“Command & Conquer” is coming back to mobile, though not in the way you’d think.
EA announced “Command & Conquer: Rivals” during its press conference Saturday morning, for the kick off the company’s third EA Play and the unofficial kick off of E3 week. It will be the first “Command & Conquer” game since 2012’s “Command & Conquer’s Tiberium Alliances,” and the first mobile game of the franchise since 2009’s “Command & Conquer: Red Alert.” And “Command & Conquer: Rivals” looks completely different than anything that the series has seen before.
The game is definitely an Rts in the classic sense of managing resources and units, but in play it’s clear that it has taken quite of a bit of inspiration from the recent spat of mobile multiplayer games like “Clash Royale.” And the developers gladly admit that mobile behemoth was an influence to them.
“Clash Royale was very inspiring for us,...
EA announced “Command & Conquer: Rivals” during its press conference Saturday morning, for the kick off the company’s third EA Play and the unofficial kick off of E3 week. It will be the first “Command & Conquer” game since 2012’s “Command & Conquer’s Tiberium Alliances,” and the first mobile game of the franchise since 2009’s “Command & Conquer: Red Alert.” And “Command & Conquer: Rivals” looks completely different than anything that the series has seen before.
The game is definitely an Rts in the classic sense of managing resources and units, but in play it’s clear that it has taken quite of a bit of inspiration from the recent spat of mobile multiplayer games like “Clash Royale.” And the developers gladly admit that mobile behemoth was an influence to them.
“Clash Royale was very inspiring for us,...
- 6/9/2018
- by Peter Clark
- Variety Film + TV
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