Dragon Ball GT (1996–1997)
6/10
GT has interesting concepts, but is ultimately riddled with flaws.
20 January 2016
Warning: Spoilers
The creators had some interesting concepts, such as the villains Baby and Super 17, both of which I found to be compelling characters, and the idea that the dragon ball's amass negative energy as wishes are made (though I didn't like the dragons that resulted from this). However, the execution of these plots I found to be often contrived and ill-conceived. What was most maddening for me while watching GT was the glaring discontinuity that seemed to be throughout the show. All too often when watching I would think to myself, "That detail doesn't seem to match DB and DBZ." As far as I could tell, the creators seemed to lack sufficient knowledge of the Dragon Ball universe resulting in a failure to keep a good continuity between GT and its predecessors.

The saving grace of GT is the fact that we get to have more adventures with the characters we've come to love. But again, even this falls short for me because I didn't like the direction they took most of the characters. With the almost complete exclusion of Gohan, Vegeta, Piccolo, Krillin, etc., it's hard to be content when we've come to expect them to play such major rolls. I don't even want to think about the new hairdo they gave Vegeta!!!. Pan was a fun character, but an example of the inexplicable story telling is why we never see her transform into a Super Saiyan even though she holds her own against enemies who Goku and Trunks have difficultly with, and they've been Super Saiyans for years.

I say GT is worth a watch for fans of DB and DBZ, but don't expect to be as captivated as you were by the earlier shows. Poor execution, flawed storytelling, and very little character development made GT irritating for me at times, but then again I'm a sucker for those kamehameha waves and Bulma's blue hair so I admit that I like the show.
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