- Sega Genesis version of Sonic the Hedgehog 2. Sonic teams up with Miles "Tails" Prower to stop Dr. Robotnik from taking over the world with his new space fortress, the Death Egg.
- Sonic The Hedgehog returns! And where there's Sonic, there's Robotnik. This time, Robotnik is planning a world takeover while trapping animals in capsules or turning them into robots. With his new pal Miles "Tails" Prower The Fox and the ability to "Spin-Dash", Sonic must find the 7 Chaos Emeralds (yup, there's one more) and stop Robotnik once again!—pkthunder30@comcast.net
- The titular character, Sonic, returns to undo more of the hostile high-tech machinations of the principal villain (Doctor Ivo Robotnik, aka Doctor Eggman), who survived the last encounter between the two. This time Sonic is accompanied by a two-tail fox very learned in the ways of aviation. They begin their journey in Emerald Hill Zone and travel on foot from zone to zone, on the phantom island Westside Island, following a canonically-geographic pathway to Metropolis Zone, an entire mechanized city devoted the villain's agenda. After which, they fly to Wing Fortress Zone, a massive airship of the villain's. Just like the original installment of the interactive franchise, each zone corresponds to a chapter in this story devoid of dialog, narration, exposition or caption. All the way throughout this journey, the protagonist destroys robotic hostiles sent or placed by the principal villain, thus freeing the woodland animal involuntarily inhabiting the mechanical body of each hostile.
Just as before and with the exception of the intermediary zone known as Sky Chase Zone, upon reaching the exit of every mandatory zone, the protagonist is confronted by the principal villain who with rare exception pilots a VTOL-capable aerial pod vehicle with an attached contraption tailored to the given zone's qualities and designed to injure the protagonist to the point of death. During each of these confrontations (boss fights), the protagonist defeats the villain by damaging the vehicle operated by the villain, causing the contraption to separate from the vehicle, and then the villain flees in his damaged vehicle, allowing the protagonist to free multiple woodland animals held captive in a uniform containment unit. Such is the basic formula of the events transpiring in every chapter.
Of the protagonist's itinerary, the zones subsequent to the first (Emerald Hill Zone) and preceding the penultimate (Wing Fortress Zone) are Chemical Plant Zone, Aquatic Ruins Zone, Casino Night Zone, Hill Top Zone, Mystic Cave Zone, Oil Ocean Zone, Metropolis Zone and Sky Chase Zone. Throughout these travels, seven pocket universes, each known as a Special Stage and devoid of active hostiles, are also visited; and from each one, a hand-sized Chaos Emerald is acquired. Given adequate energy from the possession of enough magic golden rings or so, the seven emeralds together allow Sonic to transform into "Super Sonic", meaning a condition of being impervious to all hazards except for lethal crushing forces and drowning. All this power comes at the cost of rings being depleted from Sonic's possession and the environment altogether. As implied by Wing Fortress Zone being the penultimate of the zones, there is also one more zone afterward, Death Egg Zone, the final of the zones. Unlike the zones preceding them, the zones of Sky Chase, Wing Fortress and Death Egg are not partitioned into acts, and each consists solely of one long scene. Together these three represent a single chapter, wherein the protagonists utilize a turboprop plane to charge/fight their way through a small force of flying robots guarding the skies surrounding the principal villain's airship, and one of the protagonists subsequently boards the airship, while the other returns home or somewhere to have the plane repaired.
Aboard the airship, on the way to its bridge, a boss fight somewhat unlike any of the previous ones ensues, as the principal villain is not piloting his usual vehicle. Instead he has trapped the protagonist in a section of corridor cordoned off by energy barriers that separate the villain from the protagonist who works to avoid being injured by a periodically-firing directed-energy weapon. When the trap is defeated, the platform upon which the villain stands lowers him into another section of the airship or somewhere. The protagonist, now free from the trap, drops down into the empty shaft that had been occupied by the platform and finds himself atop catwalk in an exterior bay, as a rocket vessel piloted by the villain departs horizontally from the airship. The protagonist pursues on foot but is not able to catch the vessel on his own before the available runway of the catwalk terminates. With all due convenience, the turboprop plane returns, and the protagonist boards the plane, which catches up with the villain's vessel soon enough for the protagonist to grab hold of the vessel's exterior. Once again, the protagonist is separated from the plane along with its pilot. The vessel continually ascends and eventually docks with a sky station known as the Death Egg, which is potentially also a space station eclipsing the Wing Fortress in size and capability.
Aboard the sky station, the protagonist faces a weaponized bulky robot made in Sonic's image, while the principal villain observes from behind an armored view-port. Upon dodging the robot's attacks and destroying it, the protagonist finds himself again pursuing the master villain, who hops into an anthropomorphic robotic vehicle more than triple his own height. The vehicle is capable of rocket flight and armed like a weapon of war, much more so than the recently-defeated "Mecha Sonic" robot prototype had been, but the protagonist manages to elude its targeting system, dodge its various attacks and damage it to the point of disabling. Upon doing so, there is a cataclysmic reaction that disrupts the entire station, prompting the protagonist to expediently evacuate through the only available exit and fall out of the sky, leaving behind the defeated villain aboard the station. Observing from the ground a gigantic bright flash of light in the sky, the turboprop plane pilot boards the plane, fires it up and lifts off, and so plane returns for a third time to rescue the protagonist from continuing to fall and suffering a high impact collision with land or sea. This is how the story ends.
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