Silent Hill 4: The Room (Video Game 2004) Poster

(2004 Video Game)

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8/10
Original, controversial and underrated to this day
P9717 March 2019
Sh 4: the room is the last in the series to be developed by team silent and it's probably the last good silent hill game despite how wildly different and unique it is from the rest of the series.

sh 4 may not be the scariest but the game is very aggressive specially in the harder difficulties and it can frustrate you sometimes which is one of the points of any silent hill game for you to feel lost and desperate.

it is unfortunate the fact that this game had the lowest sells compare to the first 3 and konami eventually let go of team silent and we didn't get a great silent hill game ever since.
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9/10
Dark, unsettling stuff - GREAT!
angie291114 February 2009
I'm a huge fan if the Silent Hill series and whilst I fully understand and appreciate why so many fans rate this sequel lower than the others (because it isn't actually based in Silent Hill), I believe it's merits far outweigh their complaints.

Typically with any Silent Hill game it features strange and psychotic creatures, puzzles and battles. The controls are perfectly simple. The story-line is smooth, the characters are intriguing and the voice acting is great. But of course the graphics and the sound effects - just superb! I would not class this as one for novice game-players. It's a notch up in terms of complexity.

Synonymously, the atmosphere is overwhelmingly dark, creepy and VERY unsettling.

There are plenty of scares and frights in this one, and very often you get the feeling the whole game is TOTALLY messing with your head -- Which it is!! Enjoy it with the lights out and the sound turned UP...
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8/10
Silent Hill 4: The Room (Short Game Review)
Cirene4041 June 2019
Positives:
  • Atmosphere
  • Story and writing
  • Creatures designs
  • Psychological elements
  • Musical score


Negatives:
  • Some of the gameplay
  • Some of the characters
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Silent Hill moves into the realm of the surreal
mw_director14 September 2004
Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine- chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the underlying, more psychological sensation of existential dread I felt playing this game was something altogether new.

The Silent Hill games have shown a narrative progression by which the nature of the town is expanded upon in each game. In the first two games, your character went to Silent Hill and had his horrific adventure. In the third, Silent Hill itself "came to" the main character of Heather, who merely wanted to have a nice day at the mall. In Silent Hill 4, the town has now invaded your last refuge of security, your home.

You play Henry Townshend, who lives alone in a small apartment in the bustling town of South Ashfield, half a day's drive from Silent Hill. After suffering from inexplicable nightmares, Harry awakens to find that his apartment door has been chained and padlocked shut from the INSIDE. He can't open his windows, and no one, even people standing directly outside his front door, can hear him when he pounds on the door and cries for help.

The game expertly evokes the desperate confusion and lurking fear you would feel if you simply couldn't get out of your house. The strangeness of Henry's situation is underscored by the fact that, tantalizingly, he can see the real world right outside his window, with cars and pedestrians zipping by on a street only fifty yards away. Neighbors in the apartment building opposite his can be seen going about their business (one guy, amusingly, is playing air guitar). The banality of day to day life takes on a whole new meaning when one person is suddenly set apart from it by horrific circumstances he can't understand or control. The next time you're taking a walk down the block, imagine if something terrifyingly Silent Hill-ish was happening to someone in the very house you're walking past, and you're safe outside with no way of knowing. The whole character of the neighborhood will change. That's the kind of thing the Silent Hill series does so well: conveying the deep terror that can result when what is normal and commonplace suddenly and without warning goes all WRONG.

The action begins when Henry discovers that a large hole has emerged in his bathroom wall. As it's the only way out, he must crawl through it, and doing so, finds himself in the decaying, blood-spattered environments of Silent Hill with which the series' fans have become so familiar. But this game offers alarming differences. Some of the creatures that menace you -- like the ghosts that look more like floating paralyzed corpses -- can't be killed, and others -- like the two-headed babies that walk on adult arms -- are so bizarre they beggar imagination. You're also limited in what you can carry, and the only place you can save your game is in your apartment, a safe haven you can return to through holes in walls spread throughout the levels. But even that safe haven isn't safe for long.

In earlier games, the horror, while nightmarish, was still rooted in a sense of realism that, in turn, created realistic horror. You'd walk down dark corridors or misty deserted streets armed with a flashlight and your weapon. But here, the environments are more outrageously surreal, as if you're literally wandering through a bad dream. Spiral staircases seem to float in thin air. A enormous woman's face peers at you from a hospital wall. Living tendrils of no discernible biology dangle upwards from the floor to bar your way. Wheelchairs zoom down corridors by themselves, as if it were a freeway for paraplegic ghosts. It's as if the game designers just decided to let Salvador Dali loose with 3D rendering software and instructions that he was to exercise no restraint at all in coming up with ways to freak people out.

Sometimes it gets a little TOO weird. At times I found myself less frightened by this game than morbidly intrigued; I was actually interested in getting to certain rooms just to see what kind of crazy thing I'd encounter next. In that sense, I'd have to say the earlier games work a little better as pure, edge of your seat, bloodcurdling horror. But Silent Hill 4 still does a bang-up job of generating an entirely different kind of fear, one that doesn't so much leap out at you from the dark as crawl deep into the back of your mind and lurk there.

I leave you with two pieces of advice. One: if you're new to the series, don't start here, start with 2 and 3. Two: don't take the doll.
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10/10
I'm still wondering why so many people dislike this game
JCfilmmaker1619 February 2006
Warning: Spoilers
I did not want to post my review of this game until I had finished playing all 4 titles in the series. In my opinion none of the four Silent Hills are weak. This is why I don't understand why there's all these people who don't like The Room. In my opinion this is just as good and as Silent Hill as the previous three.

From what I've read the most complaints come from the differences between 4 and the rest of the games. Yeah the flashlight is gone, and yeah the radio is gone when you're doing a level, but I don't really see any problems with that. I guess some people don't like a few changes. I still found things very creepy with the surroundings lit, thanks or no thanks to the pretty disturbing imagery.

Just because a Silent Hill game doesn't take place in that town doesn't mean it's not a SH game. Besides the pictures on Henry's apartment and seeing Toluca Lake in the forest level there isn't much of the town in the game. So uhhh what's wrong with that? I mean it takes place in a neighboring town, it's not like it's on the other side of the country. SH3 mainly took place outside of the town as well. I really like the idea that the town's curse may go beyond its borders and yet in 4 this could only be limited to an individual's apartment. The subjectivity of the story is a nice change as well. You can do so much by having another story take place in the town itself, but by limiting the story to an individual (Walter) and how the cult of Silent Hill affected him kind of opens the doors to more subjective stories for future games.

The limited inventory is a bit annoying, but hey that just makes you think twice about what to carry with you before going into the hole. As far as repeating the levels a second time yeah at first I thought wtf, but after a while I didn't find it very annoying. I did like the fact that you encounter the victims as ghosts the second time around. The second half of the game really focuses more on Walter, who he and why he's doing what he's doing is than the first half of the game. This is one reason why I didn't find the latter part of 4 repetitive.

Another complaint is the, Silent Hill 4 isn't scary, complaint. Well I very much found a good number of portions of this game scary or creepy. Finding Walter on the other side of the wall was one, as well as the Eileen head in the hospital which gave me a nice chill down my back when I first saw it. Yet the most creepy thing for me was seeing that rabbit pointing at me from Eileen's apartment. I also found the twin victims very scary especially when you first encounter them in the prison. I think that the creepy moments here worked well because I already had that dreaded feeling of being trapped in my apartment and all the hauntings combined with the imagery of the stages just added to the dread a touch more.

I'm not trying to make anybody angry by saying that the people who really hate this game and are fans of the other 3 Silent Hills seem to be whining too much. I think that if SH4 had the same game play as the predecessors it would've gotten a bit boring and I appreciate a change in the game play. I really do hope that SH5 and if there's a 6th one in the future would follow 4's game play style. Then if or when they decide to make more they should change the controls for a new set of them to avoid repetition again. Reading some pretty hateful reviews for this game made me want to defend it because I want to say loud and proud that The Room is in fact a Silent Hill game, and just like SH1,2 and 3 a great game.
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10/10
wow this game....ROCKS!!!
alienpredator200222 November 2006
Warning: Spoilers
**Warning: This review for Silent Hill 4: The Room contains "spoilers"**

Easily a 10 out of 10! I could make this game a 100 out of 10 if I could. 1000 out of 10. 10000000/10!!! In other words, this is the best game I have ever played!! Scary as...well, whatever the scariest thing in the world is, multiplied by 100 and more than that...

ThE rOoM is one of the most scariest games I have ever played. Actually the most scariest game I have ever played! The environments are the best ever, the voices, too, are the coolest. Although the reality of the game is far off. The main character, Henry Townshed, is extremely calm about having a hole blow up into his wall, evil monster/spirit thingies try to kill him, and hauntings appear in his apartment. He is locked in his apartment, and he doesn't say a thing except, "...It seems whoever did this must be inside here with me," when he is looking at the chained-up door.

I will have to tell all of you that this game is very disturbing, disgusting, and just plain messed-up. It is filled with some good "jumps", and lots of blood. I like blood. As you can see, I can't find anything else to tell all of you.

I would strongly recommend this game to people, if you have a PS2, X-box, or CP, I think. OK that's all.
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10/10
MASTER PIECE
jcjbest22 September 2018
This is the 4th game of the franchaise with number and the last one that deserves the name Silent Hill. These games have 4 ingredients to be: Epic, Terrifying, Psychological, and Sad. The 4 titles have this ingredients, but each one stands out with one of these:

Silent Hill 1 - Epic Silent Hill 2 - Sad Silent Hill 3 - Terrifying Silent Hill 4 - Psychological
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10/10
One of the most original survival horror games ever made
Rectangular_businessman3 September 2012
Warning: Spoilers
Well, this isn't probably the best Silent Hill game ever made, but is certainly the most original and creative entry in the whole franchise.

The most fascinating thing about "Silent Hill 4: The Room" is that this game is able to introduce a whole variety of new elements, keeping at the same time the essence of the other Silent Hill games, resulting in something different to the previous installments, but which is pretty good anyway.

The visual aspect of this game is excellent: The atmosphere of each one of the sceneries where the story takes place is perfect, having all of them a dark and disturbing beauty, which captures perfectly well the nightmarish and surreal mood of the plot. Additionally, the appearance of the enemies from this game is highly imaginative and fascinating. The music is perfect as usual, serving effectively well to increase the level of emotion produced by several scenes of this game, from the scariest and disturbing ones to those which are more dramatic and intense.

In what concerns to the playability, "Silent Hill 4: The Room" is certainly something unusual, being so strange at moments that somebody doesn't know what to expect while playing. However, I consider that the good quality of the plot, combined with the magnificent atmosphere and music served very well to keep a high level of interest during the whole game, resulting in an unique and unpredictable experience.

I would recommend this game to anyone who wants to play a different kind of survival horror video game. Even after all these years, it still feels pretty unique.
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6/10
Of the Silent Hill games I have played...for me the weakest.
Aaron137513 September 2008
The only ones though I have not played are part one and the sixth one which has yet to be released at the time of this review. Still, it was for me an okay game, with a rather interesting story to it. I have heard though that this was initially not even going to be a Silent Hill game, but I find this hard to believe. If this is the case I am guessing it was decided it would be a Silent Hill game rather early in the development process. The game screams Silent Hill to often to be a switch mid-game development. The story starts off very promisingly as our hero is seemingly trapped in his own apartment room. You explore it first person, then discover a hole big enough for you to crawl through and before you lies the more traditional Silent Hill format type areas. You start off in a subway, then you are out in a forest area, next comes a prison, a building area, inside an apartment and finally a hospital. You meet different people in each of the areas and go to your apartment in between and learn things about your tenants and you receive diary entries from the former tenant of your department telling you about a serial killer named Walter Sullivan who was thought to have killed himself yet you witness murders that have his signature all over it. Killing people and carving numbers on their back. Sounds good, so why is it the weakest of the series you ask? Well the fighting is a bit to tough even on easy. The regular enemies are not to bad, but they have these ghosts that are a real pain to kill. The areas are also a bit of a pain to traverse. You also have to go through every area except the hospital twice so it kind of gets stale near the end. The subway world is a bit tough both times, the forest world was only tough the second time around. The prison was a total pain the first time around, and the building world was easy both times. The apartment was also tough only the first time around and the hospital, which you only went through once was not to bad. The second time around though has one constant annoyance and that is your next door neighbor Eileen dragging slowly along behind you. As for the combat, standard Silent Hill. Basically, two and three type and not much improved fighting of Origins. So a game with a pretty good story that is a bit difficult for me and it repeats itself a bit to much too.
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9/10
A game worth the money, no question.
leavinsbrandon15 December 2016
Warning: Spoilers
This is one of the games in the Silent Hill franchise which has fans split. It's true that Team Silent, during the development of this game, was also in the process of making Silent Hill 3. This, however, is not apparent in this game, as the mechanics from the previous titles are changed quite a bit. While some may read this and freak out, the changes have done the opposite of break the game. In fact, it makes it a bit easier.

The game itself starts off as a fairly straightforward tale of a man, named Henry Townshend, being trapped in his apartment, number 302. After a series of nightmares, he finds that his door has been chained closed from the inside, and that no one is able to communicate to him, or even remotely hear him. With no warning, a hole is opened up in his bathroom, and seeing as it is the only possibility to escape, he crawls in, starting off one of the best video game stories, and one of the best in the franchise.

The game turns into your average Silent Hill game at this point, with combat being more up front than usual. There are parts though, where you enter a series of holes in parts of the levels, which can take you back to your room to manage your inventory (Yes, manage an inventory), check for notes, and peer in on the outside world.

7 characters are met in this game, 4 of which die in their respective levels (Only a few are shown). Your neighbor, named Eileen Galvin, is one of the people who you manage to save.

The game at this point turns into something entirely different. An escort mission. Fun. Luckily, Eileen can never die in this game, but she can get "Possessed." Controlling the level of possession on Eileen is a factor on what ending you get.

Another character is the main antagonist, named Walter Sullivan, who was mentioned in SH2 in a newspaper. He is attempting to preform something called the "21 sacraments." This part of the story is too awesome to spoil.

Overall, the game has some flaws, which for me, was limited to the awkward 3D controls, and the 10 item inventory limit.

But Jesus, the scares make up for it. The monsters in this game, although not as cleverly designed as in SH2, are 100% terrifying, the most famous being the Twin Victims.

So, to all Survival Horror fans out there who have not experienced this game, I urge you to do so. It is a masterpiece in it's own ways, and will not disappoint.
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7/10
Moving Away From Silent Hill.
Margera444524 April 2008
Warning: Spoilers
Walking through Best Buy on a crisp Saturday afternoon, I brought myself to the game section. Looking around, I found Silent Hill 4: The Room. I WAS looking for Silent Hill 3, but thought, 'What the heck, I'll give it a go.' Now, sometimes, I think so loud that I can't here what people are saying, such as "You really shouldn't buy this" or "This game is terrible". But, I bought it and took it home.

Popping it into my Playstation 2, I was welcomed by the usual "Graphic content" screen and then by an entertaining opening video. I then began to play the game. The first part of it, was a first person view going through the apartment. And the first thing that came to mind was "Oh great, konami went FPS." Thankfully, they didn't. I explored the apartment a little, peered through the chained door's peephole, before retreating into the apartment to look out the main window. My character, Henry Townshend, hears a crash in his facilities and we go to check it out. Low and behold, there is a hole. I crawl through the claustrophobic's nightmare into the other nightmare. A subway station, SURPRISE! Another random subway station. There were levels upon levels of confusing storyline and strange enemies, including the ghost of a young woman you meet in the beginning of the game who looks like a knock off of Samara. All in all the game had it's freak outs and trippy levels. But, it still somewhat detracted from the beauty that is Silent Hill by not including the town in the game.

GRAPHICS - 10/10 - As bad as some of the storyline was, I must say that the graphics were intense. I love the freakish environments and the effort that Konami put into the surroundings.

SOUND - 8/10 - The soundtrack was Excellent, Akira Yamaoka has the best atmospheric talent out there. However, the resident singer to SH Joe Romersa is still a bit choppy in his vocals. Others might disagree, but I'm not to fond of it. The song Room of Angel, sung by Mary Elizabeth McGlyn, is one of the most heart-wrenching songs I've heard. That song brought the OST back to my top faves.

GAMEPLAY - 5/10 - All I'm going to say is, Eh. While there are some things that I like about the game play, it's still not the best stuff I've seen in a Silent Hill game.

STORY - 4/10 - A Silent Hill game that is set nowhere NEAR Silent Hill. I'd have to say pass on the story. Some elements were seen in earlier SH games, but the story didn't mention much of it. If it were my decision, I would have named this game simply "The Room" and left it at that.

OVERALL - 7/10 - The game has some great potential to be a great one, but the enemies, such as ghosts (?) really don't belong in a Silent Hill game. The story is iffy at best. Vocal talent is pretty bomb, however, Henry's voice is a bit Indy film-ish. Love the music and atmosphere. If you're looking for a cheap thrill game, I suggest you buy this, but for the die hard SH fans, steer clear.

FROM THE REVIEWERS SQUARE JP
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10/10
The best
olkk-314005 June 2021
Warning: Spoilers
The best game ever because he's have the good story and the game play is great and the monsters and ghosts omg.
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6/10
Great game, if a little different!
stayfree-512777 July 2020
As stated in the title,it's different! It's not actually set in silent hill! But it I thoroughly enjoyed the game! Story was ok! I really liked the concept.
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4/10
Worst SH Game Yet
sanjisangel10 June 2006
Warning: Spoilers
I can truly say this is the weakest and worst SH game yet in the series. It was -very- frustrating! The new 'power up' charge attacks are useless. You'll get whaled on by a monster every time if you try to use 'em. The female characters have been extra "whored-up". The male character extra "dumbed-down", (even by poor James' standards. Buffer does not mean better.) I can say that -any- game that makes you care for an extra person (tag-along female player) always annoys me, and Eileen was NO different. They should have taken clues from the newest Resident Evil (that latest tag-along gal DUCKS when you tell her to and automatically gets out of the way of the weapons when you're trying to attack.) All right: I still own it, and I even pre ordered this, since I'm a giant fan. I do play it, occasionally. The music score was great, as always. The details and monsters good...although I miss the -old-style- gum-heads and dogs. (Those ape critters got on my nerves with their screeching too.) The plot was good.

As soon as Eileen joins my party though: ruined. I hate carting around dead weight like that. I found myself cursing more than usual at any time when I play a SH game, and the fun level deteriorated rapidly after she joined up with me. I simply play up to the part when she joins and then lose interest every time. There's also no good 'extra weapon'. The extra is...what? A weapon for, you guessed it: Eileen. Like anyone's going to dare equip her sorry butt with anything stronger than a purse. O_|| I gave this a 4.

It's not even halfway up to par with the rest of the SH games, even the first, which I've played countless times.
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Vastly underrated for all the wrong reasons.
brimstonevomit21 January 2006
Among seeing some of the complaints involved, it truly makes me wonder how people actually look at the Silent Hill series. Most see them as games, simple as that. I somehow have the impression of interactive movies - a glorious story that we have the privilege to unravel ourselves through each installment. So what if the controls, combat and inventory are plunked down a peg? Are you really gonna let that ruin your perspective of a wonderfully styled new story in this respectable series?

First thing I really liked about the story - it's irrelevant. That's right, completely out of wing from the first three. Instead of following through the grand cultist prophecies that Silent Hill 3 so casually topped off, we have the story of an individual that was misled by this cult since a child. That right there is a sign that the Silent Hill stories are maturing; the ability to successfully elaborate on and illustrate a smaller slice of the same pie.

The next thing I enjoyed was the innovation involved. The series has a history of altogether gritty and grotesque imagery, not holding back at the least. Here you have a much slower progression into that messy environment, and rightfully so. This is a more personal story, that of Walter Sullivan, therefore we don't see the cult's signature gooey imagery until they are quite literally consuming the main character's home. Until then, it is a journey through this very personal story in the form of dreamscapes. Though misshapen to say the least, the environments aren't as alive and gritty as most would like it, but that's perhaps because it's all in the perspective of Walter, not the 'paradise' that previous cultists allowed to come alive. Through this droning and down-beat style, the player can truly learn the story of Walter and maybe even come to have sympathy for him.

And perhaps the biggest thing I loved about the story is how the story is told. Previous installments was by adventuring and word of mouth. The Room takes a very abstract story and presents it in an abstract way. Whether by reading the diary entries of a forgotten journalist or reading random scriptures off walls, you have a presentation based more on illustration than verbal storytelling. Not only that, but the pieces don't even come in chronological order, so you are left to stare and think on a certain detail until you find perhaps another five to put together in a sort of order and make sense out of it. This abstract storytelling seems frustrating, but given its relevance to the harsh and melancholy imagery it comes from, it only provides further suspense and motivation to learn more.

Overall, I find this to be a very refreshing title in the series. I don't rate it any higher or lower in comparison to the previous titles, as it's a completely different entity on its own. And even considering the grotesque nature that it shares with its predecessors - it's a beautiful entity, indeed.
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8/10
"Silent Hill 4: The Room"- A stirring and enthralling, but somewhat uneven chapter in the series. Top-notch atmosphere makes up for shortcomings in the game-play.
Oh, how I love the "Silent Hill" franchise. Or at very least, I love aspects of it... specific chapters and select media spin-offs. I've enjoyed most of the games, got a kick out of the first feature-film despite its flaws and have picked up and very much appreciated some of the products and merchandise the series spawned over time. But, much like any fan of "Silent Hill" will likely tell you, there was a definitive turning point for the overall media franchise that signaled an unfortunate trend. A bit of a specific entry that signified great change- that being 2004's "Silent Hill 4: The Room."

It's a very unique and peculiar game in an equally unique and peculiar series. For some fans, "The Room" signals the first "bad" entry in the "Silent Hill" mythos, and symbolizes an inherent loss in quality that no subsequent game was able able to redeem itself from. For other fans, "The Room" symbolizes the last "good" entry in the series, as it was the final game worked on by the original "Team Silent", whom created the series. And for others still, it's merely a slightly wonky but adequate continuation that signaled a turn towards generally far more flawed, but still mildly enjoyable future games. And I suppose I'm in that camp. I really, genuinely admire "The Room" for what it is, but I can't help but feel that starting with this particular chapter, the series has never subsequently delivered a masterpiece along the lines of the excellent first three games. It very much started a trend in lower-quality releases... but I still love "The Room" for at least trying something new with the series, and for delivering the same horrific and highly atmospheric dread that previous games specialized in.

We follow protagonist Henry Townshend, who awakens one day in his apartment in South Ashfield to discover that his door has been chained and padlocked shut... from the inside. Stuck for days on end with his neighbors seemingly unable to hear his knocks and cries for release, Henry worries he might be losing his mind. Until one day, he finds a mysterious hole in his bathroom wall, seemingly having appeared out of nowhere. He enters, intent on escaping his imprisonment... But the hole only leads to new and nightmarish worlds that he must explore over and over again. As the story progresses, Henry learns the dark secret about what's causing his misfortune, and also grows closer to his beautiful neighbor Eileen, who eventually joins him in his quest...

In terms of concept, I actually do find "Silent Hill 4" to be among the more effective entries in the franchise. Its set-up is quality and promises great terror and intrigue. What would you do if you suddenly couldn't leave your home, and you didn't understand why? It's a great hook to get the player instantly invested, and it keeps you questioning and theorizing throughout the entirety of the game. And the concept of your apartment becoming sort-of a hub world that you must return to constantly really does add a constant sense of paranoia and claustrophobia that lends much tension. In addition, though Henry is a bit more of a blank slate than other series protagonists, I actually didn't mind- it lets your put yourself in his shoes a lot easier, and ask yourself what you'd do in his situation. The other characters are generally likable and compelling, and even though you do spend several hours of game-play accompanying her in "escort missions", Eileen is actually one of my favorite supporting characters across all of "Silent Hill."

And the atmosphere? My god, I actually think "The Room" outdoes the previous two entries in this regard. While the game lacks iconic monsters and perhaps doesn't go as crazy with the visuals as "Silent Hill 2" or "Silent Hill 3"... I actually found this one to be more effective due to its inherent simplicity. It seems to be playing up on the sort-of things that everyone finds terrifying- the unnatural contortion and modification of the human form, the startling "uncanny valley" appearance of things like children's dolls, the idea that after death one might be trapped in a spectral form that's cursed to wander forever aimlessly... it's really chilling and deceptively simple stuff that just hits you to the core.

That all being said, there are some major issues, which is why I think this game is one of the more maligned and divisive across the "Silent Hill" saga. And they all come down to the basic game-play- it's a very uneven affair. The basic controls and whatnot are only mildly tweaked from previous entries... but its the structure of the game and some of the new mechanics that are introduced that really threw me off. For example (and without spoiling anything), certain enemies must be defeated in key specific ways, but it's near impossible to accomplish this without reading a dedicated walk-through. Certain worlds must be completed multiple times, which really feels like unnecessary padding. The game's repeated escort missions suffer for the same reasons that most escort missions fail. And yeah... constantly having to go back to your apartment does get old real quick. It's a very repetitious game with very repetitious game-play, and it throws people off.

Still, I loved this game despite these faults, and I do think its unfairly dismissed all too often. It's an ambitious affair, and it makes quite a few interesting choices. And I'd rather play a bit of an ambitious mess than just another standard retread. I give "Silent Hill 4: The Room" a very good 8 out of 10.
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8/10
A new direction, a few missteps
TBJCSKCNRRQTreviews6 March 2010
In the interest of full disclosure(I'm not sure it matters), I suppose I should say that this is a review of the PC version. Up to this one, each iteration had minor adjustments or fixes; this one is a reinvention. The voyeurism(not seen before in these) and claustrophobia are gripping and immensely effective, and put you in a gruesome world with touches of, as others have noted, Alice in Wonderland and the works of David Lynch. You visit strange and varied environments, including, as the cover promises, a grisly prison. This is psychological terror, and the atmosphere is again excellent. It is built up by the unnerving occurrences and sights, and the sound-side, assembled with careful precision and skill akin to what you'd expect from a brain surgeon. The music fits the mood like a tailored glove. Audio FX are marvelous, with next to no exceptions. The voice acting tends to be great, other than perhaps the lead, who is flat and emotionless. I'm not sure it's the performer's fault; the role has no personality, and in general, you frankly don't learn enough about, or form any kind of a bond with, these characters(maybe partially because there are so many of them)... I can barely determine if they're credible or likable. This switches back and forth between 1st and 3rd person(I won't tell you exactly why or how, you get the hang of it immediately). In the former, you choose between rotation/strafing with the arrow keys. Unfortunately, in the latter, you are stuck with these controls that you may have experienced elsewhere; the direction you press will be the one you move in. That in itself is not necessarily bad; the problem arises when the camera(which you now have no real power over, except you can sometimes switch it from behind to in front, or vice versa; also, I think this has less of those freaky, warped angles that we love) changes(and that happens quite often), since you suddenly have to press another button, and this will cost you valuable seconds many times(no, the old way may not have been perfect, but once you got used to it, it, unlike this, did not detract from the whole). I think the best, most appropriate word is awkward. Sadly, that goes for other of the things this does different. The enemies are frustrating before anything else(they appear *everywhere*, the combat takes up an excessive portion of this, and too many you can't push past and/or are hard to defeat), and a couple of the designs(not all of them *that* grotesque or chilling) produce monsters that are simply goofy(as do other of the things intended to be creepy in this), not intimidating. Does anyone like those monkeys? Haven't we had enough dogs in these? The ghosts are just a pest, and for coming through the walls, they don't use this ability once they have, and in spite of moving around by floating, they continue to use stairs. Left-over memories from when they were alive? The concept itself is brilliant, and I do not believe it's been used in any other game(yes, Stephen King wrote a similar story... so? He surely did not invent "someone is trapped in an apparently haunted room"; there are other... ahem... "inspirations" in this that are troubling), and this utilizes being lost to the outside well, with you being able to witness life going on from your window, and not able to rouse their attention; with that said, I think it would have served this well if there had been a greater amount of unsettling events, and not as much of a sense of security. Honestly, it gets to be like a routine, and when you're used to something, it ceases to be scary. AI is not flawless, the same goes for hit detection. The puzzles can be kinda basic, and you'll figure their solutions out pretty fast. That does bring me back to the positive; this is a solid challenge even on the easiest of the three difficulty setting, and that can not be said about the "trilogy" before this(if to varying degrees). This is about the length of the original or III, and it doesn't overstay its welcome. The plot is great, and it is rather enjoyable to piece the mystery together. This alters the inventory, so you do not pause by bringing it up(so you don't have to go back and forth if you're finding the exact spot to use something), and you can cycle it while walking around. It is now limited; you have to decide what to bring and what not to, and may have to mentally note where supplies are if you can't pick them up when you locate them. There are breakable weapons, and items that provide an advantage over certain foes. You will not be shooting a lot in this, ammo is uncommon and takes up space to carry. There are nearly no bosses. You do not have the light or radio anymore, and they're not really missed. This time, you draw your own map; I'm not going to claim that I wished for that often in the rest of the series, this works for here and that for there. The cut-scenes are entirely in-engine, and there are only a handful of bits where CGI would have been preferable to that. I don't see a giant leap forward in the graphics, merely the minor upgrade that was the case between the previous two. On the whole, I'm thrilled that they took the chance and went with this idea and approach. It helped prevent the franchise from growing stale, and some of what this has that the others don't is amazing. There is continuous disturbing content, plenty of bloody, gory and brutal violence, and a little sexuality and moderate language in this. I recommend this to all fans of any of the other Silent Hill titles, as well as complete new-comers, as you don't need knowledge of them to get into this. 8/10
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10/10
It's a good game
ibrahimsadiq-544236 April 2020
This game is a good horror game there are some problems like being stuck or not knowing where to go it's also creepy when I played it I was 12 years old I was soo scared to play alone but nice game btw
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Gosh, Silent Hill 4 is great and underrated .
Paul8522 December 2004
Silent Hill 4 is satisfying me more and more as I play it. I will admit that the gameplay is kind of clunky, but that's like it's only flaw along with The camera angles. As awesome as they are in a lot of parts, it gets in the way when it comes to fighting. This is the first SH game that I've.. worried about dying in. I can see what they were trying to do and for the most part it works, I'm a lot more panicked. In the first three, enemies would be like... hie, and I'd be like "hey whatever" and they'd be like "-k- I got owned". in this one, I dread every single moment I run into an enemy so that adds a lot for me. It IS a game, and I do like challenge. I must go against what a lot of the naysayers are going on about on this site and elsewhere, there is NOTHING all that wrong or "missing" so far. It feels like I'm playing a Silent Hill game, but this one, at the same time, feels more adventurous to me. It's acting like there's a lot more story to be told, but its being cool about not letting things go. It's really trying to just mess with your head so far.

One thing I REALLY like is how unlike the previous games, like... its like YOU'RE Henry, experiencing the events, which is a good reason why you're in first person mode in the apartment room (A SH first). You're seeing out of his eyes. In the other games, you're controlling a character, but in this one, its like you're in control but you ARE the character. It's very awesome. On this subject of being scary well, I've heard people complain that it wasn't as scary and I respect that, but the game is doing some kind of different fear to me. The environments so far have been extremely just... depressing. In the other three, there was depression, but the environments were more modeled after anxiety and fear. This one.... just feels like you're in purgatory or something. Like you're a wandering spirit yourself. I mean, the forest part of the game for example; its a forest, but there are a lot of "rooms" like...buildings and shafts, and the orphanage for another example, it feels almost... unnatural like its some sort of stage in a way. However at the same time, it feels very alive. So, this one... its extremely creepy, but while playing, its given me this incredibly... lost and hopeless feeling, like this story will never end or something. Like I'm just going to keep going through these portals, ending up in God knows where, watching other people get drawn in and eventually suffer. They don't have to be developed characters...this is another thing people are complaining about while playing; The way I feel while playing is the same way I'm sure they feel, and I feel sorry for the characters because of that.

So in conclusion, This game is anything but a disappointment. After having played it for hours and hours after hearing a year full of "something is missing" and "this is the weakest title," all I can do is just sort of giggle. Its better than SH1 and SH3 IMO. I' say its on par with SH2 almost, but VASTLY more creative and amazing on so many levels. I love this game, really it's.... its own little thing, kind of a departure from the rest, but it took its time to be its own thing and expand upon things heard about in the others; which was good. It's like the film "Memento" You get the story piece by piece while at the same time you KNOW there's a lot of pieces to be found; there's a lot of story coming your way - and that's just awesome. I really cant see how people were let down by it, definitely not. I mean it was just... it was like the same, kinda, except with original ideas. It's just different because you can't freely explore the town; which I admit was one of the more intriguing things about the series, but... moving AWAY from that for once isn't bad. I guess it could be if the story wasn't so hot, but the story in this one is right behind SH 2'S. That's saying a lot. I cannot even begin to express the many reasons Silent Hill 2 is one of the most brilliant games ever created, at least story wise. Not only is it a true assault on your nerves, it's very deep; the story itself is just genius.

Basically, These games are oozing with atmosphere, art, fear - very emotionally taxing stories; just pure brilliance. There's deep characters, the art of course... all of these things are simply perfect in these games. The music is also a high point, being both subtle and deep at the same time.

As much as these games are acclaimed, I still feel that they are vastly underrated. I hope the film brings the games more attention.
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The room - simply stunning.
How anyone can say that this game is the weakest of the Silent Hill series, or weak in any aspect is at all is beyond me. This game is simply breathtaking. The environments, music, sound effects, monsters, storyline and appearance of this game FAR surpass any of the (admittedly excellent) previous 3 Silent Hill titles.

"The Room" just does it for me. I have played it at least a dozen times and it has been well over a year since its release. Right now just talking about it makes me want to play it again.

I personally feel, (in reference to what others have said about it) that it is the strongest in the series so far, with Silent Hill 3 coming a close 2nd, the 1st installment coming in 3rd and the "not very scary" but still very good Silent Hill 2 last on my list.

It is a big step away from the other games but thats what was needed. It would be too much to have 4 games that follow the same formula. Silent hill 4 has freshened up the series and more than opened the road for a 5th game on the upcoming PS3.

In conclusion - if David Lynch made a video game, this would be it. I can't think of a more glowing compliment for a game.
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Great story, shame about the game
SteveRaccoon30 March 2006
Whilst every game in the SH series has been picked over and impolitely prodded every which way already, I feel I have to write my own review/nitpick of this particular title somewhere.

This game, despite being a departure from the previous trilogy, is still very much a SH title. Awkward melee combat, creepy atmosphere of the kind RE could only dream of, squeezy females to admire (hey, blame the developers for putting them in), it's all SH. With one exception, these bloody 'ghosts'. Whilst the voodoo behind it is intriguing, having a melee-based combat engine (I've been through most of the game and not used a fire arm once) with enemies you cannot kill seems a bad mistake. There are also several other issues I have with changes to the SH format, not because I hate change itself, but because they're just changes for the sake of fiddling. Almost of the changes are for the worse.

Rather than trying to paragraph it, here's a few lists of what I really liked and what I despised about this game.

Here's what I liked about the game:

* The story was good, it was interesting, I'm impressed.

* The twin-headed enemy is one of the best survival horror monsters ever, what a fantastic design.

* The first half of the game (apart from the annoying gameplay changes) was as superb as ever.

* Some aspects of the room, it was an interesting plot device and things like the notes under the door, the peep-hole and the hauntings really ramped up the atmosphere.

Here are all the problems I have with the game:

* Copying and pasting vast swathes of your own software in a vain attempt to get content for nothing sucks big style. I don't care what excuse/reason anyone comes up with, it's lazy, ignorant and someone needs beating with the ugly stick over it. If they weren't interested in creating a full game then they shouldn't have started it.

* Lack of enemy types. Again, how many survival horror games do you need to make before you bother to at least add a good dozen enemies? The ghosts really don't count, 'leeches' ... how many seconds did it take for you to think of that? Dog monsters! Oh please.

* Dog monsters. They're not part of the SH universe, what cobblers, their only association is that the SH dev. team(s) insists on clagging one into each game. I think we didn't have one for SH2, but then that's another reason to like SH2 :D Dog monsters in survival horror games have been done to death. Let's act like we're making new games, not rehashing our own success, K?

* Puzzles - where? Were they copied and pasted over by accident? Lining up a few blood-splotched rooms to jump down is neither interesting nor difficult.

* Ghosts - why? Why on earth are invincible monsters here? I really don't care if it was supposed to be another game before you clagged SH stickers on top, these do not work, the bug involving Eileen constantly slapping them shows how little the impact of these monsters has been thought over. I got stuck on more than a few occasions in tight corridors by these things. I beat you down, now stay down for 2 seconds or just get the hell out of my way, I don't want to lose precious energy just because of flawed enemies.

* Hauntings - nice idea, why do I have to sacrifice my precious energy(again) in order to deal with them/save? I've scrimped and saved my restorative items, risked being sent to Game Oversville by not using them when I'm half-dead, now you're going to crucify Harry when he isn't even in the game environment? Silly, annoying and pointless.

* Limited inventory space - if you're going to change something, at least change it because you've found something which works. How does limiting the amount of bullets I can carry, limiting the health packs I can pick up, limiting the golf clubs I can pick up HELP me to enjoy the game? Does someone on the development team think trogging back and forth to stick items in the chest is fun? Take some time off, you need it.

* Save system - as above, why? Does the thought of needless time wasting make you people happy? Take another week off.

* Prescence of ghosts sapping energy - yes, I know about the St. Christophers, but why punish us just for accessing that part of the game? This really wasn't needed or well thought-out.

So, as you might have guessed, I'm not much of a fan of SH4. What really annoys me is that it was, at its core, a solid game. If the dev. team/Konami had bothered to make sure the basic game mechanics worked, this could have been an absolute corker. I can only despair when one of the best franchises in video games is rolled out of the showroom without wheels - if SH5 isn't a major improvement then Konami can keep the rest -.-
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Not as original as its predecessors, but still decent (possible spoilers)
BinaryCode100127 October 2004
Warning: Spoilers
First off, I was REALLY excited about this game, since I've been a long time fan of the Silent Hill games since the first entry. Now, the first three games were basic protocol, and not much changed between them. In SH4, however, Konami decided to take the game in a different direction. In fact, with some of the things that go on, it isn't necessarily a Silent Hill game after all...

GRAPHICS: Not very much improved since SH3, but that's a good thing. The graphics are still excellent and the amount of detail is stunning. Lighting effects haven't been much improved either, but how can you improve on something that needs no improvement?

SOUND: People say the score is a lot better than SH3's, but I don't see how, seeing as how the games bear no real music. At least not SH4. I didn't really like the final boss music, come to think of it. I liked the final boss tunes from SH1, SH2, and SH3 better. SH4's final boss song had almost no real taste in it. Sound is very realistic in some areas, such as rushing water and howling wind. The sound does glitch, though...highly unlikely in an SH game. For instance, in the Prison World, the sound from the pipe water sometimes cuts off, so you'll be watching water spill onto a concrete floor in complete silence.

GAMEPLAY: Though I let the scheme change slide, I still had a small problem with the controls. The controls in the first 3 games were consistent, changing their scheme only a bit between them. In SH4, the control scheme has COMPLETELY been switched around. You are always in 2D control mode, and you must use the analog stick to move the character. You run with the circle button (PS2) and watch the character flail a bit while he's running (not a huge problem, but in the previous installments, the characters ran realistically), and the game HEAVILY influences using melee attacks more than guns. Yes, in the earlier SHs, using guns were your best bet. Here, using guns is typically a waste. You only have 10 inventory slots in your inventory this time, and that inventory is accessed as a real-time window instead of an inventory screen. When you get ammo for your gun, prepare to be throwing your gun off to the side every now and then to use a melee weapon in its place. Every ammo pack takes up one space of your inventory, and the guns aren't even that useful. You only get two guns...a handgun and a Revolver. You'll have a hard time managing your guns and ammo while maintaining inventory, so like I said, prepare to be dropping your guns off to the side to use a melee weapon in its place. The Revolver is even more useless than the handgun...it's more powerful, but you'll only come across 3 or 4 ammo packs through the whole game. Also, your health will be displayed on screen, next to a "Power" bar. When using a melee weapon, you can adjust the strength of your swing to deliver serious damage to enemies. In this game, you only get one save point and one item box...your apartment.

Spread throughout the stages are holes marked by red markings. Step through these holes to reappear in your apartment and do whatever you have to do before you continue your quest. The Room is viewed in First-Person View, allowing you to carefully examine every specific location of your apartment. And don't worry about riddles much...the only real riddle I've seen is matching up the water pipes in the Prison World on Hard Mode. Enemies are almost unrelenting...especially ghost creatures. There's a certain way you must defeat them, but since they're ghosts, they can't be killed. The game has a creepy atmosphere to it, too...strange things can happen, such as your apartment being possessed after a few level completions, and strange images...one of those images being an enormous head of one of the main characters staring at you with googly-eyes.

STORY: Henry Townshend moves into Room #302 to have a life in happiness in solitude. Apparently, the room ain't too happy about him, so he starts having nightmares. Once they start, he finds himself locked in his apartment with his door bolted shut from the INSIDE. He tries to call for help every now and then, but he can see and hear outside his door. No one can see or hear inside. Even when he goes through all this craziness with monsters and ghosts, when he looks out his windows, he finds that the world is still passing before him like normal. He finds a hole in his bathroom. Trusting this could be his only way out, he proceeds through the hole and embarks on his adventure. The problem here is that even though this game specifically says it's a "Silent Hill" game, it really isn't. They refer back to Silent Hill every now and then, but that's all that's said. What keeps the game Silent Hill-based are these references, plus the game puts more light on who Walter Sullivan is (you know, the nutbag who wasn't really that much news in SH2...and probably SH3, but I don't remember).

BOTTOM LINE: Though the game is pretty decent, I'd recommend the first Silent Hill entry for beginning fans, and SH2 for those who want a story that doesn't do with any of the others. It wouldn't hurt to try this one, though. 8.25/10.
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Silent Hill 4 is possibly the best and most frightening Silent Hill to date.
harsawa6 October 2005
Warning: Spoilers
Silent Hill 4 is often times underrated, many people will look at it and wonder what it's all about, and instantly dismiss it as "Bad", even if they are a fan of the Silent Hill series. The Room is as atmospheric and unique as the others in the series, and The Room often times interests and involves you more than any of the originals for one reason: The Story. The Story isn't the usual "Something happens and lures them you into Silent Hill so you can find out what the hell is happening and then this occult pops up etc. In fact, the room isn't set in Silent Hill at all, it's set in about 6 different "worlds" that all connect. about 3 years ago you move into your new apartment, room 302, and everything seems to be going fine, until you have this dream, this dream where there is no way outside of your apartment at all, and then this thing (AKA "The Victim") starts to push it's way out of a face shaped crack in the wall of your room. Since then, your room has been chained and locked shut from the inside, no electricity, the windows can't even be BROKEN, nothing, complete isolation. On closer inspection, the door has written in blood "Don't Go OUT!!!-Walter" This leads to something blowing open a portal inside of your bathroom, as well as strange moans and sounds coming from somewhere. Once you enter this portal, you enter the first of the worlds, the subway realm, and the game continues to branch of into nearly 6 different stories, as well as many new worlds. The Room is probably one of the scariest and underrated games in the series, only disappointment in the horror is the fact that some creatures are repeated too often. But it's overall the most intriguing and creepy game in the series. Don't listen to the critics, this is definitely a game to check out. 9.3/10
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Sure the story is amazing... but the GAME isn't.
Kevlar0126 November 2006
It's interesting that a lot of these comments are praising "Silent Hill 4" for it's story alone. While I fully agree that the storyline is incredibly engrossing and fascinating, what these people fail to acknowledge is the simple fact that "Silent Hill 4" is SUPPOSED to be a video game. And as a video game, it is far from being an impressive installment to the series.

See the thing is... the Silent Hill series is all about telling an eerie and fascinating tale. And they've all been successful at doing so, even in this latest chapter. But what the others have that this doesn't is an interesting and fun game-play aspect. Silent Hill 4 really isn't that fun to play. It's actually really pretty boring to be honest. You run around in beautifully creative environments fighting somewhat cool monsters with a clunky and hindered battle system. There are no puzzles. No brain twisters. No real challenging obstacles at all really. The only "problem solving" you need to do is backtrack through a vast environment 2 or sometimes 3 times to pick up a key or get behind a closed door.

The entire "game-play" obstacle is simply getting from point A to point B without getting too frustrated and turning your system off. You run from room to room, from environment to environment, dodging annoying ghosts and monsters that are bent on frustrating you to the very end. They are not there to provide interesting combat but instead they are meant to make your journey literally a living hell.

So yes, the story is amazing and the Silent Hill games are incredibly at providing an interactive movie sort of feel. But Silent Hill's 1-3 gave you a great storyline and really fun game-play mechanics. The fighting was phenomenal in these games, the puzzles were challenging and interesting, and the stories were fantastic. "The Room" has VERY little of this.

This game took me nearly 4 months to beat because I simply couldn't stand how it played. The ONLY thing that kept me coming back to it was that I really, really, really wanted to see how it ended. And the entire story arch and ending are just fantastic. BUT THIS IS SUPPOSED TO BE A VIDEO GAME! If you just wanted to see an engrossing story from Silent Hill then they should have made "The Room" a book or a movie or something. As it stands, this was a poor attempt at reinventing the series although yet again Konami proves they are fully capable at creating an intricate, beautiful, and creepy storyline was fascinating characters and incredibly visuals. Sadly, it's not enough in the big picture. I actually only wanted to give "The Room" a 6 out of 10, but as many have mentioned here before... the story is just so dam good. It's just too bad the GAME was so lackluster and poor at times.
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Good game, but the idea wears thin very quickly.
Patience_Is_A_Virtue11 January 2008
Warning: Spoilers
I am well and truly and obsessed with Silent Hill. I now own all the games, and I love them all, well, most of them anyway. I started playing 'The Room' a couple of days ago, and at first I wasn't all that keen on it. The controls were awkward at first but I soon got used to them. Also, the whole 'Room' idea bugged me a little. Then, after a short while, I started to appreciate the idea more and eventually I was well into the game.

The plot? You play as Henry Townsend, a man who has started having this reoccuring nightmare. He's been having it for nearly a week. Yeah, so after he starts having it he wakes up and finds his door has been chained up from the inside, preventing him from getting out. He can't get out through any of the windows either. The only way out of the room is to crawl through a hole that has been made in his bathroom. As Henry, you must explore different worlds. There are notes that get left under your door that tell you about certain things and what you need to do, etc. That is the basic plot of the game.

I liked the fact you had to return to your room at first, and I also liked looking through the peepholes to see what was going on. There was also something about this game that impressed me, and that was the 'survival horror' aspect of it. Out of every one of the Silent Hill games, this has to be the one that is the most like a 'survival horror' game. You can find plenty of weapons, but ammo is very limited, as are health items. This doesn't really matter during the first half of the game, but believe me, it does in the second when you are no longer healed when you return to your room. You also need to constantly return to deposit items and this can become a real nuisance. Plus, your room is always changing. At the beginning it's safe, but by the end it's in complete ruins and you can't keep returning to it all the time like you used to.

Anyway, at first I was really enjoying the game, wondering why so many people had claimed it was the worst of the Silent Hill series. However, after going through many worlds, I gained a partner, Eileen, and that's when the trouble started. Eileen is very slow so you have to keep waiting for her whenever you want to go into a room, or she'll be left behind. This doesn't help when there are enemies to fight, such as three patient enemies on you all at once, and Eileen takes her sweet time when I really need to get through the door. Another annoying thing is when I returned to my apartment to discover I'd lose half my health every time I needed to save my game. But it's not just that, it's like the game has become less engaging now. Maybe all of these things made it so, but I'm more than half way through now and I can honestly say that I'm bored with it.

I don't think I've said enough to say why I'm really not digging this game anymore. Here are a few things.. there may be spoilers btw..

-The monsters. They're just.. no. There aren't even nurses anymore, they were replaced with these retarded burping zombies. Most of them aren't scary, more annoying really. Especially those ghosts, which you just cannot kill, and that can become really frustrating sometimes. To top it off they take away your health while you can't do anything to them, except wear some pendant that ends up breaking after a while and is then useless.

-The characters. The man you play as, Henry Townsend, is just about the most dull, lifeless, boring and pointless character in Silent Hill history. I just didn't care about any of the characters in this game, the only one that I really liked was Eileen Galvin, but even she was a bit of a hollow character. It was like they just made up a bunch of characters without giving them personalities.

-The fact that you need to return to your room a lot and during the second half you can't even get healed. Health items are limited so you need to be careful using them. The game becomes insanely difficult at parts during the second part of the game as well. You're being hunted by a man in a coat and you need to run away with Eileen, but she is very slow and if she doesn't reach you in time the man will shoot you, and his attacks are very powerful, and he'll kill you pretty fast. Also revisiting the worlds. This is so annoying. Why couldn't they have made it so you visit other places? Seriously, it's like they didn't even try.

As a survival horror game this is good, but not great. The plot wears thin really quickly and just becomes a bore. Some parts are very difficult and it just gets on my nerves. I'm not too bothered about the fact that you never even go to Silent Hill, others might be, but as a Silent Hill game, this game is really bad anyway. It should never have been made as a Silent Hill game, it should have just been a spin-off game like it was originally intended to be. I'll admit that there are some scary parts near the start of the game, but after that, it just becomes a nuisance and I don't know if I'll beable to see it through to the end. The series hit a real low point with this game, and I just hope the next game will be better.

6/10
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