S1.E1 ∙ Alara's ArrivalThu, Jan 7, 2016A new player joins the group...and tries to save them from themselves. And some racist guards."Rate
S1.E2 ∙ The Life and Death of GibletsThu, Jan 21, 2016DM Rob isn't quite prepared for the session, and it's not noticeable at all.Rate
S1.E3 ∙ Diplomatic ImmunitiesThu, Feb 4, 2016Desperate for new players, the group enlists the first person they see.Rate
S1.E4 ∙ Trolling AlignmentsThu, Feb 18, 2016The group argues about the ethics while getting trolled.Rate
S1.E5 ∙ Late to the PartyThu, Mar 3, 2016Tyrell feels left out, and Garmungus tackles the art of delicate negotiation.Rate
S1.E6 ∙ An Uncommon ColdThu, Mar 17, 2016The group argues over loot as DM Rob slowly falls into a coma.Rate
S1.E7 ∙ Honor Among GoblinsThu, Mar 31, 2016A coup d'etat is interrupted by the liberal application of Goblin law.Rate
S1.E8 ∙ Side QuestThu, Apr 14, 2016DM Rob finds out the group has another campaign on the side. Welcome to hell.Rate
S1.E9 ∙ Whip and LashThu, Apr 28, 2016The group play tests a new module, but the game designer marches to the beat of his own drum.Rate
S1.E10 ∙ Role PerceptionThu, May 12, 2016When forced to help a grieving ogre, each player sees the situation a little differently.Rate
S1.E11 ∙ Pillow Fort AdventuresThu, May 26, 2016DM Rob tries to pull the wool over everyone's eyes.Rate
S1.E12 ∙ HedunnitThu, Jun 9, 2016The group seeks out the murderer in their midst, who just might be the person you'd least expect.Rate
S1.E13 ∙ Barbarians Gone WildThu, Jun 23, 2016A normal human joins the party and for once everything is normal.Rate
S1.E14 ∙ Unnatural 20Thu, Jul 7, 2016There are no two words more harmful in D&D then "Natural 20".Rate