Dark Souls 3 is very close to being a perfect game, in my opinion. From the horror dark fantasy atmosphere, to the visual storytelling, the amazing music and boss fights, the vast exploration and so much more. The game tells you little of where to go and what to do and it makes the game so much more interesting because you have to find out what to do and how to get somewhere, etc. There are so many builds and weapons you can choose from. I went with the knight build and all the way until the Soul of Cinder I used a Lothric Knight Sword, which I fully upgraded and refined. My end stats were about 40 vit, 40 str, 40 dex, 30 end and a little bit to vit here and there so I could carry heavier shields, weapons and armour. Soul of Cinder was giving me a hard time and I wanted a little variety, so I tried the Chaos Blade out, which then became my favorite weapon in the game. But then, I got to Friede and she was giving me a REALLY hard time, so I switched to the Hollowslayer Greatsword, which became my favorite weapon in the game. But the point is, there are so many options to choose from and many materials found throughout the game to fully upgrade up to 8 or 9 weapons I believe that you can have much variety in the game. Playing Fashion Souls is also really cool, since there are many options to choose from as far as armour goes as well. So, what didn't I like about the game? Well, I would say from a lore perspective the game wasn't as interesting to me as say, Bloodborne, even if it is really good, I ended watching the Vaati videos on Youtube to understand the story better and I still think it's a lot more confusing than and overall less interesting than Bloodborne's story. But here's the thing, both of those games, even if you never fully understand the story, visually the game says a lot about what's going on, even if it's only thematically, you kind of get a broad understanding of what's going on in both games and I can appreciate that both stories are vague enough so that the player can usually form their own interpretation of what's happening. All of the bosses are awesome, but here I have to give the edge to Bloodborne again, because I think the bosses there are a little more interesting and original, even though the bosses here are phenomenal (both games are masterpieces, I just feel the weird need to compare them). Since we are talking about Bloodborne v. DS3, there are things which I appreciated more in this game, such as that there is no blood vial farming: Every time you rest at a bonfire, you get your Estus Flask and health completely refilled, which is awesome. Also, resting at a bonfire and being able to teleport anywhere is pretty sweet compared to going back to the Hunter's Dream to move from there. In weapons, I think it's a tie between both games, since DS3 has more variety, but Bloodborne's weapons are more creative and interesting, overall. I don't think I can complain too much about the Chalice Dungeons in Bloodborne, since they're completely optional, but I was never really interested in them, they just felt very repetitive and boring to be honest, in my opinion. But I actually liked that Dark Souls 3 doesn't have that. Both DLCs are amazing, in the second one I definitely spent more time running away from enemies rather than fighting them, which was an interesting chance of pace. Overall, this is one of my favorite games of all time. And if I'm being completely honest, I think I like this just a little bit better than Bloodborne. But hey, maybe this is a 9.8/10 and Bloodborne a 9.7/10 for me. A lot of people say that the First FromSoft Game that you play is the hardest, but I would have to disagree, at least in my experience, I though Dark Souls 3 was a lot harder than Bloodborne. In Bloodborne I beat most bosses on my first try, but here that was very rarely the case. We'll see how it goes with Sekiro, but maybe I find more aggressive combat easier. Gameranx called this "The perfect marriage between Bloodborne and Dark Souls". While I never played the original Dark Souls, this is probably accurate, since this is a little less aggressive, you have to time everything a little bit better I think and it's built into the game, since the health bar doesn't regenerate if you hit bosses right after they hit you. And I think that's why this game was so hard for me, because it doesn't allow you to be as aggressive as in Bloodborne, but I think most of the bosses are just as fast and aggressive (if not more) as in Bloodborne. But again, both games are amazing, regardless of difficulty.
My ranking for the hardest bosses: 10) Abyss Watchers 9) Pontiff Sulyvahn 8) Aldrich 7) Gael 6) Dragonslayer Armour 5) Soul of Cinder 4) Sister Friede and Father Ariandel 3) Midir 2) Twin Princes 1) Nameless King
My ranking for the hardest bosses: 10) Abyss Watchers 9) Pontiff Sulyvahn 8) Aldrich 7) Gael 6) Dragonslayer Armour 5) Soul of Cinder 4) Sister Friede and Father Ariandel 3) Midir 2) Twin Princes 1) Nameless King