Sinbad: Legend of the Seven Seas (2003 Video Game)
Full Cast & Crew
Produced by
James Daly | ... | producer |
Roland Kippenhan | ... | executive producer |
Tanya R. Royer | ... | associate producer |
Shawnee Sequeira | ... | executive producer |
Music by
Ian Livingstone |
Art Direction by
Kristine Meier |
Art Department
Paul Boulden | ... | 3d artist |
Melissa Caccavaro | ... | graphic designer |
Anthony Callaghan | ... | 3d artist |
Chris Izatt | ... | 3d artist |
Nick Ramsay | ... | 3d artist |
Andy Stewart | ... | 3d artist |
Sound Department
Ian Livingstone | ... | sound |
Visual Effects by
Chris Izatt | ... | cutscene designer |
Gary Reynolds | ... | 2D artist / cutscene designer |
Additional Crew
Gregory Amato | ... | game tester |
Jonathan Askew | ... | game programmer |
Kurt Boutin | ... | senior quality assurance testing manager |
Randy Buchholz | ... | compatibility test lead |
Timothy Burpee | ... | game tester |
Laura Campos | ... | senior brand manager |
Bill Carroll | ... | quality assurance test manager |
Robert Charlish | ... | lead game programmer |
Paul Collin | ... | copywriter |
Michael Craighead | ... | director of quality assurance: North America |
Adam Doherty | ... | game programmer |
Ross Edmond | ... | documentation |
Mark Florentino | ... | compatibility analyst |
Ken Ford | ... | IT manager: Western Region |
Daniel Frisoli | ... | game tester |
Michael Gilmartin | ... | director of publishing support |
Paul Hellier | ... | director of technology |
Dave Hodder | ... | game programmer |
Jennifer Kaczor | ... | lead tester |
Eric Kirchberg | ... | game tester |
Randy Lee | ... | quality assurance test manager |
Marcus Lynn | ... | lead game programmer |
Nancy MacIntyre | ... | marketing director |
Elizabeth Mackney | ... | director of documentation services / director of editorial services |
Becky Madore | ... | game tester |
Steve Martin | ... | director of creative services |
Chris McQuinn | ... | compatibility analyst |
Frank Parkinson | ... | quality assurance manager |
Guillaume Portes | ... | game programmer / level designer |
Brian Scott | ... | assistant lead tester |
Jonathan Small | ... | head of technology |
Dave Strang | ... | compatibility lab supervisor (as David Strang) |
Scott Triola | ... | brand manager |
Michael Vetsch | ... | manager of technical support |
Cuong Vu | ... | compatibility analyst |
Anstey Wells | ... | project manager |
Stephan Wenninger | ... | game tester |