Produced by
Sean Gilmour | ... | senior producer |
Mitch Gitelman | ... | producer |
Art Direction by
Evan Marc Hirsch |
Art Department
Tom Burlington | ... | technical art director |
Erin Gillgannon | ... | lighter: art team |
Brendan Houghton | ... | storyboard artist |
Visual Effects by
Mona Abdelnaby | ... | 3d modeler |
Michael Aucoin | ... | technical director |
Andrea Barringer | ... | production assistant |
Roberta Browne | ... | animation lead |
Ruth Caspary | ... | texture artist |
Ryan Clearman | ... | 3d modeler |
Joe Cruz | ... | vfx/cg supervisor |
Jerry Darcy | ... | digital artist |
Arin Finger | ... | visual effects producer |
Ben Harrison | ... | texture artist |
Steve Hinan | ... | Environment Lead |
Tom Holmes | ... | graphics lead |
Noah Kaarbo | ... | designer |
Woonam Kim | ... | character animator |
Jamie Marshall | ... | technical director |
Kevin McGowan | ... | visual effects |
Duane Molitor | ... | animation art lead |
Natalya Lissa Mortimer | ... | lighting artist |
Mike Porter | ... | Environment Lead |
Patrick Shettlesworth | ... | concept art lead |
Terry Simmons | ... | 3d modeler |
Animation Department
Michael Loeck | ... | character animator |
Emil Simeonov | ... | animator |
Music Department
Stan LePard | ... | composer: additional music |
Additional Crew
Ruth Caspary | ... | project manager: Art Department |
Paul Ehreth | ... | level designer |
Jose Perez III | ... | game designer |