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Reviews
World of Warcraft (2005)
Redefining video game addiction
Blizzard has always delivered a quality, well-thought-out product. World of Warcraft is certainly no exception. When this game was announced, it already had many fans (prospective players): those who played the original Warcraft games (of which there were three).
This game now has 50.6% of the entire MMORPG market (according to http://www.mmogchart.com/) at the time of this writing. Blizzard is doing something that most other MMO creators have yet to do consistently: stay on top of the problems. Yes, it has some things that need to be fixed, but far less that any other MMO I've played.
The world in which this game is set is absolutely stunning and brilliant in complexity as well as it's immersive nature. Players choose sites between either the Horde or Alliance, then select a race followed by a class (i.e.: a warrior, a mage, etc). The Warcraft series has already developed a full, rich lore on which the World of Warcraft can draw it's own story line.
I know that Wikipedia isn't always overly accurate, but I must say, if you're curious about this game, I'd say read the Wikipedia article.