Avaron kôdo (Video Game 2008) Poster

(2008 Video Game)

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5/10
A pretty, but ill-conceived mess
robotbling25 November 2012
(www.plasticpals.com) Avalon Code is an Action-RPG in the vein of The Legend of Zelda, with a twist. At the outset, the player has the choice between a hero or heroine who is destined to change the world. They alone have the power to alter the Book of Prophecy – which eventually lists pretty much everything in existence. How you alter its contents effects change immediately, and will also determine what happens when the world is born anew. It's an intriguing premise that certainly could have brought something new to the genre, but the game largely collapses under the weight of its own ambitions.

Central to the story and game play are the Avalon codes themselves, which are shaped like Tetris blocks and act sort of like genes or DNA. Almost every character, monster, and item in the game can be catalogued in the Book of Prophecy, each with its own semi-unique code. The player can alter an entry's code, either by removing or adding as many code blocks allowed by a grid, with some interesting effects.

There are numerous types of code, starting with those based on elements such as fire, water, earth, and air. Some are based on materials such as iron, bronze, silver, and gold. Others are based on animals like cats, dogs, snakes, and birds. With such an incredible variety of codes, and each individual piece having its own shape, the challenge is fitting the right kind of code into the available code space.

You can weaken enemies by removing the codes that give them their strength, and replace them with codes like Snake, which poison them. This has the unfortunate effect of lowering the amount of experience points you can earn for killing them, but makes doing so much easier. Some enemies are invincible until you nullify and remove a piece of code. Friendly characters around town are often afflicted with some sort of problem, from sickness to cowardice, that you can alter by messing around with their Avalon code. And newer, more powerful weapons and armour can be forged by mixing various codes together.

To begin with, simply dealing with chunks of code is a nuisance because the game only allows you to hold 4 individual pieces on hand at once. Meaning, if you try to remove a code piece and you already have 4 pieces in your inventory, you're simply not allowed until you unload spare pieces into other pages of the book. That means you'll need to find entries with enough space, or ones that you don't mind altering by adding the unwanted spare code pieces.

And the game doesn't make it clear what types of code will solve any specific problem. Combining certain types of code yields entirely new unforeseen effects. While some experiments are common sense (adding "fire" to a sword creates a flaming sword), others don't seem to have any effect whatsoever.

At first you'll only have a few dozen pages, but eventually you'll have more than 200. Now imagine trying to find a specific character or enemy, or worse yet trying to remember where you left a certain piece of Avalon code that is just the right size and shape for a specific problem. Like real books, the Book of Prophecy has an index which makes skipping to specific categories faster, but you'll still need to flip through countless pages to find the one you were looking for. There is no thumbnail view for characters, monsters, or even items! You don't notice it until a few hours into the game, but it becomes virtually unplayable due to boredom, frustration, or some combination of the two. Instead of being a fun system that lets the player freely alter the world and its contents, it is punishing and poorly conceived.

With intimate knowledge of the Nintendo DS, Matrix Software produced one of the best looking games made for it. However, in the final analysis Avalon Code's flashy visuals and enjoyable soundtrack don't make up for its overly ambitious and counter-intuitive core mechanics. Had the designers kept to a simpler formula or abandoned the coding altogether, it would have gone a long way towards saving it. As it is, I couldn't bring myself to finish it despite getting pretty far into it – and I really wanted to enjoy this game!
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4/10
It's a bit of a slow starter, but don't worry...it gets much worse!
Aaron137530 March 2015
I enjoy role playing video games a lot, so whenever I see one I buy it. 99 out of 100 times I end up enjoying said game a lot. Sure, there are some that are a bit boring, that drag too much or over stay their welcome and I can honestly say this one does all three! Never have I wanted to be done playing a game more than this one as it started out slow, but it showed promise. Just enough promise to keep me playing longer than the other reviewer who was dead on about many of his or her points about this game. As the game goes it drags more, you finally see the light at the end of the tunnel and realize your weapons suck and that the last dungeon offers you more torture than you can endure. Then you look up a guide and to your horror, the game continues on even if you do clear said dungeon as if a sick and twisted joke. I gave this one a four, because it does tease you into thinking that maybe you have a nice game that may not be one of the best games you've played, but it will buck the trend and be on the short side. Well it is a lie, it keeps going and going I tried my best to win this thing and I finally conceded defeat...the game beat me down with its monotonous dungeons, its painfully boring cut scenes and characters and the book from hell that you have to flip through constantly!

The story gives you the choice to choose between and male or female character with the main difference between the two being the fact this game also is a bit of a dating simulation! Yes, you get to find a significant other and it amazes me how many females seemed to go crazy over some of the characters when I was looking up guides for this thing so I could get done faster (all the guides were horrible in that they didn't tell one anything!). You get a book and are charged with recording the world in said book so that you can recreate the world and this is another thing that kept me going as they occasionally ask you how you want your world to be and I was curious to see how warped and twisted my world was shaping up to be! There is an evil prince or something and a demon lord and all this just wasn't interesting thanks to the protagonist who doesn't say much.

The game play has you battling with various weapons you have to create and it is tedious to the max switching through your weapons, armor and any other thing you must use. You can use your book of prophecy to hit the enemies and make them weaker, one of the actually interesting parts of this tedious bore-a-thon. You have to traverse various dungeons which are also tedious and timed and annoying. Let me just say that you will learn to hate these dungeons and the phrases "Flip all the switches" and "Destroy all the enemies" a whole lot.

Oftentimes one of these obscure role playing games are very fun. This one is brought to us by the same people who created the Wild Arms series and all the ones of those games I played I enjoyed immensely. Makes me wish they had brought that series to the DS rather than inflicting this drudgery upon us. I realize what they were trying to do as they wanted something different and customizable, but they simply did not create a fun game at all. It showed hints of promise, but it felt like an eternity playing it and I could not make it all the way through. Conversely, I am playing another game that I have logged over 100 hours of play time and it does not feel its length. This one you are going to feel every second of it!
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