We keep waiting for the enormous Call of Duty bubble to burst, but Activision and it's cadre of developers continue to impress us, so right now it shows no signs of slowing down. "Call of Duty: Ghosts" looks no different, and the team has definitely ramped up the multiplayer experience and packed it with new features. We spoke to Senior Executive Producer Marcus Iremonger after the multiplayer for the game was revealed, and he spilled some of the secrets. Read on for our full interview of this highly anticipated shooter that arrives in November.
So, how long have you been with Activision?
I don't even know. (laughter) I think 1999 is when I joined, and I've been working on Call of Duty since the end of 2005 into 2006.
You're a producer with Activision, what does your role entail?
Quite simply, it's to make sure the developers have everything they need in order...
So, how long have you been with Activision?
I don't even know. (laughter) I think 1999 is when I joined, and I've been working on Call of Duty since the end of 2005 into 2006.
You're a producer with Activision, what does your role entail?
Quite simply, it's to make sure the developers have everything they need in order...
- 9/11/2013
- by Kevin Kelly
- MTV Multiplayer
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