Sure, a bunch of games are up for awards--but what did you think for the trailers for 'em?
With the Vga's almost upon us, we thought it'd be a good idea to take a look at one of the categories where you the fans get to make a choice: The Trailer of the Year. I'll be running down all of the nominees and breaking down why some deserve the big prize and why others... well, they tried, anyway.
Assassin's Creed: Revelations: E3 2011 Trailer
You have to hand it to the folks who select the tracks behind some of Ubisoft's trailers over the last couple of years. Using DJ Shadow's "Lonely Soul" for the first Assassin's Creed was a surprising fit for an action-adventure game mostly set in and around historical Jerusalem, while Sigur Ros' "Seaglopur" was used to haunting effect for for their Prince of Persia reboot. Now,...
With the Vga's almost upon us, we thought it'd be a good idea to take a look at one of the categories where you the fans get to make a choice: The Trailer of the Year. I'll be running down all of the nominees and breaking down why some deserve the big prize and why others... well, they tried, anyway.
Assassin's Creed: Revelations: E3 2011 Trailer
You have to hand it to the folks who select the tracks behind some of Ubisoft's trailers over the last couple of years. Using DJ Shadow's "Lonely Soul" for the first Assassin's Creed was a surprising fit for an action-adventure game mostly set in and around historical Jerusalem, while Sigur Ros' "Seaglopur" was used to haunting effect for for their Prince of Persia reboot. Now,...
- 12/6/2011
- by Charles Webb
- MTV Multiplayer
I steeled myself at the glowing gateway, my armor caked in the coagulated blood of the undead, my sword the same. Death waited for me on the other side. I had faced it multiple times already, and with only a few crushing blows it had ended my life, sending my body crumpling to the ground and my soul back to the last bonfire I had lit, beginning the vicious cycle anew. I was frightened, I was angry, and I steeled myself for the brutal assault as I stepped through the portal, ready to face off against the first boss yet again. This is Dark Souls.Dark Souls, the spiritual follow up to From Software's Demon Souls, is cut from the same sadistic cloth as its predecessor, placing an emphasis on brutal...
- 10/24/2011
- FEARnet
There’s a famous scene in Raiders Of The Lost Ark where Indiana Jones faces down a swordsman who attempts to intimidate the archeologist by whipping a scimitar around like a baton-twirler leading a parade. Unimpressed, Indy shoots him. In games, we’re usually placed in Indiana’s role: empowered, and unfazed by threats. Dark Souls, the spiritual successor to 2009’s unforgiving Demon’s Souls, casts you as the swordsman, and effectively replaces that curved blade with a plastic one, a flimsy flammable shield, and maybe some magic. Then it expects you to survive. This isn’t a shock ...
- 10/10/2011
- avclub.com
I bought Demon’s Souls because it was a game for the hard core gamers. It was a game that was hard as hell, even for the most insanely good gamers out there. I bought it because I felt up to the challenge. I was very quickly put in my place. I was woefully defeated time and time again, replaying the same level (the first one) over and over before I dared to move on. Might I also add, that I had the limited edition that came with a walkthrough, which I mostly followed to the letter and I still died so much. I lost hope, I traded in. It is one of my biggest regrets. So why did I ask to review Dark Souls, a pseudo sequel that is by all accounts a harder game? In every hero’s journey there is a moment of failure, he lost the battle,...
- 10/9/2011
- by Ed Moorhouse
- Obsessed with Film
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