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Halo: Reach (Video Game 2010) Poster

(2010 Video Game)

Full Cast & Crew

Directed by 

Marcus Lehto

Writing Credits  

Peter O'Brien ... (writing lead)
 
Robert McLees ... (additional writing) (as Robt McLees) &
Eric Osborne ... (additional writing)
 
Joseph Staten
 
Tom Abernathy ... (writer: MGS development team) &
Eric Nylund ... (writer: MGS development team)
 
Rob Goldberg ... (Vidoc writer: contract animation/art/audio: Independent) (as Robert Goldberg)
Lee Wilson ... (story and cinematic lead: Reach team)
Brent Metcalfe ... (writer: MGS development team)

Cast (in credits order)  

Freddy Bosche Freddy Bosche ... Carter (voice)
Alona Tal ... Kat (voice)
Jamie Hector ... Emile (voice)
Hakeem Kae-Kazim ... Jorge (voice) (as Hakeem Kae Kazin)
Sunil Malhotra ... Jun (voice)
Jen Taylor ... Halsey / Cortana (Firefight) (voice)
Pat Duke ... Holland (voice)
Carole Ruggier ... Auntie Dot (voice)
Pete Stacker Pete Stacker ... Keyes / Trooper Sgt. 1 (voice)
Marcella Lentz-Pope ... Sara (voice)
Philip Anthony-Rodriguez ... Noble Six - Male (voice) (as Philip Anthony Rodriguez)
Amanda Philipson ... Noble Six - Female (voice) (as Amanda Phillipson)
Jon Huertas ... Trooper 1 (voice)
Greg Grunberg ... Trooper 2 (voice)
Patrick Gallagher ... Trooper 3 (voice)
Zachary Levi ... Trooper 4 (voice)
Ron Livingston ... Trooper 5 (voice)
Courtenay Taylor ... Female Trooper 1 (voice)
Aisha Tyler ... Female Trooper 2 (voice)
Coby Bell ... Trooper Sgt. 2 (voice)
Todd Licea ... Civilian Male 1 (voice)
Tim Gouran Tim Gouran ... Civilian Male 2 (voice)
Carol Roscoe Carol Roscoe ... Civilian Female (voice)
David Scully David Scully ... Elite 1 / Sgt. Johnson (Firefight) (voice)
Gavin McLean Gavin McLean ... Elite 2 (voice)
Chris Edgerly ... Grunt 1 (voice)
Joseph Staten ... Grunt 2 (voice) (as Joe Staten)
Ken Boynton ... Brute 1 (voice)
Ronald Hippe Ronald Hippe ... Brute 2 (voice) (as Ron Hippe)
John Patrick Lowrie John Patrick Lowrie ... Sword Control (voice)
William Mapother ... Air Control / Dispatch (voice)
Steve Downes ... Master Chief (Firefight) (voice)
Nathan Fillion ... Gunnery Sgt. Buck (Firefight) (voice)
Jeff Steitzer Jeff Steitzer ... Multiplayer Announcer (voice)
Bob O'Donnell Bob O'Donnell ... Voice of the Terminals (voice)
Rest of cast listed alphabetically:
Paul Eiding ... Multiplayer Spartan Commander (voice) (uncredited)

Produced by 

David Allen ... multiplayer producer: Reach team
Sam Arguez ... environment art producer: Reach team
Daniel Ayoub ... executive producer: MGS development team (as Dan Ayoub)
Jessie Coombs ... 3D art producer: Reach team (as Jessica Coombs)
Alex Cutting ... producer: MGS development team
Ted Fitzgerald ... lead producer: MGS development team
Josh Holmes ... executive producer: MGS development team
Chris Lee ... lead producer: MGS development team
Allen Murray ... producer
Mark Noseworthy ... engineering producer: Reach team
Matt Richenburg ... animation producer: Reach team

Music by 

Martin O'Donnell

Editing by 

Nik Kleverov ... editor: Xversity

Casting By 

Timothy Cubbison ... (uncredited)
Brenda Marie Phillips ... (uncredited)

Art Direction by 

Marcus Lehto

Makeup Department 

Brent Abrahamsen ... CFO: studio management

Production Management 

Peter Escarcega ... production manager
Adam Schardein ... production manager: Image Metrics

Art Department 

Rob Adams ... environment art lead: Reach team
Christopher Barrett ... environment art: additional development
Dorje Seattle Bellbrook ... concept art: additional development
Matt Bennier ... environment artist: Reach team
Loren Broach ... environment artist: contract animation/art/audio: Aquent
Ray Broscovak ... environment artist: Reach team
Mick Buckmiller ... environment artist: Reach team
Mike Buelterman ... environment artist: Reach team
Tom Burlington ... environment technical artist: Reach team
David Candland ... UI art lead: Reach team
Frank Capezzuto ... environment artist: Reach team
Steve Chon ... concept artist: Reach team
Alex Chu ... concept artist: Reach team
Steve Cotton ... environment art lead: Reach team
Andrew G. Davis ... UI artist: Reach team
Vic DeLeon ... environment artist: Reach team
David Dunn ... art team manager: Reach team (as Dave Dunn)
Mark Goldsworthy ... sky artist: Reach team
Isaac Hannaford ... concept artist: Reach team
James Haywood ... technical artist: Reach team
Jaime Jones ... concept art: additional development
Samuel Jones ... environment art lead: Reach team
Noah Kaarbo ... UI artist: contract animation/art/audio: Kaarbo Design
Blake Low ... environment artist: Reach team
Steven McClellan ... animator
Michael Means ... environment artist: Reach team
Mike Milota ... environment artist: Reach team (as Michael Milota)
Dan Mod ... environment artist: contract animation/art/audio: Aquent
Cameron Pinard ... environment artist: Reach team
Johnny Renquist ... environment artist: contract animation/art/audio: Aquent
Paul Russel ... environment artist: Reach team
Jason Sussman ... environment artist / environment artist: Reach team
Kentarou Taya ... Artist (as Ken Taya) / environment artist: Reach team
Anthony Vacarro ... environment artist: contract animation/art/audio: Aquent
Mike Vaillancourt ... media illustrator: Microsoft Game Studios: Volt
David Vegezzi ... interface art & design: "Schematic"
Paul Vosper ... technical artist: Reach team

Sound Department 

Toby Craig ... audio production manager: german version
David Henry ... sound designer: contract animation/art/audio: Aquent
C. Paul Johnson ... sound designer (as C Paul Johnson)
David Liu ... sound designer: contract animation/art/audio: Aquent
Martin O'Donnell ... audio director
Cyril Saint Girons ... audio engineer
Jay Weinland ... audio lead / sound designer
Bryen Hensley ... dialog recordist: English voices: Blindlight (uncredited)

Visual Effects by 

Chris Alderson ... 3D artist: Reach team
Hans Altwies ... motion capture actor
Erik Bertellotti ... motion graphics designer: contract animation/art/audio: Perhapsatron
Aleksandr Bezman ... support engineer: IT (as Alex Bezman)
Travis Brady ... 3D artist: Reach team
Milton Cadogan ... 3D artist: Reach team
Annie Cliche ... vfx line producer
Kevin Dalziel ... lighting artist: contract animation/art/audio: Filter
Tom Doyle ... 2D art lead: Reach team
Eric Elton ... 3D artist: Reach team
Merritt Filban ... 3D artist: contract animation/art/audio: Xversity
Mark Flieg ... FX artist: Reach team
Chad Foxglove ... FX artist: Reach team
Esequiel Garcia ... 3D artist: contract animation/art/audio: Filter
Brian Genna ... facial performance capture: Image Metrics
Jesse Hall ... 3D artist: contract animation/art/audio: Aquent
Bryen Hensley ... motion graphics designer: contract animation/art/audio: Independent
Gary Huang ... 3D artist: contract animation/art/audio: Xversity
Kyle Hug ... 3D artist: contract animation/art/audio: Filter
Matt Lichy ... 3D artist: contract animation/art/audio: Aquent
Dave Matthews ... 3D art team lead: Reach team
Darren McKee ... 3D artist: contract animation/art/audio: Xversity
Kayl Myers ... 3D artist: contract animation/art/audio: Xversity
Raj Nattam ... 3D artist: Reach team
Jeff Palmer ... FX artist: contract animation/art/audio: Fxville
Dan Phillips ... 3D artist: contract animation/art/audio: Aquent
James Phillips ... support engineer: IT
Steve Scott ... FX art lead: Reach team
Scott Shepherd ... 3D art creative lead: Reach team
David Stammel ... 3D artist: Reach team
Matt Turner ... contract animation/art/audio: Filter
Artem Volchik ... 3D artist: Reach team
Andy Xiao ... 3D artist: contract animation/art/audio: Xversity

Stunts 

Hans Altwies ... motion capture and facial performer
Martin O'Donnell ... motion capture and facial performer (as The Bungie Auxiliary Players)

Camera and Electrical Department 

Jason Jones ... rigger: contract animation/art/audio: Xversity
Forrest Soderlind ... rigger: Reach team

Animation Department 

Adrien Annesley ... animator
Aviv Arad ... animator: Xversity
Tam Armstrong ... animation engineer: Reach team
Gene Blakefield ... animator: Aquent
Roberta Browne ... animation team lead: Reach team
Freddy Burgos ... animator
Matteo Ceccotti ... animator: cinematics
Will Christiansen ... animator: Xversity
Todd Foote ... animator: Xversity
Pat Gillette ... animator: Xversity
Samuel Heine ... animator: Aquent (as Sam Heine)
David Helsby ... animator: Reach team
Mike Hoffman ... animator: Reach team
Eric Huang ... animator: Xversity
Pat Jandro ... cinematic animator: Reach team
Tomas Jech ... animator: Aquent
Matt Kelly ... animator: Reach team
Richard Lico ... animation creative lead
Leo Martinez ... animator: Reach team
Bill O'Brien ... animation lead: Reach team
Jason Robertson ... animator: Reach team
Tom Saville ... animator: Reach team
Drew Shy ... animator: Reach team
Joe Spataro ... technical designer in animation: Reach team
Brendan Walker ... AI/animation engineer: Reach team
Champin Chen ... animator: Image Metrics (uncredited)
Ido Gondelman ... animation director (uncredited)
James Grow ... animator (uncredited)

Casting Department 

Austin Snyder ... casting associate (uncredited)

Editorial Department 

Kevin Grace ... executive editor: Microsoft Game Studios
Tomoko Kometani ... content editor: MGS localization
Young Hoon Shim ... content editor: MGS localization
Kay Wang ... content editor: MGS localization

Music Department 

Simon James ... concert master / orchestra contractor
C. Paul Johnson ... composer: additional music (as C Paul Johnson)
Kory Kruckenberg ... assistant score engineer: Pro Tools Engineer
Stan LePard ... additional music: Panther Modern / orchestrator
David Sabee ... conductor / contractor / music contractor
Michael Salvatori ... additional music: TotalAudio

Additional Crew 

Travis Abel ... MGS contract test: Volt
Joseph Ainsworth ... tester: contract development and test: Xversity
David Aldridge ... multiplayer engineer: Reach team
Christian Allen ... lead design
Steve Alliston ... SDET: MGS development team
Martin An ... web developer: contract development and test: Xversity
Joshua Anderson ... tester: contract development and test: Volt
Chad Armstrong ... multiplayer designer: Reach team
Brandi Arnold ... beta coordinator
Michael Axworthy ... tester: contract development and test: Excell (as Mike Axworthy)
James Bachici ... MGS contract test: Volt
David Bai ... MGS contract test: Volt
Lars Bakken ... Firefight/investment design lead: Reach team
Michael Baldwin ... Sandbox engineer: Reach team (as Mike Baldwin)
Chris Barker ... MGS contract test: Excell
Graham Bartlett ... production engineering lead: Reach team
Garrett Bemis ... MGS contract test: Volt
Paul Bertone ... additional design direction
Scott Bilas ... tools engineer: additional development
Jimmy Bischoff ... test manager: Microsoft Game Studios
Matt Bischoff ... MGS contract test: Volt
Cory Blakslee ... tester: contract development and test: Excell
Nick Bodenham ... release manager: MGS development team
Josiah Bolek ... MGS contract test: Excell
Matthew Bombard ... MGS contract test: Volt
Michael Boulton ... engineer: MGS development team
Cullen Bradley ... production engineer: contract development and test: Excell
Patrick Bradley ... MGS contract test: Volt
Anthony Bryan ... MGS contract test: Excell
Javier Burgos ... rigger: Reach team
Chris Butcher ... engineering: additional development
Matt Call ... SDET: MGS development team
Ben Cammarano ... director of art: MGS development team
Bob Bobdor Campbell ... MGS contract test: Excell
Christopher Carney ... multiplayer design lead: Reach team
Derek Carroll ... multiplayer designer: Reach team
Eric Carter ... tester: contract development and test: Volt
Davina Chan Gallagher ... studio administrator: administration (as Davina Chan)
Miguel Chavez ... community
Hao Chen ... engineering: additional development
Richard Chen ... localization tester: contract development and test: Comsys
Bruce Cho ... MGS contract test: Volt
Keith Cirillo ... UR group manager: Microsoft Game Studios
Rolando Cisneros ... tester: contract development and test: Volt
Thomas Coldwell ... tester: contract development and test: Comsys
Paul Conrad ... MGS contract test: Excell
C.J. Cowan ... cinematics lead: Reach team
Dan Cox ... MGS contract test: Excell
Ryan Crosby ... group product manager: MGS development team
Gayle d'Hondt ... HR manager: HR
Chris Daltas ... visual ID and design support: contract animation/art/audio: Xversity (as Chris Daltas)
Joel Day ... tester: contract development and test: Volt
Bryan DeCann ... MGS contract test: Volt
Karley Donnell ... tester: contract development and test: Excell
Brian Dunn ... MGS contract test: Excell
David Dunn ... design team manager: Reach team (as Dave Dunn)
Michael Durkin ... tester: contract development and test: Volt
Ryan Eames ... content coordinator: contract animation/art/audio: Xversity
Christine Edwards ... administrative assistant: administration
Ryan Ellis ... the rest of Bungie
Claude Errera ... community
Jamie Evans ... test manager: Reach team
Justin Ewert ... tester: contract development and test: Excell
Jeff Fausz ... MGS contract test: Excell
Mariana Fedderson ... localization tester: contract development and test: Volt
Anton Feist ... tester: contract development and test: Excell
David Figatner ... legal counsel: Microsoft Game Studios
Andy Firth ... engineering: additional development
Brad Fish ... UI engineer: Reach team
Chris Fivash ... tester: contract development and test: Xversity
Brian Frank ... mission designer: Reach team
Munetaka Fuse ... localization engineer: MGS localization
Nicholas Gerrone ... test engineer: Reach team (as Nick Gerrone)
Joel Gifford ... MGS contract test: Volt
Tom Gioconda ... online engineer: Reach team
Kevin Gordon ... tester: contract development and test: Xversity
Chris Gossett ... online engineering lead: Reach team
Charlie Gough ... engineering overhead: Reach team
Paul Gradwohl ... SDET: MGS development team (as Paul H. Gradwohl)
Jonathan Green ... tester: contract development and test: Volt
Tyson Green ... Firefight/systems designer: Reach team
Kyle Greene ... MGS contract test: Volt
Jaime Griesemer ... designer
David Guilland ... MGS contract test: Volt
Chad Hale ... tester: contract development and test: Volt
Josh Hamrick ... Sandbox designer: Reach team
John Harris ... MGS contract test: Excell
Andrew Harrison ... test engineer: Reach team
Shane Hartley ... media designer: Microsoft Game Studios: Aquent
Cale Haskell ... UI engineer: Reach team
Brian Haucke ... MGS contract test: Volt
Justin Hayward ... environment lighting lead: Reach team
Eric Helbig ... SDET: MGS development team
Greg Hermann ... engineering lead: MGS development team
Gregory J. Hester ... MGS contract test: Volt
Dan Hitchcock ... MGS contract test: Volt
James Hokanson ... senior it engineer
John Hopson ... MGS beta supervisor: MGS development team
Kyle Hornberger ... MGS contract test: Excell
Andy Howell ... tester: contract development and test: Comsys
Yaohua Hu ... graphics engineer: Reach team
David Hunt ... rigging lead: Reach team
Kyung Sik Hwang ... project manager: MGS localization: GlobalWay Co. Ltd.
Masato Ishida ... program manager: MGS localization
Chiaki Isono ... localization tester: contract development and test: Volt
Michael Ivory ... localization engineer: MGS localization
Ryan James ... group PR manager: MGS development team
Ryan James ... group PR manager: MGS development team
Jake Jarvis ... MGS contract test: Volt
Micah Jelmberg ... tester: contract development and test: Xversity
Ondraus Jenkins ... head of busness development: studio management
Jason Jones ... design: additional development
Scott Kankelborg ... MGS contract test: Excell
Phil Kauffmann ... security: administration
Robert Kehoe ... tester: contract development and test: Volt
Sean Kellogg ... tester: contract development and test: Xversity
Josh Kerwin ... PR manager: MGS development team
Asako Kido ... program manager: MGS localization
Justin Klaassen ... test engineer intern: Reach team
Ryan Klaverwelde ... graphics designer: contract animation/art/audio: Xversity
Schuyler Ko ... tester: contract development and test: Volt
Dominic Koeplin ... release manager: Reach team
Go Komatsu ... lead tester: MGS localization
Bryan Koski ... group product manager: MGS development team
Uwe Krahe ... localization tester: contract development and test: Excell
Eric Kramer ... tester: contract development and test: Xversity
Peter Kugler ... SDET: MGS development team
Ryan Ladeen ... tester: contract development and test: Volt
Justin Lakin ... tester: contract development and test: Xversity
Corey Langelotti ... MGS contract test: Volt
Luke Ledwich ... test developer: Reach team
Chris Lee ... MGS contract test: Excell (as Christopher Lee Johnson)
Gordon Lee ... tester: contract development and test: Volt
Jooyoung Lee ... localization tester: contract development and test: Excell
Yongjoon Lee ... the rest of Bungie
Marcus Lehto ... creative director
Paul Lewellen ... multiplayer engineer: Reach team
Aaron Lieberman ... tools engineering lead: Reach team
Felicia Lim ... product marketing manager: MGS localization: Randstad
Steve Lopez ... it director
Gareth Lough ... UI engineer: MGS development team
Matthew Lumb-Mielke ... tester: contract development and test: Xversity
Ken Malcom ... the rest of Bungie
Don Mattrick ... senior VP - interactive entertainment business: Microsoft Game Studios
Greg Mattson ... MGS contract test: Excell
Jeff Mattson ... tester: contract development and test: Volt
Troy McFarland ... mocap specialist: Reach team
Lorraine McLees ... senior graphics designer: visual ID and design
Rory Menteer ... MGS contract test: Volt
Sage Merrill ... Sandbox engineering lead: Reach team
Dan Miller ... mission designer: Reach team
Jacob Miner ... online engineer: Reach team
Oliver Miyashita ... account manager: Microsoft Game Studios
Brian Morden ... community
Noah Musler ... business development manager: Microsoft Game Studios
Kurt Nellis ... cinematic designer: Reach team
Jidi Ng ... print production: MGS localization
Andra Niculescu ... localization tester: contract development and test: Comsys
Mat Noguchi ... infrastructure engineer: Reach team
Eddie Nunez ... tester: contract development and test: Volt
Frank O'Connor ... franchise development director
Patrick O'Kelley ... campaign/UI production lead: Reach team
Chris Opdahl ... campaign design lead: Reach team
Eric Osborne ... community
Jessuca Owens ... recruiter: HR
Jae Parks ... IT lead: IT
Peter Parsons ... COO: studio management (as Pete Parsons)
Jason Pate ... tester: contract development and test: Aquent
Marke Pedersen ... the rest of Bungie
Adrian Perez ... engineering: additional development
Alex Pfeiffer ... mission designer / mission designer: Reach team
Bruce Phillips ... user research: MGS development team
Jeremiah Pieschl ... tester: contract development and test: Xversity
Travis Pijut ... MGS contract test: Excell
Matt Priestley ... production lead: Reach team
J. Waylon Rains ... MGS contract test: Volt
James Reeves ... MGS contract test: Volt
Oliver Reeves ... MGS contract test: Volt
Erick Reyes ... tester: contract development and test: Xversity
Dennis Ries ... business management lead: MGS development team
Josh Rodgers ... production engineer: Reach team
Nathan Rodland ... localization tester: contract development and test: Xversity
Tristan Root ... tools engineer: Reach team
Bonnie Ross ... general manager: Microsoft Game Studios
Harold Ryan ... president: studio management
Nina Saldana ... recruiting coordinator: contract IT and HR: Xversity
Matt Sammons ... mission designer: Reach team
Niles Sankey ... mission design lead
Eric Schuh ... user research lead: Microsoft Game Studios
Michael Sechrist ... tester: contract development and test: Volt
Scott Sedickas ... SDET: MGS development team
Matt Segur ... engineering: additional development
Brian Sharp ... tools engineering lead: Reach team
Derek Shefveland ... MGS contract test: Excell
Scott Shields ... MGS contract test: Volt
Jason Shifley ... tester: contract development and test: Comsys
Joseph Shih ... project manager: MGS localization: Lionbridge Technologies Inc.
Joe Sifferman ... AI tester: contract development and test: Volt
Jerome Simpson ... security lead: administration
Luke Smith ... player investment designer: Reach team
Andrew Solomon ... tools architect: Reach team
Phil Spencer ... corporate vice president: Microsoft Game Studios
Shauna Sperry ... HR coordinator: HR
Stosh Steward ... web designer: Reach team
Annamaria Stolfo ... localization tester: Comsys
Michael Stout ... senior product manager: MGS development team (as Mike Stout)
John Stvan ... graphics designer: contract animation/art/audio: Xversity
Natasha Tatarchuk ... engineering: additional development
Shawn Taylor ... controller: studio management
Michael Tea ... tester: contract developer and test: Xversity
Ben Thompson ... tools engineer: Reach team
Luke Timmins ... multiplayer/UI engineering lead: Reach team
Mike Tipul ... mission designer: Reach team
Joan Toigo ... chief people officer: HR
Justin Truman ... engineering: additional development
James Tsai ... firefight designer
Vincent Chia Lun Tsai ... tester: MGS localization: Keywords International
Alan Tseng ... web developer: contract developer and test: Volt
Mark Uyeda ... tester: contract developer and test: Xversity
Luis Villegas ... engineering: additional development
Jeannie Voirin ... media design lead: Microsoft Game Studios (as Jeannie Voirin-Gerde)
Ian Walsh ... project manager: MGS localization
Xi Wang ... graphics engineer: Reach team
Lionel Ward ... tester: contract developer and test: Aquent
Nicole Warner ... content coordinator: contract animation/art/audio: Xversity
Joe Waters ... graphics engineer: MGS development team
Joyce Wee ... print production: MGS localization: Adecco
Trevor Weisberg ... MGS contract test: Volt
Jon Weisnewski ... test engineer: Reach team
Renae Wetsig ... accountant: studio management (as Renae Wésig)
Thomas Wiggin ... marketing (as Tom Wiggin)
Willie Wight ... MGS contract test: Excell
Michael Williams ... online engineer: Reach team
Timothy Williams ... production engineer: Reach team (as Tim Williams)
Chris Wilson ... tester: contract developer and test: Volt
Roger Wolfson ... online engineering lead: Reach team
Benjamin J. Wommack ... production engineer: contract developer and test: Xversity (as Benjamin Wommack)
Carla Woo ... paralegal: Microsoft Game Studios
Tim Woodbury ... MGS contract test: Excell
Michael Wu ... environment team lead: Reach team
Dong Yoon Yang ... tester: MGS localization: Keywords International
Donald Yueh ... quality assurance: MGS localization: Lionbridge Technologies Inc.
Philip Zahoruyko ... MGS contract test: Excell
Mike Zak ... environment creative lead: Reach team (as Michael Zak)

Thanks 

Christian Allen ... Bungie special thanks: design lead
Mary Bate ... MGS special thanks
Jacob Benton ... MGS special thanks
Steve Blackburn ... MGS special thanks
Noah Bordner ... Bungie special thanks: animator
Jay Box ... MGS special thanks: Hewlett-Packard
Alicia Brattin ... MGS special thanks
Matthew Seiji Burns ... Bungie special thanks: producer (as Matthew Burns)
James Charne ... Bungie special thanks: legal (as Jim Charne)
Jamie Davies ... MGS special thanks
Craig Davison ... MGS special thanks
Steve Dolan ... Bungie special thanks: Xbox Live
Claude Errera ... special thanks
Clifford Garrett ... Bungie special thanks: Xbox
Seth Gibson ... Bungie special thanks: technical artist
Jeremy Goldstein ... MGS special thanks
John Gronquist ... Bungie special thanks: FX artist
Tom Hunt ... MGS special thanks
Glenn Israel ... Bungie special thanks: concept artist
Greg B. Jones ... MGS special thanks
Steve Kastner ... MGS special thanks
Shane Kim ... Bungie special thanks: Microsoft
Chris Lee ... MGS special thanks
Jaime Limon ... MGS special thanks
Jason Mangold ... MGS special thanks
Don McGowan ... Bungie special thanks: Microsoft
Caroline McNiel ... MGS special thanks
Theo Michel ... Bungie special thanks: Xbox Live
Oliver Miyashita ... Bungie special thanks: Xbox
Allen Murray ... Bungie special thanks: producer
Eric Neustadter ... Bungie special thanks: Xbox Live
Brandy O'Briant ... MGS special thanks
Frank Pape ... Bungie special thanks: Microsoft
Nick Powell ... MGS special thanks: Brook Street
Carol Ragolski ... MGS special thanks
Nancy Ramsey ... MGS special thanks
Corrinne Robinson ... special thanks
Kevin Salcedo ... Bungie special thanks: Xbox release manager
David Shaw ... Bungie special thanks: Xbox development account manager
Taylor Smith ... MGS special thanks
Victor Tan ... Bungie special thanks: Xbox
Steve Theodore ... Bungie special thanks: technical artist
Stephen Toulouse ... Bungie special thanks: Xbox Live
Kevin Unangst ... MGS special thanks
Jim Veevaert ... Bungie special thanks: Microsoft
Guy Welch ... MGS special thanks
Justin Yorke ... Bungie special thanks: Microsoft online engineer

See also

Release Dates | Official Sites | Company Credits | Filming & Production | Technical Specs

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