1/10
"...a thoughtless by-the-numbers Resi knock-off..."
13 July 2009
Warning: Spoilers
> More than 20 years have passed since John Russo's feud with George Romero finally spawned his uniquely comic take on the zombie genre; but whilst 1988's Part 2 kept the spirit of the original alive, and the third instalment took an unusual but welcome departure that in essence paved the way for smoulderingly sexy undead-anti-heroines in the early 90s (not least Resident Evil's Alice), the most recent additions to the franchise would well leave anybody that may have questioned the quality of Romero's work in light of Diary of the Dead feeling that their criticism was groundless when this is what's being produced as an alternative. > It's literally only minutes before we get our first glimpse at what we're all eagerly anticipating from a series that last got a sequel when plaid was still in fashion, and surely enough the characteristically B-Movie approach to horror storytelling is present and correct as those ill-fated barrels fall once more into the hands of a malevolent weapons developer whose intentions are for his paymasters world domination at any cost. The predictable narrative focuses around Julian (John Keefe), a High school student who in the company of his arson obsessed younger brother (Alexandru Geoana), have lost both their parents during their employ at Hybra Tech: a veritable Walmart meets the Soylent Corporation amalgamation whose unhealthy yet secretive interest in the undead inevitably leads to trouble for all concerned. Of course what nobody could have possibly seen from a mile away was that the same malevolent weapons developer just happens to be Uncle Charles (Peter Coyote), the primary care giver to the unfortunately doomed orphans who fall into his care. > However despite this perfectly acceptable, albeit far-fetched re-introduction to the series, the request for "brains" from cloudy eyed monsters begins to fade like a distant memory while we, the viewing audience, are pushed back from the edge of our seats and are forced to endure the monotonous antics of a predictably clichéd menagerie of practically indistinguishable teenagers as they attempt to sloppily lay down the building blocks of a decidedly familiar world permeated in all facets by the series unscrupulous answer to Resi's Umbrella Corporation. Queue one minor motorcycle accident later involving Julian's bestest bud (Elvin Dandel), and his reportedly suspicious death leads our hapless heroes to dig a little deeper, finding that he is in fact alive and well in the custody of Uncle Charles. Sure enough this leads them to discover the nature of his ungodly "research", and to Necropolis, as well as the realisation that the death of Julian's parents may not have been so accidental after all. > Of course what I have failed to mention thus far is that the story is excruciatingly slow to get started, and despite an initial offering, it feels like some considerable time before we really get another glimpse of any action; a tremendous downfall for a movie that has one primary responsibility in that it should be ready to deliver hordes of zombies from as early as feasibly possible. Even when the so-called action can be said to begin when the startling gravity of the situation first strikes our heroes, a moment that most films of the genre share, the resulting confrontation left a questionable taste in my mouth as what is usually a tense and horrifying moment as moral deliberation by usually peaceful everymen is quickly outweighed by the need to survive, was instead replaced by an eagerness to seemingly murder two eccentric hobos in a sewer without ascertaining the danger they posed. Even this moment was fairly lacklustre however with no member of the cast looking remotely fazed by exploding heads or the possibility of walking corpses. Their reactions here were largely indicative of their portrayal throughout the entire piece, and left me yearning for the over-the-top and cartoonish frolics offered by O'Bannon's original. > Even quicker than a reanimated body can suck out the innards of a skull, it became painfully clear very early in proceedings that everything that was so lovable about the original instalment has been entirely lost; replaced instead with a moodier and more serious atmosphere that not only feels artificial and ultimately prevents an audience from being drawn in, but that fans simply do not expect. However even this unsuccessful change in style and execution thereof does nothing to distract from rudimentary problems stemming from the bland and mediocre dialogue as the cast of forgettable no-names, with as much acting prowess on screen as your average High School drama class, go through the motions as they churn out their lines without an iota of impact. > Overall what we see on screen is dull and predictable, and what action there is on offer is largely samey and unimpressive. Attempts to cover up this failing and educe some tension with a heavy-metal soundtrack are laughable, and not unlike the amateurish offerings from 17 year olds found in almost any Media class. It is only fair to say that for what was clearly a low-budget production many of the special effects were passable if not a little underwhelming, and the zombie make-up was to a far greater standard than I had expected. I even managed to squeeze out an otherwise suppressed titter when an homage to the original reared its head when one of the ghouls used a radio to request that someone "send more security guards" as the outbreak finished snacking on the clerk at the front desk. In short however, Return of the Living Dead IV: Necropolis can be described as nothing more than a thoughtless by-the-numbers Resi knock-off executed by a director with limited experience and stunted vision as attempts are made to cash-in once more on a tired series. I get the distinct sense that the fifth instalment, filmed simultaneously as its numerical predecessor, will be just as disappointing. I dare say I will find out shortly enough as much like the waning zombie genre itself, I am a glutton for punishment
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