While I gave a 10 for both Man of Medan and Little Hope, i struggled to keep a 5+ rating for this one due to:
Please do a better job for the next game, don't ruin it :(
- bad dialogue - i can hardly remember one conversation which actually had a point/meaning for the storyline. Just empty words thrown there to makeup for the lack of characters' development and plot.
- super underveloped characters and relationships. Everything was done just so superficially.
- although good idea with the plot as a whole, it's (very) far from being exploited at its full extent. So much could have been done with the ancient world of Akkad and those creatures, not just a walk around the ruins - which, by the way, somehow in the end the characters managed to find their way out so swiftly even if they were like 1 hundred billion gazzillion feet underground.
- huge gaps in the storyline. You actually wonder from one scene to another in mostly the whole game if this a director's cut as the next action and steps don't add up with what just happened.
- logic of action. There are so many times when you just wonder why tf is X/Y character doing this as it's either retarded/not pheasible/ illogical/ impossible considering given circumstances. Like, it really makes you wonder..
- if you happen to go in a direction and did not have time to check on things the other way, the cutscene automatically begins and the game doesn't let you go back. I get that it's supposed to make u think if you would have done it the either way you could have did this or that also, but most of the time it's simply annoying and doesn't have a thing to do with the plot.
- illusion of choices.
Please do a better job for the next game, don't ruin it :(