Activision Blizzard is one of the biggest companies currently owned by Microsoft and handles some of the biggest franchises, such as Call of Duty, Diablo, Overwatch, and World of Warcraft. While there is a lot to be said about those games, it hasn’t stopped Activision Blizzard from expanding.
Even now, the company is looking to grow not only its list of games but also its studio portfolio. We now know of a new studio developed by the company that is going to tackle a beloved genre of games, a prospect that is equally exciting and worrying.
Activision Blizzard Sets Up Elsewhere Entertainment for Specific Goals The new studio from Activision Blizzard doesn’t have a logo yet.
Over the years, the company has released games that span across genres. From casual titles such as Hearthstone to super competitive ones like Overwatch, Activision Blizzard is a very versatile company. It...
Even now, the company is looking to grow not only its list of games but also its studio portfolio. We now know of a new studio developed by the company that is going to tackle a beloved genre of games, a prospect that is equally exciting and worrying.
Activision Blizzard Sets Up Elsewhere Entertainment for Specific Goals The new studio from Activision Blizzard doesn’t have a logo yet.
Over the years, the company has released games that span across genres. From casual titles such as Hearthstone to super competitive ones like Overwatch, Activision Blizzard is a very versatile company. It...
- 5/17/2024
- by Sagar Nerala
- FandomWire
In games made by Hidetaka Miyazaki, one can always find the threads of narration and storytelling woven together in a complicated manner, leaving all the players on their own accord to theorize and fill the gaps left by the studio. One such theory that has arisen recently goes over how one of the endings from Demon’s Souls, the director’s first Dark Fantasy game laid the foundation for one of his most famous pieces of work yet.
Cover for Demon’s Souls
Released in 2009, Demon’s Souls became known for punishing players with an intense difficulty level, which attracted many for a change. However, how the game offers multiple endings has caused fans to speculate how one of them leads to the setting of the Dark Souls trilogy.
Dark Souls Trilogy – A Hidetaka Miyazaki Franchise Based On A Demon’s Souls Ending?
The possibility of this theory being true...
Cover for Demon’s Souls
Released in 2009, Demon’s Souls became known for punishing players with an intense difficulty level, which attracted many for a change. However, how the game offers multiple endings has caused fans to speculate how one of them leads to the setting of the Dark Souls trilogy.
Dark Souls Trilogy – A Hidetaka Miyazaki Franchise Based On A Demon’s Souls Ending?
The possibility of this theory being true...
- 5/16/2024
- by Aaditya Chugh
- FandomWire
It remains possible that players of Helldivers 2 will be studied in a few years, with psychologists and the military trying to find out what is their source of dedication, and if it can be weaponized. Starting with the server issues, players have stuck around for Arrowhead Studios to fix their game time and time again, and a similar opportunity has risen once again, with the transport ships refusing to take off under certain conditions.
A new glitch in Helldivers 2 has risen to the occasion
The issue was even called out by players on various social media platforms, including the game’s official community on Reddit. The different posts showcase how the developers need to swiftly fix the glitch before the enemy factions manage to get rid of every single player trying to upgrade their ship.
New Helldivers 2 Glitch – When Will It Finally Stop? Players are now posting about the new...
A new glitch in Helldivers 2 has risen to the occasion
The issue was even called out by players on various social media platforms, including the game’s official community on Reddit. The different posts showcase how the developers need to swiftly fix the glitch before the enemy factions manage to get rid of every single player trying to upgrade their ship.
New Helldivers 2 Glitch – When Will It Finally Stop? Players are now posting about the new...
- 5/14/2024
- by Aaditya Chugh
- FandomWire
From the dark and immersive atmosphere to the challenging gameplay, Hidetaka Miyazaki gave gaming fans something to rely on. And the fact that they are still playing even after a decade of its launch is a testament to how beloved Dark Souls have become. Not just that, the series success led to the creation of a subgenre called Soulslike.
The Souls series brought the trilogy to its conclusion in 2016, but Soulslike games lived, many of which are slated to be released in the coming years. This includes video games like Black Myth: Wukong, Enotria: The Last Song, Another Crab’s Treasure, and more. Although they aren’t exactly part of the subgenre, they have elements embedded in the gameplay.
Fans Doesn’t Really Want the Development to Fall in The Company’s Hands
Hidetaka Miyazaki’s Dark Souls led to the creation of the Soulslike subgenre.
No fan of the...
The Souls series brought the trilogy to its conclusion in 2016, but Soulslike games lived, many of which are slated to be released in the coming years. This includes video games like Black Myth: Wukong, Enotria: The Last Song, Another Crab’s Treasure, and more. Although they aren’t exactly part of the subgenre, they have elements embedded in the gameplay.
Fans Doesn’t Really Want the Development to Fall in The Company’s Hands
Hidetaka Miyazaki’s Dark Souls led to the creation of the Soulslike subgenre.
No fan of the...
- 5/14/2024
- by Anurag Batham
- FandomWire
If you purchase an independently reviewed product or service through a link on our website, Rolling Stone may receive an affiliate commission.
At a Glance: The Best PlayStation 5 Games
Editor’S Pick: Marvel’s Spider-Man 2 Best Role-playing: Elden Ring Best Action: Horizon Forbidden West: Complete Edition Best Kid-friendly: Sackboy: A Big Adventure Best Sports: MLB The Show ’24 Best Multiplayer: Helldivers 2 Best Open-world: Ghost of Tsushima: Director’s Cut Best Horror: The Last of Us, Part I & Part II
The Sony PlayStation 5 had one of the most successful video game console launches of all time.
At a Glance: The Best PlayStation 5 Games
Editor’S Pick: Marvel’s Spider-Man 2 Best Role-playing: Elden Ring Best Action: Horizon Forbidden West: Complete Edition Best Kid-friendly: Sackboy: A Big Adventure Best Sports: MLB The Show ’24 Best Multiplayer: Helldivers 2 Best Open-world: Ghost of Tsushima: Director’s Cut Best Horror: The Last of Us, Part I & Part II
The Sony PlayStation 5 had one of the most successful video game console launches of all time.
- 5/13/2024
- by Rudie Obias and Nishka Dhawan
- Rollingstone.com
Bloodborne is still nowhere to be seen as leakers announce the next PlayStation exclusive that will be released on desktop devices.
The answer isn’t a surprise to anyone, and it’s a happy occasion for many. However, it’s just made people wonder more and more—what does PlayStation’s parent company have against the PS4-exclusive FromSoftware title?
It’s Not Bloodborne, but the New God of War Being Ported Next
Desktop players can finally enjoy Ragnarok in all its glory
Reputed leaker billbil-kun has confirmed what most of the community had already predicted; God of War Ragnarok will be the next PlayStation exclusive to make it to desktop devices.
Upcoming Release
God of War Ragnarok is one of the next PlayStation exclusive titles to be ported on PC
Announcement date is imminent. Check all details we know in our latest Dealabs Magazine reports#GodOfWarRagnarok #PC https://t.
The answer isn’t a surprise to anyone, and it’s a happy occasion for many. However, it’s just made people wonder more and more—what does PlayStation’s parent company have against the PS4-exclusive FromSoftware title?
It’s Not Bloodborne, but the New God of War Being Ported Next
Desktop players can finally enjoy Ragnarok in all its glory
Reputed leaker billbil-kun has confirmed what most of the community had already predicted; God of War Ragnarok will be the next PlayStation exclusive to make it to desktop devices.
Upcoming Release
God of War Ragnarok is one of the next PlayStation exclusive titles to be ported on PC
Announcement date is imminent. Check all details we know in our latest Dealabs Magazine reports#GodOfWarRagnarok #PC https://t.
- 5/11/2024
- by Vibha Hegde
- FandomWire
Video games become more fun when an element of curiosity is added to them. Dark Souls does the same, as it is supposed to preserve the sense of mystery. Most of them are added as Easter eggs, but some are purely dedicated to the game those levels are in.
Before social forums and networks discussing video games existed, finding a hidden level kicked in differently. While it may appear like something players aren’t supposed to see, it is in fact there for them to see. While many of you know the games we are about to discuss, chances are you haven’t explored these areas in them yet.
5. The Painted World of Ariamis in Dark Souls
Dark Souls players can farm souls faster in there.
Mysteries are a part of the entire Souls series, and players are supposed to find them across the games’ universe. Interestingly, one of them...
Before social forums and networks discussing video games existed, finding a hidden level kicked in differently. While it may appear like something players aren’t supposed to see, it is in fact there for them to see. While many of you know the games we are about to discuss, chances are you haven’t explored these areas in them yet.
5. The Painted World of Ariamis in Dark Souls
Dark Souls players can farm souls faster in there.
Mysteries are a part of the entire Souls series, and players are supposed to find them across the games’ universe. Interestingly, one of them...
- 5/8/2024
- by Anurag Batham
- FandomWire
It should be easy to believe that Hidetaka Miyazaki is not going to let go of his best-selling franchise as easily as he did in the past with Bloodborne. However, this has also got many fans wondering what is the renowned director planning next, as he has revealed in an interview how Shadow of the Erdtree is going to be the first and final Dlc to Elden Ring.
Miyazaki reveals Shadow of the Erdtree will the only Dlc for Elden Ring | A still of the director via GameInformer
While much information has not been made available yet, it remains highly likely how averting from additional DLCs can mean that the gamers are possibly going to witness a trilogy, much like the Dark Souls trilogy, one of Miyazaki’s finest works yet.
Hidetaka Miyazaki Reveals There Will be No Additional Dlc To Elden Ring There will be no more Dlc after...
Miyazaki reveals Shadow of the Erdtree will the only Dlc for Elden Ring | A still of the director via GameInformer
While much information has not been made available yet, it remains highly likely how averting from additional DLCs can mean that the gamers are possibly going to witness a trilogy, much like the Dark Souls trilogy, one of Miyazaki’s finest works yet.
Hidetaka Miyazaki Reveals There Will be No Additional Dlc To Elden Ring There will be no more Dlc after...
- 5/4/2024
- by Aaditya Chugh
- FandomWire
If there’s one thing people are demanding from Hidetaka Miyazaki, it’s to continue adding to the world of Elden Ring. FromSoftware’s latest title is also its biggest to date, in terms of both size and scope. The team has gone above and beyond, and its efforts are reflected in how well the game has performed over the years.
With the Shadow of the Erdtree Dlc dropping next month, all eyes are on FromSoftware to deliver another memorable experience. Some fans never want the adventure to end, and a recent interview may hint at more content planned for the future.
Hidetaka Miyazaki Hints at New Elden Ring Content Possibility Hidetaka Miyazaki’s new expansion is the only Dlc planned for Elden Ring.
Few feelings can compare to coming to the end of a fantastic game. The only way to scratch that itch is for the developer to add more to the game,...
With the Shadow of the Erdtree Dlc dropping next month, all eyes are on FromSoftware to deliver another memorable experience. Some fans never want the adventure to end, and a recent interview may hint at more content planned for the future.
Hidetaka Miyazaki Hints at New Elden Ring Content Possibility Hidetaka Miyazaki’s new expansion is the only Dlc planned for Elden Ring.
Few feelings can compare to coming to the end of a fantastic game. The only way to scratch that itch is for the developer to add more to the game,...
- 5/2/2024
- by Sagar Nerala
- FandomWire
Japanese designer and writer Hidetaka Miyazaki has several created award-winning video games as the director of FromSoftware. His Soulslike games, in particular, are very popular among the gaming community, but almost everyone agrees that one Soulslike game was butchered due to Miyazaki’s negligence.
Dark Souls 2
Miyazaki did an outstanding job setting up the Dark Souls series with 2011’s Dark Souls, but unfortunately, for the second game, Miyazaki wasn’t completely involved because he was more focused on 2015’s Bloodborne. As a result, Dark Souls II (2014) just couldn’t meet the expectations. While many fans believe that Dark Souls II doesn’t fit in, Miyazaki once explained how crucial the game was in setting up the future of the series.
Hidetaka Miyazaki explained how Dark Souls II shaped his future video games
Hidetaka Miyazaki (via GameInformer)
Since 2009, FromSoftware’s president, Hidetaka Miyazaki, has served as the director of every Soulslike...
Dark Souls 2
Miyazaki did an outstanding job setting up the Dark Souls series with 2011’s Dark Souls, but unfortunately, for the second game, Miyazaki wasn’t completely involved because he was more focused on 2015’s Bloodborne. As a result, Dark Souls II (2014) just couldn’t meet the expectations. While many fans believe that Dark Souls II doesn’t fit in, Miyazaki once explained how crucial the game was in setting up the future of the series.
Hidetaka Miyazaki explained how Dark Souls II shaped his future video games
Hidetaka Miyazaki (via GameInformer)
Since 2009, FromSoftware’s president, Hidetaka Miyazaki, has served as the director of every Soulslike...
- 4/28/2024
- by Farhan Asif
- FandomWire
For players who love challenges in their games, FromSoftware games have been their top picks for several years now. Especially when it comes to hitless runs, many even today consider FromSoftware games to be the pinnacle of difficult challenges in gaming.
For the uninitiated, a no-hit run in a game is when a player completes a game from start to finish without taking any hits. A loss of health or a stagger caused by an enemy or trap is considered to be a hit. Hits could include attacks from enemies that do not deal damage as well as status effects, such as poison.
Dark Souls
To complete such no-hit runs, players often indulge in quitouts, major skips, or glitches. Completing such no-hit runs in FromSoftware games is no ordinary feat. Given that the games are generally challenging and difficult, no-hit runs in these games are no cakewalk.
Hidetaka Miyazaki was...
For the uninitiated, a no-hit run in a game is when a player completes a game from start to finish without taking any hits. A loss of health or a stagger caused by an enemy or trap is considered to be a hit. Hits could include attacks from enemies that do not deal damage as well as status effects, such as poison.
Dark Souls
To complete such no-hit runs, players often indulge in quitouts, major skips, or glitches. Completing such no-hit runs in FromSoftware games is no ordinary feat. Given that the games are generally challenging and difficult, no-hit runs in these games are no cakewalk.
Hidetaka Miyazaki was...
- 4/26/2024
- by Amarylisa Gonsalves
- FandomWire
FromSoftware’s action-RPGs, particularly the Soulsborne series, have become synonymous with a unique brand of storytelling. Unlike games that spoonfeed narratives through cutscenes and exposition, FromSoftware’s stories are conveyed to players in a fragmented format.
This approach was pioneered by director Hidetaka Miyazaki, making players feel like they’re figuring the lore out for themselves and letting them interpret it in their own way. Dark Souls 3 was much the same in this regard, but apparently, Miyazaki does know the “perfect storyline” for the series.
Hidetaka Miyazaki Knows The True Story, But Won’t Tell
Hidetaka Miyazaki (via GameInformer)
Dark Souls 3 is the grand conclusion to the Souls franchise, and in an interview with VG247, Miyazaki confirmed that while he does know the correct storyline, the game isn’t designed to force-feed players a singular interpretation:
First of all, yes, there is a perfect storyline in my head. However, I...
This approach was pioneered by director Hidetaka Miyazaki, making players feel like they’re figuring the lore out for themselves and letting them interpret it in their own way. Dark Souls 3 was much the same in this regard, but apparently, Miyazaki does know the “perfect storyline” for the series.
Hidetaka Miyazaki Knows The True Story, But Won’t Tell
Hidetaka Miyazaki (via GameInformer)
Dark Souls 3 is the grand conclusion to the Souls franchise, and in an interview with VG247, Miyazaki confirmed that while he does know the correct storyline, the game isn’t designed to force-feed players a singular interpretation:
First of all, yes, there is a perfect storyline in my head. However, I...
- 4/24/2024
- by Viraaj Bhatnagar
- FandomWire
With Another Crab’s Treasure, developer Aggro Crab has created an effective Trojan seahorse of a game. The underwater world skillfully evokes the lighthearted charm of Banjo-Kazooie, filled as it is with colorful landscapes populated by googly eyed critters who speak in mumbled gibberish. But that cartoonish sheen belies a vicious ecosystem whose methodical violence and apocalyptic ethos recall the work of Miyazaki Hidetaka. The result is an absorbing, if uneven, action RPG that largely threads the needle between cozy and thrilling.
The game’s opening introduces us to Kril, an introverted hermit crab whose shell is being repossessed off his back. The (loan) shark nabbing his home claims that Kril owes taxes to a nearby fiefdom, and our mystified hero has some questions. “First of all, what’s a ‘duchy’? Also, ‘taxes’?” Kril then finds a makeshift weapon—a fork—and sets out to reclaim his property.
Thus does...
The game’s opening introduces us to Kril, an introverted hermit crab whose shell is being repossessed off his back. The (loan) shark nabbing his home claims that Kril owes taxes to a nearby fiefdom, and our mystified hero has some questions. “First of all, what’s a ‘duchy’? Also, ‘taxes’?” Kril then finds a makeshift weapon—a fork—and sets out to reclaim his property.
Thus does...
- 4/24/2024
- by Niv M. Sultan
- Slant Magazine
2015’s Bloodborne is often cited as one of Hidetaka Miyazaki’s best works to this date. Bloodborne was a fresh approach to the subgenre, but it carried on the Soulslike element of Miyazaki’s Dark Souls series. The game was indeed challenging like FromSoftware’s other Soulslike games but the eerie theme and atmosphere, combined with its engaging combat made it quite popular among the fans.
Bloodborne
Players often finish the primary story and the game then rots in their libraries but Miyazaki’s Bloodborne was designed in a way to convince the fans to try out New Game+. As per Miyazaki, the level of difficulty drastically changes with New Game+ so in case you have never tried it out, it’s about time you do.
Hidetaka Miyazaki wants gamers to try out Bloodborne‘s New Game+
Hidetaka Miyazaki (via GameInformer)
In a 2015 interview with the PlayStation Blog, FromSoftware’s director,...
Bloodborne
Players often finish the primary story and the game then rots in their libraries but Miyazaki’s Bloodborne was designed in a way to convince the fans to try out New Game+. As per Miyazaki, the level of difficulty drastically changes with New Game+ so in case you have never tried it out, it’s about time you do.
Hidetaka Miyazaki wants gamers to try out Bloodborne‘s New Game+
Hidetaka Miyazaki (via GameInformer)
In a 2015 interview with the PlayStation Blog, FromSoftware’s director,...
- 4/24/2024
- by Farhan Asif
- FandomWire
FromSoftware’s Soulsborne games are considered to be the greatest action-adventure games ever made. Both works of Hidetaka Miyazaki display the creator’s uniqueness and creativity to its full potential.
Dark Souls
Although Bloodborne came from the same hood of FromSoftware as Dark Souls, it is a whole different game altogether. It is often confused as it is similar to Dark Souls. However, it is an independent game IP in a unique setting. The two franchises even have their separate fanbases that often indulge in debates over the superiority of the games.
Bloodborne lacks in this aspect as compared to Dark Souls
Back in 2015 ahead of Bloodborne‘s launch, Miyazaki spilled some interesting facts about the then-upcoming game in an exclusive interview with PlayStation. The creator was asked about the rumors on the internet regarding Bloodborne not having as many weapons as seen in the Souls games.
Explaining how the weapon system works in Bloodborne,...
Dark Souls
Although Bloodborne came from the same hood of FromSoftware as Dark Souls, it is a whole different game altogether. It is often confused as it is similar to Dark Souls. However, it is an independent game IP in a unique setting. The two franchises even have their separate fanbases that often indulge in debates over the superiority of the games.
Bloodborne lacks in this aspect as compared to Dark Souls
Back in 2015 ahead of Bloodborne‘s launch, Miyazaki spilled some interesting facts about the then-upcoming game in an exclusive interview with PlayStation. The creator was asked about the rumors on the internet regarding Bloodborne not having as many weapons as seen in the Souls games.
Explaining how the weapon system works in Bloodborne,...
- 4/22/2024
- by Amarylisa Gonsalves
- FandomWire
Hidetaka Miyazaki and his work need no introduction. Having created some of the greatest games for FromSoftware, Miyazaki’s story has been nothing short of an inspiration for all. The iconic creator went from being an aimless student in college to switching careers at the age of 29 and becoming a Goat in the gaming space.
A still from Dark Souls
When looking at his works, one can clearly tell the difference, thanks to his unique approach and take on his projects. One such factor that sets his work apart is the dark, unusually gory elements in his games.
Hidetaka Miyazaki reveals the reason behind the horror factor in his games
During an interview with PlayStation back in 2015 before the launch of Bloodborne, Miyazaki was asked about the horror component in his games. Although his Soulsborne games were never specifically labeled as ‘horror’, that does not stop theml from inducing a...
A still from Dark Souls
When looking at his works, one can clearly tell the difference, thanks to his unique approach and take on his projects. One such factor that sets his work apart is the dark, unusually gory elements in his games.
Hidetaka Miyazaki reveals the reason behind the horror factor in his games
During an interview with PlayStation back in 2015 before the launch of Bloodborne, Miyazaki was asked about the horror component in his games. Although his Soulsborne games were never specifically labeled as ‘horror’, that does not stop theml from inducing a...
- 4/21/2024
- by Amarylisa Gonsalves
- FandomWire
With Dark Souls and gems like Bloodborne, FromSoftware introduced a genre into games that was unique in a variety of aspects. Although the developer’s style may have initially felt unnecessarily difficult, the Soulsborne genre is something that’s becoming more common. Hidetaka Miyazaki’s art proved to be quite influential, as many other games, like Aggro Crab’s upcoming Soulslike Another Crab’s Treasure, have been inspired by FromSoftware.
Perhaps the most interesting bit about the Soulslike by Aggro Crab is that it’s not inspired by the Dark Souls series, as it shares more similarities to a FromSoftware game that led Miyazaki to change his approach to the development process.
Aggro Crab’s Soulslike Is Inspired by a FromSoftware Game, but It’s Not Dark Souls
Another Crab’s Treasure shares more similarities with Sekiro than it does with Dark Souls.
Regardless of whether a game comes from FromSoftware or some other developer,...
Perhaps the most interesting bit about the Soulslike by Aggro Crab is that it’s not inspired by the Dark Souls series, as it shares more similarities to a FromSoftware game that led Miyazaki to change his approach to the development process.
Aggro Crab’s Soulslike Is Inspired by a FromSoftware Game, but It’s Not Dark Souls
Another Crab’s Treasure shares more similarities with Sekiro than it does with Dark Souls.
Regardless of whether a game comes from FromSoftware or some other developer,...
- 4/21/2024
- by Osama Farooq
- FandomWire
Hidetaka Miyazaki is a very well-known figure in gaming right now. He is particularly famous for directing the insanely popular Soulslike series Dark Souls. He also directed Bloodborne, which was a PlayStation 4 exclusive horror soulslike, and Sekiro, which was more of a stealth action game than a soulslike. The best part about Hidetaka Miyazaki’s games is that they are never easy to play.
Pretty much every game that he has worked on over time has been very challenging. In fact, their recently released game, titled Elden Ring, was also pretty hard, albeit more inviting to new gamers. As he develops such a high number of hard games, one can’t help but wonder what game he loves playing the most, and the answer is pretty surprising indeed.
Elden Ring director Hidetaka Miyazaki reveals the name of the game he would love to play A still from Bloodborne
After starting...
Pretty much every game that he has worked on over time has been very challenging. In fact, their recently released game, titled Elden Ring, was also pretty hard, albeit more inviting to new gamers. As he develops such a high number of hard games, one can’t help but wonder what game he loves playing the most, and the answer is pretty surprising indeed.
Elden Ring director Hidetaka Miyazaki reveals the name of the game he would love to play A still from Bloodborne
After starting...
- 4/20/2024
- by Rohit Sejwal
- FandomWire
Elden Ring was the culmination of a five-year development cycle for FromSoftware, and a step in a completely new direction for the storied Japanese developer.
But even though it’s different to their past titles, there’s still some overlap in ideas between FromSoftware’s last game, Sekiro: Shadows Die Twice, and Elden Ring. Speaking with PlayStation Blog, game director Hidetaka Miyazaki revealed about how Sekiro influenced their 2022 masterpiece.
Developmental Overlap Was The Main Reason Behind The Influences The successful posture system became the stance break mechanic.
Elden Ring‘s development started in 2017 alongside Sekiro, which released in 2019. Hidetaka Miyazaki explained that since they were working on both games at the same time, there were a few cool references that were snuck into the former:
I’d have to say that, considering Sekiro’s development overlapped with Elden Ring’s to an extent, there’s nothing that directly came through from that project.
But even though it’s different to their past titles, there’s still some overlap in ideas between FromSoftware’s last game, Sekiro: Shadows Die Twice, and Elden Ring. Speaking with PlayStation Blog, game director Hidetaka Miyazaki revealed about how Sekiro influenced their 2022 masterpiece.
Developmental Overlap Was The Main Reason Behind The Influences The successful posture system became the stance break mechanic.
Elden Ring‘s development started in 2017 alongside Sekiro, which released in 2019. Hidetaka Miyazaki explained that since they were working on both games at the same time, there were a few cool references that were snuck into the former:
I’d have to say that, considering Sekiro’s development overlapped with Elden Ring’s to an extent, there’s nothing that directly came through from that project.
- 4/19/2024
- by Viraaj Bhatnagar
- FandomWire
When Hidetaka Miyazaki announces a game, fans are aware of two things for certain. First, it’s going to have some rich lore that is not provided as simple exposition. The second is that the combat system is going to be challenging but also rewarding.
The president of FromSoftware is known for creating games with a high learning curve. It’s not uncommon for people to entirely give up his titles, as one boss was just not letting them progress. But, for those who persevere, Miyazaki has a very special reward system in almost every game of his.
Hidetaka Miyazaki Feels Combat Must Be Harsh but Rewarding
Hidetaka Miyazaki wants players to hone their skills.
Pick up any FromSoftware game, and you can be sure that at some point you’ll feel like throwing your controller away in frustration. Miyazaki has a knack for creating enemies and areas that not only challenge the player but,...
The president of FromSoftware is known for creating games with a high learning curve. It’s not uncommon for people to entirely give up his titles, as one boss was just not letting them progress. But, for those who persevere, Miyazaki has a very special reward system in almost every game of his.
Hidetaka Miyazaki Feels Combat Must Be Harsh but Rewarding
Hidetaka Miyazaki wants players to hone their skills.
Pick up any FromSoftware game, and you can be sure that at some point you’ll feel like throwing your controller away in frustration. Miyazaki has a knack for creating enemies and areas that not only challenge the player but,...
- 4/18/2024
- by Sagar Nerala
- FandomWire
For over a decade, From Software had established its image for making demanding action role-playing games set in dark and intricately designed worlds. Right from 2009’s Demon’s Souls, followed by its spiritual successor, the Dark Souls trilogy, and the gothic wonder Bloodborne. And an instrumental role in these was played by the legendary Hidetaka Miyazaki himself.
Demon’s Souls
His unique take on the RPG games made him as well as FromSoftware a significant name starting a whole new sub-genre of Soulsborne games and influencing countless other developers in the process. However, after 2018, it was observed that the studio was changing its approach.
Hidetaka Miyazaki changed the direction of Sekiro: Shadows Die Twice
It subtly began with 2018’s Déraciné, which retained FromSoftware’s signature elements but blended in a different style of play. Miyazaki and his team then shifted once again taking a pure action route with the ninja...
Demon’s Souls
His unique take on the RPG games made him as well as FromSoftware a significant name starting a whole new sub-genre of Soulsborne games and influencing countless other developers in the process. However, after 2018, it was observed that the studio was changing its approach.
Hidetaka Miyazaki changed the direction of Sekiro: Shadows Die Twice
It subtly began with 2018’s Déraciné, which retained FromSoftware’s signature elements but blended in a different style of play. Miyazaki and his team then shifted once again taking a pure action route with the ninja...
- 4/18/2024
- by Amarylisa Gonsalves
- FandomWire
FromSoftware’s legendary game creator, Hidetaka Miyazaki, is known for his iconic creations like Dark Souls, and Bloodborne. He shot to fame with the launch and massive success of Dark Souls, which many believe was the beginning of his gaming endeavors. However, that wasn’t where Miyazaki started his journey.
Bloodborne
Back in 2015, before the release of Bloodborne, Miyazaki had revealed details about his first game as a game director. He also shared how he made Bloodborne.
Armored Core 4 was Hidetaka Miyazaki’s first game
During an interview with Future Press, Miyazaki was asked if it was true that Armored Core 4 was his debut as a game director. He confirmed saying,
“That’s right. I started as the lead planner on the project, but became the director mid-way through the prototype phase. As the lead planner, I was in charge of the setting, story, design, and game systems. One of...
Bloodborne
Back in 2015, before the release of Bloodborne, Miyazaki had revealed details about his first game as a game director. He also shared how he made Bloodborne.
Armored Core 4 was Hidetaka Miyazaki’s first game
During an interview with Future Press, Miyazaki was asked if it was true that Armored Core 4 was his debut as a game director. He confirmed saying,
“That’s right. I started as the lead planner on the project, but became the director mid-way through the prototype phase. As the lead planner, I was in charge of the setting, story, design, and game systems. One of...
- 4/18/2024
- by Amarylisa Gonsalves
- FandomWire
Elden Ring is considered one of the most revered modern titles from the hood of FromSoftware. The studio, which has been enjoying a great run since the early 2000s with games like Dark Souls and Bloodborne, released Elden Ring in 2022.
The game received critical acclaim for its open world, gameplay systems, and setting, and it even won multiple Game of the Year awards. Two years later, the game is scheduled to get a downloadable content expansion, Shadow of the Erdtree, in June 2024.
Elden Ring Shadow of the Erdtree Dlc
Before the release of Elden Ring, the man behind the game, Hidetaka Miyazaki, had shared some interesting details about the game.
Elden Ring‘s most amazing feature according to Miyazaki
During a PlayStation exclusive interview ahead of Elden Ring‘s launch in 2022, Hidetaka Miyazaki spilled the beans about what was special about his new project. He was asked about what the...
The game received critical acclaim for its open world, gameplay systems, and setting, and it even won multiple Game of the Year awards. Two years later, the game is scheduled to get a downloadable content expansion, Shadow of the Erdtree, in June 2024.
Elden Ring Shadow of the Erdtree Dlc
Before the release of Elden Ring, the man behind the game, Hidetaka Miyazaki, had shared some interesting details about the game.
Elden Ring‘s most amazing feature according to Miyazaki
During a PlayStation exclusive interview ahead of Elden Ring‘s launch in 2022, Hidetaka Miyazaki spilled the beans about what was special about his new project. He was asked about what the...
- 4/17/2024
- by Amarylisa Gonsalves
- FandomWire
FromSoftware games have always been revered and highly looked upon when it comes to Souls-like games. And one of the most crucial and instrumental men behind this is Hidetaka Miyazaki, the creator of most FromSoftware games.
Demon’s Souls
The game Dark Souls gave birth to a whole new sub-genre of games, named after the title, ‘Souls-like.’ Additionally, the revolutionary title is often considered and known to be the spiritual successor to Demon’s Solus. However, the maker, Miyazaki, thinks otherwise.
Bloodborne has Demon’s Souls DNA
During an interview with Future Press back in 2015, Miyazaki was asked since Bloodborne feels like a follow-up to Demon’s Souls, if was it in any way connected to the 2009 game. To this, Miyazaki replied,
“Just reflecting on your question and the history of my development…it carries the DNA. It carries the DNA of Demon’s Souls and its very specific level design.
Demon’s Souls
The game Dark Souls gave birth to a whole new sub-genre of games, named after the title, ‘Souls-like.’ Additionally, the revolutionary title is often considered and known to be the spiritual successor to Demon’s Solus. However, the maker, Miyazaki, thinks otherwise.
Bloodborne has Demon’s Souls DNA
During an interview with Future Press back in 2015, Miyazaki was asked since Bloodborne feels like a follow-up to Demon’s Souls, if was it in any way connected to the 2009 game. To this, Miyazaki replied,
“Just reflecting on your question and the history of my development…it carries the DNA. It carries the DNA of Demon’s Souls and its very specific level design.
- 4/16/2024
- by Amarylisa Gonsalves
- FandomWire
When Bloodborne released on PlayStation 4 back in 2015, it immediately made FromSoftware fans sit up and take notice. It ditched the usual medieval fantasy setting of the previous Dark Souls games for a gothic, Victorian dystopia, with occasional Lovecraftian bosses.
The achingly gorgeous setting wasn’t the only draw, as the revolutionary action-rpg also made big changes to the FromSoftware gameplay formula, introducing new weapon types like the Saw Cleaver, Threaded Cane, and the Gatling Gun. Director Hidetaka Miyazaki has shed light on how Bloodborne‘s setting intertwines with its gameplay.
Hidetaka Miyazaki Designed Bloodborne Around Its Gameplay Hidetaka Miyazaki (via GameInformer)
Speaking with 4Gamer, Hidetaka Miyazaki talked about how his design approach for Bloodborne wasn’t just about aesthetics:
I have a few reasons, but first and foremost, the setting really matched the new gameplay I had in mind.
SUGGESTEDHidetaka Miyazaki Didn’t Add a Critical Feature from Dark Souls,...
The achingly gorgeous setting wasn’t the only draw, as the revolutionary action-rpg also made big changes to the FromSoftware gameplay formula, introducing new weapon types like the Saw Cleaver, Threaded Cane, and the Gatling Gun. Director Hidetaka Miyazaki has shed light on how Bloodborne‘s setting intertwines with its gameplay.
Hidetaka Miyazaki Designed Bloodborne Around Its Gameplay Hidetaka Miyazaki (via GameInformer)
Speaking with 4Gamer, Hidetaka Miyazaki talked about how his design approach for Bloodborne wasn’t just about aesthetics:
I have a few reasons, but first and foremost, the setting really matched the new gameplay I had in mind.
SUGGESTEDHidetaka Miyazaki Didn’t Add a Critical Feature from Dark Souls,...
- 4/16/2024
- by Viraaj Bhatnagar
- FandomWire
There is no gamer who has not heard of Hidetaka Miyazaki. More than just a game creator, his legendary works like Bloodborne and Dark Souls among others demonstrate how he is a visionary and someone who truly thinks outside the box.
During an interview, the creator revealed that he wasn’t always this way. The creator of complex gothic fantasies known to be the best titles of the last 20 years, revealed how he was a bookworm, but was financially unable to even buy books. Today, Hidetaka Miyazaki sits on a high chair as the company president of FromSoftware.
Miyazaki says he was a difficult child
Miyazaki, in an interview with The Guardian, shared instances from his childhood and how he was asking a kid. Ironically, the iconic game creator describes himself as a difficult child. He says,
“Unlike most kids in Japan, I didn’t have a dream. I wasn’t ambitious.
During an interview, the creator revealed that he wasn’t always this way. The creator of complex gothic fantasies known to be the best titles of the last 20 years, revealed how he was a bookworm, but was financially unable to even buy books. Today, Hidetaka Miyazaki sits on a high chair as the company president of FromSoftware.
Miyazaki says he was a difficult child
Miyazaki, in an interview with The Guardian, shared instances from his childhood and how he was asking a kid. Ironically, the iconic game creator describes himself as a difficult child. He says,
“Unlike most kids in Japan, I didn’t have a dream. I wasn’t ambitious.
- 4/15/2024
- by Amarylisa Gonsalves
- FandomWire
Hidetaka Miyazaki is celebrated for his spine-chilling and gory yet exciting and thrilling games. The creator is known as the father of the Souls-like games, and rightly so. After all, the games from which the genre originated were mostly his brainchild.
Sekiro Shadows Die Twice
Miyazaki has made several games for FromSoftware, most of which are Soulslike games. However, he refuses to label one of his creations under the soulslike category.
Hidetaka Miyazaki says Sekiro is different from Soulslike games
During E3 2018, FromSoftware, the developer known for its works like Bloodborne and Dark Souls games, officially announced Sekiro: Shadows Die Twice. Back then the devs noted that the new game from their hood would feature new mechanics and greatly differ from those soulslike games in ways more than one.
However, by the looks of it, several fans were of the opinion that Sekiro looked to be following the same...
Sekiro Shadows Die Twice
Miyazaki has made several games for FromSoftware, most of which are Soulslike games. However, he refuses to label one of his creations under the soulslike category.
Hidetaka Miyazaki says Sekiro is different from Soulslike games
During E3 2018, FromSoftware, the developer known for its works like Bloodborne and Dark Souls games, officially announced Sekiro: Shadows Die Twice. Back then the devs noted that the new game from their hood would feature new mechanics and greatly differ from those soulslike games in ways more than one.
However, by the looks of it, several fans were of the opinion that Sekiro looked to be following the same...
- 4/13/2024
- by Amarylisa Gonsalves
- FandomWire
Decorated game studio FromSoftware and its president, Hidetaka Miyazaki, have racked up a reputation for games that push players to the limit, due to their excruciating difficulty, which has no recourse for change.
The studio has followed this strategy for all of their games to date, such as the iconic Souls series, Sekiro: Shadows Die Twice, Bloodborne, Elden Ring, and Armored Core 6. And according to an interview, Miyazaki doesn’t intend on easing up anytime soon.
Hidetaka Miyazaki Levels The Playing Field For Players
Hidetaka Miyazaki (via GameInformer)
In an interview with GameSpot around the release of Sekiro, Miyazaki revealed why he’s chosen to stick with the fixed difficulty creative choice all these years:
We don’t want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment. So we want everyone … to first face that...
The studio has followed this strategy for all of their games to date, such as the iconic Souls series, Sekiro: Shadows Die Twice, Bloodborne, Elden Ring, and Armored Core 6. And according to an interview, Miyazaki doesn’t intend on easing up anytime soon.
Hidetaka Miyazaki Levels The Playing Field For Players
Hidetaka Miyazaki (via GameInformer)
In an interview with GameSpot around the release of Sekiro, Miyazaki revealed why he’s chosen to stick with the fixed difficulty creative choice all these years:
We don’t want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment. So we want everyone … to first face that...
- 4/12/2024
- by Viraaj Bhatnagar
- FandomWire
FromSoftware games, including Elden Ring, boast a robust multiplayer component that enables fans to engage in both PvP and PvE. The mode is so popular that entire etiquette systems have been formed for those looking to engage in some jolly cooperation.
Established since the Souls games, every FromSoftware title, aside from Sekiro, has had a multiplayer mode. While most tend to stick to a classic face-off, others tend to take a more stealthy approach. The same is true for Elden Ring, and the game even supplies an item that helps with some devious schemes.
Elden Ring’s PvP Items Can Help Players Get the Drop on Invaders or Targets
All the world’s a battlefield in Elden Ring.
Some unofficial rules in PvP for Soulsborne titles are bowing before beginning, offering people prep time for buffs, or not healing mid-combat. These are just courtesies, though, and there’s no reason to stick to them.
Established since the Souls games, every FromSoftware title, aside from Sekiro, has had a multiplayer mode. While most tend to stick to a classic face-off, others tend to take a more stealthy approach. The same is true for Elden Ring, and the game even supplies an item that helps with some devious schemes.
Elden Ring’s PvP Items Can Help Players Get the Drop on Invaders or Targets
All the world’s a battlefield in Elden Ring.
Some unofficial rules in PvP for Soulsborne titles are bowing before beginning, offering people prep time for buffs, or not healing mid-combat. These are just courtesies, though, and there’s no reason to stick to them.
- 4/10/2024
- by Sagar Nerala
- FandomWire
FromSoftware games have some very well-written stories. This is all thanks to the legendary writer and game director Hidetaka Miyazaki. He has been doing this for more than 10 years, and he has yet to make a bad game. This is evident to this very day, seeing how his latest game, Elden Ring, was such a massive success. He has also created some memorable characters over the years. From Dark Souls to their latest title, there hasn’t been any shortage of interesting characters in these games.
But one character has remained as popular in the Dark Soul series as he was years ago. And if some incredible fan theories are to be believed, this character has met an unusual fate in Dark Souls 3 appearing as a harrowing creature.
A fan-favorite Dark Souls character seems to have become a monster in Dark Souls 3
Knight Solaire in a still from Dark Souls...
But one character has remained as popular in the Dark Soul series as he was years ago. And if some incredible fan theories are to be believed, this character has met an unusual fate in Dark Souls 3 appearing as a harrowing creature.
A fan-favorite Dark Souls character seems to have become a monster in Dark Souls 3
Knight Solaire in a still from Dark Souls...
- 4/6/2024
- by Rohit Sejwal
- FandomWire
Elden Ring has been out for a hot minute now, and fans are still uncovering all sorts of cool stuff about it. And guess what? It looks like Hidetaka Miyazaki, the genius behind the Soulsborne series, might have taken a page out of his book when it comes to the game.
We’re not talking about the Souls games here, even though you can definitely see their influence in Miyazaki’s latest epic. Nope, we’re talking about Bloodborne, another one of Miyazaki’s masterpieces, which seems to have inspired the ending of his most recent game.
Elden Ring and Bloodborne Share a Very Big Element
Elden Ring and Bloodborne both like to throw their players against gigantic otherworldly bosses
There’s a striking similarity between Elden Ring’s ending sequence and a secret ending from Bloodborne that you might not have noticed. Very big spoiler warning for both games.
We’re not talking about the Souls games here, even though you can definitely see their influence in Miyazaki’s latest epic. Nope, we’re talking about Bloodborne, another one of Miyazaki’s masterpieces, which seems to have inspired the ending of his most recent game.
Elden Ring and Bloodborne Share a Very Big Element
Elden Ring and Bloodborne both like to throw their players against gigantic otherworldly bosses
There’s a striking similarity between Elden Ring’s ending sequence and a secret ending from Bloodborne that you might not have noticed. Very big spoiler warning for both games.
- 4/5/2024
- by Vibha Hegde
- FandomWire
FromSoftware’s Dark Souls series has been a fan-favorite for many years now. Without a doubt, the games played a key role in popularising the Soulslike genre among a wider audience. It began with 2011’s Dark Souls, which was well-received by the fans and its success led to the creation of 2014’s Dark Souls 2. Many argue that DS2 was neglected by the series’ creator Hidetaka Miyazaki as he was more focused on 2015’s Bloodborne. With Dark Souls 3, Miyazaki returned as the director and once again gave fans one of the best Soulslike games of all time.
Dark Souls
After DS3, Miyazaki made it clear that he was done with the series, adding that it wouldn’t make sense to continue creating not just the Dark Souls series but also the Bloodborne franchise. However, Miyazaki wouldn’t oppose the idea of a sequel if someone else is interested in creating it.
Dark Souls
After DS3, Miyazaki made it clear that he was done with the series, adding that it wouldn’t make sense to continue creating not just the Dark Souls series but also the Bloodborne franchise. However, Miyazaki wouldn’t oppose the idea of a sequel if someone else is interested in creating it.
- 4/4/2024
- by Farhan Asif
- FandomWire
FromSoftware fans all agree that Bloodborne brought in a new combat system to the Soulsborne lineup that created a new schema for future games. While Demon’s Souls and Dark Souls were more favorable fighters, taking time to block attacks before retaliating, Bloodborne wanted players to dash into the fray.
Agility and aggressiveness are essential parts of the game, requiring the player to be aware of their surroundings and exploit even the smallest openings to land an attack. This was a major shift from combat in the Souls series, and the inspiration for this move came to Miyazaki from a movie released in the 80s!
Bloodborne’s Combat Mechanics Punish Passive Fighting Styles
Step into the fray with a gun and a cleaver to clear your way.
In a 2014 interview with Japanese outlet 4Gamer, Hidetaka Miyazaki, the President of FromSoftware, spoke in-depth about Bloodborne’s combat system. When asked why...
Agility and aggressiveness are essential parts of the game, requiring the player to be aware of their surroundings and exploit even the smallest openings to land an attack. This was a major shift from combat in the Souls series, and the inspiration for this move came to Miyazaki from a movie released in the 80s!
Bloodborne’s Combat Mechanics Punish Passive Fighting Styles
Step into the fray with a gun and a cleaver to clear your way.
In a 2014 interview with Japanese outlet 4Gamer, Hidetaka Miyazaki, the President of FromSoftware, spoke in-depth about Bloodborne’s combat system. When asked why...
- 4/3/2024
- by Sagar Nerala
- FandomWire
Hidetaka Miyazaki, the mastermind behind acclaimed titles like Dark Souls and Bloodborne, has had a remarkable journey in the world of game development.
Kickstarting the Soulslike genre was just one of his many accomplishments, and according to an interview from many years ago, he likely saved the Souls franchise from complete annihilation with one feature he refused to budge on. And after finding out what it was, you’ll be grateful he did the same.
Hidetaka Miyazaki Reveals Sony Wanted a First-Person Perspective for One Soulslike
Hidetaka Miyazaki made a very significant change to Demon’s Souls during its development
In an interview with 4Gamer, Hidetaka Miyazaki shed light on his early experiences as a director and the challenges he faced while working on projects like Armored Core 4 and Demon’s Souls.
Miyazaki began his directorial career with Armored Core 4, where he played a pivotal role in shaping the game’s mechanics and design.
Kickstarting the Soulslike genre was just one of his many accomplishments, and according to an interview from many years ago, he likely saved the Souls franchise from complete annihilation with one feature he refused to budge on. And after finding out what it was, you’ll be grateful he did the same.
Hidetaka Miyazaki Reveals Sony Wanted a First-Person Perspective for One Soulslike
Hidetaka Miyazaki made a very significant change to Demon’s Souls during its development
In an interview with 4Gamer, Hidetaka Miyazaki shed light on his early experiences as a director and the challenges he faced while working on projects like Armored Core 4 and Demon’s Souls.
Miyazaki began his directorial career with Armored Core 4, where he played a pivotal role in shaping the game’s mechanics and design.
- 4/3/2024
- by Vibha Hegde
- FandomWire
This may come as a surprise, but Bloodborne‘s arrival in 2015 was a bit unexpected. Fans eagerly awaited a return to the world of Demon’s Souls, the 2009 action-rpg that launched Hidetaka Miyazaki into stardom and popularized the Soulslike genre.
Instead, they were greeted with Bloodborne, a brand-new IP dripping with gothic appeal that pretty much became an icon since the day it released exclusively on PS4. To this day, it has a fan following that defies its age, and pleas for a modern remaster rack up by the thousands. However, the game’s origin is just as interesting as its post-launch fame.
Sony Approached Miyazaki To Create Bloodborne A still from Bloodborne. Credit: FromSoftware
In a 2014 interview with 4Gamer, Miyazaki revealed it all began with Sony Computer Entertainment (Sce) asking them to build a brand-new game for the upcoming PlayStation 4:
This project actually started out with the proposal...
Instead, they were greeted with Bloodborne, a brand-new IP dripping with gothic appeal that pretty much became an icon since the day it released exclusively on PS4. To this day, it has a fan following that defies its age, and pleas for a modern remaster rack up by the thousands. However, the game’s origin is just as interesting as its post-launch fame.
Sony Approached Miyazaki To Create Bloodborne A still from Bloodborne. Credit: FromSoftware
In a 2014 interview with 4Gamer, Miyazaki revealed it all began with Sony Computer Entertainment (Sce) asking them to build a brand-new game for the upcoming PlayStation 4:
This project actually started out with the proposal...
- 4/2/2024
- by Viraaj Bhatnagar
- FandomWire
Lies of P was a much-awaited Soulslike title that launched in September last year. Developed by Round8, the action-rpg draws its inspirations from the very best of the genre, primarily Bloodborne, adapting its iconic gothic aesthetic. The protagonist essentially being Pinocchio adds to its quirkiness.
It’d be foolish to assume, though, that Lies of P is simply apes the games made by the legendary Hidetaka Miyazaki, and doesn’t do anything original. Creative director Jiwon Choi has revealed one key change that sets it apart from other Soulslike games.
Lies Of P Developers Wanted To Deviate From Soulslike Norm
A still from Lies of P. Credit: Round8
In an interview with Game Rant, Choi spoke about the guard mechanic, which is a feature unique to Lies of P:
In Lies of P, we wanted to offer unique combat experiences to players. To do this, we explored various options across all aspects of combat design,...
It’d be foolish to assume, though, that Lies of P is simply apes the games made by the legendary Hidetaka Miyazaki, and doesn’t do anything original. Creative director Jiwon Choi has revealed one key change that sets it apart from other Soulslike games.
Lies Of P Developers Wanted To Deviate From Soulslike Norm
A still from Lies of P. Credit: Round8
In an interview with Game Rant, Choi spoke about the guard mechanic, which is a feature unique to Lies of P:
In Lies of P, we wanted to offer unique combat experiences to players. To do this, we explored various options across all aspects of combat design,...
- 4/2/2024
- by Viraaj Bhatnagar
- FandomWire
Demon’s Souls. Dark Souls. Bloodborne. Elden Ring. These games made FromSoftware into a household name, but they have been making games since the mid 90s in a wide variety of genres. The King’s Field and Armored Core series were some of their other most popular series, with the later series getting a new entry last year, but one of their smaller titles has always been their most intriguing to me.
Kuon, released in Japan on April 1, 2004, was an attempt at a classic fixed-camera style survival horror game that was popular during the PS2 era, and the game has mostly been lost to time. While not entirely successful, especially when compared to modern standards, it’s definitely interesting to look back on it.
Kuon is set in Japan during the Heian period, centering around the strange events at the Fujiwara Manor in Kyoto. There are three different phases of...
Kuon, released in Japan on April 1, 2004, was an attempt at a classic fixed-camera style survival horror game that was popular during the PS2 era, and the game has mostly been lost to time. While not entirely successful, especially when compared to modern standards, it’s definitely interesting to look back on it.
Kuon is set in Japan during the Heian period, centering around the strange events at the Fujiwara Manor in Kyoto. There are three different phases of...
- 4/2/2024
- by Aaron Boehm
- bloody-disgusting.com
Bloodborne‘s creator and global gaming icon, Hidetaka Miyazaki, might be a human being after all. His genius has shone through his works time and again as fans were treated to magnificent titles like Demon’s Souls, Dark Souls, Sekiro: Shadow Die Twice, and Elden Ring.
However, in an interview, Miyazaki seemed abashed when talking about his past work, especially Bloodborne. When asked about the game and the possibility of a Bloodborne remake, he got as self-conscious as one can get when looking back on past errors.
However, he wasn’t averse to the idea of a remake as long as he was not involved with it.
Hidetaka Miyazaki Doesn’t Want To Look at His Old Works When it comes to game creation, hindsight is 20/20 for Miyazaki.
In an interview with Game Informer in 2019, Hidetaka Miyazaki opened up about the possibility of working on remakes of his older works:...
However, in an interview, Miyazaki seemed abashed when talking about his past work, especially Bloodborne. When asked about the game and the possibility of a Bloodborne remake, he got as self-conscious as one can get when looking back on past errors.
However, he wasn’t averse to the idea of a remake as long as he was not involved with it.
Hidetaka Miyazaki Doesn’t Want To Look at His Old Works When it comes to game creation, hindsight is 20/20 for Miyazaki.
In an interview with Game Informer in 2019, Hidetaka Miyazaki opened up about the possibility of working on remakes of his older works:...
- 3/30/2024
- by Arkaneel Khan
- FandomWire
FromSoftware CEO and game director, Hidetaka Miyazaki, has shared details of how he and his team are inspired by games that tried their hardest to replicate the success and progression of newer titles like Elden Ring. The video game industry is a tough avenue to find a good footing, especially when other developers have cracked the code for the perfect formula.
Ever since the success of Dark Souls, more and more gaming companies have taken the Souls-like genre and given it their own original and creative spin. Miyazaki then took advantage of the poor and successful attempts made by various developers and used it to his advantage whenever he was working on a new original game.
This strategy is quite beneficial and saves time by identifying what is lacking and how it can improve what fans want.
Souls-like Copycats Are The Inspiration For Elden Ring’s Success
Elden Ring...
Ever since the success of Dark Souls, more and more gaming companies have taken the Souls-like genre and given it their own original and creative spin. Miyazaki then took advantage of the poor and successful attempts made by various developers and used it to his advantage whenever he was working on a new original game.
This strategy is quite beneficial and saves time by identifying what is lacking and how it can improve what fans want.
Souls-like Copycats Are The Inspiration For Elden Ring’s Success
Elden Ring...
- 3/30/2024
- by Rouvin Josef Quirimit
- FandomWire
Hidetaka Miyazaki and his team at FromSoftware have kept one iconic weapon in each and every one of the Souls series games, even the critically acclaimed Elden Ring. However, one game does defy this norm. Sekiro: Shadow Die Twice, was an attempt by the company to move away from their established styles and build a new world.
In the process, the game does not feature the most iconic weapon in the Souls series. Yes, we are talking about the Moonlight Greatsword. One of the most powerful weapons in the Souls series, this weapon is present in all the games by FromSoftware except Sekiro.
When asked about whether the weapon was going to be introduced in Sekiro through future updates, Miyazaki replied in the negative, emphatically.
Sekiro Did What Elden Ring Couldn’t Sekiro was one of a kind.
Elden Ring is widely acclaimed as the best work of Hidetaka Miyazaki and his team at FromSoftware.
In the process, the game does not feature the most iconic weapon in the Souls series. Yes, we are talking about the Moonlight Greatsword. One of the most powerful weapons in the Souls series, this weapon is present in all the games by FromSoftware except Sekiro.
When asked about whether the weapon was going to be introduced in Sekiro through future updates, Miyazaki replied in the negative, emphatically.
Sekiro Did What Elden Ring Couldn’t Sekiro was one of a kind.
Elden Ring is widely acclaimed as the best work of Hidetaka Miyazaki and his team at FromSoftware.
- 3/29/2024
- by Arkaneel Khan
- FandomWire
Elden Ring boss Hidetaka Miyazaki’s name is synonymous with innovation and bold design choices. The mastermind behind the Souls series, Miyazaki, has always pushed the boundaries of game design.
In a revealing 2019 interview about Sekiro: Shadows Die Twice, Miyazaki hinted at a pivotal shift in FromSoftware’s approach to game development. This shift ended up influencing the creation of Elden Ring, the studio’s highly anticipated open-world title.
Elden Ring Was a Clear Evolution From Sekiro FromSoftware learned a lot from Sekiro, and we can see it in Elden Ring.
In a 2019 interview with Game Informer, Miyazaki spilled the beans on the development of Sekiro and the approach he took with the game.
While it has FromSoftware’s signature style of tough enemies, incredible boss design, and sleek combat system, among other things, it stood out as an outlier compared to the rest of its medieval fantasy Souls games.
In a revealing 2019 interview about Sekiro: Shadows Die Twice, Miyazaki hinted at a pivotal shift in FromSoftware’s approach to game development. This shift ended up influencing the creation of Elden Ring, the studio’s highly anticipated open-world title.
Elden Ring Was a Clear Evolution From Sekiro FromSoftware learned a lot from Sekiro, and we can see it in Elden Ring.
In a 2019 interview with Game Informer, Miyazaki spilled the beans on the development of Sekiro and the approach he took with the game.
While it has FromSoftware’s signature style of tough enemies, incredible boss design, and sleek combat system, among other things, it stood out as an outlier compared to the rest of its medieval fantasy Souls games.
- 3/29/2024
- by Vibha Hegde
- FandomWire
Hidetaka Miyazaki is an indisputable legend in the gaming community, renowned for his masterful creations like Dark Souls and Bloodborne. He’s given countless interviews over the years, allowing us to look into his approach to the games, FromSoftware’s direction, the themes behind his games, and a lot more interesting information.
In a 2016 interview, we got a deep dive into Miyazaki’s forward-thinking mindset and hinted at the possibility of other directors taking over a beloved series of his.
Hidetaka Miyazaki is Open to Passing the Souls Series to Other People
Hidetaka Miyazaki’s Souls series could be taken over by another person in the future.
During the 2016 Kotaku interview, Miyazaki’s words revealed a surprising openness to the idea of others from the FromSoftware team taking the helm for future Dark Souls installments.
Despite initially framing Dark Souls 3 as the last chapter of the series, Miyazaki’s stance reflected something else.
In a 2016 interview, we got a deep dive into Miyazaki’s forward-thinking mindset and hinted at the possibility of other directors taking over a beloved series of his.
Hidetaka Miyazaki is Open to Passing the Souls Series to Other People
Hidetaka Miyazaki’s Souls series could be taken over by another person in the future.
During the 2016 Kotaku interview, Miyazaki’s words revealed a surprising openness to the idea of others from the FromSoftware team taking the helm for future Dark Souls installments.
Despite initially framing Dark Souls 3 as the last chapter of the series, Miyazaki’s stance reflected something else.
- 3/28/2024
- by Vibha Hegde
- FandomWire
Elden Ring’s Shadow of the Erdtree Matches Exactly What Hidetaka Miyazaki Did for Dark Souls 3’s Dlc
As we approach the arrival of Elden Ring: Shadow of the Erdtree, the anticipation for what truly went into creating its essence is something that never escapes the community. Looking back into the past, there have been many instances where Hidetaka Miyazaki himself hinted at how his vision was shaping up to be.
In that light, an interview with Kotaku in 2016 may have served as a foundational source for how Miyazaki planned the future of Dark Souls 3, and how it may have led to the very inception of the upcoming Dlc.
Work on Dark Souls 3’s Dlc may have inspired Elden Ring’s Universe Similar to the earlier DLCs, the upcoming one will feature a somewhat familiar world and combat design.
In the interview, the creative genius behind the games was asked questions about the future of Souls games, and about his sources of inspiration. He spoke about how he...
In that light, an interview with Kotaku in 2016 may have served as a foundational source for how Miyazaki planned the future of Dark Souls 3, and how it may have led to the very inception of the upcoming Dlc.
Work on Dark Souls 3’s Dlc may have inspired Elden Ring’s Universe Similar to the earlier DLCs, the upcoming one will feature a somewhat familiar world and combat design.
In the interview, the creative genius behind the games was asked questions about the future of Souls games, and about his sources of inspiration. He spoke about how he...
- 3/27/2024
- by Tanay Sharma
- FandomWire
Hidetaka Miyazaki became a talismanic figure in the gaming industry after Demon’s Souls course-corrected and was released to critical acclaim from peers and fans. Ever since, he has created the Dark Souls trilogy, Sekiro: Shadows Die Twice, Bloodborne, and Elden Ring.
Demon’s Souls and the Dark Souls series were heavily enshrined with the signature Soulslike formula that endeared Miyazaki and FromSoftware to the fans. However, back in 2016, after the release of Dark Souls 3, Hidetaka Miyazaki outlined his desire to move away from the Souls series and build something better.
8 years down the line, the success of Elden Ring and its Dlc Shadow of the Erdtree means that Miyazaki has fulfilled his claim of wanting to “keep creating something special“.
Elden Ring Marks Hidetaka Miyazaki’s Successful Departure from Soulslike Hidetaka Miyazaki spoke about creating a game better than Dark Souls, and he may have finally done it.
When...
Demon’s Souls and the Dark Souls series were heavily enshrined with the signature Soulslike formula that endeared Miyazaki and FromSoftware to the fans. However, back in 2016, after the release of Dark Souls 3, Hidetaka Miyazaki outlined his desire to move away from the Souls series and build something better.
8 years down the line, the success of Elden Ring and its Dlc Shadow of the Erdtree means that Miyazaki has fulfilled his claim of wanting to “keep creating something special“.
Elden Ring Marks Hidetaka Miyazaki’s Successful Departure from Soulslike Hidetaka Miyazaki spoke about creating a game better than Dark Souls, and he may have finally done it.
When...
- 3/27/2024
- by Arkaneel Khan
- FandomWire
Over the years, FromSoftware games have evolved into some of the most well-designed (and punishing) experiences in video game history. Hidetaka Miyazaki has been the talented mind behind these games, and over the span of different generations, they have learned from one another and improved accordingly.
In an interview with Kotaku all the way back in 2016, Miyazaki shared his thoughts on his legacy, the evolution of Dark Souls, and much more. Looking back in time, it feels like Elden Ring is indeed the culmination of all his learnings as an artist, developer, writer, and much more.
Hidetaka Miyazaki Was Never Worried About His Legacy, to Begin With
In the interview, Miyazaki was asked quite a few questions about the Souls games as a promising franchise and how he goes about finding inspiration for the same. Between the recollection of everything that appeals to him and his faith in giving players the ideal experience,...
In an interview with Kotaku all the way back in 2016, Miyazaki shared his thoughts on his legacy, the evolution of Dark Souls, and much more. Looking back in time, it feels like Elden Ring is indeed the culmination of all his learnings as an artist, developer, writer, and much more.
Hidetaka Miyazaki Was Never Worried About His Legacy, to Begin With
In the interview, Miyazaki was asked quite a few questions about the Souls games as a promising franchise and how he goes about finding inspiration for the same. Between the recollection of everything that appeals to him and his faith in giving players the ideal experience,...
- 3/27/2024
- by Tanay Sharma
- FandomWire
Hidetaka Miyazaki is a legendary video game director and the President of FromSoftware. This studio is known for developing titles that take the player on a challenging but memorable adventure. The video game director worked on almost the entire Soulsborne title lineup and helped create some of the best games that the industry has seen.
But there is one thing that sets him apart. Despite having the chance to remain in his comfort zone and keep creating sequels and capitalize on the success of his previous titles, the game director chose to explore new avenues to develop new IPs instead.
Hidetaka Miyazaki’s interview after Dark Souls 3 gives insights into how the game director thinks Dark Souls 3, directed by Hidetaka Miyazaki, was the concluding entry of the trilogy.
Dark Souls 3 came out in 2016, a year after the PlayStation 4 exclusive. Bloodborne became a phenomenon among PlayStation 4 gamers during an event hosted in Japan by Bandai Namco,...
But there is one thing that sets him apart. Despite having the chance to remain in his comfort zone and keep creating sequels and capitalize on the success of his previous titles, the game director chose to explore new avenues to develop new IPs instead.
Hidetaka Miyazaki’s interview after Dark Souls 3 gives insights into how the game director thinks Dark Souls 3, directed by Hidetaka Miyazaki, was the concluding entry of the trilogy.
Dark Souls 3 came out in 2016, a year after the PlayStation 4 exclusive. Bloodborne became a phenomenon among PlayStation 4 gamers during an event hosted in Japan by Bandai Namco,...
- 3/27/2024
- by Sparsh Jaimini
- FandomWire
The cryptic world of Dark Souls 3 is renowned for its challenging gameplay and its mysterious lore. This extends to the game’s conclusion, where players face a choice that determines the fate of the world.
However, keeping in tradition with FromSoftware games, DS3 doesn’t offer a singular, definitive ending. Before the action-rpg’s release, creative director Hidetaka Miyazaki shed light on this design philosophy, while hinting at his favorite ending in the penultimate action-rpg of the Souls series.
Miyazaki On Dark Souls 3’s Multiple Endings DS3 has 4 endings, and one of them is Miyazaki’s favorite. Image credit: FromSoftware
In an interview with Kotaku, Miyazaki spoke about the existence of multiple endings in Dark Souls 3, mirroring the approach taken in previous Dark Souls titles. When asked about an objectively true ending, he said:
There is an ending that I would personally select, but I can’t say which one...
However, keeping in tradition with FromSoftware games, DS3 doesn’t offer a singular, definitive ending. Before the action-rpg’s release, creative director Hidetaka Miyazaki shed light on this design philosophy, while hinting at his favorite ending in the penultimate action-rpg of the Souls series.
Miyazaki On Dark Souls 3’s Multiple Endings DS3 has 4 endings, and one of them is Miyazaki’s favorite. Image credit: FromSoftware
In an interview with Kotaku, Miyazaki spoke about the existence of multiple endings in Dark Souls 3, mirroring the approach taken in previous Dark Souls titles. When asked about an objectively true ending, he said:
There is an ending that I would personally select, but I can’t say which one...
- 3/26/2024
- by Viraaj Bhatnagar
- FandomWire
The well-known Japanese game creator Hidetaka Miyazaki is the mind behind titles like Elden Ring, Bloodborne, Dark Souls, and Sekiro. As they provided players with a novel experience through high degrees of difficulty and an emphasis on environmental storytelling, usually in a dark fantasy atmosphere, these games have become critical and commercial successes.
Hidetaka Miyazaki’s Elden Ring
A new genre known as Soulslike emerged from the Dark Souls series as players all over the world began to appreciate these games. The Demon’s Souls and Dark Souls game by Miyazaki is credited with establishing this genre. With slight modifications, each of these games attempted to borrow gameplay elements from the Dark Souls series.
Hidetaka Miyazaki is not bothered by other Soulslike games
The trend of making Soulslike games that started with the release of Demon’s Souls in 2009 continues even today. Over all these years, many games have come...
Hidetaka Miyazaki’s Elden Ring
A new genre known as Soulslike emerged from the Dark Souls series as players all over the world began to appreciate these games. The Demon’s Souls and Dark Souls game by Miyazaki is credited with establishing this genre. With slight modifications, each of these games attempted to borrow gameplay elements from the Dark Souls series.
Hidetaka Miyazaki is not bothered by other Soulslike games
The trend of making Soulslike games that started with the release of Demon’s Souls in 2009 continues even today. Over all these years, many games have come...
- 3/26/2024
- by Binayak Sharma
- FandomWire
Dark Souls, the popular action RPG game from Hidetaka Miyazaki, came out 13 years ago and has since seen the release of two sequels. The game had a positive reception, and its high-difficulty gameplay became the center of discussion. Moreover, the first game in the series is also considered by many to be the best of all.
The Dark Souls series
As players begin their journey in the game by starting a new game, they are given the chance to choose a starting gift that can be of help in the game. The players need to choose their gift from a long list of useful things. However, among all of these items, the most iconic one was a pendant with the description, “Trinket. No effect, but fond memories comfort travelers,” which therefore had an element of mystery around it.
Hidetaka Miyazaki talks about the Dark Souls pendant
Dark Souls director Hidetaka...
The Dark Souls series
As players begin their journey in the game by starting a new game, they are given the chance to choose a starting gift that can be of help in the game. The players need to choose their gift from a long list of useful things. However, among all of these items, the most iconic one was a pendant with the description, “Trinket. No effect, but fond memories comfort travelers,” which therefore had an element of mystery around it.
Hidetaka Miyazaki talks about the Dark Souls pendant
Dark Souls director Hidetaka...
- 3/26/2024
- by Binayak Sharma
- FandomWire
Hidetaka Miyazaki, the creator of the Elden Ring franchise, is to be thanked that the Soulslike genre is not unplayable and is just difficult instead. Miyazaki and his team at FromSoftware are responsible for some of the most difficult and challenging games in the industry with Dark Souls 3, Bloodborne, and Demon’s Souls in their repertoire.
However, unlike most fans believe, Hidetala Miyazaki is responsible for keeping the game’s difficult levels low as he had branded Dark Souls 3 “unreasonable” at times to his team during its initial development phases. With fans already having an idea about the difficulty level of Miyazaki’s games, they can only wonder how difficult a game has to be for him to brand it ‘unreasonable’.
Hidetaka Miyazaki Aims His Games To Strike a Balance
The critically acclaimed Elden Ring is one of the finest feathers in the crown of Miyazaki and his team at FromSoftware.
However, unlike most fans believe, Hidetala Miyazaki is responsible for keeping the game’s difficult levels low as he had branded Dark Souls 3 “unreasonable” at times to his team during its initial development phases. With fans already having an idea about the difficulty level of Miyazaki’s games, they can only wonder how difficult a game has to be for him to brand it ‘unreasonable’.
Hidetaka Miyazaki Aims His Games To Strike a Balance
The critically acclaimed Elden Ring is one of the finest feathers in the crown of Miyazaki and his team at FromSoftware.
- 3/26/2024
- by Arkaneel Khan
- FandomWire
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