Looks and sounds good, I suppose.
19 March 2005
In the days of the original Playstation, Crash Bandicoot was an unofficial mascot for the machine. Indeed, the three 2D/3D platform games he was in were of the highest quality. The transition to the Playstation 2 was successful, but not instantly so, as this game demonstrates.

Wrath of Cortex reminds me of a lot of big budget follow-ups, such as the new Star Wars films, in that it's great to look at and listen to, but it has very little else to recommend it. The story concerns Cortex creating a new evil bandicoot and using the four elemental masks to power it. This means you must gather all the crystals to stop him, facing the villainous bandicoot Crunch and one of the masks every five levels. The graphics and music in this game are what make it really worth playing, especially as Coco is now playable in platform levels for the first time. Unfortunately, the collision detection is erratic, the camera angles often make simple jumps a total chore and there's nothing much here that hasn't been done before. It's more like 'The Best of Crash' than a new game in its own right. Though Cortex's vocals are as witty as ever, the new villains are uninteresting. The masks in particular lack the individual characters of the bosses in 'Warped' and just seem like loud oafs. The long between-level loading screens are also a pain. You seem to spend half your time watching Crash floating in a giant bottle of Tizer.

To sum up, if you'e looking for a PS2 follow-up to the PS1 Crash plat-formers then you'd be better off with the far superior 'Twinsanity'.
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