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Reviews
Biohazard (2002)
A Love Letter from Capcom
I would like to point out how much I adore Capcom for giving the players a thing not many other companies have, a totally re-rendered ultimate version of the original RE, with a lot of added content.
The graphics are some of the best the Gamecube has to offer, boasting chilling life-like fog, intensely detailed backgrounds and nerve-shattering enemies. And the sound is absolutely stunning, with different sounds of footsteps for just about every surface, different howls for every enemy and very realistic sounds of thunder, that really set the mood for any horror game.
Some players might be turned off by the constant running around and little action, but that makes it all the more terrifying when the action gets going. Ammunition is low, there are never enough health kits and one is constantly pushed into narrow hallways.
RE is a tough game, with an emphasis on the "survive" part of horror games. It'll probably take you from 20-25 hours to complete, but those hours will be as nerve-wrecking, mind- shattering and tension-fueled as any other horror game on the market today.
In all, RE has the same style of gameplay as presented in the original, so the haters should stay away, but the fans are in for one heck of a thrill ride.
Biohazard 4 (2005)
A complete 180° turn from the other Resident Evil games.
Resident Evil 4 is a complete re-imagining of what the Resident Evil franchise stands for. It has a different way of controlling, a third-person view and a bigger emphasis on action (rather than constant puzzle solving, as presented in the original RE). There was some criticism addressed to this game concerning it's faith to the previous games, as it is so much different, and some fan's rejected it as a Resident Evil game. But the funny thing about it is, that was pretty much the only criticism anybody could address to the epic experience of Resident Evil 4.
Beyond all of the obvious differences from the other RE games, RE 4 also seems to have a very cinematic style of gameplay. The player is constantly pushed into gorgeous sceneries, amazing set piece moments and exciting new steps in the plot. The pacing is simply brilliant. No two parts of the game are similar.
On the technical side of things, RE 4 is the winner of the year. The graphics will make an experienced gamer cry. The sounds will make a horror-veteran bite his nails. And the plot will make any RE fan want more.
RE 4's campaign is quite epic, clocking in at about 20-25 hours. And you can double that, since there is an option to play the game again with the same weapons you had at the end.
RE 4 is a great game. Even though it doesn't possess the claustrophobic fear of the previous RE games, all of the other features make up for that.
Silent Hill 2 (2001)
A Masterpiece of Art that takes place on a very quiet hill.
I recently purchased a PS2 and with it a copy of Silent Hill 2. I haven't really read any of the reviews and bought it solely because of the original Silent Hill, which is a classic.
Upon popping the disc in my system, I was immediately astonished by the weird, creepy and distinctive atmosphere of the beginning. I knew at that moment, that this wasn't like any other "horror" game I have ever played. This game is impressive on every level. The visuals and sound are so polished and atmospheric, that the experience is way more immersive than even today's standards of graphics. The action is well balanced with puzzles and, luckily, Silent Hill 2 didn't forget the running away aspect of survival-horror games (as many new games do forget). But the real knock-out is the massive, deep and emotional story line, that keeps you guessing and never really let's you in on what's real, and what's not. All of these features add up to what is Silent Hill 2, the scariest game I have ever played.
In all, Silent Hill 2's creepy, yet beautiful visuals, haunting story and terrifying sounds are definitive proof that video games can be art, and darn fine art at that.