Doom (Video Game 1993) Poster

(1993 Video Game)

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10/10
DOOM! Bringing FPS's to a whole 'nother dimension!
tnkewnke1 September 2002
First there were first-person-shooters like Wolfenstein 3D. Then comes Doom. A game where you're not only running and gunning, you've got switches to pull and secret doors lead you to the key to get to the next level all the while dodging fireballs and demons and flying flaming skulls. Someone at id software must've reached deep into my psyche and conjured up what hell looks like. Countless hours of heart-pounding entertainment. Games like Quake, Duke Nukem, Star Trek: Voyager-Elite Force and Clive Barker's Undying all owe their existence to DOOM. Can't wait for Doom 3!
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10/10
Perfection
cobradvs20 January 2008
Warning: Spoilers
There is absolutely nothing wrong with this game. It should go down as the greatest game in history. Despite it being graphically challenged, it is flawless. It has perhaps the greatest story in all of gaming, and is without a doubt the funnest. The game is spread out into three different episodes, and in the computer version, there is a fourth called, Thy Flesh Consumed. No reason not to buy this game, you should be able to buy it at Wal-Mart or Best Buy, in like a collectors edition containing Doom 2 and Final Doom as well, it was about $10. You can also buy it if you buy the collectors edition of Doom 3, it is in the extras menu and also comes with Doom 2. BUY THIS GAME!
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10/10
Welcome to "Doom" - the seventh layer of hell!
dee.reid7 July 2006
I've been a video game veteran for the last 16 years, ever since I was six, when "Super Mario Bros." was dominating the Nintendo. I got my first taste of "Doom"-style hyper-violence eight years ago when I was in sixth grade via some kids who loaded the game onto our teacher's PC. Later that same year, I got "Doom" for PS1 and I still play it religiously. In "Doom," developed by those geniuses at id Software in 1993, you're a futuristic United States Space Marine sent to investigate the eerie disturbances at a Mars research station. All hell breaks loose, literally, when monsters and other assorted demons from Hell wipe out your unit, leaving only you to save our planet. So you load up your arsenal, and go hunting. "Doom" is the genre. "Doom" is what introduced me to what some call "controversy sells"; you just have to see the hype for yourself and make your own assessment. I judged proper: I gave "Doom" a 10/10. It's the greatest first-person shooter I've ever played (since as I stated earlier, this game made the genre - even if it wasn't necessarily the first). Many condemned it, but most embraced "Doom." Last year, "Doom" (2005) came out to theaters. While not a perfect adaptation, I hold it in the same regard as I do the first "Mortal Kombat" (1995) and 2006's "Silent Hill": it just gets better and better every time I see it. "Doom" rocked my world the first time I played it, in much the same fashion as it did millions of others. The experience is literally wall-to-wall in its intensity, and doesn't die once.

"Doom" - literally all hell breaks loose, just as it did when unleashed on an unsuspecting populace 13 years ago.

10/10
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Doom! One of the greatest video games ever!
Movie Nuttball10 May 2004
Doom and its sequels are some of the greatest games ever created! It has a good story, incredible action, great music, awesome enemies, very fun, really interesting levels, and more! Below is an In-depth review of the game called Doom!

The Story: The toughest marine that ever lived just arrived on the red planet Mars which is the planet that is home to the UAC (Union Aerospace Corporation). This very corporation is conducting experiments on both moons Phobos and Deimos which the most important and top secret experiment is the inter-dimentional project. By sending objects from a portal on one moon to the other it is clearly a success. The people here are mysteriously disappearing and the individuals who are still around are turning insane without any explanation. Deimos just vanished without a trace and it is impossible to contact the base on Phobos so the tough marine and his troops go there and he is ordered to check out the area while his men check the place out inside. It has been a long time with no communication and then suddenly he hears gun fire and screaming and then he hears nothing! Everything just came to a halt! He goes in with his bravery, very little fire power and now he finds an unspeakable evil that he must fight or he will be doomed!

Game Play: This game has excellent game play. Everything is nice and smooth. It is in the first person shooter genre. You really play everything through a camera view which is an excellent way of shooting enemies and monsters! The game has many stages which get more difficult as the game goes on! You can select several difficulty modes if you are an experienced player. There are a gob of monsters here which many are very tough and they all mean business! But how do you fight an army of hell's monsters with no help from other commandos? Thankfully you are armed with a pistol which you shoot off against some of the former humans and get the ammo that they had. In Doom you basically walk through level by level shooting and trying to escape each obstacle!

The weapons that you are able to obtain are the following:

1. Fist - Being a powerful guy with much courage and able to punch holes in walls why wouldn't he want start a fight with somebody even if they are legitimately from hell? This is only if he runs out of ammo and has no choice but to put the knuckles on and fight mano a mano!

2. Chainsaw - This is a great choice if the man is out of ammunition This saw is really great for those messy close encounters!

3. Pistol - A simple gun. Just pull the trigger and it gives your new buddies something to be p!$$ed off about!

4. Shotgun - This is a powerful gun which has a pumping mechanism and can bring down a former human really fast!

5. Chain Gun - This is a very affective gattling gun which takes the bullets your trusty pistol takes!

6. Rocket Launcher - This kicker fires one rocket at a time but it will weaken the bigger guys nicely!

7. Plasma Rifle - This baby is one cool thing! It emits a nice blue plasma force which is just what those devilish creatures want!

8. BFG9000 - The ultimate weapon! One blast from this and it'll fry anything in its path!

The monstrosities in the game are the following:

Former Humans: These guys were once buddies with the great marine but since they are now the living dead they despise the living and he has no other choice but to gun them down into tiny pieces!

Former Human Sergeants: They are also the living dead! You think these Sarges were bad @$$ when they were alive? Hah think again! These shotgunners are twice as tough than they were back in the Corps. and they can pack a punch like no body's business!

Imps: Mean mothers with muscular physiques, brown skin and spines on their bodies. These humanoid beasties shoot out fire balls and can be a stinkin pest especially if they are found in groups! With their razor sharp claws they can rip a person's face off like it was nothin!

Demons: Large pink colored gorilla shaped horned monsters with kissers like bulldogs that has a mouth full of teeth and a hunger attack for flesh!

Spectre: These guys are invisible demons and seem even harder to kill!

Lost Souls: Flaming screaming skulls come flying out of no where! Talk about a nuisance!

Cacodemons: Cacodemons are huge hovering spiny cyclops heads that emits powerful lightning like balls at its opponents from its chomper. They hiss with anger and are extremely tough!

Barons of Hell: Huge muscular minotaur like monsters that throws green plasma. They are as large as a tank and as tough as one. These bulls don't mess around and when they smell fresh meat it'll soon become dead!

Cyberdemon: Things from hell just don't get any bigger than this! The Cyberdemon is a real baddie! This big daddy's rocket launcher and speed is no cool surprise for the good marine so he is going to give all hes got and more if he wants to survive because this living skyscraper is nearly impossible to destroy!

The Spider Mastermind: Arguably larger than the Cyberdemon, the Spider Mastermind is as tough as him with her huge metal legs and a massive chain gun that'll make puny humans into tiny rubble!

Graphics: The graphics are spectacular in most of the versions! I prefer the ones on the Super Nintendo, the Sega Genesis 32X, and of course the PC! I just love those skies!

Difficulty: The game has many stages and episodes which get more difficult as the game goes on! You can select several difficulty modes if you are an experienced player. A clever move indeed!

Music: The music is great! Just awesome catchy tunes through out the game! In My opinion its some of the best ever in a video game!

Sound: The sound is fantastic! The noises all of the creatures make are great and are realistic! The gun firing sounds are also decent. This really is a major factor here!

Overall: I have always loved Doom! I like how the corpses just stay where they fell. I love the action, guns, the music, and the creatures! If you ask Me this game has just about everything! If you like shoot em up games then I strongly recommend you play Doom today!

To purchase this video game on many game formats check out Amazon.com!
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10/10
The Classics never die!
rocketpulse7 October 2002
Back in December 1993 people awaited and were unleashed what was going to be a new era in Computer games. Doom set the standard, a simple objective based around a superb story line, kill or be killed!

This game made history, and it continues to. now, almost a decade later, and after two sequels lots of different computer platform versions, we are about to be unleashed with Doom 3, Which the producers claim is gonna scare the living day lights out of everyone. They've done it before. They'll do it again!

Doom Lives, and will always, thats what games that make new eras do!
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10/10
One of the best first person shooter games ever made
FrankBooth_DeLarge25 July 2005
Doom was a revolution in first person shooters. In Doom, instead of just shooting everything, you also have to hit switches and make your way to the next level. As you do this, you also fight monsters. Everything about this game is great. It's fun and challenging, the graphics are cool(though a bit dated now), the music in the background is top notch, being some of the best music I've ever heard in a game, and the monsters are cool. The levels in this game are very hellish, and frightening at times. Some rooms are dark, some are dirty, sometimes a monster will jump out from around the corner, the sounds in the game are realistic and creepy, and sometimes the music is creepy too.

As a kid, my friend and I used to play this game for countless hours. Other games we played were Duke Nukem and Quake. Those games are very similar to Doom.

Doom is a great game, I hope you can get the chance to play it some time.
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10/10
The game that started it all!
Spartan_23420 December 2006
Before I start with this review, I must say two things. First, if Doom were never released, video games simply would not be what they are today. Second, if you have never played Doom before, then you are NOT a gamer! You know what those statements mean: Doom is a revolutionary classic and one of the best games of all-time, on any console or computer. It stunned every PC owner with its (at the time) extremely realistic graphics and environments, frightening atmosphere, and fast-paced action. It's so stunning, in fact, that it improves leaps and bounds beyond id Software's already stunning Wolfenstein 3-D. Where Wolfenstein 3-D was limited to running through hallways and rooms that usually looked the same, Doom is a realistic environment with things like stairs, ledges, windows, variable ceiling heights and wall angles, non-repetitive wall and ceiling textures, radioactive slime, lava, floating monsters (such as cacodemons)...the list goes on! It all made for a truly immersive experience that actually felt like real life (at the time, of course). It sucks you in and refuses to spit you out.

Of course, a technologically advanced game is nothing without solid gameplay, and Doom really delivers in the gameplay department. While there isn't much new since Wolfenstein 3-D, it does feel like a new experience because of the extremely immersive gameworld. Considering how fun Wolfenstein 3-D was, you already know that you'll be staying up all night playing Doom...or not getting enough sleep because you can't get Doom off your mind. One of the main reasons why the action is so satisfying in Doom is because of the (at the time) over-the-top violence. There's a lot more blood than in Wolfenstein 3-D, and some enemies explode into bits when shot with the rocket launcher. However, Doom is actually less gory than most first-person shooters today. Weaponry is also more varied than in Wolfenstein 3-D: here, you'll also have a shotgun, rocket launcher, plasma rifle (shoots out beams of electricity), and the BFG-9000 (the ultimate weapon of mass destruction).

Doom is just one of those games that's so incredible that it's hard to describe what makes it so great. It's the very game that did to gaming what The Wizard of Oz did to movies. When you consider how revolutionary Doom was when it came out, it's just hard to imagine the fact that today's games have improved leaps and bounds beyond Doom in nearly every category!
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10/10
An undisputed classic and the most jarring interpretation of Hell I have ever seen in a video game.
Cowman21 August 2002
DOOM, id Software's successor to WOLFENSTEIN 3D, really broke new ground in the world of 3D gaming back in 1993. Among other things, it was the first ever first-person shooter to feature multiple floors per map, different levels of lighting, varying wall heighth and width, and the ability to play with up to four friends over a dialup modem or network connection. Of course, we all know what REALLY made it popular: the astonishing amount of violence, gore, and heart-pounding action.

DOOM took the world by storm, causing millions of users worldwide to become hooked to their PC's as they blew away demon after demon for hours at a time. I was one of those people. Not since LEMMINGS had I been so addicted to a computer game. I burned away hours, days, and even months of my life pumping rounds into various Hell-spawned creatures.

DOOM still has its flaws, however. The lighting is much too dark at way too many points in the game, causing you to bump blindly into walls and be attacked by monsters you can't see. At first, this is a scary and exciting situation, but you soon find that it is a cheap trick used by the level designers way too often. It quickly becomes irritating and frustrating.

Also, there are too many no-win situations that you can easily fall into. For example, at any given time the floor could move out from underneath you and you fall into a pit that you can never escape from. Or, you could become trapped in a room where there is no way out. Many of these situations occur because of programming bugs and have been corrected in the later versions, but you still do run into these problems even with the most up-to-date release. You never had problems like this with WOLFENSTEIN 3D.

Even the most excellent games of all times have a few errors, though. DOOM will always remain an unmatchable cult favorite in my heart and the heart of every die-hard gamer. To be honest, though, I still like WOLF3D a lot better.
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9/10
the start of it all
ooutland24 September 2001
Doom. Proper title for a game that had people running out to buy two thousand dollar computers, probably causing a cornering of the technology market.

Yeah, Doom wasnt really the first FPS (first person shooter), but it got everything moving. Apparently, someone over at ID software got it into his or her twisted head that running around armed to the teeth with enough weapons to blow away Los Angeles and tearing down all sorts of enemies far beyond normal human imagination can be... fun. Those Arnold Schwarzenegger movies actually taught us something.

The only downside to doom would be a lack of story line. Nothing else driving you through the game but continued slaughter here. Kind of a shame that most FPS's would stay like this until 1998.

But thats another matter entirely. Doom is still an amusing game, even with the games currently on the market. But why am I telling you this? not having heard of Doom is like not having heard of Star Wars. Just assume that the millions of people who have played this game are right for once and check it out.

My Rating: 9
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10/10
The greatest first-person shooter game of all time!
ShadySovereign1 September 2005
Warning: Spoilers
When I was a kid in the 90's, I remember watching other kids (and also teens & adults) playing "Ultimate Doom" on their computers. Now, more than 7 years later, I finally had the chance to play the game (I bought the Doom collector's edition CD-ROM earlier this year, which includes the next 2 Doom games).

It's an excellent first-person shooting game. The storyline is very original: You play as a marine stationed on a UAC base (Union Aerospace Corporation) which is on the planet Mars. Suddenly an inter-dimensional gate opens, and now monsters from hell are coming out of it and wreaking havoc among the main UAC station. You are the only survivor, and you must fight your way through, shut down the gate, and get back to your home planet Earth.

There is an interesting batch of monsters. The first monsters are very weak zombie soldiers, whom were once just like you, but they were killed by the Hell demons and then became possessed by Hell's evil. As you advance further through the levels you fight more types of monsters such as the annoying Imps, the balloon-like Cacodemons, the fiery Lost Souls, and more.

The maps in the game are pretty good for its time of release. All the maps look like a futuristic space station, with harsh environmental hazards such as slime, lava, and explosive barrels. Of course, there are also doors that you must open up using key cards and those cute little skull keys.

The weapons that you use are easy to handle, especially the handy shotgun. The Chaingun is pretty useful too, especially for blasting many demons quickly. And let's not forget the all-powerful BFG-9000; this weapon is extremely strong and can be used to clear a room full of demons (although you may need to fire more than one shot to kill all the demons in the room.

To conclude, this is the best shooting game of all time! Despite the game being about 10 years old, it is still being played by many gamers worldwide. You should join in the fun, too! I give this game a 10/10.
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7/10
The Start of an era....
ltnukem5 December 2001
Half-Life. Aliens versus Predator. Duke Nukem 3D. All of these games have a common root: the Doom Series, starting with DOOM itself. Doom was the first good FPS (First Person Shooter) game. With 6 weapons that the player could pick up, as well as four different ammo types, Doom was incredibly advanced for its time, although by today's standards it is low-res, poorly rendered (It uses sprites, like most older FPS games), and a pain in the ass (to get used to the controls, which are very difficult to change). However, it opened the door for modifications, or Mods, because it required multiple files to run properly, so one could modify part of one of the files, and the game would still run, but it would have changed slightly. Unfortunately, the full version of the original Doom is almost impossible to find in a store these days, unless it's a pirated version, in which case, you won't find it in a store...
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10/10
Better than resident evil and Dino crisis!!!!!!
val-rogers13 May 2007
Warning: Spoilers
I played this game all my life and this game is one of the best first person shooters ever, well...Er...half life is better because its a really big story. This game is all about marines going inside a gate way to hell to make sure nothing comes out. After that, you hear a gun battle with your allies fighting some creatures but then there all dead and all the hell demons are after you. I love all the enemies in the game. Zombies are cool creatures. Imps are brownish drones of hell. Barons of hell are strong pink mini bosses that kicks so much ass. Cacodemons are Cyclops heads that floats around. Lost souls are skulls in the ski that charges on you. Pinkys are scary bull like demons. Speches are scarier than pinky's and you cant see them properly because there invisible...well, a bit. Nightmare species are like species and pinky's but has a blue skin, red skin or orange skin. Cycber demon is really strong. He is the scariest enemy ever because the first time i saw this creature he chased me, tried to shoot me with his rockets and he always finds me when I'm hiding. Doom 2 and final doom is good because they have better weapons and monsters but they have to much creatures in this game and they have confusing levels. Spider mastermind is really cool but it dies to easy and its easy to avoid its attack ( the cycberdemon is a bit easy to dodge to ). I will always play this game until I'm 80 years old because this is a cool game, folks! Buy this game, its really cool and scary! I will give this a 10 out of 10 for good levels, weapons, sounds, designs and of course monsters!!!!
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The greatest video game of all time.
no_one_special2 May 2002
Most guys around my age (17 or so) played DOOM in their childhood and remember it fondly. Although it is extremely outdated and does not run well with Windows 98, it is the video game ever made, and placed ID Software on the map. It's not for the faint of heart---the gory graphics are sick even by today's standards. If blasting demons into tiny pieces and seeing people impaled on sticks or hanging by meathooks isn't your cup of tea, then avoid DOOM. But for anyone else, this is the game for you. WARNING: EXTREMELY ADDICTIVE!!!!
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10/10
Even after 20+ Years, still one of the best.
Snivius8 July 2016
A beacon of excellent design philosophy with pinpoint focus and self awareness to the game play that make it still stands out in today's industry among all the other shooters. Just carnage from the excessive gore and great environmental and monster design and style, the satisfying weapons and combat, Atmospheric and metal soundtrack, deep level design with many secrets to find and a story that knows no one is there for it so it takes a back seat so the raw game play can unleash and provide a blast of entertainment and with constant mod support years later its a game that will possibly never age or at least never stop being an icon of the genre and gaming in general.
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9/10
greatest old f.t.s beside half life
conny_the_slayer15 June 2006
there are ad ons in doom like dooms day then you can use the mouse to aim like in half life. and 3d model and new graphic like evil dead batman etc etc.in the old dos version you must have ipx to play muti player but in windows 95 you can have icp/ip to play and you can play cooperative in quake you can also play cooperative but in newer games there are almost no cooperative some of us don't have fast internet so then is super fun to play cooperative and they have improv the graphic the the newer windows 95 verison when you play mutiplayer you bare mask but in the window down there you show your face and gets smiles when you pick something up great game i have complete first and second and ultimate doom.
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10/10
incredible
tyranid_slayer14 June 2007
I recently bought the doom film being a doom fan i was very disappointed with it.

But i bought doom for my Nintendo snes and the game was slow blocky and very boring. But when i found the original shareware '95 version of doom i jumped at the opportunity.

I sat through all hours of the night playin doom it is a classic.

It's not everyday you see someone play the original classic doom now. because the original shareware is so hard to find.

Unfortunately when you mention doom to someone they will immediately think of doom 3 which is a shame as no one remembers the cult classic doom.

This game is and always will be the greatest game of all time so just face it 10/10
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9/10
I LOVE KILLING DEMONS .
tofytef25 May 2022
If you still alive and didn't play the classic doom , I don't think you will have an excuse .

A creative maps which makes you wanna replay and replay over and over until you complete the level 100% .

A great amount of demons and enemies which don't let you feel boring , with a good art style and scary weird faces , especially the cacodemon .

And that's it , you may find it a little much for a game , but this is very enough for a FPS game , because this is what every FPS game need mostly , A good map design and a lot and good enemies .

The only thing I didn't like is that in the entire game there are only 6 weapons ( without counting the melee weapons) , the weapons are great and creative , but still not a lot of weapons .
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10/10
Welcome to Hell...
Ethan_O_Mordha15 December 2021
One of the first fps games and the first to allow modding, it holds up well against modern games of the same genre. Its very fast paced which I normally don't enjoy as much as slower paced games (I like long drawn out fire fights) but Doom is incredibly good. It is also one of the only games I can think of which have decent shotguns! A must have for any gamer. Enjoy.
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9/10
92% - The ultimate Christmas game
FreeMediaKids5 December 2022
Nintendo taught a crumbled North American console market what made its games great when it flooded stores with its NES, bundled with a platformer that articulated that it was no ordinary console and what opportunities the market was missing. It brought platform video games to a new level when it bundled the SNES with its Super Mario World, and again outdid itself when its Super Mario 64 for the N64 made the most prudent use of the third dimension it could. Between those events, 20th Century Fox distributed my favorite Christmas movie of all time, Die Hard, about a cop who is caught in a tower takeover by terrorists and is their hostages' only hope out. Id Software had just begun to gain serious momentum when it unusually took players to a first-person perspective in a shooting game called Wolfenstein 3D. I like to think of it and its two other shooters, Doom and Quake, as id's answer to the Super Mario series, with Wolfenstein 3D being like Super Mario Bros. And Doom Super Mario World. I consider Quake my favorite as I do Super Mario 64, as both made equally prudent use of 3D graphics. Doom was in the middle, but as it has received the most attention out of all of id's shooters, it is past time to ask ourselves whether the game about a thousand-or-so hellspawn against a single space marine is a Christmas game in the same vein that we would of Die Hard as a Christmas film. After all, the game was released in December, and we do not even know whether it is set in a December.

As the story goes, on the moons of Mars, experiments by an interplanetary conglomerate involving interdimensional space travel spiral out of control. Its Phobos base is overrun with unknown forces, and Deimos disappears. Space marines stationed on Mars are sent to the Phobos base to contain the fallout. All infiltrate the base and die trying to clear the enemy, except Doomguy, who was initially ordered to secure its perimeter. With no one nearer than 50 million miles away to come to his aid, Doomguy is left with no choice but to fight his way through the most abominable creatures imaginable to man. The first thing the player sees is a nice title screen that looks like the cover of a jewel CD case, which, in the tradition of id Software's games, is followed by demos of what to expect from it. Among those things are killer metal music and fake Halloween gore. The level of violence in the game was unusual and ahead of its time, garnering controversy even as the public grew accustomed to violence in films, but in retrospect, the gore is lighthearted and nowhere close to gratuitous. Most of all, on a graphical level, floors and ceilings have textures, and the environment varies in elevation. Maps are no longer confined to towers where the ceiling and floor are of equal distance apart. Even more so, they are given much more geometry, along with interactivity that I will soon explain.

Once you step into the entrance on Phobos, you assume control of Doomguy. You start with only a pistol, but the learning curve allows you to familiarize yourself with the enemies and the mechanics. You soon pick up a shotgun with enough punch to its firepower to compensate for its slow firing rate, but then you learn that the maps you are in can be interacted with in ways not possible in Wolfenstein 3D. Some floors such as nuclear waste are hazardous to touch, switches can do more than open doors such as raising or lowering platforms, and crossing certain areas may activate traps such as teleporting monsters. Because of that, the helpful secret areas are more cleverly hidden. Explosive barrels and some ceilings that crush anything beneath them can either help or hurt the player. Even the brightness of an area is set high or low for good or poor visibility, and can be changed. They are not revolutionary in themselves, but they are a significant leap forward for first-person shooters.

You learn some basic enemies in the early levels such as human zombies with rifles or shotguns, imps that hurl fireballs toward Doomguy, and pink, hairless, ape-like demons who run and bite with their large jaws. Later appearances include the cacodemon, AKA a Flying Spaghetti Monster with a huge mouth who burps electric balls, and flying, fiery skulls that charge in straight lines. They all make gargles, grunts, and animal sounds so distorted that I am convinced only a synthesizer can produce, at least in the physical world. To add to the eeriness, the demons have partially invisible brothers, and a few rooms will flip their lights off and release more monsters. The action rises as you find a chaingun, a rocket launcher that can maim several bodies beyond recognition in one blast, a plasma rifle, and its bulkier cousin and the granddaddy of weapons, the BFG 9000. There is no looking up or down, which I can tolerate, but the weapons will aim at the monsters you point them at higher or lower than you. A nifty introduction is an automap that makes navigating mazes less irritating, and it even has a power-up that reveals all the undiscovered locations, including secrets. At the end of an episode awaits a fight with a boss, such as the delightfully loathsome Cyberdemon and eventually the one who ordered the invasion of the moon bases. A cliffhanger left millions of players anticipating the inevitable sequel, followed by a new free prequel episode a year later.

Recognizing their game would be played endlessly and leave an everlasting legacy, id Software thoughtfully tinkered the game so that players can create levels with their own textures, sounds, and music, all stored in a single file. After all these years, it is impressive to see a community of fans still uploading new levels. It only made sense once the Doom engine, id Tech 1, was open-sourced that the fans have upgraded and made mods for it. The last bonus is a feature that proved extremely popular: a networked multiplayer where up to four players participate and either fight each other in real time in a mode for which id Software coined "deathmatch" or team up against the monsters in campaign.

Doom is usually touted as the first FPS with a convincingly 3D environment, and was advertised as a 3D game by id Software. They are right, at least for the most part. It is not an issue here that there are sprites in place of models, which made sense for the time period. You see, the Doom engine was not without limitations, perhaps the most notable being that architecture with floors stacked one above another is impossible. Indeed, there is no standing on barrels or running over or under hostiles, and while it is true weapons cannot hit enemies if they are out of range, monster melee attacks and explosions can still do damage to themselves and players who are technically in reach but of radically different elevations. The worlds are thus better described as 2.5D instead of purely 3D. The reasons for the limitation obviously relate to the fact that a fine line needed to be drawn between weak computers and prettiness. In retrospect (and I would argue even then), I think the line was drawn a little too close on the weak computer side. To their benefit, perhaps they were right to make it accessible to weak computers, which could have left millions of players on the sidelines, and its legacy might have been harmed because of it. Players can still jump from platform to platform across structures that resemble actual buildings, caves, and outdoors.

One issue I take with Doom is something that other early first-person shooters also suffered from: the premise. I should stress that the story alone is not flawed, being a horror-themed sci-fi thriller about abominations from Hell who invade the bases of Mars' moons and then Earth, which, quite frankly, is original. There is definitely joy to be had out of being impossibly outnumbered by those abominations, only to obliterate them all in quick succession and make it out alive, and even more so out of them purposefully injuring each other after accidental friendly fire, making them dumber fighters than the Nazis in Wolfenstein 3D, but after a while into the game, slaughtering thousands of monsters nonstop becomes a bore and the gameplay shallow and senseless. Other famous first-person shooters before Half-Life followed a similar formula, and their gameplays also became shallow and senseless, although some had it better than others. Admittedly, it is not as if one would never touch the game again after becoming tolerant of its euphoric rewards. Maybe there are secrets one missed, or one may need to up the difficulty to Nightmare, which will certainly hold the player's attention for a time. Or one could look at the impressive multitude of user-generated maps and mods or join one of the community-run servers still active today.

VERDICT: Doom flooded the DOS community much as DOS flooded the personal computer market. It bolstered its reputation as a gaming computer by being briefly the biggest title of a sparse genre that utilized its underappreciated capabilities and looked impractical to produce even for traditional consoles. It recently hit me that Doom is the game that proved that the operating system it was built for, the then-12-year-old DOS, was inherently more powerful than the creators of the first multimedia personal computer, the Amiga, in their right mind ever dreamed of making it. The game by no means caused that computer's demise, but, when combined with the woeful incompetence of the bumbling fools in charge of the system, it struck the last nail in the coffin for the brand for which death was the only way out of the hands of its negligent caretakers. The point is that DOS was ahead of its time, its potential only realized because of Doom, and even that game was surpassed by other, more stunning titles for the same platform. It includes id's own masterpiece, Quake, but with a legacy Doom left and a story that has since evolved, it spawned a franchise still beloved and played to this day.
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8/10
The ageless grandpa.
sebastianali12325 November 2023
There are too many versions of Doom that I don't know where to start. But as always, let's start with a little history. I got to know the franchise thanks to Doom RPG in Java a decade ago, and I was pleasantly surprised that a little cell phone had such a great game, however, as I explored subsequent versions, the chronological order and distinct variations left me a bit strange... Several years passed and I decided to try the PS1 version, which by the way I loved it, then I saw one of their games on the Internet (I think it was an emulated Super Nintendo), then I decided to try the MS DOS version when I started to get interested in that platform. The point is that I was very confused, since the order of levels and certain differences made each version of Doom almost its own game despite being basically the same. And now that I have more experience... Where can I start? Do I start with the original version? Do I start with the PS1 one? What do I start with? It's one of the challenges I face when having thousands of versions of the same game. And it doesn't help that for a long time i actually played the MS DOS version more in Source Ports, which greatly polished the formula, although they also differentiated it from its 1993 version. So I said screw it, I'll play all the versions of Doom. So now I'll talk about the original and a little about the PS1 one, which are by far the best ones.

Some modernists may say: Duh, its a FPS of the 90s, it is worse than the newer Doom games or Call Of Duty or whatever other generic trash game!!! But the truth is that it is surprising how well it has aged in many aspects. There are some things, however, that, even though the fanbase does not want to admit it, could have been solved, especially in its release version. I wouldnt want to say obvious things, especially for how many reviews there are from this game, so i would just try to be direct here.

Obviously, Doom is the inspiration and evolution from previous FPS like Wolfenstein 3d, and although at first glance it may seen like a direct improvement, the fun fact is that i feel Doom is less adrenalinic and challenging than Wolf 3d. I may argue though that they did it for the best, since in that game you could die very easily, 99% of the attacks were hitscan and the levels were just a bunch of mazes paste together which drag the game by a mile, but when the game decides to throw you tons of enemies, the fast pace action gameplay actually works better than Doom imo, especially how the character moves there. In Doom you still move very quickly but not as quick as Wolf 3d. Is funny how with each FPS we move forwards in everything but speed. Speed always got lower and lower and thats something i really miss. However Doom thanks to making enemies with hitscan not longer the norm, that means movement and level design is very important, and sometimes this can turn into a kind of bullet hell, depending of the difficult level and map of course. And the controls in Doom are fantastic, Doomguy is one of the best videogame characters to control especially in the Source Ports where he seems to go in roller skates. Yeah, you cannot look up and down and thats clearly for technical limitations and whatever design choice they come up with it, and that can throw away some modern people, and it really can ruin some aspects of the gameplay that i would talk later, but if you can get use to it you would find an FPS that you never played. Its so fast, the level design is amazing with a near perfect difficult curve, there are a tons of enemies and satisfying weapons to use and the soundtrack puts you up to eleven. Doomguy is just so badass.

The enemies are also a kind of "limitations works on the game favour", since they may have a very simple AI, but they have such a meticulous zombie like programming that makes them very dangerous. Sometimes they continue to crash into walls, but they do that to "figure out" the map limits. And they can also fight each other. A good solution i guess to not program a better AI that again, it works on the game favour. Everything on Doom seems to be so meticulous programmed that you couldnt teorically take something out of the game without the entire experience suffering. Is a 1993 FPS that is more meticulous programmed that most modern games and thats saying a lot! This may as well being one of the oldest games i ever played that pass the test of time for how well made it is.

Im also surprise how Doom manages the difficulty. There are 5 difficulties in this game and each one makes a huge difference, and it makes the game accessible for everyone! Thats seriously impressive. Though i would argue the Nightmare difficulty is really unfair though... oh man, if you can complete it you are a better man than me!

The graphics are also amazing for the time, and they managed to cram so many textures and detail in a 2mb file and 35 fps with tons of enemies in screen at once. A technical marvel.

And this is the part where fanboys would start chasing me with dislikes, but im more than used to it. The flaws. First of all, whats wrong with the aiming? The autoaim is really trash in this game. Since you cannot look up and down that means all of the shots would redirect above where your gun is, but the gun isnt perfectly place where the aiming is, so while at close encounters is ok, at longer distances, especially when the enemy is above you, it can be tricky to shoot at them. There are a lot of purist in this regard where they think about autoaim being part of the game "esence", but it is clearly that it was just for the time. I mean, yeah, bosses like the Icon Of Sin in its sequel require the autoaim or the battle would be broken, but designing the game on a gameplay limitation, doesnt mean those limitations arent still annoying.

There is also the infamous "infinite height behavior", where your character is infinite taller. What does that mean? That you cannot pass below or above and enemy. That probably made someone to think about that Doom isnt 3d, something as fake as a 2 dollar bill...... I dont have a fake 2 dollar bill, dont look at me.

The problem with this is that when you go to an area where it has stairs, you could get stuck with the enemies below you, or also with the lost souls flying over the level and is so annoying. It makes the gameplay feel more like camping in a position than actually shooting and dodging fast that it was suppose to it from the beginning. Fortunately this isnt as bad as Doom 2 where the levels are compose of entire buildings.... Oh man... dont expect me to talk well about Doom 2...

The controls like i said before are near perfect, but there is a problem with the Doomguy speed in places where you have to be so precise about your movements. Its clearly that Doom wasnt designed to be a platformer.

Most of these flaws seems to be more about the experimentation and the relatively new state of that genre in the 90s, and thats ok, but what i cant forgive about Doom is.... the pistol start mechanic.

This is something that needs explanation. Supposedly the developers when designing the game, made each level intended to be beatable just starting each level with the basic equipment (a pistol and your fists), and the idea was that in each level you should obtain your weapons again, without them being carried onto the next level. And that would be fine, if it werent for two things. First of all.... How damn they FORGET to program it! You dont lose the weapons after beating a level! In fact, none of the versions had this feature unless you cheat, so this makes me thing they really got repented or they just lie to excuse its second thing... The final boss its an absolute joke without pistol start. One of the easiest final bosses in history. So why did i said excuse it? Well, because the pistol start thing both in Doom 1 and 2 makes the difficulty very unbalanced. Some levels are easier and others are harder, but there is no proper curve. May been an incomplete feature? Idk.

Even if some fanboys think this is the "true" way to play Doom, i disagree, even if that was the intended way by the devs, they never program it not even in the modern releases, and when the game launch it launches. A lot of people wouldnt care about the history of development of a videogame (and a lot of people wouldnt care about my history either, lol). I shouldnt cheat in a videogame to get the "intended" experience, especially when that experience is inferior. Its so weird all of this pistol start situation that it actually ruins the game a bit i think............ Shut up.

But other than that.... this is as close as the genre achieved perfection and yet is one of the earliest games. Surprised? Well, if you didnt had enough with this game, what about the PS1 version? OMG, i actually prefer this version over the original! I love how it mixes Doom 1 and 2 together to make it a more seamless experience, and the graphics and soundtrack are just superb. The only thing i can criticize is the lack of split screen, a shame i guess.

Or what about mods? Doom came out in the perfect time, and the source code was released in the 90s actually, so that means some of the most varied and best mods ever made for a videogame. I dont tend to install mods, but Doom is an exception. And Doom probably is the epitome of preservation, and i wish more companies made at least half of the effort Doom has. Im talking about tons of source ports and decompilation proyects, prototypes, early releases, etc.

Doom is not just a game, but is also like a DOS museum that is waiting for you to discover.
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DooM: The legendary game that made FPS games a mainstream genre
harsawa14 July 2005
Back in the early nintey's FPS games were usually just bland walk in the same halls a billion times and shoot things. Then a small group made a game along with Apogee called "Wolfenstein 3D" it had texture mapping, and people loved it, but it still never got it's claim to fame. Then, one year later, on December 5th 1993 "DooM" was finished by ID Software, exactly 5 days later, they released the shareware along with the final game. The reviews were all claiming at how wonderful it was, and almost every gamer in the world wanted to play it. DooM redefined the genre, from underground shareware games, to full blown action games. The game has lost none of it's impact today, it's maze like corridors, horrific demons, gore and death everywhere, all of it is still an amazingly fun experience. Doom will always be one of the best FPS games ever, the community is still strong even 11 years later!!!!
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10/10
An Honest Review
generationofswine4 November 2020
Yeah, it was all about the mods wasn't it? There was a XXX mod, there was even a mod that mapped out my high school...

.... and, of course, nothing but controversy followed it.

But the real draw was the carnage candy. Blood and guts. Ultra-violence, What every FPS needs to aspire to.

And, revisiting it, you get that cool 90s feel from the graphics that still makes it fun to play.
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The True Classic of FPS Games
Quackle18 February 2003
Doom, like my title suggests, is a true classic. Why? Since when (in 1993) did you see non 90º walls? Switches? Sky?! Crushing ceilings? Dynamic lighting?! It was an amazing feat for gaming, and it placed ID Software right on the timeline of computer gaming. I still remember playing Doom on my computer at work with my beloved PC speaker; my boss heard, and you can guess the outcome.

It is hard nowadays to get hold of, but check any old shareware CDs and you might just find it...

10/10!
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The Legend
DeusWar16 August 2003
Doom is the legend, the game that started the computer gaming genre. The game that made a generation. Doom single-handedly made the computer the most powerful gaming system on the planet. Doom not only set the standards for graphics and fps, it set the standards for Computer Games everywhere.

Although the game is old and cheesy now, upon its original arrival it was horrifying and well built. Doom 3 will be the next game to define a generation... of what... I don't know.

**Edit. I wrote this in 2003 as a young man that did not have much understanding. Now, looking back I realize that this game is nothing cool to be enjoyed. It is a wicked game full of evil, gory violence, and satanic content. This game had much to do with inspiring the 'Columbine' shooters and should be condemned. This is a wicked game that influenced many youth to wickedness. I condemn this game now.
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More memories...
doom-mike17 February 2005
My first action packed experience on the PC. Back in '95, I had started my third year in elementary school, this game was well known to the gaming community here in Sweden. Haha I remember the first time I discussed cheat codes for the game with my classmates. Before Doom there was Wolfenstein 3D, but this game focused on an invasion by demons on a military base, placed on the moon Phobos.

Every single one of your comrades got killed, and alone you had to fight yourself through an army of former humans and of course the hideous packs of demons. The graphics were great at the time, and as young as I was, it gave me great pleasure of completing the shareware release. Knee Deep in the Dead was the first episode of three(fourth came later).

A+
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