?’ And, ‘I like to be the one making choices in my story — if it’s multiplayer, won’t the story get watered down?'”
Every BioWare game should feel like the story is about the player, Hudson said. “You create your own character, you decide what happens next, and you become the hero,” he said. “I think the reason people are concerned...
People voiced some concerns after Hudson said in a previous update that “Anthem” is “a story you can experience with friends.”
“There were, understandably, some questions and concerns about story in multiplayer,” he said. “Specifically, ‘What if I don’t want to play with randos?’ ‘What if I don’t have friends that I play games with?’ And, ‘I like to be the one making choices in my story — if it’s multiplayer, won’t the story get watered down?'”
Every BioWare game should feel like the story is about the player, Hudson said. “You create your own character, you decide what happens next, and you become the hero,” he said. “I think the reason people are concerned...
- 5/10/2018
- by Stefanie Fogel
- Variety Film + TV
BioWare, the developer behind the “Mass Effect” series and the upcoming online action role-playing game “Anthem,” is refocusing its game development mission, putting a greater emphasis on continuous story and world building, Casey Hudson, the company’s general manager, wrote on Monday in a blog post.
The reasoning behind this restructure is the shortcomings of BioWare’s most recent game, “Mass Effect: Andromeda,” Hudson says. After its release last March, many players hoped BioWare would release downloadable content wrapping up story threads from the main game. However, the company confirmed in August that none were coming. “[T]his was as frustrating for us as it was for players, and it was something we knew we had to solve in future games,” Hudson said in his post.
Looking to the future of the company and to its next release, “Anthem,” Hudson says BioWare needs to “delight players with new experiences and innovation,...
The reasoning behind this restructure is the shortcomings of BioWare’s most recent game, “Mass Effect: Andromeda,” Hudson says. After its release last March, many players hoped BioWare would release downloadable content wrapping up story threads from the main game. However, the company confirmed in August that none were coming. “[T]his was as frustrating for us as it was for players, and it was something we knew we had to solve in future games,” Hudson said in his post.
Looking to the future of the company and to its next release, “Anthem,” Hudson says BioWare needs to “delight players with new experiences and innovation,...
- 4/16/2018
- by Brian Crecente
- Variety Film + TV
Bioware
It goes without saying that Mass Effect’s future feels shaky at best, following the “never forget”-style way everyone talks about the closing of part three.
Games being segmented into Dlc later down the line is pretty much the norm in 2015, but back in 2012 the industry was just starting to play around with the idea – a very prominent casualty being the rollout of what should’ve been a glorious landmark finale in both sci-fi gaming, and the history of the medium itself.
Sadly, pretty much everything about the way EA handled both themselves and the fan reaction was a complete disaster. Dlc character Javik originally intended to be on-disc was infuriating, and although Bioware bent to allow for an ‘Extended Cut’ ending, the fact remains that to this day you can’t get the ‘full Mass Effect 3 experience’ without coughing up extra cash for downloadable content packs.
Flash-forward a few years,...
It goes without saying that Mass Effect’s future feels shaky at best, following the “never forget”-style way everyone talks about the closing of part three.
Games being segmented into Dlc later down the line is pretty much the norm in 2015, but back in 2012 the industry was just starting to play around with the idea – a very prominent casualty being the rollout of what should’ve been a glorious landmark finale in both sci-fi gaming, and the history of the medium itself.
Sadly, pretty much everything about the way EA handled both themselves and the fan reaction was a complete disaster. Dlc character Javik originally intended to be on-disc was infuriating, and although Bioware bent to allow for an ‘Extended Cut’ ending, the fact remains that to this day you can’t get the ‘full Mass Effect 3 experience’ without coughing up extra cash for downloadable content packs.
Flash-forward a few years,...
- 2/1/2016
- by Scott Tailford
- Obsessed with Film
Bioware
They say go big or go home, and when you’re looking at the smouldering pile of wreckage and broken dreams left behind in the wake of Mass Effect 3, it’s going to take a considerable amount of communal faith healing to get the Mass Effect ship back on course.
For the most part people don’t – and never did – actively want to hate the series, but hell hath no fury like a nerd scorned. As evident in something as recent as the new lightsaber design catching hell from fans of a franchise that peaked over three decades ago, it proves once you’ve built a fanbase dedicated to exploring your fiction for hours upon hours, that love will always manifest in the most passionate ways possible.
Back to Mass Effect 4 though, and in the years since its confirmation there have been a number of staff members leave Bioware,...
They say go big or go home, and when you’re looking at the smouldering pile of wreckage and broken dreams left behind in the wake of Mass Effect 3, it’s going to take a considerable amount of communal faith healing to get the Mass Effect ship back on course.
For the most part people don’t – and never did – actively want to hate the series, but hell hath no fury like a nerd scorned. As evident in something as recent as the new lightsaber design catching hell from fans of a franchise that peaked over three decades ago, it proves once you’ve built a fanbase dedicated to exploring your fiction for hours upon hours, that love will always manifest in the most passionate ways possible.
Back to Mass Effect 4 though, and in the years since its confirmation there have been a number of staff members leave Bioware,...
- 3/28/2015
- by Scott Tailford
- Obsessed with Film
Bioware
If there’s one developer whose position we really don’t envy right now, it’s Bioware. Having come out the back end of Mass Effect 3 most definitely scathed, the once phenomenal developer hasn’t put out a single undeniably great game in almost five years.
You can’t discuss ME3 in 2014 without some phantasmagorical embodiment of fanboy hatred sprouting out the ether either, ready to shout down any opposers who attempt to say it was all going pretty smoothly until that endpoint. So horrifically ill thought-out and badly misrepresented in the lead-up to release was the ending to the trilogy, that it’s damn-near impossible to remember the many things we genuinely loved up until those fatal last few minutes.
It’s like running some incredible 10 kilometre-long marathon at peak speed, surpassing all expectations and delivering on all that potential throughout each milestone checkpoint – only to stumble, get...
If there’s one developer whose position we really don’t envy right now, it’s Bioware. Having come out the back end of Mass Effect 3 most definitely scathed, the once phenomenal developer hasn’t put out a single undeniably great game in almost five years.
You can’t discuss ME3 in 2014 without some phantasmagorical embodiment of fanboy hatred sprouting out the ether either, ready to shout down any opposers who attempt to say it was all going pretty smoothly until that endpoint. So horrifically ill thought-out and badly misrepresented in the lead-up to release was the ending to the trilogy, that it’s damn-near impossible to remember the many things we genuinely loved up until those fatal last few minutes.
It’s like running some incredible 10 kilometre-long marathon at peak speed, surpassing all expectations and delivering on all that potential throughout each milestone checkpoint – only to stumble, get...
- 11/3/2014
- by Scott Tailford
- Obsessed with Film
You’re running... running down a debris-laden alleyway. You reach your car while in a world of panic and pull at the handle, only to see yourself in the driver’s seat, staring back at you in cold deadpan. And oh yeah, a guy with smoke for a head.
Hit the sink and splash some cold water on your face. You’re having a nightmare, at least watching one, in the form of a teaser trailer released at Comic-Con for BioWare’s mysterious new IP.
The trailer is titled Shadow Realms and suggests the developer of the Dragon Age and Mass Effect series is moving in a new, very horrific direction. The trailer ends by asking, “What really happens when we sleep?,” suggesting the game will have the feel of playing through a nightmare. Anyone who has woken up panting in a drenched cold sweat after going toe-to-toe with Freddy...
Hit the sink and splash some cold water on your face. You’re having a nightmare, at least watching one, in the form of a teaser trailer released at Comic-Con for BioWare’s mysterious new IP.
The trailer is titled Shadow Realms and suggests the developer of the Dragon Age and Mass Effect series is moving in a new, very horrific direction. The trailer ends by asking, “What really happens when we sleep?,” suggesting the game will have the feel of playing through a nightmare. Anyone who has woken up panting in a drenched cold sweat after going toe-to-toe with Freddy...
- 7/27/2014
- by Scott Dell
- DreadCentral.com
In 2007, Bioware started one of the biggest new game franchises of the last console generation with Mass Effect, a science fiction game that combined RPG and third person shooter gameplay. While gamers and critics liked it, everyone admitted there was a lot of room for improvement. 2010′s Mass Effect 2 was a huge hit, although there were people who felt it was less of an RPG than a shooter. 2012′s Mass Effect 3 promised to add more RPG elements and wrap up the story in a bittersweet, but satisfactory bow.
Then we played the game and got to the ending.
At this point, it’s safe to say that you’ve at least heard of the controversy the game’s original ending caused. While the details aren’t really essential, what is important is that it tarnished Bioware’s reputation in the eyes of the fans and general gamers. And with Bioware...
Then we played the game and got to the ending.
At this point, it’s safe to say that you’ve at least heard of the controversy the game’s original ending caused. While the details aren’t really essential, what is important is that it tarnished Bioware’s reputation in the eyes of the fans and general gamers. And with Bioware...
- 3/12/2014
- by Xavier Santana
- Obsessed with Film
To mark the occasion of November 7th —the annual faux-holiday for the Mass Effect series—BioWare Montreal has released several behind-the-scenes images that hint towards the development of Mass Effect 4. The photos, which surfaced online yesterday evening, provide our first look at some of the concept art and character models for the studio’s next chapter in the intergalactic universe.
Casey Hudson, director of the Mass Effect series, took to Twitter to reveal the long string of images.
“As we celebrate N7 day, we look back at the talented people who worked on the Mass Effect trilogy, and we remember our inspiration for some of the great pieces that have made Mass Effect so iconic. We celebrate the fans, for their support, and for their commitment to the original characters that we proudly decorate our studios with, and the new one’s we’ve added along the way.”
While the...
Casey Hudson, director of the Mass Effect series, took to Twitter to reveal the long string of images.
“As we celebrate N7 day, we look back at the talented people who worked on the Mass Effect trilogy, and we remember our inspiration for some of the great pieces that have made Mass Effect so iconic. We celebrate the fans, for their support, and for their commitment to the original characters that we proudly decorate our studios with, and the new one’s we’ve added along the way.”
While the...
- 11/8/2013
- by Michael Briers
- We Got This Covered
With Commander Shepard’s trilogy finished, many fans are now wondering what will happen to the Mass Effect franchise. Luckily, in a recent Oxm interview, several developers of the critically acclaimed series sat down and talked about potential games they would like to see in the expansive sci-fi universe. Lead producer Casey Hudson stated that he would be very interested in a spin-off game about Garrus Vakarian, a teammate of Shepard’s that is present in each installment of Mass Effect.
It isn’t surprising that Hudson isn’t alone in this idea given how interesting of a character the Turian is. As the series progressed, gamers watched the reserved sniper become a joke-cracking badass. In addition, his time as a C-Sec officer along as a vigilante on a crime infested space station would allow for developers to create all sorts of unique and interesting scenarios for players to experience.
It isn’t surprising that Hudson isn’t alone in this idea given how interesting of a character the Turian is. As the series progressed, gamers watched the reserved sniper become a joke-cracking badass. In addition, his time as a C-Sec officer along as a vigilante on a crime infested space station would allow for developers to create all sorts of unique and interesting scenarios for players to experience.
- 5/13/2013
- by Dil Ried
- We Got This Covered
by Joseph Leray
BioWare took to Pax East over the weekend to host a celebratory panel on "Mass Effect," the culmination of a sprawling space-opera that first started six years ago. Much of the proceedings were devoted to a retrospective video (embedded below) that features the writers, designers, programmers, artists, and voice actors that made the game possible.
Panels like these are often great sneak peeks into a game's development, full of funny stories and what-if scenarios. One such tidbit is that everyone's favorite engineer, Tali'Zorah vas Normandy (née nar Rayya), almost didn't make the cut as a "Mass Effect 3" squad mate. "We talked about not putting Tali in as a full squadmate and passionate people on the team were like 'oh, you gotta put Tali in. Tali's got to be there!'" explained executive producer Casey Hudson. "So thank Patrick Weekes and some of our writers for that. We...
BioWare took to Pax East over the weekend to host a celebratory panel on "Mass Effect," the culmination of a sprawling space-opera that first started six years ago. Much of the proceedings were devoted to a retrospective video (embedded below) that features the writers, designers, programmers, artists, and voice actors that made the game possible.
Panels like these are often great sneak peeks into a game's development, full of funny stories and what-if scenarios. One such tidbit is that everyone's favorite engineer, Tali'Zorah vas Normandy (née nar Rayya), almost didn't make the cut as a "Mass Effect 3" squad mate. "We talked about not putting Tali in as a full squadmate and passionate people on the team were like 'oh, you gotta put Tali in. Tali's got to be there!'" explained executive producer Casey Hudson. "So thank Patrick Weekes and some of our writers for that. We...
- 3/25/2013
- by MTV Video Games
- MTV Multiplayer
Kindle
The latest Dlc for Mass Effect 3, Citadel, is quite the unique creature. A layered list of dichotomies – it adds quite a lot of content, but doesn’t seem to “get you much,” and is somewhere in the realm of a big thank you package from the game’s creators, but costs more than it should.
The story is that Shepard is ordered to take shore leave, and this gives us the chance to explore a new section of the Citadel. With a new apartment, a casino, and an arcade, we’re set up for a more relaxed bit of wandering around, away from the nagging pressures of the destruction of all life in the galaxy.
Of course, Shepard is around, so nothing is going to be that simple. At least, most of it can’t be that simple. We’ve hardly gotten settled into the idea of taking a...
The latest Dlc for Mass Effect 3, Citadel, is quite the unique creature. A layered list of dichotomies – it adds quite a lot of content, but doesn’t seem to “get you much,” and is somewhere in the realm of a big thank you package from the game’s creators, but costs more than it should.
The story is that Shepard is ordered to take shore leave, and this gives us the chance to explore a new section of the Citadel. With a new apartment, a casino, and an arcade, we’re set up for a more relaxed bit of wandering around, away from the nagging pressures of the destruction of all life in the galaxy.
Of course, Shepard is around, so nothing is going to be that simple. At least, most of it can’t be that simple. We’ve hardly gotten settled into the idea of taking a...
- 3/13/2013
- by Marc Eastman
- AreYouScreening.com
Journey, the visual and emotive game that evokes in the player a sense of smallness and wonder to forge an emotional connection between themself and the anonymous players they meet on the way, collected the Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer and Original Music Awards at the British Academy Games Awards, hosted by Dara O’ Briain and supported by official partner Game.
Danny Wallace was awarded with his first BAFTA winning the Performer category for his work as the narrator in Thomas was Alone, the indie puzzle game. The Walking Dead, the episodic point-and-click adventure role-playing game, picked up the Mobile and Handheld and Story BAFTAs. The Unfinished Swan, a game which explores the unknown, collected the Awards for Game Innovation and Debut Game.
Dishonored, the stealth action adventure game saw off stiff competition to collect the Award for Best Game. The Award for British Game was presented to The Room,...
Danny Wallace was awarded with his first BAFTA winning the Performer category for his work as the narrator in Thomas was Alone, the indie puzzle game. The Walking Dead, the episodic point-and-click adventure role-playing game, picked up the Mobile and Handheld and Story BAFTAs. The Unfinished Swan, a game which explores the unknown, collected the Awards for Game Innovation and Debut Game.
Dishonored, the stealth action adventure game saw off stiff competition to collect the Award for Best Game. The Award for British Game was presented to The Room,...
- 3/5/2013
- by Phil
- Nerdly
For some, the end of Mass Effect 3 was the end for Commander Shepard, but gamers have been able to pick up the role again through the game's various Dlc stories. Now, Bioware is prepared to give fans a sendoff on the beloved character with one final Story Dlc that brings it all home to the Citadel. Read on for the full details.
The final story Dlc for Mass Effect 3, called Citadel, is coming and will give players the chance to explore a mystery on the Citadel by opening up new areas of the place. On top of that, gamers will be able to furnish their own apartment on the space station and will bring back characters from all the previous games for you to interact with. In all, it's designed as a sort of goodbye to the Commander. There's a bit more to it, but I've got the full press...
The final story Dlc for Mass Effect 3, called Citadel, is coming and will give players the chance to explore a mystery on the Citadel by opening up new areas of the place. On top of that, gamers will be able to furnish their own apartment on the space station and will bring back characters from all the previous games for you to interact with. In all, it's designed as a sort of goodbye to the Commander. There's a bit more to it, but I've got the full press...
- 2/22/2013
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
Awards season isn't quite done with us as the British Academy of Film and Television Arts rounds up their picks for 2012's best and brightest in advance of the awards show in March. The leading competitors: "The Walking Dead" with seven nominations including Best Game and Game Design with "Far Cry 3" picking up six including one for... Story?
Really?
The British Academy Game Awards will take place on March 5th with a highlight show streaming on TwitchTV on Monday, March 11.
After the jump, see the full list of nominees.
Action
Borderlands 2
Development Team
Gearbox/2K Games
Call of Duty: Black Ops 2
Development Team
Treyarch/Activision
Far Cry 3
Dan Hay, Patrick Plourde, Patrik Methe
Ubisoft Montreal/Ubisoft
Halo 4
Development Team
343 Industries/Microsoft Studios
Hitman: Absolution
Development Team
Io – Interactive/Square-Enix
Mass Effect 3
Development Team
BioWare/EA
Artistic Achievement
Borderlands 2
Development Team
Gearbox/2K Games
Dear Esther
Robert Briscoe
Thechineseroom/thechineseroom
Far Cry 3
Jean Alexis Doyan,...
Really?
The British Academy Game Awards will take place on March 5th with a highlight show streaming on TwitchTV on Monday, March 11.
After the jump, see the full list of nominees.
Action
Borderlands 2
Development Team
Gearbox/2K Games
Call of Duty: Black Ops 2
Development Team
Treyarch/Activision
Far Cry 3
Dan Hay, Patrick Plourde, Patrik Methe
Ubisoft Montreal/Ubisoft
Halo 4
Development Team
343 Industries/Microsoft Studios
Hitman: Absolution
Development Team
Io – Interactive/Square-Enix
Mass Effect 3
Development Team
BioWare/EA
Artistic Achievement
Borderlands 2
Development Team
Gearbox/2K Games
Dear Esther
Robert Briscoe
Thechineseroom/thechineseroom
Far Cry 3
Jean Alexis Doyan,...
- 2/12/2013
- by Charles Webb
- MTV Multiplayer
If you've discovered Leviathan and liberated Omega you might be looking for something else to do, but Bioware has seemingly got you covered. Casey Hudson (Executive Producer) & Mike Gamble (Producer) posted two tweets this morning that included the pics below with some vague comments. Peep them below.
Looks like a nice place for some R&R... twitter.com/CaseyDHudson/s…
— Casey Hudson (@CaseyDHudson) January 28, 2013
Does not look like a guy you'd want to mess with... twitter.com/GambleMike/sta…
— Michael Gamble (@GambleMike) January 28, 2013
The first shot shows what appears to be a casino called Silver Coast, and the second shows a pissed off Krogan with a really big hammer. Some have deduced in the comments that it looks like Thessia, but we will have to wait for more information before we know for sure. As someone who just finished Leviathan and Omega (and thoroughly enjoyed both) I'm actually damn excited...
Looks like a nice place for some R&R... twitter.com/CaseyDHudson/s…
— Casey Hudson (@CaseyDHudson) January 28, 2013
Does not look like a guy you'd want to mess with... twitter.com/GambleMike/sta…
— Michael Gamble (@GambleMike) January 28, 2013
The first shot shows what appears to be a casino called Silver Coast, and the second shows a pissed off Krogan with a really big hammer. Some have deduced in the comments that it looks like Thessia, but we will have to wait for more information before we know for sure. As someone who just finished Leviathan and Omega (and thoroughly enjoyed both) I'm actually damn excited...
- 1/29/2013
- by Matthew Mueller
- GeekTyrant
By Joseph Leray
“Mass Effect” producer Michael Gamble tweeted this picture out yesterday, noting that this “does not look like a guy you’d want to mess with.”
This mecha-krogan -- which, by the by, should totally become part of the “Warhammer 40,000” universe -- is presumably a teaser for the third piece of campaign Dlc for “Mass Effect 3,” following up the less than stellar “Leviathan” and “Omega” expansions to last year’s space-opera. Eurogamer notes that our hammer-toting Krogan is smashing up the Firebase Jade multiplayer map. It’s likely that we’ll see more multiplayer updates before too long, but it might also suggest that the upcoming campaign Dlc might take us to some of Cerberus’ more remote bases.
Executive Producer Casey Hudson also sent out a teaser, noting that the casino scene -- and you can just see Shepard and Wrex leaning on a rail -- “would be...
“Mass Effect” producer Michael Gamble tweeted this picture out yesterday, noting that this “does not look like a guy you’d want to mess with.”
This mecha-krogan -- which, by the by, should totally become part of the “Warhammer 40,000” universe -- is presumably a teaser for the third piece of campaign Dlc for “Mass Effect 3,” following up the less than stellar “Leviathan” and “Omega” expansions to last year’s space-opera. Eurogamer notes that our hammer-toting Krogan is smashing up the Firebase Jade multiplayer map. It’s likely that we’ll see more multiplayer updates before too long, but it might also suggest that the upcoming campaign Dlc might take us to some of Cerberus’ more remote bases.
Executive Producer Casey Hudson also sent out a teaser, noting that the casino scene -- and you can just see Shepard and Wrex leaning on a rail -- “would be...
- 1/29/2013
- by MTV Video Games
- MTV Multiplayer
While there aren’t a lot of games I would like to see sequels to; in fact I could probably count them all on one hand: Mass Effect is not one of them.
I respect BioWare for everything they have done, and not only just for the Mass Effect series. They are among my favourite developers, and I generally look forward to any new content from them. However the thought of a sequel makes my skin crawl.
Currently in its early stages of design, Casey Hudson posed the question on whether we would “be more interested in a game that takes place before the trilogy, or after?“ Why it shouldn’t be set in the future, should be obvious. Unless BioWare plans on making four different games (and I’m including the ‘Defiance’ ending), then you will undoubtedly see the classic meme, asking “what do you mean none of my choices mattered?...
I respect BioWare for everything they have done, and not only just for the Mass Effect series. They are among my favourite developers, and I generally look forward to any new content from them. However the thought of a sequel makes my skin crawl.
Currently in its early stages of design, Casey Hudson posed the question on whether we would “be more interested in a game that takes place before the trilogy, or after?“ Why it shouldn’t be set in the future, should be obvious. Unless BioWare plans on making four different games (and I’m including the ‘Defiance’ ending), then you will undoubtedly see the classic meme, asking “what do you mean none of my choices mattered?...
- 12/15/2012
- by Raymond Ly
- Obsessed with Film
Legendary Pictures is still slowly but surly developing a big screen adaptation of Electronic Arts and BioWare's Mass Effect franchise. They just hired writer Morgan Davis Foehl to take a crack at the script that was previously worked on by Thor scribe Mark Protosevich.
None of the scripts written by Foehl have been produced so I have no idea if he's a good writer or not. He previously worked as an assistant editor on the TV show Rescue Me and the Adam Sandler film I Now Pronounce You Chuck and Larry. One of the scripts he wrote, Whatever Gets You Through the Night, landed on 2009's Black List. He also wrote an adaptation of the Top Cow comicbook Crosshair for Summit.
According to Variety he's a big Mass Effect fan, "and has also penned action pics with a strong espionage bent, material similar to the overall plot of the Mass Effect games.
None of the scripts written by Foehl have been produced so I have no idea if he's a good writer or not. He previously worked as an assistant editor on the TV show Rescue Me and the Adam Sandler film I Now Pronounce You Chuck and Larry. One of the scripts he wrote, Whatever Gets You Through the Night, landed on 2009's Black List. He also wrote an adaptation of the Top Cow comicbook Crosshair for Summit.
According to Variety he's a big Mass Effect fan, "and has also penned action pics with a strong espionage bent, material similar to the overall plot of the Mass Effect games.
- 10/24/2012
- by Joey Paur
- GeekTyrant
With the Reaper threat averted, galactic life is free from the eternal cycle of reprocessing, and now we’re left wondering where Bioware will take Mass Effect as a franchise. Not too long ago it was revealed that Casey Hudson is overseeing the development of an new Mass Effect game, stating that it was being built from the bottom up. This is great news, but it’s hard to imagine how the Mass Effect team could create an enemy as worthy as the Reapers, which empowered Shepard’s status as legend in the galaxy. With that in mind, do we want another trilogy?
It’s imperative that Bioware should begin an new chapter in Mass Effect. As we’ve see throughout the trilogy, there’s a whole universe of stories to be told. Beginning a new saga is not only the most logical step, but a potential place where Mass Effect...
It’s imperative that Bioware should begin an new chapter in Mass Effect. As we’ve see throughout the trilogy, there’s a whole universe of stories to be told. Beginning a new saga is not only the most logical step, but a potential place where Mass Effect...
- 10/9/2012
- by Aaron Neil Scanlon
- Obsessed with Film
When it was announced back in May 2010 that Bioware’s critically-acclaimed Mass Effect would be making it to the big screen, fans were buzzing with excitement over the prospect of seeing Commander Shepard fighting the apocalyptic Reapers in his debut film. And why shouldn’t they be? Mass Effect has become one of those franchises with real blockbuster potential, having established itself in the sci-fi genre as a contender to Star Wars over the past eight years. So why, you may ask, have I bothered to write this article? Well, I’m going to tell you.
To begin with, history has not been when it comes to adapting videogames into movies. Admittedly, there have been some which have managed to avoid being discredited by their fans (Prince of Persia: The Sands of Time and Hitman) but neither have they been Box Office hits. However, the development is being backed by some big time film companies,...
To begin with, history has not been when it comes to adapting videogames into movies. Admittedly, there have been some which have managed to avoid being discredited by their fans (Prince of Persia: The Sands of Time and Hitman) but neither have they been Box Office hits. However, the development is being backed by some big time film companies,...
- 9/29/2012
- by James Moore
- Obsessed with Film
The last two of the original three founders of the video game studio BioWare have announced their intention to retire from the company.
Dr. Greg Zeschuk and Dr. Ray Muzyka have picked an interesting time to announce their retirement. Dragon Age III: Inquisition‘s development was just revealed, and is speculated to release fall 2013. Additionally, Casey Hudson is planning to make further inroads into the Mass Effect series, possibly with an entirely new game.
For the time being, however, fans of BioWare will be mourning the loss of the two doctors, who were instrumental in developing such legendary titles as Jade Empire, Knights of the Old Republic, Mass Effect and Dragon Age among others.
In a statement to their fans, the two doctors highlighted the reasons for their decision to leave. Muzkya commented:
“After nearly two decades in video games, I’ve decided to move on to pursue an entirely different set of challenges,...
Dr. Greg Zeschuk and Dr. Ray Muzyka have picked an interesting time to announce their retirement. Dragon Age III: Inquisition‘s development was just revealed, and is speculated to release fall 2013. Additionally, Casey Hudson is planning to make further inroads into the Mass Effect series, possibly with an entirely new game.
For the time being, however, fans of BioWare will be mourning the loss of the two doctors, who were instrumental in developing such legendary titles as Jade Empire, Knights of the Old Republic, Mass Effect and Dragon Age among others.
In a statement to their fans, the two doctors highlighted the reasons for their decision to leave. Muzkya commented:
“After nearly two decades in video games, I’ve decided to move on to pursue an entirely different set of challenges,...
- 9/20/2012
- by Joe Hill
- We Got This Covered
Bioware have confirmed that they are to release a free piece of Dlc called Mass Effect 3: Extended Cut.
The Dlc is designed to ‘expand upon the events’ seen at the end of the game through additional cinematic scenes, essentially clarifying the ending and addressing the concerns felt by some Mass Effect fans who felt that too much was left unanswered.
“We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team,” said BioWare co-founder Ray Muzyka. “Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding.
“With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team’s artistic vision for the end of this story arc in the Mass Effect universe.”
“We have reprioritized our post-launch...
The Dlc is designed to ‘expand upon the events’ seen at the end of the game through additional cinematic scenes, essentially clarifying the ending and addressing the concerns felt by some Mass Effect fans who felt that too much was left unanswered.
“We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team,” said BioWare co-founder Ray Muzyka. “Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding.
“With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team’s artistic vision for the end of this story arc in the Mass Effect universe.”
“We have reprioritized our post-launch...
- 4/5/2012
- by Harriet Jones
- Obsessed with Film
Mass Effect 3 will be updated with additional content to "clarify" the game's ending. The free 'Extended Cut' pack will expand the ending through additional cinematic sequences and epilogues this summer. The aim of the pack is to provide additional closure into how each player's personal journey ends. "We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team," said BioWare co-founder Dr Ray Muzyka. "Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. "With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team's artistic vision for the end of this story arc in the Mass Effect universe." Executive producer (more)...
- 4/5/2012
- by By Matthew Reynolds
- Digital Spy
BioWare, a Label of Electronic Arts Inc., today announced Mass Effect 3: Extended Cut , a downloadable content pack that will expand upon the events at the end of the critically acclaimed Action RPG. Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360, PlayStation 3 and PC for no extra charge. "We are all incredibly proud of 'Mass Effect 3' and the work done by Casey Hudson and team,. said Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA.s BioWare Label. .Since launch, we have had time to...
- 4/5/2012
- Comingsoon.net
Thanks to BigGameHunter, Sneak Peek illustrations from the Dark Horse/BioWare hardcover book "The Art of the Mass Effect Universe", by Casey Hudson and Derek Watts, based on the video game series by Canadian developer BioWare.
"...featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, 'The Art of the Mass Effect Universe' is the most complete companion available to gaming's most compelling series, the 'Mass Effect' trilogy..."
"Mass Effect', the series of sci-fi action role-playing video games developed by BioWare for the Xbox 360, Microsoft Windows and PlayStation 3, was first released in 2007, beginning with a 'player-created' character named 'Commander Shepard' and his/her mission to save the galaxy from a race of mechanical beings known as the 'Reapers' and its followers, including 'Saren Arterius'.
The first game sees Shepard facing 'Sovereign', a Reaper left as a vanguard, who plans to allow the Reaper...
"...featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, 'The Art of the Mass Effect Universe' is the most complete companion available to gaming's most compelling series, the 'Mass Effect' trilogy..."
"Mass Effect', the series of sci-fi action role-playing video games developed by BioWare for the Xbox 360, Microsoft Windows and PlayStation 3, was first released in 2007, beginning with a 'player-created' character named 'Commander Shepard' and his/her mission to save the galaxy from a race of mechanical beings known as the 'Reapers' and its followers, including 'Saren Arterius'.
The first game sees Shepard facing 'Sovereign', a Reaper left as a vanguard, who plans to allow the Reaper...
- 4/3/2012
- by Michael Stevens
- SneakPeek
BioWare A scene from the videogame Mass Effect 3.
During an appearance on NPR’s “Talk of the Nation” for the 20th anniversary of his Pulitzer Prize-winning play “Angels in America,” Tony Kushner let slip a detail of the “very specific sense” he had about what happened to Joe Pitt—one of the play’s central characters that disappears very ambiguously from the story’s end. Neal Conan, the show’s host, must have realized the incredible opportunity he had in...
During an appearance on NPR’s “Talk of the Nation” for the 20th anniversary of his Pulitzer Prize-winning play “Angels in America,” Tony Kushner let slip a detail of the “very specific sense” he had about what happened to Joe Pitt—one of the play’s central characters that disappears very ambiguously from the story’s end. Neal Conan, the show’s host, must have realized the incredible opportunity he had in...
- 3/26/2012
- by Yannick LeJacq
- Speakeasy/Wall Street Journal
I don’t think I will ever care about a videogame character as much as I cared about my Commander Shepard in Mass Effect 3. She had short neon-red hair that made her look like a renegade club kid from an ’80s German techno-pop music video, and as the graphics of this console generation evolved across three Mass Effects, she began to look less like Elisabeth Shue and more like Emilia Clarke. She was kind to her friends. She understood the necessity for authority figures but also despised them. She could be rude in casual interactions, but she almost always chose...
- 3/22/2012
- by Darren Franich
- EW.com - PopWatch
In an open letter to gamers, BioWare'sGM, Dr. Ray Muzyka says the company is aware of fan complaints about the ending and that the developer plans to "provide more clarity" to the deeply contentious Mass Effect 3 ending.
It's a measured, cool and collected response to an incredibly stupid non-issue.
I had my issues with Mass Effect 3, to the point where I felt like it might not have been the game that the superlative Mass Effect 2 deserved. But maybe I'm built differently somehow because when I reached the ending of the game, unlike some more vocal fans of the series, I didn't rend my garments and gnash my teeth, I moved on. It wasn't an especially good or particularly gripping ending, but also wasn't likely to be the end of the Mass Effectuniverse that BioWare and EA want to sell us.
Truthfully, this whole reaction by some gamers represents some of the basest,...
It's a measured, cool and collected response to an incredibly stupid non-issue.
I had my issues with Mass Effect 3, to the point where I felt like it might not have been the game that the superlative Mass Effect 2 deserved. But maybe I'm built differently somehow because when I reached the ending of the game, unlike some more vocal fans of the series, I didn't rend my garments and gnash my teeth, I moved on. It wasn't an especially good or particularly gripping ending, but also wasn't likely to be the end of the Mass Effectuniverse that BioWare and EA want to sell us.
Truthfully, this whole reaction by some gamers represents some of the basest,...
- 3/21/2012
- by Charles Webb
- MTV Multiplayer
Bioware has been taking a lot of heat ever since Mass Effect 3 launched its day one Dlc, but now I would say the major issue most people have is with the endings of the game. I would say about 85 to 90% of people are disappointed with how Mass Effect 3 ends.
There is even a petition online from Child’s Play Charity called Retake Mass Effect that is signing people up and raising money for charity in hopes that Bioware will listen and provide a different ending to the title. At this time the Retake Mass Effect charity has raised over $35,000 in less than a week.
So Bioware has finally responded to all the criticisms and through Casey Hudson made some official statements about the endings:
“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people...
There is even a petition online from Child’s Play Charity called Retake Mass Effect that is signing people up and raising money for charity in hopes that Bioware will listen and provide a different ending to the title. At this time the Retake Mass Effect charity has raised over $35,000 in less than a week.
So Bioware has finally responded to all the criticisms and through Casey Hudson made some official statements about the endings:
“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people...
- 3/14/2012
- by Matt Mann
- Obsessed with Film
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