10/10
Storytelling to perfection: one of the most cinematic games ever
23 June 2015
It has been almost 25 years since LucasArts released this little gem of an game, and I am sure to be among many gamers to have placed it on top of their list of all-time favorite computer games. Games based on movies are by no means a guaranteed success (more often than not they were mediocre at best), so it is always thrilling to be able to play a game set in a beloved fictional universe that turns out to be such a genuine masterpiece. It may even have set a standard, because there has been a steady increase in quality for most tie-in games since then.

The main element responsible for this is the decent story and elaborate scripting. Many license games and a lot of Indiana Jones games made the mistake of creating a simple succession of highlights; either the game becomes a glorified shooting gallery or beat 'm up with only the scenery changing per level, or the 'challenge' is to walk from object to object or from one end to the other as a flimsy excuse to glue the cut-scenes together which tell the story. Atlantis suffers from none of these pitfalls; the creators approached it as an interactive adventure where the player is responsible for most of the actions along every step of the way. Best example is the interactive prologue, whereby we get reintroduced to Indiana Jones as our tough, resourceful yet clumsy and fallible hero. After finally finding the object he needs, we've already been acquainted with the controls and gotten to know one of the important locations in the game. It is the kick-off to an adventure that will lead once again to Indy finding out the truth about one of the most influential legends of mankind, and it is great fun to be able to do it yourself.

The story of Fate of Atlantis is not simply presented to us, we have to find it ourselves by interacting with characters, identifying clues and locating important items. The puzzles and challenges make all the traveling and changes of scenery part feel very natural instead of obligatory scripting of events. Some of the puzzles are pretty hard and it wasn't uncommon for me to wander around aimlessly before finding a solution, but sometimes stumbling onto these is all part of the natural process.

Another great part of the script is in the story branching. This is definitely one of the games with the highest replay value. It took me some time to find out that there are three different story lines, but this only made me more adamant to play all three of them. All three stories are full of the action, adventure and humor that the film series is so famous for, so that really adds to the experience of being in an Indiana Jones movie.

To think that this game is still so enjoyable after all those years and in spite of all the technical limitations is perhaps the best proof of its enduring quality.
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