eXistenZ (1999) Poster

(1999)

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7/10
Mind Craft...
Xstal19 November 2022
Wouldn't it be great, if you could really recreate, a world inside a simulation, to release imagination, everything feels like it should, you just need to have a plug, connected into your back socket, a human docking kind of pocket, then enact against your friends, a myriad of worlds to blend, conjure up crazy locations, solving puzzles and creations, couldn't tell which world you're on, reproduction or the one, perhaps you're visiting there now, but haven't worked out why or how.

An innovative and perpetually relevant story of how we'll all be hoodwinked in the end. Let's just hope we have the chance to pause or cancel while we still can.
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8/10
Cronenberg Levels Up
Minus_The_Beer14 May 2017
From the brilliantly twisted mind of director David Cronenberg comes "eXistenZ." What is "eXistenZ," exactly? A new male enhancement product? No, rather, it's a reality enhancement product; a new type of video-game/virtual reality experience, to be even more specific. Jennifer Jason Leigh plays the programmer of said video game, while Jude Law plays her hapless protector and our surrogate as the audience. The further down the rabbit-hole Law's character goes, so too do we, until we are left dizzy and without words to describe what we just saw.

Early in the film, our characters are on the run from somebody who wants to do away with this ground-breaking technology. They'll have to deal with a creepy Willem DeFoe character and deadly spores along the way, while still finding time to explore their new reality and test their limitations. Cronenberg's film pretty much hits the ground running and doesn't allow us the chance to catch our breath as it levels up. Because this is vintage Cronenberg, of course there is plenty of gooey grossness to go around, the least of which are the "portholes" that allow would-be gamers to plug in. Those crushing on the lovely Leigh may find themselves feeling somewhat conflicted about whether the "porthole" exploring is sensual or nausea inducing.

Plot-wise, the film draws comparisons to other late '90s tech- thrillers like "Dark City" and "The Matrix." Heck, even the DVD box- art states that "eXistenZ" "makes 'The Matrix' look like 'Child's Play.'" Well, I don't know about all that, seeing as how I personally don't ever recall seeing a killer doll dodging bullets in that movie, but no matter. What sets "eXistenZ" apart is that it is less focused on its dystopian future and more focused on our present quandary in balancing technological advances with good old down-to- earth human experience. Like the best Cronenberg films, "eXistenZ" has a lot to say about that subject, but doesn't bludgeon or bore his audience with it. Trade the giant placenta-like sacks of skin in this film for the latest iPhone, and it's safe to say that "eXistenZ" was ahead of its time, to say the least.
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7/10
A Shaggy Dog Story...but a good one
hengir19 November 2006
"We're both stumbling around together in this unformed world, whose rules and objectives are largely unknown, seemingly indecipherable or even possibly nonexistent, always on the verge of being killed by forces that we don't understand." So says Ted Pikul in the film. Which for some people sums up life and 'eXistenZ' probably is a film about existence. What is real and what is unreal and how you tell the difference. Or not. The last line of the film is superbly ambiguous.

The film seems like a shaggy dog story (indeed it has a real shaggy dog in it) but it takes you along on an interesting ride, full of provocative Cronenberg touches that will make you look at amphibians, game pods, fish, spines and bones in a new light. Some bits are quite icky. It takes place in a rural setting where the gas station is called 'GAS STATION' and a Chinese restaurant is called 'CHINESE RESTAURANT.'The film has an engrossing texture that is leagues away from your usual big budget science fiction movie.You can read many things into the film and it repays watching more than once.

The main actors are Jude Law who is OK and Jennifer Jason Leigh who is great. Some roles don't suit this very talented actor but when she has a good role like this she is unmatchable. Her unconventional beauty and fascinating voice suits the part of Allegra. (Looks great in a short black skirt too.) There are other familiar actors but they are not given much to do. It looks good, sounds good and a Howard Shore score complements the film very well. Cronenberg is possibly the Alfred Hitchcock of the sci-fi/horror genre. No matter what film he makes he is always worth watching.
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A well-crafted film deflated by the Matrix-sodden expectations of an effects-obsessed audience.
dbignell14 July 2000
I feel compelled to speak up for this film against the spoilt ravings of the it-said-it-was-like-the-Matrix-but-I-didn't-see-any-cool-computer-graphics-a nywhere crowd that have dominated these pages.

There seem to be two schools of thought on the use of special effects in movies. The prevalent theory - depressingly common among film goers and film-makers alike - seems to be that a good effect should stand out of a film and make the audience coo like a pigeon. If you subscribe to that theory, fine, watch the Matrix and be happy. If you think that a special effect is a means to an end, a way to portray a fictional vista as a believable realism, then watch eXistenZ and marvel at how a grotesque and visceral world can be made so engrossingly real and intriguing. This film has its fair share of effects, but they are so well grafted into the ethos the film evokes that you just won't notice them on first viewing. And in contrast with the current trend towards computer-generated effects, Cronenburg knows the value of his tactile world; the physical creativity involved in the gristle-gun building scene is a fantastic example.

Okay, so virtual reality has been used many times as a concept - and by films that actually came BEFORE the Matrix too - but the totality with which this film portrays its own organic brand of VR is truly engrossing. Jude Law and Jennifer Jason Leigh are utterly watch-able and the chemistry between them is the perfect vehicle to lead an audience through the admittedly gruesome situations the film describes.

There is an element of old-fashioned escapist fantasy in this film that manages to be strangely endearing despite the gore and I suggest that this is where the film triumphs - a triumph that can be attributed to clever writing, intelligent acting and characterisation, a compelling story, charismatic leads, a vivid and disciplined imagination and the discerning use of effects and visual style.

If the Matrix is an `oooh, aaah' sort of film, then this is more an `oooh, eeugh' movie - but don't allow the glare of the Matrix to dull your senses to the darker appeal of eXistenZ.
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6/10
Not Cronenberg's best, but a good example of his work
Leofwine_draca9 July 2016
Warning: Spoilers
David Cronenberg's typically weird film is a multi-layered story of reality versus a virtual world, mixing the two so thoroughly that you'll no doubt end up being confused before the explanatory ending. Released at around the same time as THE MATRIX and exploring many of the same thoughts and ideas, EXISTENZ is less a crowd-pleaser and more of a low-key thoughtful affair which still manages to be packed with bizarre imagery and grotesque creations from Cronenberg's decidedly warped mind, except this time in a film more appealing to a larger audience than his older grue-fests like THE BROOD.

In the end, EXISTENZ fails to become a great movie by being too annoyingly clever for its own good, and is flawed by being too cold in its depiction of characters and situations, a problem Cronenberg has felt throughout his career - he's just too detached (with the exception of DEAD RINGERS, I believe). As realities switch and characters change allegiances, the film does isolate itself from the audience, although the wealth of ideas and imagination keeps it totally interesting throughout. Here, Cronenberg's obsession with "body horror" crops up in weird games consoles which are plugged into sockets at the base of the human spine (once again Cronenberg dwells on the sexual subtleties of the act) and pulsate and cry as organic lifelike creations.

There are a couple of very well-realised situations, particularly the restaurant scene where Jude Law's character assembles an organic gun (which shoots human teeth!) from the remains of his meal and uses it to shoot the waiter, or another scene near the end when a diseased console is burnt, releasing thousands of spores into the air. The diseases in the film hark back to earlier Cronenberg creations like RABID; although his films all look and feel a lot different, the same underlying obsessions and principles can be felt in each. The special effects are excellent and frequently disgusting, and there are brief flashes of the graphic gore and carnage which Cronenberg used to use so much.

EXISTENZ also benefits from a strong cast of accomplished actors, although some only appear in cameo roles. Jennifer Jason Leigh is the strong-willed and powerful female lead, and her pairing with Jude Law (as the film's "audience" type character, a complete novice who is sucked into the virtual world) is an inspired one, with the two setting it off really well together. Ian Holm appears as a mad inventor, and Willem Dafoe shines in another of his demented turns as a gas station assistant who has ulterior motives. Christopher Eccleson also cameos as a teacher, sporting an American accent along with Law which was a bit disconcerting for me! Although not one of his best movies, EXISTENZ is a good introduction to Cronenberg's work as it covers most of the themes and ideas closest to his heart while providing enough thrills and spills (as well as an almost obligatory twist ending) for the modern audience.
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7/10
more weird organic stuff from Cronenberg
SnoopyStyle15 January 2015
Antenna Research is testing a new game system eXistenZ created by great game designer Allegra Geller (Jennifer Jason Leigh). An assassin shoots her with an undetectable organic gun. She is injured and marketing trainee Ted Pikul (Jude Law) takes her away from the danger. Her pod contains the only copy of eXistenZ and she has to test it. Ted is forced to get a bio-port installed by underground installer Gas (Willem Dafoe). However he turns out to be out for the contract on her life. It's a long road where reality is questionable and the world is full of danger.

It's a lot of ooey gooey organic effects and perverse sexuality. I'm not sure if Cronenberg is actually making a point but it seems to be warning a merging and confusion between reality and game. It's a lot of weird stuff going on. It's not scary or even disgusting. It's just oddly fascinating.
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10/10
Truly unique
bjrubble9 April 2002
Warning: Spoilers
Everybody seems to compare this to The Matrix and The 13th Floor, and when I first saw it I would have agreed -- I was expecting The Matrix and was a little disappointed. But upon repeated viewings my respect for this movie has grown immensely.

The thing to keep in mind is that The Matrix is a great action movie with some philosophical mumbo-jumbo thrown in. The 13th Floor is a passable action movie with some slightly more interesting philosophical mumbo-jumbo thrown in. Existenz is not an action movie at all, and is not (as many seem to believe) about "reality" or any such "deep" concept. It's about the human tendency to intentionally replace reality with an artificial (both in its origin and in its behavior) world of make-believe.

The most chilling moment in the movie is when Allegra Geller repeats her "scripted" line. It's at that point you realize that the people in the game have voluntarily surrendered their free will in order to participate in a story. This is made even more frightening at the end when D'Arcy Nader (or rather his player) comments on the possibility of spending one's life in the game. I sympathize completely with the "realist" philosophy, that providing interesting worlds in which people simply locate the correct predefined path to the end goal is ultimately a recipe for a soulless existence. Living "in the game" is not living at all, but is a tempting way to spend one's time on earth. As Allegra comments about the real world, "there's nothing going on here." Might as well jack into someone else's imagination, and pretend to be doing something interesting. (Although I have to ask whether Cronenberg considers this a self-indictment, considering that he himself offers up worlds to be experienced in 90 minute snippets.)

Upon leaving the theater after first watching this movie, I thought it was one of those movies that was watchable only to see how it ended. But having seen it a couple more times (thank you SciFi Channel) I've realized how much deeper it goes. Seriously, if you've only seen it once, it deserves another viewing.
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7/10
Mind Melter
view_and_review10 December 2020
"eXistenZ" is like a missing link. It was clearly overshadowed by other movies of a similar nature, but I believe "eXistenZ" is a quality addition to the sci-fi genre that focuses on alternate digital reality. Or we could say virtual reality. It follows right in the mold of movies like "Tron," "Videodrome," "Lawnmower Man," and "Virtuosity." And it was totally overshadowed in 1999 by the uber-popular "The Matrix."

"eXistenZ" is a crude virtual reality gaming movie. Allegra Geller (Jennifer Jason Leigh) is a world-renown game creator who has just designed a groundbreaking VR game. This VR game could be played like other VR games in this movie by the user plugging the "game pod" (which looks like an amorphous sack of skin covered flesh) into a "bio port" in the spine. Once in the game the users can barely distinguish between game and reality.

Allegra Geller had enemies who were from the Realists Underground. They were intent on killing her and destroying her creation so that reality as we know it wouldn't be compromised. If only the Realists Underground had been available when the Matrix was created.

Even though the execution of the movie wasn't the best, the concept was great. It really was a lower budget form of "The Matrix" or "Ready Player One." Like an episode of "The Twilight Zone," this movie got into that blurred line between reality and virtual reality and the possibility of not being able to distinguish one from the other. It was a mind melter of "Inception" proportions that should be given a gander.
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10/10
an existential psychotropic trip
peter_vangoethem26 January 2004
David Cronenberg, much like colleague David Lynch, is an acquired taste. A director who plays with themes like reality, perversion, sex, insanity and death, is bound to get the most extreme reations from audiences. He proved this with films as The Fly, Naked Lunch, Crash and eXitenZ (capital X, capital Z) and more recently, Spider. It's best to see eXistenZ with a clear mind. Try not to read too much about the plot, or it'll be ruined for you. What I can tell you is that Cronenberg takes you on a trip down into the world of videogames that acts as a metaphor for any kind of escapist behaviour. Living out fantasies is something people always dream of, but how far can you go into it, before reality gets blurred and the fantasy takes over and turns into a nightmare? Those are the themes touched in eXistenZ, an exploration of identity, the human psyche, physical bodies being invaded by disease and most importantly, reality itself.

The story and directing are excellent. Cronenberg knows his trade very well and succesfully brings to life an artificial world, avoiding the usual pitfalls and clichés linked to stories such as this. The film shows some pretty disgusting stuff, but is unusually low-key in the gore department in comparison to Cronenbergs other work. The shock effects he plays on are never over the top and the plot progression is very intelligent and creative. It's not the most intellectual movie ever, but it will leave you thinking about it, wondering and pretty confused.

The acting gets two thumbs up as well. Both protagonists, Jennifer Jason Leigh and Jude Law, play their parts perfectly and cleverly portray their character's shifting moods and identities. The dialogue may seem a little stale and clinical at times, but that is part of the effect Cronenberg was going for, to create a disaffected and alien atmosphere that puts you quite at unease. Supporting actors as Ian Holm, Don McKellar and an especially creepy Willem Dafoe lift the movie even higher with their disturbingly familiar performances.

This movie takes some getting used to, but if you can appreciate the dark tone, blood-curdeling imagery and existentially warping story, you'll love it.
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6/10
A question of eXistenZ
PAULO-TEIXEIRA-197727 April 2007
Warning: Spoilers
Known for his great capacity to develop crazy cinema works, David Cronenberg is responsible for titles such as "The Fly", "Videodrome" and others. This time, from his weird and darkly prolific mind, comes a completely twisted version of a computed reality. Allegra Galler is a professional computer game designer, working for a huge company - Antenna Research. Her latest advanced software was named Existenz, probably because it allows the player to have total freedom INSIDE the game! So it was time to publish it, and nothing better to make it sell than a real demonstration of it in front of the public, and so it is done! However, to play Existenz, a Bioport is required. And you ask me – "What the hell is a Bioport anyway?". Well, have you ever heard of a hole in the base of your spine? No? Me neither, until I knew this wicked game! Only Antenna is legally authorized to implant a Bioport in every player who wants to be "upgraded" with the new invented interface, linking a person's body to the game and giving anyone a better and more realistic playability!

In the presentation of Existenz, a few people have been selected to try the game and play it for the first time, along with the critically acclaimed Allegra Galler itself! And that's right here that the movie really starts, diving us into a strange world of a new reality, similar to a dream inside another dream! Confunsing? If you think so, wait until you see the movie! Inside the game the player can do everything in mind – talk to characters, kill them, pick up objects, use them and lots of other things. However, as the game goes far and far, we start doubting reality itself, since lots of apparently nonsense begin to happen. Is all this just a game, or is this a dream about an unreal game? Something is wrong with Existenz. Can it be a game bug or are the players true assassins and crazy characters forever lost inside a stupid software? - This was the idea David Cronenberg wanted to give us. A truly confusing and twisted vision of how dangerous can a computer game be. The film constantly takes us back to "reality" every time the game is paused, but by the way... where is the game, the REAL life and time? Creepy, isn't it? Now add some computed character representations and you'll then doubt of everything else!

In my opinion, this is another disturbing cinematographic creation, with a fantastic resemblance to the characteristics of a computer game. The movie ends apparently in a normal way, but is it a real Game Over, or just the start of a New Game? - If you're interested in a weird ride to a computer game world, then give this film a try. Otherwise, forget it to avoid serious brain damages!
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5/10
Great idea, not so good execution
Movie_Rating_n_Ranking17 April 2021
The plot and the general idea of the film is very good. The design of the biomechanical devices and their interaction with the characters is great.

Unfortunately the script is very slow and static. It lacks the explosiveness of video games plots. The performances were flat and unconvincing, so much so that they bore the movie. The female lead is often unnecessarily sexualized and not always very successfully.

It could have been a really good movie, but it falls far short of the sci-fi movie average of its time.
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8/10
Another Bizarre and Original Film by David Cronenberg
claudio_carvalho1 May 2011
In a near future, the Antenna Research and the Cortical Systematics Corporations dispute the market of games. When the designer of the game eXistenZ Allegra Geller (Jennifer Jason Leigh) comes to a lecture to demonstrate and test her game, she is attacked by a fanatic terrorist. However,the marketing trainee of Antenna Research Ted Pikul (Jude Law) saves Allegra and flees with her in his car.

When Allegra awakes, she requests Ted to let her connect in his bio-port to check the damage in her pod with the original version of eXistenZ. Ted does not have bio-port since he is afraid of any possible infection, but Allegra convinces him to go to the gas station, where she asks the attendant Gas (Willen Dafoe) to make a hole in Ted's spine and install a bio-port. Soon she learns that Gas works for the enemy, but Ted and she play eXistenZ, in a bizarre virtual world. When the game merges in the real life, Ted and Allegra question whether they are still playing the game or whether the game has been transported to the real world.

"eXistenz" is another bizarre and original film by David Cronenberg, with a weird and gruesome concept of virtual reality. The twisted story has similarities with "Matrix", entwining virtual world with reality, but both were made in the same year (1999); therefore it seems that there is no plagiarization of the idea. Jennifer Jason Leigh and Jude Law show a great chemistry and the plot has many twists. Surprisingly, "eXistenz" has not been released in Brasil neither on DVD nor in blu-ray. My vote is eight.

Title (Brazil): "eXistenz"

Note: On 28 March 2021, i watched this film again in a recently released Brazilian version.
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7/10
Get high and watch it.
dudde1621 April 2020
Warning: Spoilers
Existenz was a good one. Combo of matrix, inception and disgusting. The twist at the end and Law's acting carried the movie well.
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1/10
BoredZzz, capital B and capital Z
MarcoLara25 December 2010
Here do you get from a nice idea for a movie to a terrible film? Answer: Overcomplicate the whole thing.

'eXistenZ' has a good idea for one of those Russian doll movie concepts. A theme within a theme within a theme and the viewer doesn't know where he is. This is exciting and keeps you glued to the screen...unless the second theme is as disconnected from the main theme as it is silly, and this is our case here.

Several times I wanted to simply stop watching the movie, but I kept telling myself that somehow everything would end up clicking and I would really get into whatever plot the director wanted me to find out. Unfortunately, that not only never happened, but the movie sank into deeper confusion as it progressed to its final doom: The viewer semi-comatose state by pure boredom.

Disgusting scenes with animal entrails, a forced and useless sexual tension between the characters, unbelievable (as in "sorry I don't believe it") performances, and a predictable ending featuring childish shouts makes this movie's existence definitely questionable.
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Welcome To The Desert of the Real: Part 2
tieman648 May 2009
Warning: Spoilers
"All reality is virtual. It's collaborative. It's invented." – David Cronenberg.

In retrospect, "Existenz" is part of a group of films released between 1998 and 2001, all of which examine the fragile lines separating an illusory reality from a supposedly more authentic Real. These films, which include "The Matrix", "Vanilla Sky", "Eyes Wide Shut", "Dark City", "Existenz", "Mulholland Drive", "The Truman Show", "Fight Club" and "A History of Violence", all portray reality as a hyper-real simulation in possession of a dark and violent underside.

But what separates "Existenz" from its big budget counterparts are it's biomechanical themes. Marshall McLuhan famously asserted that all technological advancements are merely extensions of the human body; clothing an extension of our skin, binoculars of our eyes, cars of our legs, media of our minds and desires. McLuhan believed that as media builds upon itself, it grows further and further away from our human skin until the limits of our bodies becomes less and less definable.

This bodily alienation is highlighted in "Existenz". The film establishes a series of layered hyper-realities for the players of a virtual reality game to connect to. In order to enter each new layer of the game, the players must literally "plug in" using organic looking spinal grafts. These grafts let the players enter the computer generated landscape of the game whilst leaving their physical bodies behind. They are, essentially, wilfully disembodied from their physical reality.

The irony of the film is apparent at the end, when we discover that the film's "reality" only exists when the characters decide to enter another reality (at the moment of plugging in). Since the movie begins at the second plugging in, without referencing the first, Cronenberg suspends all reality to imply that no reality is grounded. In other words, the audience's act of playing the film was the first "plug in" to an alternate reality. In this way, Cronenberg engages the disembodiment that technology offers and threatens us with. The audience embodies media because media becomes an escape from the body through its prosthetic extensions. These plug in extensions are themselves sexualised, implying that man's virtual escapes are themselves pleasure centric activities, man hiding in fantasy by mind humping his machines. (Importantly, the film's "machines" become less organic and more mechanical and rigid as we get closer to reality.)

But though McLuhan suggests a "re-fragmentation" of the Self through extensions into media realities, other thinkers suggest less pessimistic models. For example, though our instruments have become detachable organs, they need not displace us entirely. Isn't it possible that our senses, no longer limited to our physical bodies, now become receptors to a wider variety of stimuli and perceptions? Cronenberg acknowledges this, but highlights the complications in returning to our real bodies. Recalibration to a pure reality is becoming increasingly impossible. One can imagine future generations thinking of their own brains as "organic computers" and not computers as "imitations of the brain". In other words, the machine becomes something that our body aspires to or increasingly enjoys being with.

On yet another level, "Existenz" portrays a war between a group of "game players" and rebels known as "The Realists". The Realists want all game designers and games destroyed. They want the simulation to end, and all of humanity to re-enter reality. The great joke (which only Cronenberg and Kubrick seem to acknowledge) is that these Realists who delight in such demystification are operating under the most lamentable and unsupportable of assumptions: the idea that you can strip away all fantasy. The "reality" they defend is, in fact, the ontology of a depressive, shabbily empirical, nothing ever adding up to more than the sum of its parts, nothing worth getting worked up about, nothing connecting with nothing, existence. IE- post modern hyper-real hell. They're defending simply another fantasy level in a game, unable to face the fact that The Real is itself a cosmic ateleological event, completely without design. The Real is purposiveness without purpose. Think the giant conversation at the end of "Eyes Wide Shut", Tom Cruise standing over a pool board as "everything is explained" but "nothing actually adds up".

Cronenberg is thus a kind of ontological existentialist, believing that the very nature of reality itself, the individual choices of subjects, is radically open. Watch how he has his lead character (played by Jude Law), confront the existential horror of abandonment and despair when he complains to the game designer (who is herself a mere player and not the actual game designer) that the game is without final purpose and that they are forever being assaulted by malevolent forces intent upon destroying them. It's a game that would be hard to market, he moans. And yet, as she smartly replies, it's a game that everyone is already playing.

The Realists, however, want to defend their comfortable self-delusions. They want to believe that the particular world in which they find themselves, a mere consensual hallucination, is fixed and determined. What guarantees such pre-determination is of course the functioning of a transcended game designer whose role is basically a metaphor for God.

Finally, "Existenz" makes a distinction between players who are capable of making choices and preprogrammed drones who are nevertheless also players. Unable to act unless triggered by specific lines of dialogue, these drones are reminiscent of so many interactions with "real" human beings in late Capitalism: robot announcers, telemarketers, call centre employees etc. These days, professionalization means becoming as much like a bureaucratically controlled drone as is humanly possible, man losing all signs of autonomy, unable to sensitively engage with situations or people around him.

8.9/10 – This film has aged well. Briskly told, "Existenz" has an elegance and sexiness which lifts it above its big budget, more action oriented, brothers.
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6/10
It's All in the Game
wes-connors28 September 2008
Sometime in the future, game-pod goddess Jennifer Jason Leigh (as Allegra Geller) has created "eXistenZ" (spelled with a "…capitol X, capitol Z…"); it's a virtual reality game. During the public introduction of the "eXistenZ" game, some rival gamers seemingly attempt to assassinate Ms. Leigh. Good-looking, but game shy security guard Jude Law (as Ted Pikul) saves Leigh. While fleeing mysterious forces, Leigh teaches novice Law how to play games. Soon, they (and you) don't know reality from virtual reality.

Writer/director David Cronenberg successfully creates an intriguing and imaginative science fiction world; however, his obvious sexual allusions are a little too PG-13 for an R-rated need. Leigh and Law handle the increasingly duplicitous story expertly. Heavily accented Don Mackellar and grease monkey Willem Dafoe have two of the film's more showy supporting roles. Many of the smaller roles, like the one played by Robert A. Silverman, are noticeably fine-tuned. My "bio-port" would have been more satisfied with a stronger third act; but, Cronenberg is undeniably fun to play with.

****** eXistenZ (2/16/99) David Cronenberg ~ Jennifer Jason Leigh, Jude Law, Willem Dafoe
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6/10
Tame and repetitive Cronenberg
AS-6917 December 2001
After his almost disastrous "Crash", Cronenberg returns to more familiar terrain with "eXistenZ". After "Videodrome" and "Naked Lunch", this is now his third movie featuring different levels of reality which gradually mix with each other until at the end, you don't know any more what reality is. Nowadays, you cannot say any more that this is a novel concept and, in addition, "eXistenZ" is much tamer, much more mainstream, and much weaker than "Naked Lunch" and, especially, Cronenberg's masterpiece "Videodrome". There simply isn't anything new which Cronenberg has to add to the subject.

Moreover, the fact that the movie deals with computer gaming is misleading. First, the subject was probably chosen to attract a new audience (which isn't familiar with his previous movies). Second, Cronenberg's visions aren't very much based on what modern computer gaming really is, except, maybe, for adventure games. In Cronenberg's movie, the computer game allows you to enter another reality which, however, looks very much like the reality you know, except that there seem to be other rules. Modern computer gaming, in turn, has already created a new reality which differs in its very characteristics from the world we know. This world is aggressive, fast paced, and the player as individual is reduced to its capability of reacting as fast as possible (this aspect is indeed captured much more appropriately in the - much weaker movie - "The Matrix"). Thus, Cronenberg's movie is more a surrealist dream than a serious discussion of the dangers of computer gaming. Of course, this is prefectly legal. The game console is a means of changing into another reality, just like the drugs were in "Naked Lunch" and video tapes were in "Videodrome". At other times, the console appears more like a sexual fetish.

"eXistenZ" has some interesting and remarkable scenes such as the whole part in the "Trout Farm" and the Chinese restaurant, but there are also involuntarily ridicolous scenes such as the character being stuck in a game loop. Overall, the images which Cronenberg chooses do not have the strength and impact of his older movies: The central element, the organic console, just looks like what it is: a piece of rubber. It is directly hooked up to the spinal chord, an unpleasant idea, but how much more impressive was the scene when James Woods inserted the video tape into his own stomach in "Videodrome".

All in all, "eXistenZ" is another trip into the weird world of David Cronenberg but into the more civilized regions which doesn't give you many surprises.
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10/10
ARE WE STILL IN THE GAME?
nogodnomasters27 April 2019
Warning: Spoilers
A virtual reality game is created which draws upon the ideas of the players. 12 people hook up to a game and then...things happen and you don't know what is real or what is part of the game. Players lose themselves and can't tell. Excellent SF movie for the mind. I can't believe I haven't seen this one before now. Picked it up for $5.00 as part of the "10 Movie Sci-Fi Pack."
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7/10
Gruesome and original - typical Cronenberg
Condemned-Soul25 October 2019
A mixture of body horror and science fiction, David Cronenberg's eXistenZ will cure that itch for something weird, gruesome, and original. Set in the near future where biotechnological video game consoles are dominating the market, a game designer must go into her virtual reality software to escape from assassins and test the integrity of her software.

The execution is sublime, and eXistenZ wastes no time getting into its narrative momentum, taking the characters and the audience into a warped version of future technology. The game ports themselves are like slimy organs that are seemingly alive. There are no wires, but an umbilical cord that plugs into the user's spine. These visuals of bodily invasion are suitably uncomfortable as you get up close and personal with these biological penetrations, and Cronenberg knows how to instil unease in the viewer.

The concepts are outlandish but clever, and the story is mind-bending but engrossing. While there is almost a few too many twists in the final act, eXistenZ never stops challenging the viewer - or its characters - into questioning what is real and what isn't. David Cronenberg delivers another gory and disturbing entry to his filmography, with enough organic substance to stand out and be different with its gooey ideas.
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10/10
a wicked head trip
richardgraham-416 September 2005
Who should watch this film? Anyone who has ever taken acid, read Philip K. Dick, thought the premise of the Matrix was better then the special effects, has an interest in Philosophy, or likes having their sense of reality messed with. I laughed out loud at this film, just because it was so outrageous and so spot-on. This film is great. This film is cool. It is better than the Matrix, by a long shot (I didn't fall asleep in Existenz, for a kick off: action/special effects films bore me stupid, and despite a plausible philosophical gloss, that is exactly what the Matrix is). Existenz is gross, it is disturbing, and it is funny. David Cronenberg has done some shonky stuff (Rabid) and some works of genius too (Videodrome is another one worth checking out, as is Stephen King adaptation The Dead Zone). But this is one of my all-time favourites. I can't remember the ending- which is a good thing, cos it means I can watch it again. Or perhaps I never watched this film at all. Maybe it's an implanted memory. Or maybe it 'really' happened to me. I don't know. At any rate, it is now seamlessly stitched into my overall illusion of reality, and I'm glad.
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6/10
Unsettlement under the skin
TheLittleSongbird12 June 2019
David Cronenberg's films are technically very well made and while his films are very disturbing a good deal of his films also have either a dark or subtle wit, poignant emotion or even both. He is for me one of the most interesting and unlike any other out there directors, despite being known for body horror and originating it his films are much more than that. All these are the reasons for my admiration and appreciation for him, even if he is not one of my favourites.

Cronenberg did do much better films than 'ExistenZ' though, my top five being 'The Fly', 'Dead Ringers', 'Eastern Promises', 'The Brood' and 'The Dead Zone' (also like very much 'Scanners' and 'A History of Violence'). It is though a better film than 'Stereo', 'Crimes of the Future', 'Cosmopolis' and 'Crash', and put it on the same level as 'A Dangerous Method'. It is not one of his most original premises though, it was done similarly in 'Videodrome' (another better film of his) and done more disturbingly and interestingly even though it had its faults too.

'ExistenZ' could have been better than it was. It could have done with a tighter pace and the script has too much talk and doesn't flow as much as it needed to, so attention did waver at times.

Jude Law came over as bland to me and out of his depth, not a complete blank but the role was in need of more charisma than what was provided. There are much worse performances in a Cronenberg film (Robert Pattinson, Paul Hampton, Stephen Lack, Keira Knightly) but also much better (Jeremy Irons, Jeff Goldblum, Viggo Mortensen, James Woods, Christopher Walken). Some of the second half was a bit muddled.

However, as always with Cronenberg, 'ExistenZ' is a very accomplished looking film. It boasts some of the most startling imagery of any Cronenberg film (in a way that is both disturbing and also oddly beautiful), Cronenberg again showing his visual mastery. Howard Shore's, a Cronenberg regular, score is deeply haunting while also with a degree of emotion, not just going for full on horror but also the emotional core.

There is enough of 'ExistenZ' that is truly unnerving and thought provoking, the eerie opening showing a lot of promise and making one want to carry on watching. The ending is intriguing and by the end of the film there are points that you do think twice about. Cronenberg's direction is at least not my definition of cold and other than Law the acting is fine, especially from understated Jennifer Jason Leigh and intimidating-ly off-the-wall Willem Dafoe.

On the whole, interesting but uneven. 6/10
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1/10
Absolute Drivel!
Sean Kerr24 October 1999
I can't believe that so many people not only liked this but loved it. OK the detail of plot is very original but so many other aspects disappoint.

Firstly, and most noticeably, the acting is absolutely horrendous, being grossly stilted and wooden. You could run a bus through some of the cues and I've seen far better on an amateur stage. Secondly, the screenplay is appalling - the dialogue just doesn't flow. Thirdly, the direction is woeful - the pace just never picks up and the whole thing just becomes one big frustrating, boring drag. Even though the effects are decent the acting, script and direction give it a real B movie feel.

I consider myself to be somewhat of a film lover - I like virtually all genres. However, and I may be in the minority on this, but I can safely say that this is the worst film I have seen in a long, long time.
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10/10
hyper-reality shocks!
big-red14 July 2003
David Cronenberg's `eXistenZ' is a well designed reflection of the philosophy of existentialism. It addresses the problems of a culture that is plugged into technology that it can no longer distinguish between fantasy and reality or between the organic and the mechanical. The movie shocks the audience with its replacement of mechanical technology with organic, metabolismic one. In this context the technology is able to be part of human body. After playing the virtual reality game of `eXistenZ', the real world feels like a game and as a result, human behavior change in order to apply violent game-urges even when the game is over. In eXistenZ, technology has evolved from machinery to biological organisms that plug directly into the human nervous system; an idea that reflects Marshall McLuhan's belief who is a well known media theorist, that computers are extensions of human consciousness. Like telephone is an extention of the ear, television is an extention of the eye, telegram is an extention of the central nervous system high-tech virtual reality is an extention of human consciousness. In eXistenZ, technology is biological and thus more human than it is in our world. But as technology becomes organic, humans become more mechanical and therefore less free, unable to resist their game-urges. eXistenZ is a virtual realty simulation of man's existence. Jean Baudrillard describes a mediated society in his book of Simulacra and Simulation, which all power to act has been transformed to appear. The world has passed into a pure simulation of itself. In eXistenZ it is obvious to see Baudrillard's mediated society with the themes of the invasion of the body, the loss of control and the transformation of the self into other.

While you are in the eXistenZ, consciousness slowly replaces with another identity, your role in the game, which is a reflection each individual's real life subconscious. While you gain the control of your hyperreal life step by step, the aura of your real life disappers. For Baudrillard, `.simulations or simulacra, have become hyperreal, more than real.' Our hyperreality, like Cronenberg's world of computer simulation, `.now feels, and, for all intents and purposes is, more real than what we call the real world.' (Baudrillard) The purpose of the game which can basically be called 'experience' is quite metaphorical. Because you can not even know what is experience unless you experience it. As existentialists say that, life without an exact explanation is absurd, the game of eXistenZ is absurd too. Cronenberg, ironically reflects the absurdity of our lives. For instance, in the game, the other roles just stand still unless you ask them a pre-programmed question. And when you put their aimless funny looking state of being into the representation of our lifes, the exposed absurdity really shocks.

The theme of the game is to understand what it is for? This hidden metaphorical question creates anguish over the people who play eXistenZ. They have no doubt about their existence, however they do not know the underlying reason of their existence. The essence.

Existentialists have held that human beings do not have a fixed nature, or essence, as other animals and plants do; each human being makes choices that create his or her own nature. In the formulation of the 20th-century French philosopher Jean Paul Sartre, existence precedes essence. `Choice is therefore central to human existence, and it is inescapable; even the refusal to choose is a choice. Freedom of choice entails commitment and responsibility. Because individuals are free to choose their own path, existentialists have argued, they must accept the risk and responsibility of following their commitment wherever it leads.' Perhaps I should mention, `eXistenZ' deals with the concept of freedom of choice too. You achieve your final role in the game by taking right decisions. If you don't than the game becomes irrevelant and boring. So, you begin to interrogate the game, your existence rather than your essence. You suddenly become schzopfrenically alianated from the game and realize your position outside the game. Well as a last word, eXistenZ is a well designed reverse simulation of life thus existentialism.
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7/10
Philosophy, Virtual Reality, Violence
Erick-1210 February 2005
Warning: Spoilers
An absorbing exploration of virtual reality, although it is not yet clear how much the director himself intended. This film deliberately takes you through several layers of artificial reality, leaving only subtle clues about which layer of virtual reality you are in, positing an ontological confusion for the viewer to ponder.

Also can be seen as a satire of video games-- the whole movie though may fall into the fallacy of imitative form here. It seems unable to escape from the video game genre which it imitates; thus the satire becomes problematic.

A number of interesting ideas crisscross throughout though: the biological mutant is one; the interface of technology and biology, the cyborg urge to transcend reality-- and philosophical allusions such as the title's to Heidegger, along with existential questions: i.e., the game characters are partly scripted or determined and yet partly free to alter their fate, and they wonder at how strange that feels in the game. One character then notes that this existential confusion is just like real life, thereby erasing again the distinction between the virtual and the real. Likewise with the observation that it is unpleasant to stumble around in a world where you don't know what will happen next and you're not sure how to play since you have to stumble around just to find out the goal and the unknown rules. A virtual game within the game is titled "TranscendenZ". Also a critique of how virtual violence makes us unable to feel the effects of real violence. Even the heroes at every level of ontological existence find themselves confused about violence. They don't like it but it is thrilling and part of the "game", which then they fear is real.

The game creator, the god of the system, is assassinated in the end; yet that very scenario is played out in direct parallel to a video game we've just witnessed-- and the onlookers believe that it is still just part of the virtual reality. In the end, the film does not resolve the doubt about whether or not this is "real" but the point is clear (to me anyway). Existenz means Da-sein: You are there. You are thrown into a set of rules and mysteries at every level. Ontologically, virtual reality recapitulates reality. And its common game motifs express, like a royal road to the unconscious, our own fascination with violence.

Nevertheless, while Cronenberg affirms these philosophical allusions in an interview about the film, he claims that he is very much against the "Reality ... {underground name of terrorist group} portrayed in the film both in the game and in the 'real' level." Seems that Cronenberg himself did not put that much thought into the film, though his impressive education comes through. The interview in Cineaste gives the impression of a middle brow intellectual who's trying to be avant-garde by inclination. Cronenberg is simply on the side of free imagination -- the clichéd bourgeois modernist credo-- despite the acknowledged ambivalence there. (My impression here might be due to one limited interview.) Still, Cronenburg seems to miss the point that his film betrays the fallacy of imitative form (here imitating computer games while doing a satirical critique of them, but a critique that is unable to "transcend" the same form) probably because he actually thinks that it is "imaginative" and radical. Yet the film's imaginative world is less bearable, and more jejune, than our own all-too-real world. It remains trapped in the computer game worldview.
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5/10
Over-hyped
terceiro-220 February 2013
I was attracted to this movie by the line "Makes the Matrix look like child's play" on the promotional flyer. What a misrepresentation. Matrix is a vastly superior movie to ExistenZ. In fact ExistenZ is simply a very ordinary movie, which looks like it was made on a shoestring budget.

I have really enjoyed a few Cronenberg movies such as Scanners and Videodrome, but this was not even close to being as good as those movies. In fact there was clearly a great deal of influence from another awful Cronenberg movie, The Naked Lunch, in this movie.

Jude Law and Jennifer Jason Leigh are both excellent actors, but they seemed lost in this movie, wandering around trying to work out what to do next. There are other heavyweights such as Ian Holm and William Dafoe whose roles are must have been intended to be caricatures.

The scenes which depict the civil war are some of the least convincing and low budget efforts I have ever seen in a movie boasting such a good cast.

Watch this one with your expectations set very low and, who knows, you may be pleasantly surprised!
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