A report from Bloomberg reveals that former Ubisoft executive Serge Hascoët is responsible for the cancellation of a King Arthur project led by Dragon Age creative director Mike Laidlaw.
The report (which is currently behind a paywall) indicates that Laidlaw was hired by Ubisoft sometime around 2018 to work on an RPG project known as Avalon. With the help of Assassin’s Creed Odyssey developers Ubisoft Québec, Laidlaw intended to create an expansive fantasy world based on the legends of King Arthur and the Knights of the Round Table.
It seems that Laidlaw and the team at Ubisoft Québec also intended to base elements of Avalon‘s gameplay on Capcom’s Monster Hunter series. For instance, Avalon was supposed to feature cooperative multiplayer options which would have allowed players to traverse the game’s world together.
While most of those close to the project seemed to think that it was coming along well,...
The report (which is currently behind a paywall) indicates that Laidlaw was hired by Ubisoft sometime around 2018 to work on an RPG project known as Avalon. With the help of Assassin’s Creed Odyssey developers Ubisoft Québec, Laidlaw intended to create an expansive fantasy world based on the legends of King Arthur and the Knights of the Round Table.
It seems that Laidlaw and the team at Ubisoft Québec also intended to base elements of Avalon‘s gameplay on Capcom’s Monster Hunter series. For instance, Avalon was supposed to feature cooperative multiplayer options which would have allowed players to traverse the game’s world together.
While most of those close to the project seemed to think that it was coming along well,...
- 7/28/2020
- by Matthew Byrd
- Den of Geek
BioWare Is Well Aware Of Fan Requests For Mass Effect And Dragon Age As They Work On Secret Projects
BioWare’s general manager Casey Hudson is teasing some secret projects the studio is working on. In a blog post, Hudson expressed his thanks to fans who showed their overwhelming support despite major skepticism for Anthem. Furthermore, Hudson shared that the BioWare team will be present at Pax West this year and hinted that teams are working hard to surprise fans of Dragon Age and Mass Effect.
“And yes—we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on secret stuff that I think you’ll really like—we’re just not ready to talk about any of it for a little while.”
Of course, it is understandable that right now, BioWare is focused on Anthem, which is scheduled to release on February 2019 for The PlayStation 4 and Xbox One. However, it is...
“And yes—we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on secret stuff that I think you’ll really like—we’re just not ready to talk about any of it for a little while.”
Of course, it is understandable that right now, BioWare is focused on Anthem, which is scheduled to release on February 2019 for The PlayStation 4 and Xbox One. However, it is...
- 8/4/2018
- by Zeb Jackson
- GeekTyrant
Matthew Byrd Aug 14, 2017
Dragon Age's creative director has raised hopes that we might be getting a sequel to the action RPG series...
BioWare's "secret" work on a new Dragon Age title is quickly becoming one of the worst kept secrets in the industry.
See related Deadpool: Rhett Reese & Paul Wernick interview Deadpool: Ryan Reynolds on channeling the character
While BioWare has yet to officially confirm that they intend to develop a new Dragon Age game, recent hirings of former Dragon Age contributors and social media statements have long suggested that they are working on some kind of project associated with the series.
Now, BioWare's Mike Laidlaw has added to the confusion surrounding the "will they or won't they" development of a new Dragon Age game.
"There is no planned ending for Da. There is an evolving plan that tends to look two games ahead or so," said Laidlaw...
Dragon Age's creative director has raised hopes that we might be getting a sequel to the action RPG series...
BioWare's "secret" work on a new Dragon Age title is quickly becoming one of the worst kept secrets in the industry.
See related Deadpool: Rhett Reese & Paul Wernick interview Deadpool: Ryan Reynolds on channeling the character
While BioWare has yet to officially confirm that they intend to develop a new Dragon Age game, recent hirings of former Dragon Age contributors and social media statements have long suggested that they are working on some kind of project associated with the series.
Now, BioWare's Mike Laidlaw has added to the confusion surrounding the "will they or won't they" development of a new Dragon Age game.
"There is no planned ending for Da. There is an evolving plan that tends to look two games ahead or so," said Laidlaw...
- 8/11/2017
- Den of Geek
Judging by recent comments made by the studio, BioWare still has plenty of Dlc plans left up its sleeves for Dragon Age: Inquisition, especially where story elements are concerned.
The creative director for the title, Mike Laidlaw, has taken to Twitter to reassure fans that there’s still more to come after the mildly disappointing Jaws Of Hakkon add-on was criticized for being too light on story elements, stating “We’re not quite done with story content for Dai just yet”.
The news will be welcome for those disappointed with the game’s Dlc offerings so far, and the cliffhanger ending of the vanilla story leaves BioWare with several interesting opportunities as far as the player’s Inquisitor is concerned.
For one, we still have a lot of unanswered questions surrounding the enigmatic Solas, and a story Dlc centred around the mysterious elf would be sure to get tongues wagging.
The creative director for the title, Mike Laidlaw, has taken to Twitter to reassure fans that there’s still more to come after the mildly disappointing Jaws Of Hakkon add-on was criticized for being too light on story elements, stating “We’re not quite done with story content for Dai just yet”.
The news will be welcome for those disappointed with the game’s Dlc offerings so far, and the cliffhanger ending of the vanilla story leaves BioWare with several interesting opportunities as far as the player’s Inquisitor is concerned.
For one, we still have a lot of unanswered questions surrounding the enigmatic Solas, and a story Dlc centred around the mysterious elf would be sure to get tongues wagging.
- 6/2/2015
- by Joe Pring
- We Got This Covered
Good news coming from BioWare! Looks gamers will be getting more Inquisition to play through! Read on!
In a recent tweet by Dragon Age Inquisition's Creative Director, Mike Laidlaw, revealed that new story content will be released.
Laidlaw tweets, "We're not quite done with story content for Dai just yet"
Now, if that seems vague, that's because it's intentional. Obviously, he can't go into too much detail since it's most likely in it's conception. However, it is tremendous news that we will be able to experience more of the Dragon Age world. Especially a world that lives in what many have touted as the best game of 2014.
Now, we just have to hope that at E3 2015, they'll give us some more information on this new storyline. Hopefully, it'll turn out to be more enthralling than Jaws of Hakkon.
Just remember any news coming out of E3 2015 and BioWare will be released here at Cinelinx.
In a recent tweet by Dragon Age Inquisition's Creative Director, Mike Laidlaw, revealed that new story content will be released.
Laidlaw tweets, "We're not quite done with story content for Dai just yet"
Now, if that seems vague, that's because it's intentional. Obviously, he can't go into too much detail since it's most likely in it's conception. However, it is tremendous news that we will be able to experience more of the Dragon Age world. Especially a world that lives in what many have touted as the best game of 2014.
Now, we just have to hope that at E3 2015, they'll give us some more information on this new storyline. Hopefully, it'll turn out to be more enthralling than Jaws of Hakkon.
Just remember any news coming out of E3 2015 and BioWare will be released here at Cinelinx.
- 6/2/2015
- by feeds@cinelinx.com (Matt Malliaros)
- Cinelinx
E3 is over, but that hasn’t stopped Bioware from releasing oodles of gameplay footage from the demo for Dragon Age: Inquisition that was previously only available at the show. Part one emphasizes the combat and teamwork needed to bring down normal foes, as well as one of the multiple dragons that populate the world. Part two focuses on a small sliver of the narrative, and revolves around a mission gone awry. Each one features commentary by Mike Laidlaw to boot, so they are well worth a watch to get a handle on how some of the new systems play.
The developers also recently participated in a Q&A session, so a bit was learned from that as well.
So after my drool fest, here are a couple of things I took away from it all.
1. Iron Bull is amazing, just peep the trailer for all the evidence needed to back that claim up.
The developers also recently participated in a Q&A session, so a bit was learned from that as well.
So after my drool fest, here are a couple of things I took away from it all.
1. Iron Bull is amazing, just peep the trailer for all the evidence needed to back that claim up.
- 7/15/2014
- by Matthew Mueller
- GeekTyrant
The other day, we brought you BioWare Creative Director Mike Laidlaw’s first Dragon Age: Inquisition walkthrough. Now, we have another one for you, although this one is a different beast, given that it’s much more involved than its predecessor was.
Instead of focusing on the game world’s beauty during sunlit sequences, this in-depth look at one of fall’s most anticipated titles is full of darkness and danger. As a result, you’ll be able to grasp a much better understanding of how the game’s technical, albeit action-filled, combat system works, and will also get to see what happens when the tension factor is ratcheted upwards. Fearing spoilers, I won’t say much more, but note that dialogue options and a familiar ally’s anger also come into play.
As you’ll notice, a mage has once again been selected as the narrator’s main. In fact,...
Instead of focusing on the game world’s beauty during sunlit sequences, this in-depth look at one of fall’s most anticipated titles is full of darkness and danger. As a result, you’ll be able to grasp a much better understanding of how the game’s technical, albeit action-filled, combat system works, and will also get to see what happens when the tension factor is ratcheted upwards. Fearing spoilers, I won’t say much more, but note that dialogue options and a familiar ally’s anger also come into play.
As you’ll notice, a mage has once again been selected as the narrator’s main. In fact,...
- 7/11/2014
- by Chad Goodmurphy
- We Got This Covered
What we saw from Dragon Age: Inquisition at this year’s E3 did a good job of piquing our interest, but it also left us wanting more. Much more, in fact. So, it’s good news that I bring today, as BioWare has heard our calls and has thankfully answered, by providing us with a lengthy, sixteen minute-long gameplay demo that expands upon what we saw at last month’s event.
Dubbed “The Hinterlands,” this gorgeous walkthrough — which is narrated by Creative Director Mike Laidlaw — is essentially a longer take on the game’s E3 demo. Within it, a female mage leads a party of allies against heinous foes, including a majestic dragon. In-between the action, beautiful scenery is traversed and new features are showcased.
Arguably, the coolest new feature found within Dragon Age: Inquisition is its mounts system. Horses appear throughout the world, and can be used for more efficient travelling.
Dubbed “The Hinterlands,” this gorgeous walkthrough — which is narrated by Creative Director Mike Laidlaw — is essentially a longer take on the game’s E3 demo. Within it, a female mage leads a party of allies against heinous foes, including a majestic dragon. In-between the action, beautiful scenery is traversed and new features are showcased.
Arguably, the coolest new feature found within Dragon Age: Inquisition is its mounts system. Horses appear throughout the world, and can be used for more efficient travelling.
- 7/10/2014
- by Chad Goodmurphy
- We Got This Covered
Only a few months stand between us and the next RPG from Bioware when Dragon Age: Inquisition drops in October. The wait is starting to get to some fans, and if you're anxious to see more from this game in action, then you're in luck. EA/Bioware have released a 16 minute long gameplay video (one that was shown to attendees at E3) showing creative director Mike Laidlaw battling a high dragon. Come inside to check it out!
The wait is almost over as Dragon Age: Inquisition hits stores on October 7, 2014.
-Jordan
Game Newsvideo GAMESGAMEPLAYDragon Age: InquisitionBioware...
The wait is almost over as Dragon Age: Inquisition hits stores on October 7, 2014.
-Jordan
Game Newsvideo GAMESGAMEPLAYDragon Age: InquisitionBioware...
- 7/9/2014
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
It pains me to admit, dear MTV Multiplayer! readers, that I have been lax in my duty to slavishly report on every crumb, every gleaned micro-detail of "Dragon Age: Inquisition," the latest (and perhaps greatest? Only time will tell.) entry in BioWare's high-fantasy role-playing series. Below is a list of my transgressions:
- During a panel and demonstration at Pax a few weeks ago, BioWare revealedZ that the Qunari would be a playable race in "Inquisition," which is a nice step away from the arch-traditional human-dwarf-elf trifecta. This is cool news. For you "Dragon Age" neophytes, the Qunari are essentially Thedas' Krogans: tough, leather-necked warriors with faces like giant horned lizards.
It's unclear if all classes (warrior, rogue, and mage) will be available to Qunari players, though. Dwarves, for example, can't be mages. Without getting too deep into the lore, a Qunari mage could be a really neat role-playing experience.
- During a panel and demonstration at Pax a few weeks ago, BioWare revealedZ that the Qunari would be a playable race in "Inquisition," which is a nice step away from the arch-traditional human-dwarf-elf trifecta. This is cool news. For you "Dragon Age" neophytes, the Qunari are essentially Thedas' Krogans: tough, leather-necked warriors with faces like giant horned lizards.
It's unclear if all classes (warrior, rogue, and mage) will be available to Qunari players, though. Dwarves, for example, can't be mages. Without getting too deep into the lore, a Qunari mage could be a really neat role-playing experience.
- 9/12/2013
- by Joseph Leray
- MTV Multiplayer
BioWare have obviously never said this publicly, but the scuttlebutt has always been that "Dragon Age II" suffered from publisher EA's meddling and lack of support, funds, and development time. There'll be no such whispers surrounding "Dragon Age: Inquisition," though: during Gamescom, BioWare and Electronic Arts announced a Fall 2014 release for the upcoming role-playing game.
To mark the occasion, BioWare have released a new development diary that does a good job of sketching out the team's goals for "Inquisition" while showing off some of Thedas' new environments and their top-level predator.
(That would be the massive, flame-spewing dragon.)
A few things stick out. I like the idea of being in control of a vast system of "agents" -- spies, enforcers, mercenary captains, no doubt. It'll be like like playing a vaguely medieval Shadow Broker, a spell-casting Medici or zweihänder-wielding Richelieu. There's promise there.
I'm not so sold on the fact...
To mark the occasion, BioWare have released a new development diary that does a good job of sketching out the team's goals for "Inquisition" while showing off some of Thedas' new environments and their top-level predator.
(That would be the massive, flame-spewing dragon.)
A few things stick out. I like the idea of being in control of a vast system of "agents" -- spies, enforcers, mercenary captains, no doubt. It'll be like like playing a vaguely medieval Shadow Broker, a spell-casting Medici or zweihänder-wielding Richelieu. There's promise there.
I'm not so sold on the fact...
- 8/21/2013
- by Joseph Leray
- MTV Multiplayer
by Joseph Leray
A Morrigan appearance in "Dragon Age: Inquisition" is no surprise: she featured heavily in the game's first trailer at E3 earlier this summer. "It's not a cameo," says David Gaider in an interview with Game Informer. "She plays a significant role."
That's the good news: Morrigan was ruthless, caustic, insecure, and sometimes just downright mean, but she was sharply drawn and chracterized, and I always appreciated BioWare's dedication to realistically loathsome characters. The ambivalent -- or bad, depending on your preferences -- news is that she won't be a playable companion.
"I think it is fair for people people to understand that [Morrigan] will not be a party member," says Mike Laidlaw, the creative director on "Inquisition." "That's going to disappoint some people, but I think it's important for us to be upfront about that."
"[Morrigan]" has a human role in this plot, which I think may surprise some...
A Morrigan appearance in "Dragon Age: Inquisition" is no surprise: she featured heavily in the game's first trailer at E3 earlier this summer. "It's not a cameo," says David Gaider in an interview with Game Informer. "She plays a significant role."
That's the good news: Morrigan was ruthless, caustic, insecure, and sometimes just downright mean, but she was sharply drawn and chracterized, and I always appreciated BioWare's dedication to realistically loathsome characters. The ambivalent -- or bad, depending on your preferences -- news is that she won't be a playable companion.
"I think it is fair for people people to understand that [Morrigan] will not be a party member," says Mike Laidlaw, the creative director on "Inquisition." "That's going to disappoint some people, but I think it's important for us to be upfront about that."
"[Morrigan]" has a human role in this plot, which I think may surprise some...
- 8/14/2013
- by MTV Video Games
- MTV Multiplayer
by Joseph Leray
"Dragon Age: Inquisition," BioWare's hotly anticipated -- by yours truly, at least -- follow-up to the much-maligned "Dragon Age II," is the cover story for this month's issue of Game Informer. As a result, new details are starting to leak out like so many demons from a tear in the Veil.
For example, we now know that "Dragon Age: Inquisition" will be the first game in the series to feature rideable mounts. In a short clip of interviews with producer Mark Darrah and lead designer Mike Laidlaw, you can see a character -- presumably the protagonist inquisitor -- riding a horse through a desert environment.
Wide open spaces large enough to warrant extra transportation haven't been the norm in Thedas -- "Dragon Age II" consisted mostly of cramped and claustrophobic caves and warehouses -- but BioWare has been advocating for a larger game world since the very beginning of development.
"Dragon Age: Inquisition," BioWare's hotly anticipated -- by yours truly, at least -- follow-up to the much-maligned "Dragon Age II," is the cover story for this month's issue of Game Informer. As a result, new details are starting to leak out like so many demons from a tear in the Veil.
For example, we now know that "Dragon Age: Inquisition" will be the first game in the series to feature rideable mounts. In a short clip of interviews with producer Mark Darrah and lead designer Mike Laidlaw, you can see a character -- presumably the protagonist inquisitor -- riding a horse through a desert environment.
Wide open spaces large enough to warrant extra transportation haven't been the norm in Thedas -- "Dragon Age II" consisted mostly of cramped and claustrophobic caves and warehouses -- but BioWare has been advocating for a larger game world since the very beginning of development.
- 8/6/2013
- by MTV Video Games
- MTV Multiplayer
by Joseph Leray
BioWare is no stranger to concept art -- they've collected massive amounts of it for the various "Mass Effect" and "Dragon Age" art books. But with a clutch of sprawling RPG series under its belt, there must be an untold number of sketches, paintings, storyboards, and 3D renders stacked in filing cabinets or in the dark corners of forgotten harddrives.
Yesterday, BioWare artist Matt Rhodes uploaded dozens of pieces of his own never-before-seen "Dragon Age" and "Mass Effect" art, ranging from scrapped character models to unused dungeon designs.
Concept art is often used in marketing to tease potential customers, but you'll make yourself crazy sorting through it after you've already played the game -- it's too tempting to think, "What if Tali had looked like this?"
Here's a piece I like, though:
"This lineup was drawn as part of a visual development project we tried," Rhodes explains.
BioWare is no stranger to concept art -- they've collected massive amounts of it for the various "Mass Effect" and "Dragon Age" art books. But with a clutch of sprawling RPG series under its belt, there must be an untold number of sketches, paintings, storyboards, and 3D renders stacked in filing cabinets or in the dark corners of forgotten harddrives.
Yesterday, BioWare artist Matt Rhodes uploaded dozens of pieces of his own never-before-seen "Dragon Age" and "Mass Effect" art, ranging from scrapped character models to unused dungeon designs.
Concept art is often used in marketing to tease potential customers, but you'll make yourself crazy sorting through it after you've already played the game -- it's too tempting to think, "What if Tali had looked like this?"
Here's a piece I like, though:
"This lineup was drawn as part of a visual development project we tried," Rhodes explains.
- 7/24/2013
- by MTV Video Games
- MTV Multiplayer
by Joseph Leray
After what felt like complete radio silence since the release of "Dragon Age II" in 2011, BioWare have released the first trailer for "Dragon Age: Inquisition."
First, though, let's go over a few housekeeping issues: BioWare has dropped the "III" from the game's title, it's been delayed an entire year to Fall 2014, and it's using the new Frostbite 3 engine instead of Frostbite 2.
With that out of the way, this "Fires Above" trailer strikes me for the way it attempts to unify the disparate strands of "Dragon Age" into something resembling continuity. BioWare has always maintained that the "Dragon Age" series purports to tell the story of the continent of Thedas, as opposed to one particular hero. Creative director Mike Laidlaw has already mentioned that "Inquisition" will feature a new protagonist.
This is The Point, of course, but where more generous fans might call "Dragon Age" a sprawling epic,...
After what felt like complete radio silence since the release of "Dragon Age II" in 2011, BioWare have released the first trailer for "Dragon Age: Inquisition."
First, though, let's go over a few housekeeping issues: BioWare has dropped the "III" from the game's title, it's been delayed an entire year to Fall 2014, and it's using the new Frostbite 3 engine instead of Frostbite 2.
With that out of the way, this "Fires Above" trailer strikes me for the way it attempts to unify the disparate strands of "Dragon Age" into something resembling continuity. BioWare has always maintained that the "Dragon Age" series purports to tell the story of the continent of Thedas, as opposed to one particular hero. Creative director Mike Laidlaw has already mentioned that "Inquisition" will feature a new protagonist.
This is The Point, of course, but where more generous fans might call "Dragon Age" a sprawling epic,...
- 6/13/2013
- by MTV Video Games
- MTV Multiplayer
By Joseph Leray
Speaking with Game Informer Aaryn Flynn, general manager for BioWare Edmonton and Montreal studios, let slip that the role-playing giants are looking to games like "The Elder Scrolls: Skyrim" for inspiration during development of Dragon Age III: Inquisition.
"You can't look at a game like Skyrim and not think about how impressive what they've accomplished is -- or [think] that's an interesting new direction or that there was something that didn't work well for them that we could take in a new direction," he told the magazine. "So, we're always influenced by these games, especially in a relatively tight-knit genre like RPGs."
Skyrim is full of heroes and dragons, to be sure, but it's also known for its expansive open-world design, whereas Dragon Age has always been a bit more structured. Flynn did acknowledge, though, that he'd like to see a larger focus on exploration as Dragon Age moves forward,...
Speaking with Game Informer Aaryn Flynn, general manager for BioWare Edmonton and Montreal studios, let slip that the role-playing giants are looking to games like "The Elder Scrolls: Skyrim" for inspiration during development of Dragon Age III: Inquisition.
"You can't look at a game like Skyrim and not think about how impressive what they've accomplished is -- or [think] that's an interesting new direction or that there was something that didn't work well for them that we could take in a new direction," he told the magazine. "So, we're always influenced by these games, especially in a relatively tight-knit genre like RPGs."
Skyrim is full of heroes and dragons, to be sure, but it's also known for its expansive open-world design, whereas Dragon Age has always been a bit more structured. Flynn did acknowledge, though, that he'd like to see a larger focus on exploration as Dragon Age moves forward,...
- 12/5/2012
- by MTV Video Games
- MTV Multiplayer
The premiere of the sure to be fanboy/girl favorite original companion web series to video game publisher BioWare’s role-playing title Dragon Age II went live late last night/early this morning on Machinima’s YouTube channel. The first of six installments of Dragon Age: Redemption introduces us to our star Felicia Day’s character Tallis, an ‘knife eared’ Elvin assassin in moderately protective fantasy armor with crazy skills on the hunt for the dangerous and recently escaped Qunari mage Cerebus. Take a look: In addition to slaughtering pigs and humans in front of the camera, Day contributed a helluva lot to the series behind the camera, too. She wrote Redemption, executive produced the series along with Kim Evey and Dan Kaplow, and her Knights of Good Productions (the same crew behind her uber-hit web series The Guild) took on the physical production duties of the program. We caught...
- 10/11/2011
- by Joshua Cohen
- Tubefilter.com
Dragon Age II will be able to import saves from the original game. Although BioWare has previously announced that characters from Dragon Age: Origins won't carry over, decisions that were made in the game will impact the world in the sequel. "We look at it as importing the world really. I've always seen Dragon Age as a franchise about more than any one character," lead designer Mike Laidlaw told NowGamer. "It's about an entire span (more)...
- 10/8/2010
- by By Matthew Reynolds
- Digital Spy
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