Sun Kim(VI)
- Sound Department
After attending the University of Washington, Sun Kim graduated from The Art Institute of Seattle with a BS in Audio Design Technology.
His early career consisted of a web series and several short films, including The Flushing Web Series (2014) and The Challenger (2015). He then honed his skill as a Foley Artist and Foley Engineer in Halo: The Fall of Reach (2015). Several years later, he lead the Post-Production Audio Team on Happy Cleaners (2019) as the Supervising Sound Editor and Re-Recording Mixer.
Outside of film, Sun is an active member in the Video Game Industry. During his 7 years at Microsoft Studios, he worked on many of Microsoft's first-party and third-party games, including Gears of War 4, ReCore, Quantum Break, Killter Instinct, Super Lucky's Tale, Crackdown 3, and Grounded. He is now at Polyarc Games, creating lush and vibrant worlds in Virtual and Mixed Reality.
His early career consisted of a web series and several short films, including The Flushing Web Series (2014) and The Challenger (2015). He then honed his skill as a Foley Artist and Foley Engineer in Halo: The Fall of Reach (2015). Several years later, he lead the Post-Production Audio Team on Happy Cleaners (2019) as the Supervising Sound Editor and Re-Recording Mixer.
Outside of film, Sun is an active member in the Video Game Industry. During his 7 years at Microsoft Studios, he worked on many of Microsoft's first-party and third-party games, including Gears of War 4, ReCore, Quantum Break, Killter Instinct, Super Lucky's Tale, Crackdown 3, and Grounded. He is now at Polyarc Games, creating lush and vibrant worlds in Virtual and Mixed Reality.