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Kenja no Deshi o Nanoru Kenja (2022)
Funny in a warm and comforting way
Funny in a warm and comforting way. What's more despite the general plot being fairly common, the story is very well-made on the script level. You would often stumble upon funny jokes or amusing situations weaved into it; not to mention clearly visible effort put into attempting to add wittiness to the dialogues, complexity to the battles, or some depth to the character.
To summarize, If you are in the mood for a simple, yet quite competently-made story - it's well worth giving a shot.
P. S. First episode kind of sucks though. It's not terrible, just purely expositional, so may appear boring.
Isekai Meikyuu de Harem o (2022)
Revolting story of murderer-rapist
The pity is the show actually had a fairly decent beginning: the main character, promptly after waking up, witnesses a bandit assault, therefore being forced into a battle. As a result, he ends up killing people, only to realize afterward that since there are no "logouts", this must be his new reality. After a quick rationalization, he goes to the nearest town to sell the spoils of battle; collect bounties for the bandits; and receive compensation for a thief being sold into slavery. During the latter, canny "merchant" introduces the protagonist to a slave girl and convinces him to make a purchase for a hefty price. Since Michio doesn't have enough money, the slaver agrees to set a five-day term to gather the funds, which concludes a pretty eventful first episode.
The following episode introduces us to a fairly well-balanced progression system and some skills, as the protagonist ventures to the labyrinth in an attempt to earn the remainder of the sum.
The third episode also starts all right: as the term of the deal approaches m.c. Realizes that at this pace he won't make it in time, so decides to venture for bounties on bandits. Using the Identify skill, he relatively easily finds targets. And it's at this point that things start to go wrong.
The first thing that comes to mind of a 17-year-old high schooler isn't to contact the authorities or gather and submit evidence, but to butcher them! And it's not like they have shown us wanted posters, each with a list of horrible crimes, to at least somewhat justify such decision. In fact, it's the opposite: in the first episode m.c. Was told that any runaway slave is considered a bandit, and he himself just recently witnessed enslaving of a man for petty theft. Considering that, Michio could have at least tried to find out how they've come to be branded bandits, but it didn't even cross his mind. And if that wasn't bad enough, two of the so-called "bandits" turned out to be women, which in a medieval society (where people fight with swords) means they most likely din't take up arms willingly, so are even more likely to be mostly, or completely innocent. It was appalling to watch people being beheaded in their sleep one by one. But hey, at least, there was a chance they were bad, right? So I swallowed my doubts and proceeded to episode four.
And that's when the story turned from unsettling to outrageously abhorrent. For a few moments, I couldn't believe that that was really what was going on, but soon enough there wasn't a shadow of a doubt - that piece of walking garbage forced himself on the minor and raped her! As soon as I discerned the fact, I involuntarily closed the player and just sat in silence for a minute. I mean is it even legal to show something like that? Just remembering it is sickening!
This is the first time I've ever given a score of one despite having over a hundred and fifty anime's rated on IMDB. Truly a striking experience.
Gate: Jieitai Kanochi nite, Kaku Tatakaeri (2015)
Interesting premise, yet simplistic execution
The idea of a modern technological society colliding with a magical world is undeniably fascinating, but regrettably the story lacks complexity and coherency when it comes to wordbuilding. Nevertheless, the story may still prove enjoyable to skim through, as long as you don't try to think about it too deeply.
Also since the protagonist is merely a Lieutenant, you should expect a substantial number of events to be of a respective magnitude.
Other than that, characters are quite likable and their interactions are fairly amusing, so if you are in a mood for a naive adventure it might be worth giving a shot.
Ore dake Haireru Kakushi Dungeon (2021)
Omnipotent perversion skill
..would be a more accurate name for the series. Seriously besides from so happening to be a place of confinement for the adventurer that bestows the Omnipotent Perversion skill on mc, there is nothing special about the dungeon itself. Even the "only I can enter" part is just plain false.
Now, the OP skill basically allows its user to instantly and remotely change add, or delete any properties of any object or living being(including oneself) by using perversion points. To gain them one must experience particular kinds of pleasure from tasty food and acquiring reaches to, of course, doing lewd stuff with members of the opposite sex.
That could be a fun concept, except the execution throws it completely off balance. And I mean to the point where mc gains more p-points than he used to defeat the final boss just by hugging his friends afterwards.
With that kind of power all his "struggles" seem like a crude charade. And of course mc had to be made insufferably stupid to not solve all the challenges in an instant. I mean he constantly wastes points on weakening a single enemy instead of strengthening himself, and so after the opponent is defeated all the resources spent on him go to waste. Also mc never attempts to find out how exactly points are acquired, deduce the mechanics and boundaries of his skill. On top of poorly using his skill, in both earning and spending, he also lacks in terms of common sense, enough to nearly never use the Great Sage skill(basically shares absolute knowledge), or to promptly trigger final boss despite knowing that he is 4 times the level.
What's worse stupidity transitions to the plot, like when requiring funds to save the daughter of the duke they never request money from the guy, taking part in a harem competition instead; or the ridiculous lion's predicament; or the fact that the Lucky Lecher skill obtained in e4 is simply forgotten henceforth.
In summary, despite a curious concept everything about the show is as crude as it gets.
Madan no Ou to Vanadis (2014)
Coherent story. Not nearly as lascivious as portrayed
This show certainly deserves higher rating than 7.
For one, all actors in the story pursue their own interests, so there is no inherently evil non-characters.
Then, none of the commanding officers are incompetent in battle tactics. Even in case of silver spoon boy, despite being priory shown as a detestable person, he still implies textbook-class tactics and requires a few ruses to be beaten.
What brings us to the battles. All of them are well thought through, major ones even consist of multiple stages. Also, despite significant role of magic, they still leave a surprisingly realistic impression: the breaks for the night, numbers of troops participating, their equipment, banners, logistics, visuals, finally tactics - everything greatly contributes to the warfare's authentic feel.
Then, goes the magic, which also is handled well here: despite providing an immense power to the user, due to it's exclusivity, it doesn't become some omnipotent force that renders all other types of combat obsolete.
Broadening the scope, we come to the politics. This aspect may not be quite as sophisticated as the battles, but is still competently done.
Lastly, the story of Tigrevurmud, the young earl of Alsace who gets caught in a political turmoil due to power vacuum in the kingdom of Brune is well written and pleasant to follow. All main characters are likable, their actions are coherent and understandable.
In conclusion, it isn't perfect, but at the same time without any major flaws.
P. S. In regards to a supposed lasciviousness of the show, except for the character design, there really isn't much to it. There is barely five or six short humorous or awkward "fan service" scenes, like stumbling on someone in a bath and that's the extent of it. Not sure why people focus on it so much.
Made in Abyss (2017)
Questionable at best
Authors certainly like to keep viewers in the dark. Practically everything is described so vaguely, that somewhere along the way one begins to wonder if there really is a coherent picture behind it all..
For example, what's the state of the world? They sure have electricity disseminated enough for small children at the orphanage to have access to it, so society must be fairly industrialized. Also year 1900 is mentioned, what might be an indicator of the current historical period.
That said, If the relics are valuable why isn't any country trying to secure the pit for itself? Except for few mentions of foreign cave raiders' squads(which appear more like a bunch of independent venturers than official expeditions), nothing is disclosed about the outside world.
Which brings us to the island, that we also get to know nothing about. Except that it's relatively remote: about 50-day sail on a small wooden ship.
Next goest the city of Orth. Not much is revealed about it either. How is it governed? Rough idea about the population? What is its food source? From where all the goods come from? What is the role of relics and consequently the cave raiders in its economy? What other districts are there except for slums(how is it structured)?
Next goes the pit. Is anyone allowed to enter it? Are there some entry points or one can descend from anywhere? Why there is barely any infrastructure built in it? If the curse is weaker on outskirts why not ascend there? What's the deal with the crossing points to another layers? Why not just dig down?
And the cave raiders: how are they organized except from ranks? Do they have some bestowed goal, or just venture willingly as independent groups? Why so many of them are unaware of dangers already discovered and described by their predecessors? Why their deaths are so trivial? How many are there? Why there are barely any infrastructure? Seriously there're no shelters, no stashes, no cableways, no even markings to help with orientation, finding food/water/communication spots, or avoiding danger.
Relics up to this point are nothing more than random magic. We know neither how any of them work, nor how many there are, nor how valuable they are, nor where they came from.
The same situation is with the pit's creatures and environments.
Such lack of contextual knowledge makes it impossible to properly evaluate multitude of situations.
Nonetheless now we can proceed to the general perception of the characters. I will start by listing what's done well:
- Reg's and Nanachi's objectives and actions are rather understandable,
- most orphanage characters are relatable, moreover Jiruo is quite likable,
- images of Riko's mother and relatives are charismatic,
- Ozen's figure is intriguing.
Having outlined that, it's time to get to the biggest flaw of the story: Riko's actions regularly resemble that of a person without a self-preservation instinct. And the worst part is that she does not improve along the way.
If you think it's an exaggeration, there is a scene where floor collapses beneath her feet(what if not for helping hand would've resulted in certain death). After being pulled up from the verge, she doesn't stop even for a second to reflect on the situation; and literally the first thing she does is run carelessly on that same surface without any particular reason. That event isn't regarded even by a single thought. It's so trivial, almost as if it didn't happen at all.
Beside that heroine regularly acts as if she were on the same grounds as her companion, despite being an ordinary human, and thus repeatedly either has to be saved, or barely avoids trouble due to the main character's luck charm.
The next flaw is an inexplicable attitude towards cave raiders' deaths as if they are being caused by an act of God, and nothing can be done about it.
Then, the show creates a rather peculiar impression of an exploration. As if the ability to advance farther with each expedition isn't due to the efforts of the previous ones during which surroundings were gradually mapped, information gathered and the environments adopted, allowing for easier and safer reach to already discovered areas and eventually enabling move beyond them, but rather by plainly enhancing oneselves to the point where ones can make it all the way and back in a single try(and if so happen to die - so be it).
Besides these, there is a multitude of individual shortfalls when characters' actions are.. questionable to put it lightly, but due to lack of clear understanding of the world it usually can't be said with certainty.
I would've liked to provide some examples, but IMDB does not allow for spoiler flags to collapse specified text parts, so skip to the summary it is.
Visual and audiable aspects are both decent. As for story it has intriguing premise, interesting characters and is complemented by brutal honesty. In conjunction it makes for an enormous potential, but unfortunately there alrerady are some poor scenario moves which indicate a rather low probability of authors being able to collect all the pieces into a coherent picture.
I'm nonetheless waiting for the continuation, though my expectations are rather low. Certainly hope to be proven wrong.
Violet Evergarden: Recollections (2021)
The movie is good, but better watch series
The movie by itself is solid: both music and visuals are exquisite, the story is touching, and Violet is as lovely as ever. But if one has time to watch full series, I would strongly recommend doing that instead(at first).
Far too many scenes too good to miss have been left out. Exposition is rather brief and hasty, especially introduction into profession and, most of all, the flashbacks. The ending also is comparatively inconclusive. Episode where Violet writes letter to the Major would've made for a much better closing, but it looks like there was an objective to fit into hour thirty, so we have what we have.