Mortal Kombat: Armageddon (2006 Video Game)
Full Cast & Crew
Directed by
Martin Stoltz | ... | (cinematic director) |
Sean Eden Yi | ... | (actor/director) |
Writing Credits (in alphabetical order)
Alexander Barrentine | ... | (story) |
Brian Chard | ... | (story) |
Jon Greenberg | ... | (story) |
Cast (in credits order)
Produced by
Jenny Hope | ... | associate producer (uncredited) |
John Podlasek | ... | senior producer |
Music by
James Bonney | ||
Rich Carle | ||
Vince Pontarelli |
Art Department
Steve Beran | ... | art director: characters / artist: user interface |
Bryan Bode | ... | additional art |
Noah Brewer | ... | artist: user interface |
Tony Goskie | ... | art director: backgrounds / artist: user interface |
Pav Kovacic | ... | artist: user interface |
Ivan Mijatov | ... | additional art |
Carlos Pesina | ... | art director: animations |
Thanh Pham | ... | additional art |
Taaron Silverstein | ... | artist: user interface |
Mike Taran | ... | art director: backgrounds |
Matt Taylor | ... | additional art |
Jason Zilenski | ... | additional art |
Sound Department
Chase Ashbaker | ... | sound designer |
James Bonney | ... | audio lead / sound designer |
Brian Chard | ... | sound designer |
Dan Forden | ... | audio lead |
Vince Pontarelli | ... | sound designer |
Stunts
Slavisa Ivanovic | ... | stunt performer |
Carlos Pesina | ... | fight choreographer / motion capture performer |
Animation Department
Steve Beran | ... | character designer |
Rick Chase | ... | animator |
Joe Flores | ... | background designer |
Tony Goskie | ... | background designer |
Danny Gutierrez | ... | background designer |
Jennifer Hedrick | ... | character designer |
Pav Kovacic | ... | character designer: Konquest |
Luis Mangubat | ... | character designer |
Justin Mohlman | ... | background designer |
David William Mueller | ... | background designer (as Dave Mueller) |
Carlos Pesina | ... | animator |
Mary Qian | ... | background designer |
Ryan Rosenberg | ... | background designer |
Hernan Sanchez | ... | senior character designer (as Herman Sanchez) |
Mike Taran | ... | background designer |
Tony Zeffiro | ... | animator |
Music Department
Jamie Christopherson | ... | composer: additional music |
Additional Crew
Rommel Abalos | ... | technical standards analyst |
Baki Allen | ... | localization supervisor |
Todd Allen | ... | on-line programmer / system programmer |
Steve Allison | ... | marketing |
Reggie Banks | ... | product analyst |
Alexander Barrentine | ... | game mode lead: Kreate A Fighter / system programmer |
Scott Bayless | ... | management: Midway |
Kevin Bell | ... | technical standards analyst |
Peter Bennett | ... | creative media |
Steve Beran | ... | modeller: Kreate-A-Fighter |
Jacob Beucler | ... | game testing manager |
Jay Blondo | ... | game mode leads: Konquest / game programmer |
Ed Boon | ... | game designer |
Mike Boon | ... | game programmer / lead programmer: software / system programmer |
Matt Booty | ... | management: Midway |
Cailab Bourell | ... | technical standards analyst |
Reilly Brennan | ... | marketing |
Dave Bulvan | ... | product analyst |
Jim Bulvan | ... | game programmer |
Michael Burke | ... | legal: Midway |
Zack Campbell | ... | product analyst |
Leonardo Capezzuto | ... | localization analyst |
Nigel Casey | ... | game programmer |
Josh Chapman | ... | game programmer |
Joshua Chapman | ... | game programmer |
Adam Coriglione | ... | product analyst |
Rigo Cortez | ... | creative media (as Rigo Cortes) |
Max Crawford | ... | creative media |
Tim DaRosa | ... | marketing |
Matt Daugherty | ... | game programmer |
Steve Farmer | ... | localization analyst |
William Fox | ... | user interface |
Debbie Fulton | ... | legal: Midway |
Chris Giggins | ... | submission coordinator |
Jon Greenberg | ... | system programmer |
Robert Gustafson | ... | legal: Midway |
Jaroslaw Gwarnicki | ... | software supporter |
Cory Halpern | ... | legal: Midway |
Mona Hamilton | ... | marketing |
Jennifer Hedrick | ... | modeller: Kreate-A-Fighter |
Paul Hyman | ... | game programmer |
Daryl Jackson | ... | technical standards analyst |
Ivan James | ... | product analyst |
Jennifer Johnson | ... | technical standards analyst |
Steve Jones | ... | motion capture talent (as Steven Jones) |
Ed Keenan | ... | software supporter |
Kenny Lam | ... | software supporter (as Ken Lam) |
Robert Lathan | ... | quality assurance engineer: Chicago |
Michelle Lin | ... | user interface |
Shawn Liptak | ... | software supporter |
Luis Mangubat | ... | modeller: Kreate-A-Fighter |
Clermont Matton | ... | localization manager |
Chris McFadden | ... | product analyst |
Brian McGroaty | ... | software supporter |
James Mosingo | ... | product analyst |
Greg Mucha | ... | marketing |
Bill Muehl | ... | development director |
Martin Murphy | ... | product development director |
Christian Muñoz | ... | creative media / marketing |
Kevin Myers | ... | motion capture talent |
Franklin Najarro | ... | localization analyst |
John Nocher | ... | game programmer |
Mike O'Connor | ... | software supporter |
Jack O'Neall | ... | creative media |
Josh Palmer | ... | technical standards analyst |
Ernie Perez | ... | user interface |
Camella Pesina | ... | motion capture talent |
Carlos Pesina | ... | motion capture talent |
Samuel Peterson | ... | product development director |
Adisak Pochanayon | ... | system programmer |
Eric Pochat | ... | localization supervisor |
Pek Pongpaet | ... | motion capture talent |
Eric Ranz | ... | product analyst |
Greg Ranz | ... | lead analyst: quality assurance, Chicago |
Jeremy Rawis | ... | user interface |
Brian Rouleau | ... | user interface |
Hector Sanchez | ... | product analyst |
Hernan Sanchez | ... | modeller: Kreate-A-Fighter (as Herman Sanchez) |
Malcolm Scott | ... | game testing manager |
Joel Seider | ... | product development director |
Randy Severin | ... | marketing |
Nick Shin | ... | game mode lead: Motor Kombat / game programmer |
Chip Sineni | ... | product development director |
Chris Skrundz | ... | creative media |
Beth Smukowski | ... | creative media |
Dion Solano | ... | product analyst |
Paul Sterngold | ... | testing manager |
Jimmy Storey | ... | technical standards analyst (as Jimy Storey) |
Andy Suffin | ... | technical standards analyst |
Jim Terdina | ... | game mode lead: fighting / game programmer / on-line programmer |
Trevor Traub | ... | product analyst |
David Turkiewicz | ... | product analyst |
Alan Villani | ... | system programmer / technical lead: software |
Philip Vodermayer | ... | localization analyst |
James Vogel | ... | creative media |
John Vogel | ... | director: story and cut scene / motion capture talent |
Richard Vrtis | ... | quality assurance engineer: Chicago |
Timothy Waller | ... | analyst: development technical standards |
Michael Weilbacher | ... | product development director |
Graham West | ... | software supporter |
Warren Wilkes | ... | product analyst |
John Williams | ... | product analyst |
Josh Williams | ... | on-line programmer / software supporter |
Devon Wilson | ... | product analyst |
Ki Wolf-Smith | ... | submission coordinator |
Christa Woss | ... | creative media |
Larry Wotman | ... | creative media |
Yi Shi Xiong | ... | motion capture talent |
Ina Yamaguchi | ... | technical standards analyst |
Tony Zeffiro | ... | motion capture talent |
David Zucker | ... | management: Midway |
Thanks
Mike Bilder | ... | special thanks |
Amanda Brook | ... | special thanks |
Scott Callan | ... | special thanks |
Allen Eccles | ... | special thanks |
Brian Eddy | ... | special thanks |
Laura Ford | ... | special thanks |
Joe Kreiner | ... | special thanks |
Rare Macapayag | ... | special thanks |
Samuel Peterson | ... | special thanks |
Natalie Salzman | ... | special thanks |
Joost Schuur | ... | special thanks |
Mark Subotnick | ... | special thanks |
David Tapang | ... | special thanks |
Mark Turmell | ... | special thanks |
James Wang | ... | special thanks |
Philip Wilson | ... | special thanks |